The Virtual Ninja Manifesto

The Virtual Ninja Manifesto PDF Author: Chris Goto-Jones
Publisher: Rowman & Littlefield
ISBN: 1783489839
Category : Philosophy
Languages : en
Pages : 173

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Book Description
Navigating between society’s moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the ‘virtual ninja’ can emerge as an aspirational figure in the twenty-first century. Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development.

The Virtual Ninja Manifesto

The Virtual Ninja Manifesto PDF Author: Chris Goto-Jones
Publisher: Rowman & Littlefield
ISBN: 1783489839
Category : Philosophy
Languages : en
Pages : 173

Get Book Here

Book Description
Navigating between society’s moral panics about the influence of violent videogames and philosophical texts about self-cultivation in the martial arts, The Virtual Ninja Manifesto asks whether the figure of the ‘virtual ninja’ can emerge as an aspirational figure in the twenty-first century. Engaging with the literature around embodied cognition, Zen philosophy and techno-Orientalism it argues that virtual martial arts can be reconstructed as vehicles for moral cultivation and self-transformation. It argues that the kind of training required to master videogames approximates the kind of training described in Zen literature on the martial arts. Arguing that shift from the actual dōjō to a digital dōjō represents only a change in the technological means of practice, it offers a new manifesto for gamers to signify their gaming practice. Moving beyond perennial debates about the role of violence in videogames and the manipulation of moral choices in gamic environments it explores the possibility that games promote and assess spiritual development.

Everyone Can Be a Ninja

Everyone Can Be a Ninja PDF Author: Akbar Gbajabiamila
Publisher: Gallery Books
ISBN: 1982109769
Category : Self-Help
Languages : en
Pages : 272

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Book Description
The beloved host of the NBC hit show American Ninja Warrior draws inspiration from both the fierce competitors on his show and his own unlikely path to success to outline the essential steps to achieving your goals and becoming a modern-day ninja. Akbar Gbajabiamila, the host of NBC’s hit Emmy-nominated show, American Ninja Warrior, did not have an easy path to success. One of seven children to Nigerian immigrant parents, he grew up in the Crenshaw district of South Central Los Angeles during the 1980s and 90s, a time when the neighborhood was fraught with riots and gang violence. With dreams of playing professional basketball, Gbajabiamila found success not in the sport he loved, but in football. Late in his high school career, Gbajabiamila suited up with pads for the first time and was thrown into the complex sport of football. He climbed major hurdles to play college football and then professional football. After playing in the NFL, it was only after years of hard work behind-the-scenes in radio and television that he was offered the job to be the host of American Ninja Warrior. Through his own inspirational underdog stories and interviews with modern-day ninjas who have accomplished extraordinary things in their own lives against the odds, Akbar proves in Everyone Can Be a Ninja that it doesn’t matter if you make it through every step of the obstacle course on the first try. Ninjas keep pushing themselves until they reach their goals, and they don't let anyone or anything stand in their way. It is easy to see greatness in others; it’s hard to see it in ourselves. Everyone Can Be a Ninja shows you that we can fulfill our potential and achieve our dreams by finding our inner warriors.

Falling, Floating, Flickering

Falling, Floating, Flickering PDF Author: Hershini Bhana Young
Publisher: NYU Press
ISBN: 1479818488
Category : Art
Languages : en
Pages : 320

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Book Description
Insists on the importance of embodiment and movement to the creation of Black sociality Linking African diasporic performance, disability studies, and movement studies, Falling, Floating, Flickering approaches disability transnationally by centering Black, African, and diasporic experiences. By eschewing capital’s weighted calculus of which bodies hold value, this book centers alternate morphologies and movement practices that have previously been dismissed as abnormal or unrecognizable. To move beyond binaries of ability, Hershini Bhana Young traverses multiple geohistories and cultural forms stretching from the United States and the Mediterranean to Sierra Leone, Nigeria, and South Africa, as well as independent and experimental film, novels, sculptures, images, dance, performances, and anecdotes. In doing so, she argues for the importance of differential embodiment and movement to the creation and survival of Black sociality, and refutes stereotypic notions of Africa as less progressive than the West in recognizing the rights of disabled people. Ultimately, this book foregrounds the engagement of diasporic Africans, who are still reeling from the violence of colonialism, slavery, poverty, and war, as they gesture toward a liberatory Black sociality by falling, floating, and flickering.

3D Printing

3D Printing PDF Author: Rafiq Noorani
Publisher: CRC Press
ISBN: 1351651544
Category : Technology & Engineering
Languages : en
Pages : 313

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Book Description
3D Printing is a faster, more cost-effective method for building prototypes from three-dimensional computer-aided design (CAD) drawings. 3D Printing provides a fundamental overview of the general product design and manufacturing process and presents the technology and application for designing and fabricating parts in a format that makes learning easy. This user-friendly book clearly covers the 3D printing process for designers, teachers, students, and hobbyists and can also be used as a reference book in a product design and process development.

Unstoppable

Unstoppable PDF Author: Nancy Furstinger
Publisher: Houghton Mifflin Harcourt
ISBN: 054487966X
Category : Juvenile Nonfiction
Languages : en
Pages : 133

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Book Description
Animals are both benefitting from and helping out the world of prosthetic science. Furstinger offers a glimpse into the cutting-edge technologies, such as 3D printing and brain-controlled prosthetics, that are helping to improve the lives of animals and humans alike. Full color.

Teenage Mutant Ninja Turtles #104

Teenage Mutant Ninja Turtles #104 PDF Author: Sophie Campbell
Publisher: IDW Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 32

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Book Description
The Turtles confront Old Hob and challenge his vision of a Mutant Town under his control and the startling secret of his new enforcers is revealed! It's a pivotal moment for the Mutanimals, Mutant Town, and all mutantdom!

Teenage Mutant Ninja Turtles: Sourcebook #1

Teenage Mutant Ninja Turtles: Sourcebook #1 PDF Author: Patrick Ehlers
Publisher: IDW Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 100

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Book Description
IDW’s Teenage Mutant Ninja Turtles comics synthesize and remix 40 years of Turtles lore and transform it into a single, sprawling epic! This sourcebook collects and catalogs every character, every location, and every notable event—and serves as a comprehensive companion to that epic—into four issues by writer Patrick Ehlers. Issue #1 tracks the complete story of the friendship and rivalry of Oroku Saki and Hamato Yoshi, from friends to foes, from past to present, from astral plane to solid ground. Where the immortal Shredder builds an army of criminals, ninjas, and beasts, the resurrected Splinter and his Turtle sons grow their influence through family and fellowship. These are the humans and mutants caught up in this life span–defying war for control of the Foot Clan.

Teenage Mutant Ninja Turtles: Sourcebook #2

Teenage Mutant Ninja Turtles: Sourcebook #2 PDF Author: Patrick Ehlers
Publisher: IDW Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 100

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Book Description
IDW’s Teenage Mutant Ninja Turtles comics synthesize and remix 40 years of Turtles lore and transform it into a single sprawling epic! This sourcebook collects and catalogs every character, every location, and every notable event into four issues by writer Patrick Ehlers and serves as a comprehensive companion to that epic. As if there weren’t enough to worry about on Earth, there’s a whole other dimension out to get the Teenage Mutant Ninja Turtles! Issue #2 of the TMNT Sourcebook explores the deepest depths of Dimension X, imposing order on a war that has consumed countless planets for hundreds of years. This is a complete account of a dangerous and uncanny sci-fi galaxy: from Krang and the Utrom Empire to the Princess Trib and Neutrino resistance, from Rock Soldiers to sentient plants, from Triceraton invaders to shady G-Men defending the planet!

Teenage Mutant Ninja Turtles: Bebop & Rocksteady Hit the Road! #2

Teenage Mutant Ninja Turtles: Bebop & Rocksteady Hit the Road! #2 PDF Author: Ben Bates
Publisher: IDW Publishing
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 30

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Book Description
When Bebop and Rocksteady run into a major roadblock, they're forced to do the unimaginable--get real jobs!

Sekiro: Shadows Die Twice Official Artworks

Sekiro: Shadows Die Twice Official Artworks PDF Author: FromSoftware, Inc.
Publisher: Yen Press LLC
ISBN: 1975316312
Category : Computers
Languages : en
Pages : 306

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Book Description
Experience SEKIRO's unique take on the blood-soaked history of Japan's Sengoku Period with over 300 pages of storyboards, character designs, and concept art!