Programming the SIMPL Way - Second Edition PDF Download
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Author: John Collins
Publisher: Lulu.com
ISBN: 0557471311
Category : Computers
Languages : en
Pages : 414
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Book Description
At its most fundamental, SIMPL is a set of library functions which allow the passing of encapsulated messages between cooperating processes. These processes may be local to one host computer or spread over a network.On another level, SIMPL is an active open source project which began over a decade ago. Over the years this project has accumulated an extensive body of sample code and extensions. Currently SIMPL libraries are supported for C/C++, Python, JAVA and Tcl programming languages. A sample Sudoku puzzle solver project illustrates all these in a single application.
Author: John Collins
Publisher: Lulu.com
ISBN: 0557471311
Category : Computers
Languages : en
Pages : 414
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Book Description
At its most fundamental, SIMPL is a set of library functions which allow the passing of encapsulated messages between cooperating processes. These processes may be local to one host computer or spread over a network.On another level, SIMPL is an active open source project which began over a decade ago. Over the years this project has accumulated an extensive body of sample code and extensions. Currently SIMPL libraries are supported for C/C++, Python, JAVA and Tcl programming languages. A sample Sudoku puzzle solver project illustrates all these in a single application.
Author: Bryson Payne
Publisher: No Starch Press
ISBN: 1593278462
Category : Computers
Languages : en
Pages : 314
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Book Description
Java is the world’s most popular programming language, but it’s known for having a steep learning curve. Learn Java the Easy Way takes the chore out of learning Java with hands-on projects that will get you building real, functioning apps right away. You’ll start by familiarizing yourself with JShell, Java’s interactive command line shell that allows programmers to run single lines of code and get immediate feedback. Then, you’ll create a guessing game, a secret message encoder, and a multitouch bubble-drawing app for both desktop and mobile devices using Eclipse, an industry-standard IDE, and Android Studio, the development environment for making Android apps. As you build these apps, you’ll learn how to: -Perform calculations, manipulate text strings, and generate random colors -Use conditions, loops, and methods to make your programs responsive and concise -Create functions to reuse code and save time -Build graphical user interface (GUI) elements, including buttons, menus, pop-ups, and sliders -Take advantage of Eclipse and Android Studio features to debug your code and find, fix, and prevent common mistakes If you’ve been thinking about learning Java, Learn Java the Easy Way will bring you up to speed in no time.
Author: Sean McManus
Publisher:
ISBN: 9781840786125
Category : Computers
Languages : en
Pages : 0
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Book Description
An introduction to the programming language helps readers create computer games and animations.
Author: Martin Fowler
Publisher: Addison-Wesley Professional
ISBN: 0201485672
Category : Computers
Languages : en
Pages : 461
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Book Description
Refactoring is gaining momentum amongst the object oriented programming community. It can transform the internal dynamics of applications and has the capacity to transform bad code into good code. This book offers an introduction to refactoring.
Author: Mike McGrath
Publisher: In Easy Steps
ISBN: 1840789158
Category : Computers
Languages : en
Pages : 367
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Book Description
C# Programming in easy steps, 2nd edition will teach you to code applications, and demonstrates every aspect of the C# language you will need to produce professional programming results. Its examples provide clear syntax-highlighted code showing C# language basics including variables, arrays, logic, looping, methods, and classes. C# Programming in easy steps, 2nd edition begins by explaining how to install the free Visual Studio Community Edition, to create an environment in which you can quickly begin to create your own executable programs by copying the book's examples. It demonstrates all the C# language basics before moving on to provide examples of Object Oriented Programming. The book concludes by demonstrating how you can use your acquired knowledge to create graphic programs for traditional PC Desktop apps, and also as Universal apps for multiple devices. C# Programming in easy steps, 2nd edition has an easy-to-follow style that will appeal to: · Anyone who wants to begin programming in C# · The programmer who quickly wants to add C# to their skills set · The hobbyist who wants to begin creating apps for their own computer · The student, and to those seeking a career in computing, who need a fundamental understanding of C# programming Updated for Visual Studio 2019 Table of contents: 1. Getting started 2. Storing values 3. Performing operations 4. Making statements 5. Devising methods 6. Handling strings 7. Accessing files 8. Solving problems 9. Creating objects 10. Controlling events 11. Building an application 12. Targeting devices
Author: Carmine Zaccagnino
Publisher: Pragmatic Bookshelf
ISBN: 168050763X
Category : Computers
Languages : en
Pages : 471
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Book Description
Work in Flutter, a framework designed from the ground up for dual platform development, with support for native Java/Kotlin or Objective-C/Swift methods from Flutter apps. Write your next app in one language and build it for both Android and iOS. Deliver the native look, feel, and performance you and your users expect from an app written with each platform's own tools and languages. Deliver apps fast, doing half the work you were doing before and exploiting powerful new features to speed up development. Write once, run anywhere. Learn Flutter, Google's multi-platform mobile development framework. Instantly view the changes you make to an app with stateful hot reload and define a declarative UI in the same language as the app logic, without having to use separate XML UI files. You can also reuse existing platform-specific Android and iOS code and interact with it in an efficient and simple way. Use built-in UI elements - or build your own - to create a simple calculator app. Run native Java/Kotlin or Objective-C/Swift methods from your Flutter apps, and use a Flutter package to make HTTP requests to a Web API or to perform read and write operations on local storage. Apply visual effects to widgets, create transitions and animations, create a chat app using Firebase, and deploy everything on both platforms. Get native look and feel and performance in your Android and iOS apps, and the ability to build for both platforms from a single code base. What You Need: Flutter can be used for Android development on any Linux, Windows or macOS computer, but macOS is needed for iOS development.
Author: John Collins
Publisher: Lulu.com
ISBN: 0557012708
Category : Computers
Languages : en
Pages : 294
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Book Description
SIMPL (Synchronous Interprocess Messaging Project for Linux) is discussed at many different levels. At its most fundamental, SIMPL is a set of library functions which allow the passing of encapsulated messages between cooperating processes. On another level, SIMPL is an active open source project which began over a decade ago. Over the years this project has accumulated an extensive body of sample code and extensions. SIMPL is also a great way to design software applications where complexity is encapsulated in separate, easily testable, readily extendable modules. The current state of software development is compared to the hardware world before the advent of integrated circuit chips. The term softwareIC is coined to describe the software equivalent of the integrated circuit. The SIMPL toolkit, along with tokenized messaging and the SIMPL testing framework is shown to be a great way to build these softwareICs. Several are illustrated throughout the book.
Author: Sean McManus
Publisher: In Easy Steps
ISBN: 184078900X
Category : Young Adult Nonfiction
Languages : en
Pages : 448
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Book Description
The Scratch programming language is widely used in schools and on the Raspberry Pi. Its drag-and-drop commands make it an ideal language for all ages to learn to program. And this popular book, Scratch Programming in easy steps, now fully updated for Scratch 3, is packed with ideas and games that illustrate what’s possible with Scratch. Scratch makes it easy to create your own games, animations, music, art or applications. It’s the perfect way to learn programming because it takes away a lot of the complexity. That means you can focus on having great ideas and bringing them to life. With Scratch Programming in easy steps, 2nd edition as your companion, you’ll learn how to: · Build games that require skill, knowledge or quick fingers · Add music · Create eye-catching visual effects · Keep score · Avoid common pitfalls and learn how to fix bugs Scratch Programming in easy steps, 2nd edition will help you to get creative and become a super Scratcher! Table of Contents: 1. Introducing Scratch 2. Drawing with Scratch 3. Spiral Rider 4. Super Dodgeball 5. Space Opera 6. Quiz Break 7. Evil Robot 8. Space Swarm 9. Physical computing with Scratch 10. Seven shorties 11. Making and sharing projects
Author: Mike McGrath
Publisher: In Easy Steps Limited
ISBN: 1840789867
Category : Computers
Languages : en
Pages : 358
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Book Description
Coding for Beginners in easy steps, 2nd edition will appeal to anyone, of any age, who wants to begin coding computer programs. Use this guide to help you quickly create a programming environment on your computer, then, in easy steps, learn how to: · Write Python code to create your programs · Store information in data structures · Control program flow using control structures · Create re-usable blocks of program code · Code powerful algorithms and classes for Object Oriented Programming (OOP) All features are illustrated using the Python language color-coding convention, and all code is available to download free – making it even easier! Includes comparison examples in C, C++ and Java to give you a rounded view of computer coding. Ideal for newcomers to programming, including youngsters needing to learn coding for the school curriculum – all in easy steps! Table of Contents 1. Getting Started 2. Saving Data 3. Performing Operations 4. Making Lists 5. Controlling Blocks 6. Creating Functions 7. Sorting Algorithms 8. Importing Libraries 9. Managing Text 10. Programming Objects 11. Building Interfaces 12. Developing Apps 13. Transferring Skills
Author: Robert W. Proctor
Publisher: CRC Press
ISBN: 142006360X
Category : Technology & Engineering
Languages : en
Pages : 656
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Book Description
In terms of simple and complex systems, it is a whole new world out there. At the initial publication of this book, fourteen years ago, the web was in its infancy, DVDs did not exist, cell phones were few and far between, and the information superhighway was just a blip upon the horizon. If you used the terms "social engineering," you were most likely a political scientist, and if you were "phishing" you might be listening to a rock band. The second edition of a bestseller, Human Factors in Simple and Complex Systems provides the necessary understanding of the breadth and depth of human factors issues that influence the design, implementation, and evaluation of products and systems. Emphasizing the close relationship between basic theory and application, the authors delineate a framework for the research process, present an integrated view of the current state of knowledge, and examine how these factors can be applied to system design. The new edition addresses such concepts as situation awareness and highlights topics of interest, with a special focus on computer applications and human-computer interaction. See what’s new in the Second Edition New topics, such as situational awareness, that capture the tremendous changes in human factors and ergonomics Tightly integrates basic research and application, strengthening the link between knowledge and practice Each chapter includes a separate box that discusses a topic of current interest related to human interaction with computers and recent technology Demonstrating a general approach to solving a broad range of system problems, the book provides coverage of the theoretical foundation on which the discipline of human factors is built. Structured around human information processing, it covers the full range of contemporary human factors and ergonomics, then shows you how to apply them.