Commodore 64 Programmer's Reference Guide

Commodore 64 Programmer's Reference Guide PDF Author:
Publisher: Prentice Hall
ISBN: 9780672220562
Category : Computers
Languages : en
Pages : 486

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Book Description
Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer

Commodore 64 Programmer's Reference Guide

Commodore 64 Programmer's Reference Guide PDF Author:
Publisher: Prentice Hall
ISBN: 9780672220562
Category : Computers
Languages : en
Pages : 486

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Book Description
Introduces the BASIC programming language, shows how to incorporate graphics and music in programs, and discusses the machine language used by the Commodore 64 computer

History of Programming Languages

History of Programming Languages PDF Author: Richard L. Wexelblat
Publisher: Academic Press
ISBN: 1483266168
Category : Reference
Languages : en
Pages : 784

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Book Description
History of Programming Languages presents information pertinent to the technical aspects of the language design and creation. This book provides an understanding of the processes of language design as related to the environment in which languages are developed and the knowledge base available to the originators. Organized into 14 sections encompassing 77 chapters, this book begins with an overview of the programming techniques to use to help the system produce efficient programs. This text then discusses how to use parentheses to help the system identify identical subexpressions within an expression and thereby eliminate their duplicate calculation. Other chapters consider FORTRAN programming techniques needed to produce optimum object programs. This book discusses as well the developments leading to ALGOL 60. The final chapter presents the biography of Adin D. Falkoff. This book is a valuable resource for graduate students, practitioners, historians, statisticians, mathematicians, programmers, as well as computer scientists and specialists.

Basic Computer Games

Basic Computer Games PDF Author: David H. Ahl
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185

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Book Description


Programming the Z80

Programming the Z80 PDF Author: Rodnay Zaks
Publisher: Sybex
ISBN: 9780895880130
Category : Computers
Languages : en
Pages : 628

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Book Description


Electronic Dreams

Electronic Dreams PDF Author: Tom Lean
Publisher: Bloomsbury Publishing
ISBN: 1472918355
Category : Computers
Languages : en
Pages : 297

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Book Description
How did computers invade the homes and cultural life of 1980s Britain? Remember the ZX Spectrum? Ever have a go at programming with its stretchy rubber keys? How about the BBC Micro, Acorn Electron, or Commodore 64? Did you marvel at the immense galaxies of Elite, master digital kung-fu in Way of the Exploding Fist or lose yourself in the surreal caverns of Manic Miner? For anyone who was a kid in the 1980s, these iconic computer brands are the stuff of legend. In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder-technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology. It is a tale of unexpected consequences, when the machines that parents bought to help their kids with homework ended up giving birth to the video games industry, and of unrealised ambitions, like the ahead-of-its-time Prestel network that first put the British home online but failed to change the world. Ultimately, it's the story of the people who made the boom happen, the inventors and entrepreneurs like Clive Sinclair and Alan Sugar seeking new markets, bedroom programmers and computer hackers, and the millions of everyday folk who bought in to the electronic dream and let the computer into their lives.

Oberon-2 Programming with Windows

Oberon-2 Programming with Windows PDF Author: Jörg R. Mühlbacher
Publisher: Springer Science & Business Media
ISBN: 3642457622
Category : Computers
Languages : en
Pages : 377

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Book Description
This book is aimed at students who need to learn the basics of programming or who are studying computing. It is a "hands on" book containing many examples which start by illustrating basic Oberon-2 language features and gradually increase in scope to cover object-oriented programming concepts and constructs. Oberon-2 is a successor to the language Pascal, which was also designed by Prof. N. Wirth [Wir71J. It has quickly become a major language used for teaching purposes. The only thing you need for successfully working through the book is to have access to a computer running Windows 3. 11 or Windows 95. The material in the book is useful to students of schools, colleges, and universities for teaching Oberon-2 and programming at an introductory level. of the book is not focused on software engineering or object The scope oriented technology; other books mentioned in the reference section already cover these topics in much greater depth. However, the examples in the book have been designed with these topics firmly in mind. Currently the term "object-oriented" is very much in fashion, having taken over from structured programming of the 1970s and '80s. In this book we have taken the view that a structured programming approach can be used to teach the fundamentals of programming algorithms. The object-oriented approach is then brought in as a complementary way to think, analyze, design and program.

Programming the Z80

Programming the Z80 PDF Author: Rodnay Zaks
Publisher: Sybex
ISBN:
Category : Computers
Languages : en
Pages : 632

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Book Description
Covers Programming the Z80 in Assembly Language & Teaches Both Novices & Advanced Programmers to Write Complete Z80 Programs. Requires No Prior Knowledge of Programming

Computer Programs for the Kitchen

Computer Programs for the Kitchen PDF Author: Terence F. Dicker
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 260

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Book Description
Discusses Writing Programs for Culinary Use, Using the Micro for Planning Menus, Choosing the Right Equipment, Evaluating Wires, Building a Culinary Data Base & Offers Other Nutritional Information

Back to Our Future

Back to Our Future PDF Author: David Sirota
Publisher: Ballantine Books
ISBN: 0345518802
Category : History
Languages : en
Pages : 305

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Book Description
Wall Street scandals. Fights over taxes. Racial resentments. A Lakers-Celtics championship. The Karate Kid topping the box-office charts. Bon Jovi touring the country. These words could describe our current moment—or the vaunted iconography of three decades past. In this wide-ranging and wickedly entertaining book, New York Times bestselling journalist David Sirota takes readers on a rollicking DeLorean ride back in time to reveal how so many of our present-day conflicts are rooted in the larger-than-life pop culture of the 1980s—from the “Greed is good” ethos of Gordon Gekko (and Bernie Madoff) to the “Make my day” foreign policy of Ronald Reagan (and George W. Bush) to the “transcendence” of Cliff Huxtable (and Barack Obama). Today’s mindless militarism and hypernarcissism, Sirota argues, first became the norm when an ’80s generation weaned on Rambo one-liners and “Just Do It” exhortations embraced a new religion—with comic books, cartoons, sneaker commercials, videogames, and even children’s toys serving as the key instruments of cultural indoctrination. Meanwhile, in productions such as Back to the Future, Family Ties, and The Big Chill, a campaign was launched to reimagine the 1950s as America’s lost golden age and vilify the 1960s as the source of all our troubles. That 1980s revisionism, Sirota shows, still rages today, with Barack Obama cast as the 60s hippie being assailed by Alex P. Keaton–esque Republicans who long for a return to Eisenhower-era conservatism. “The past is never dead,” William Faulkner wrote. “It’s not even past.” The 1980s—even more so. With the native dexterity only a child of the Atari Age could possess, David Sirota twists and turns this multicolored Rubik’s Cube of a decade, exposing it as a warning for our own troubled present—and possible future.

Math for Programmers

Math for Programmers PDF Author: Paul Orland
Publisher: Manning Publications
ISBN: 1617295353
Category : Computers
Languages : en
Pages : 686

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Book Description
In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks