Author: Bill Loguidice
Publisher: Que Publishing
ISBN: 0133107418
Category : Computers
Languages : en
Pages : 454
Book Description
Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM, get connected, and start having fun, fast Master PS Vita’s built-in and downloadable apps, from games to social media Discover hot new PS Vita games—and play PlayStation classics, too Chat with groups of friends in real time—even if they’re playing different games Leave gifts for nearby gamers to find and play with or launch neighborhood competitions Post on Facebook and Twitter right from your PS Vita Use “augmented reality” cameras to embed yourself into the game Make the most of PS Vita’s advanced HTML5 web browser Take great photos and videos with PS Vita’s built-in cameras Control your PS3 from your PS Vita—even if you’re thousands of miles away Transform your PS Vita into a world-class music player Get instant walking or driving directions from Google Maps Set parental controls to protect your kids Create Privacy Zones so other gamers don’t know what you’re doing Buy or rent videos from the PlayStation Store Safely back up your PS Vita on your PC, Mac, or PS3 Solve PS Vita and connectivity problems fast and get back to having fun
My PlayStation Vita
Author: Bill Loguidice
Publisher: Que Publishing
ISBN: 0133107418
Category : Computers
Languages : en
Pages : 454
Book Description
Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM, get connected, and start having fun, fast Master PS Vita’s built-in and downloadable apps, from games to social media Discover hot new PS Vita games—and play PlayStation classics, too Chat with groups of friends in real time—even if they’re playing different games Leave gifts for nearby gamers to find and play with or launch neighborhood competitions Post on Facebook and Twitter right from your PS Vita Use “augmented reality” cameras to embed yourself into the game Make the most of PS Vita’s advanced HTML5 web browser Take great photos and videos with PS Vita’s built-in cameras Control your PS3 from your PS Vita—even if you’re thousands of miles away Transform your PS Vita into a world-class music player Get instant walking or driving directions from Google Maps Set parental controls to protect your kids Create Privacy Zones so other gamers don’t know what you’re doing Buy or rent videos from the PlayStation Store Safely back up your PS Vita on your PC, Mac, or PS3 Solve PS Vita and connectivity problems fast and get back to having fun
Publisher: Que Publishing
ISBN: 0133107418
Category : Computers
Languages : en
Pages : 454
Book Description
Step-by-step instructions with callouts to PlayStation Vita images that show you exactly what to do. Help when you run into problems with your PlayStation Vita. Tips and Notes to help you get the most from your PlayStation Vita. Full-Color, Step-by-Step Tasks Show You How to Have Maximum Fun with Your PlayStation Vita! Unbox your PS VitaTM, get connected, and start having fun, fast Master PS Vita’s built-in and downloadable apps, from games to social media Discover hot new PS Vita games—and play PlayStation classics, too Chat with groups of friends in real time—even if they’re playing different games Leave gifts for nearby gamers to find and play with or launch neighborhood competitions Post on Facebook and Twitter right from your PS Vita Use “augmented reality” cameras to embed yourself into the game Make the most of PS Vita’s advanced HTML5 web browser Take great photos and videos with PS Vita’s built-in cameras Control your PS3 from your PS Vita—even if you’re thousands of miles away Transform your PS Vita into a world-class music player Get instant walking or driving directions from Google Maps Set parental controls to protect your kids Create Privacy Zones so other gamers don’t know what you’re doing Buy or rent videos from the PlayStation Store Safely back up your PS Vita on your PC, Mac, or PS3 Solve PS Vita and connectivity problems fast and get back to having fun
Terrible Old Games You've Probably Never Heard Of
Author: Stuart Ashen
Publisher: Unbound Publishing
ISBN: 1783522577
Category : Games & Activities
Languages : en
Pages : 514
Book Description
In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.
Publisher: Unbound Publishing
ISBN: 1783522577
Category : Games & Activities
Languages : en
Pages : 514
Book Description
In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.
The Unofficial PlayStation Handbook
Author: Katie Morris
Publisher: GadChick Books
ISBN: 1629174076
Category : Games & Activities
Languages : en
Pages : 227
Book Description
If you are new to the PlayStation console or just want to learn more, this is an essential guide for you. With chapters covering PS3, PS4, and PlayStation TV this guide covers every aspect of PlayStation you can think of! This book is a bundle of three books. Each section can also be purchased individually. Please note, this book is neither written or endorsed by Sony and should be considered unofficial.
Publisher: GadChick Books
ISBN: 1629174076
Category : Games & Activities
Languages : en
Pages : 227
Book Description
If you are new to the PlayStation console or just want to learn more, this is an essential guide for you. With chapters covering PS3, PS4, and PlayStation TV this guide covers every aspect of PlayStation you can think of! This book is a bundle of three books. Each section can also be purchased individually. Please note, this book is neither written or endorsed by Sony and should be considered unofficial.
Video Game Audio
Author: Christopher Hopkins
Publisher: McFarland
ISBN: 1476674353
Category : Games & Activities
Languages : en
Pages : 256
Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Publisher: McFarland
ISBN: 1476674353
Category : Games & Activities
Languages : en
Pages : 256
Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Genealogical Memoirs of the Family of Robert Burns
Author: Charles Rogers
Publisher:
ISBN:
Category :
Languages : en
Pages : 76
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 76
Book Description
A Beginners Guide to Using PlayStation TV
Author: Katie Morris
Publisher: GadChick Books
ISBN: 1629174017
Category : Games & Activities
Languages : en
Pages : 75
Book Description
So, you're about to welcome the newest addition to the Sony PlayStation device family into your life - the PlayStation TV. Our prediction is that the PS TV represents a huge step forward for Sony and the beginnings of a much brighter (and cheaper!) cloud-based future for console gaming. PS TV brings together a significant cross section of the PlayStation back catalog in one relatively inexpensive device, thanks to PS3 game streaming through PlayStation Now, Sony's Cross Buy initiative, and PS TV's Remote Play feature, which allows you to stream your own PS4 screen to another television in your house through PS TV. The PS TV also opens up classic PS2, PS3 and PSP games to satisfy older gamers' nostalgia and introduce younger gamers to the games that hooked their parents (and if you're wondering, yes, Final Fantasy VI is still just as great as you remember it being). This guide will tell you everything you need to know about the PS TV (and then some). There's plenty of information here for total PlayStation newbies wondering what in the world Dualshock is, as well as for seasoned PlayStation players hoping to tie years and even decades of PlayStation experience together through the PS TV. In Chapter 1: Meet the PlayStation TV, we'll catch you up to speed on the world of PlayStation and give you an overview of the services and accessories that make the PlayStation world turn. In Chapter 2: PS TV Basics, we'll help you unpack and set up your PS TV, navigate it, customize it, and take care of it. In Chapter 3: Gaming on PS TV, we'll go into lots of detail about the various ways you can play with PS TV. Chapter 4: Onboard PS TV Applications gives you a detailed tour of every single application on your device, with tips and tricks for getting the most out of each one. Finally, in Chapter 5: Recommended Games, we'll share some of our favorites with you. So tell your significant other and your boss that you're going to be unavailable for the foreseeable future as you explore everything PS TV has to offer, and read on to learn how to get the most out of PlayStation TV!
Publisher: GadChick Books
ISBN: 1629174017
Category : Games & Activities
Languages : en
Pages : 75
Book Description
So, you're about to welcome the newest addition to the Sony PlayStation device family into your life - the PlayStation TV. Our prediction is that the PS TV represents a huge step forward for Sony and the beginnings of a much brighter (and cheaper!) cloud-based future for console gaming. PS TV brings together a significant cross section of the PlayStation back catalog in one relatively inexpensive device, thanks to PS3 game streaming through PlayStation Now, Sony's Cross Buy initiative, and PS TV's Remote Play feature, which allows you to stream your own PS4 screen to another television in your house through PS TV. The PS TV also opens up classic PS2, PS3 and PSP games to satisfy older gamers' nostalgia and introduce younger gamers to the games that hooked their parents (and if you're wondering, yes, Final Fantasy VI is still just as great as you remember it being). This guide will tell you everything you need to know about the PS TV (and then some). There's plenty of information here for total PlayStation newbies wondering what in the world Dualshock is, as well as for seasoned PlayStation players hoping to tie years and even decades of PlayStation experience together through the PS TV. In Chapter 1: Meet the PlayStation TV, we'll catch you up to speed on the world of PlayStation and give you an overview of the services and accessories that make the PlayStation world turn. In Chapter 2: PS TV Basics, we'll help you unpack and set up your PS TV, navigate it, customize it, and take care of it. In Chapter 3: Gaming on PS TV, we'll go into lots of detail about the various ways you can play with PS TV. Chapter 4: Onboard PS TV Applications gives you a detailed tour of every single application on your device, with tips and tricks for getting the most out of each one. Finally, in Chapter 5: Recommended Games, we'll share some of our favorites with you. So tell your significant other and your boss that you're going to be unavailable for the foreseeable future as you explore everything PS TV has to offer, and read on to learn how to get the most out of PlayStation TV!
Game Coding Complete
Author: Mike McShaffry
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Video Games Around the World
Author: Mark J. P. Wolf
Publisher: MIT Press
ISBN: 0262328496
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Publisher: MIT Press
ISBN: 0262328496
Category : Games & Activities
Languages : en
Pages : 715
Book Description
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
Drama and Digital Arts Cultures
Author: David Cameron
Publisher: Bloomsbury Publishing
ISBN: 1472592220
Category : Drama
Languages : en
Pages : 345
Book Description
Drama and Digital Arts Cultures is a critical guide to the new forms of playful exploration, co-creativity, and improvised performance made possible by digital networked media. Drawing on examples from games, education, online media, technology-enabled performance and the creative industries, the book uses the elements of applied drama to frame our understanding of digital cultures. Exploring the connected real-world and virtual spaces where young people are making and sharing digital content, it draws attention to the fundamental applied drama conventions that infuse and activate this networked culture. Challenging descriptions of drama and digital technology as binary opposites, the book maps common principles and practice grounded in role, embodiment, performance, play, and identity that are being amplified and enhanced by the affordances of online media. Drama and Digital Arts Cultures draws together extensive original research including interviews with game designers, media producers, educators, artists and makers at the heart of these new digital cultures. Young people discuss their own creative practices and products, providing insight into a complex and evolving world being transformed by digital technologies. A practical guide to the field, it contains case studies and examples of the intersections of drama conventions and networked cultures drawn from the US, Canada, UK, Netherlands, Singapore and Australia. Written for scholars, educators, students and 'makers' everywhere, Drama and Digital Arts Cultures provides a clear understanding of how young people are blending creativity and learning with the powerful and empowering conventions of drama to create new forms of multimodal and transmedia storytelling.
Publisher: Bloomsbury Publishing
ISBN: 1472592220
Category : Drama
Languages : en
Pages : 345
Book Description
Drama and Digital Arts Cultures is a critical guide to the new forms of playful exploration, co-creativity, and improvised performance made possible by digital networked media. Drawing on examples from games, education, online media, technology-enabled performance and the creative industries, the book uses the elements of applied drama to frame our understanding of digital cultures. Exploring the connected real-world and virtual spaces where young people are making and sharing digital content, it draws attention to the fundamental applied drama conventions that infuse and activate this networked culture. Challenging descriptions of drama and digital technology as binary opposites, the book maps common principles and practice grounded in role, embodiment, performance, play, and identity that are being amplified and enhanced by the affordances of online media. Drama and Digital Arts Cultures draws together extensive original research including interviews with game designers, media producers, educators, artists and makers at the heart of these new digital cultures. Young people discuss their own creative practices and products, providing insight into a complex and evolving world being transformed by digital technologies. A practical guide to the field, it contains case studies and examples of the intersections of drama conventions and networked cultures drawn from the US, Canada, UK, Netherlands, Singapore and Australia. Written for scholars, educators, students and 'makers' everywhere, Drama and Digital Arts Cultures provides a clear understanding of how young people are blending creativity and learning with the powerful and empowering conventions of drama to create new forms of multimodal and transmedia storytelling.
The Sacred & the Digital
Author: F.G. (Frank) Bosman
Publisher: MDPI
ISBN: 3038978302
Category : Religion
Languages : en
Pages : 182
Book Description
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Publisher: MDPI
ISBN: 3038978302
Category : Religion
Languages : en
Pages : 182
Book Description
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.