Project Gotham Racing 2

Project Gotham Racing 2 PDF Author: Jon Dudlak
Publisher:
ISBN:
Category : Video games
Languages : en
Pages : 0

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Project Gotham Racing 2

Project Gotham Racing 2 PDF Author: Jon Dudlak
Publisher:
ISBN:
Category : Video games
Languages : en
Pages : 0

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Book Description


Project Gotham Racing 2

Project Gotham Racing 2 PDF Author: Jon Dudlak
Publisher:
ISBN: 9780761543459
Category : Business & Economics
Languages : en
Pages : 116

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Book Description
Start Your Engines! - Competitive driving tips to improve your time and position - The best cars in every series detailed-- including Roadsters, Classics, American Muscle, and Supercars - Maps for all tracks give you a clear view of what to expect - How to maximize your Bonus Kudos

Project Gotham Racing 4 [PGR 4]

Project Gotham Racing 4 [PGR 4] PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Project Gotham : Racing

Project Gotham : Racing PDF Author:
Publisher: Markham, Ont. : Intelliguides
ISBN: 9781894708630
Category :
Languages : en
Pages : 2

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Project Gotham Racing 3

Project Gotham Racing 3 PDF Author: Thomas Hindmarch
Publisher: Prima Games
ISBN: 9780761551980
Category : Games & Activities
Languages : en
Pages : 128

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Book Description
You have to EARN your Kudos! - Every race discussed and thoroughly explored - An at-a-glance reference list of all eighty cars - Maps of every racetrack - Learn to drive in style with a comprehensive list of Kudos - Unbeatable online tips

Project Gotham Racing

Project Gotham Racing PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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The Video Games Guide

The Video Games Guide PDF Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385

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Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Project Gotham Racing 4

Project Gotham Racing 4 PDF Author: Doug Walsh
Publisher: BradyGames
ISBN: 9780744009750
Category : Games & Activities
Languages : en
Pages : 148

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Book Description
The new features of Microsoft's Project Gotham Racing 4 will have players revving their engines in anticipation with this emotionally-charged racing experience.

A History of Xbox

A History of Xbox PDF Author: Christopher Bish
Publisher: Christopher Bish
ISBN:
Category : Computers
Languages : en
Pages : 23

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Book Description
The book takes readers on an enthralling ride, starting with the ambitious beginnings of the original Xbox, Microsoft's first foray into the gaming world. It traces the challenges, triumphs, and pivotal moments that shaped the console's evolution, including the competitive battle with established players and the revolutionary launch of Xbox Live, which redefined multiplayer gaming.

Computer Games as a Sociocultural Phenomenon

Computer Games as a Sociocultural Phenomenon PDF Author: A. Jahn-Sudmann
Publisher: Springer
ISBN: 023058330X
Category : Social Science
Languages : en
Pages : 229

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Book Description
Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.