Science No Fair!

Science No Fair! PDF Author: Nancy Krulik
Publisher: Simon and Schuster
ISBN: 151071023X
Category : Juvenile Fiction
Languages : en
Pages : 112

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Book Description
Hilarious story about a slightly crazy science and engineering experiment Logan Applebaum tries to keep his new robot cousin, Java, a secret Logan’s science fair rivals steal Java, and Logan worries they’ll discover Java’s true identity If you thought your science fair experience was nerve-wracking, try being Logan Applebaum. One day, his inventor mother declares that she made a new robot cousin for Logan, Java. Java might be incredibly bright, but he’ll also be quite the handful. Logan had a picture of how the third grade would go. Java was not part of that picture. As the third grade science fair gets closer and the kids prepare for their experiments, Logan thinks Java will come in handy. He can at least help Logan beat the Silverspoon twins, who always win everything. Unfortunately for Logan, the twins Sherry and Jerry steal Java as their partner. Even worse, these kids become suspicious. Can Logan work quickly enough to keep a crazy experiment from becoming a crazier disaster? Join mother-daughter author duo Nancy Krulik and Amanda Burwasser as they introduce the comedic pair of Logan and Java. This first installment of their Project Droid #1 story reminds readers of Amelia Bedelia with a delightful modern edge. Science No Fair! is an excellent pre- bedtime book choice.

Project Droid #1

Project Droid #1 PDF Author: Nancy Krulik
Publisher: Koala Books
ISBN: 9781742768991
Category : Robots
Languages : en
Pages : 208

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Book Description
When you have an android cousin, losing your head takes on a whole new meaning! Theres nothing Logan Applebaum has ever wanted more than to have another kid around the house. So when his inventor mum builds him a robot cousin, Logans really exciteduntil he finds out that its not so easy keeping Javas android identity a secret. Even though Java is really smart, he doesnt seem to understand anything. Still, with the third grade science fair coming up, having a cousin with a computer for a brain just might come in handy. Does having Java around mean Logan finally has a chance at winning first prize? Or will those nasty, super-sneaky Silverspoon twins outsmart him again?

My Robot Ate My Homework

My Robot Ate My Homework PDF Author: Nancy Krulik
Publisher: Simon and Schuster
ISBN: 1510710256
Category : Juvenile Fiction
Languages : en
Pages : 104

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Book Description
Logan better study up on his geography facts so he doesn’t flunk out! Third-grader Logan Applebaum has the perfect solution to finding time for all that pesky homework—just have his cousin, Java, do it for him. With a robot cousin, Logan’s pretty much guaranteed straight As. But when Mrs. Perriwinkle announces that the class will have a geography bee, Logan realizes that if he doesn’t want to be exposed as a cheater, he’s going to have to hit the books and fill his own hard drive with facts. The competition’s going to be tough. And the more time he spends studying, the more he wants to show what he’s learned. Can Logan out-smart the mega mean Silverspoon twins who win at everything and a cousin who’s a super computer to come out on top as the geography king? Internationally bestselling author Nancy Krulik and her incredibly talented daughter, Amanda Burwasser spin hilarious high jinks in the third book in the Project Droid series, which combines the literalness of Amelia Bedelia with a wacky modern edge, making for hours of laughter. And the fun continues with an activity in the back!

Practical Android Projects

Practical Android Projects PDF Author: Pieter Greyling
Publisher: Apress
ISBN: 1430232447
Category : Computers
Languages : en
Pages : 417

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Book Description
Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app. Practical Android Projects introduces the Android software development kit and development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers. This book helps you quickly get Android projects up and running with the free and open source Eclipse, NetBeans, and IntelliJ IDEA IDEs. Then you build and extend mobile applications using the Android SDK, Java, Scripting Layer for Android (SL4A), and languages such as Python, Ruby, Javascript/HTML, Flex/AIR, and Lua.

Star Wars Episode 1

Star Wars Episode 1 PDF Author: Justine Fontes
Publisher: LucasBooks for Young Readers
ISBN: 9780375904318
Category : Science fiction
Languages : en
Pages : 0

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Book Description
Today is Anakin's big race! He wants to win. But his Poracer needs a special part. Can Anakin's little pit droid find the part in time? Read this colorful fully-illustrated beginner reader and find out.

Beginning Android 4

Beginning Android 4 PDF Author: Mark Murphy
Publisher: Apress
ISBN: 1430239859
Category : Computers
Languages : en
Pages : 574

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Book Description
Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!

Coding Projects in Scratch

Coding Projects in Scratch PDF Author: Jon Woodcock
Publisher: Penguin
ISBN: 1465456678
Category : Juvenile Nonfiction
Languages : en
Pages : 226

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Book Description
Coding Projects in Scratch uses fun projects to show children how to code with Scratch, teaching essential coding and programming skills to young learners. Built on the basics of coding, each project follows simple, logical steps that are fully illustrated. Kids learn a new, important language through simply explained projects, with key coding concepts broken out in separate panels and illustrated with Minecraft-style pixel art. Learn how to create animations, build games, use sound effects, and more before sharing projects with friends online. Coding Projects in Scratch is highly visual and unique step-by-step workbook will help beginners with no coding skills learn how to build their own projects without any instructions, and helps them develop key programming skills that will last a lifetime.

Professional Android Sensor Programming

Professional Android Sensor Programming PDF Author: Greg Milette
Publisher: John Wiley & Sons
ISBN: 1118240456
Category : Computers
Languages : en
Pages : 553

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Book Description
Learn to build human-interactive Android apps, starting with device sensors This book shows Android developers how to exploit the rich set of device sensors—locational, physical (temperature, pressure, light, acceleration, etc.), cameras, microphones, and speech recognition—in order to build fully human-interactive Android applications. Whether providing hands-free directions or checking your blood pressure, Professional Android Sensor Programming shows how to turn possibility into reality. The authors provide techniques that bridge the gap between accessing sensors and putting them to meaningful use in real-world situations. They not only show you how to use the sensor related APIs effectively, they also describe how to use supporting Android OS components to build complete systems. Along the way, they provide solutions to problems that commonly occur when using Android's sensors, with tested, real-world examples. Ultimately, this invaluable resource provides in-depth, runnable code examples that you can then adapt for your own applications. Shows experienced Android developers how to exploit the rich set of Android smartphone sensors to build human-interactive Android apps Explores Android locational and physical sensors (including temperature, pressure, light, acceleration, etc.), as well as cameras, microphones, and speech recognition Helps programmers use the Android sensor APIs, use Android OS components to build complete systems, and solve common problems Includes detailed, functional code that you can adapt and use for your own applications Shows you how to successfully implement real-world solutions using each class of sensors for determining location, interpreting physical sensors, handling images and audio, and recognizing and acting on speech Learn how to write programs for this fascinating aspect of mobile app development with Professional Android Sensor Programming.

Star Wars

Star Wars PDF Author: Bill Smith
Publisher: Scholastic Incorporated
ISBN: 9780590023610
Category : Star Wars films
Languages : en
Pages : 228

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Book Description


Kotlin and Android Development featuring Jetpack

Kotlin and Android Development featuring Jetpack PDF Author: Michael Fazio
Publisher: Pragmatic Bookshelf
ISBN: 1680508687
Category : Computers
Languages : en
Pages : 549

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Book Description
Start building native Android apps the modern way in Kotlin with Jetpack's expansive set of tools, libraries, and best practices. Learn how to create efficient, resilient views with Fragments and share data between the views with ViewModels. Use Room to persist valuable data quickly, and avoid NullPointerExceptions and Java's verbose expressions with Kotlin. You can even handle asynchronous web service calls elegantly with Kotlin coroutines. Achieve all of this and much more while building two full-featured apps, following detailed, step-by-step instructions.With Kotlin and Jetpack, Android development is now smoother and more enjoyable than ever before. Dive right in by developing two complete Android apps. With the first app, Penny Drop, you create a full game complete with random die rolls, customizable rules, and AI opponents. Build lightweight Fragment views with data binding, quickly and safely update data with ViewModel classes, and handle all app navigation in a single location. Use Kotlin with Android-specific Kotlin extensions to efficiently write null-safe code without all the normal boilerplate required for pre-Jetpack + Kotlin apps. Persist and retrieve data as full objects with the Room library, then display that data with ViewModels and list records in a RecyclerView. Next, you create the official app for the Android Baseball League. It's a fake league but a real app, where you use what you learn in Penny Drop and build up from there. Navigate all over the app via a Navigation Drawer, including specific locations via Android App Links. Handle asynchronous and web service calls with Kotlin Coroutines, display that data smoothly with the Paging library, and send notifications to a user's phone from your app. Come build Android apps the modern way with Kotlin and Jetpack! What You Need: You'll need the Android SDK, a text editor, and either a real Android device or emulator for testing. While not strictly required, it's assumed you're using Android Studio, which comes with the Android SDK and simplifies creating an emulator. Also, a few examples require JDK 1.8 or later, though all of these pieces can be completed in other ways when using JDK 1.6.