Author: Chi N. Thai
Publisher:
ISBN: 9780999391884
Category :
Languages : en
Pages : 280
Book Description
This book uses a unique approach in developing the same 8 ROBOTIS DREAM II robotics projects in three ways (R+BLOCK, R+TASK and Python+TASK) on Chromebooks:1. R+BLOCK uses a Graphical Block Programming IDE suitable for young beginning programmers, and it accesses the robot's actuators and sensors directly from the Chromebook at runtime.2. R+TASK uses a Menu-driven IDE which lets the user choose various commands to interact with the robot's actuators and sensors, via a compiled program which operates on the robot's Controller CM-150/151 at runtime. 3. The Python IDE uses the Chromebook Linux Virtual Environment to develop Standard Python programs via a "helper" module containing Utility Functions that have a one-to-one match with the R+BLOCK commands. This feature is designed to help R+BLOCK programmers transition to Python usage.This book has 4 chapters:? Chapter 1 presents an overview of the DREAM II hardware and software capabilities, and its relationship with the Chromebook environment. The Sense-Think-Act (STA) paradigm used in developing the contents of this book is also described in this chapter.? Chapter 2 is written for beginners who want to learn Block Programming. It will guide the reader from R+BLOCK Programming Basics (Sequence, Function, Condition, Loop, Remote-Control and Autonomous-Behavior) to a Structured Approach for Project Analysis and Solution based on the STA Paradigm.? Chapter 3 is written as an independent path for beginners who want to learn TASK Programming instead. It will also guide the reader from R+TASK Programming Basics (Sequence, Loop, Function, Condition, Remote-Control and Autonomous-Behavior) to a Structured Approach for Project Analysis and Solution based on the STA Paradigm.? Chapter 4 starts as a guide for using the Module "CNT_Block.py" as a black box to redevelop in Python the solutions to the same 8 projects demonstrated in Chapters 2 and 3. Chapter 4 ends with a closer look at the linkages between Module "CNT_Block.py" and its companion TASK code "CNT_Block.tskx/tsk3" to provide the reader with a more expansive "Robotics Programming" outlook beyond the Chromebook and DREAM systems.
Programming Guide for ROBOTIS DREAM with R+Block, R+Task and Python
Author: Chi N. Thai
Publisher:
ISBN: 9780999391884
Category :
Languages : en
Pages : 280
Book Description
This book uses a unique approach in developing the same 8 ROBOTIS DREAM II robotics projects in three ways (R+BLOCK, R+TASK and Python+TASK) on Chromebooks:1. R+BLOCK uses a Graphical Block Programming IDE suitable for young beginning programmers, and it accesses the robot's actuators and sensors directly from the Chromebook at runtime.2. R+TASK uses a Menu-driven IDE which lets the user choose various commands to interact with the robot's actuators and sensors, via a compiled program which operates on the robot's Controller CM-150/151 at runtime. 3. The Python IDE uses the Chromebook Linux Virtual Environment to develop Standard Python programs via a "helper" module containing Utility Functions that have a one-to-one match with the R+BLOCK commands. This feature is designed to help R+BLOCK programmers transition to Python usage.This book has 4 chapters:? Chapter 1 presents an overview of the DREAM II hardware and software capabilities, and its relationship with the Chromebook environment. The Sense-Think-Act (STA) paradigm used in developing the contents of this book is also described in this chapter.? Chapter 2 is written for beginners who want to learn Block Programming. It will guide the reader from R+BLOCK Programming Basics (Sequence, Function, Condition, Loop, Remote-Control and Autonomous-Behavior) to a Structured Approach for Project Analysis and Solution based on the STA Paradigm.? Chapter 3 is written as an independent path for beginners who want to learn TASK Programming instead. It will also guide the reader from R+TASK Programming Basics (Sequence, Loop, Function, Condition, Remote-Control and Autonomous-Behavior) to a Structured Approach for Project Analysis and Solution based on the STA Paradigm.? Chapter 4 starts as a guide for using the Module "CNT_Block.py" as a black box to redevelop in Python the solutions to the same 8 projects demonstrated in Chapters 2 and 3. Chapter 4 ends with a closer look at the linkages between Module "CNT_Block.py" and its companion TASK code "CNT_Block.tskx/tsk3" to provide the reader with a more expansive "Robotics Programming" outlook beyond the Chromebook and DREAM systems.
Publisher:
ISBN: 9780999391884
Category :
Languages : en
Pages : 280
Book Description
This book uses a unique approach in developing the same 8 ROBOTIS DREAM II robotics projects in three ways (R+BLOCK, R+TASK and Python+TASK) on Chromebooks:1. R+BLOCK uses a Graphical Block Programming IDE suitable for young beginning programmers, and it accesses the robot's actuators and sensors directly from the Chromebook at runtime.2. R+TASK uses a Menu-driven IDE which lets the user choose various commands to interact with the robot's actuators and sensors, via a compiled program which operates on the robot's Controller CM-150/151 at runtime. 3. The Python IDE uses the Chromebook Linux Virtual Environment to develop Standard Python programs via a "helper" module containing Utility Functions that have a one-to-one match with the R+BLOCK commands. This feature is designed to help R+BLOCK programmers transition to Python usage.This book has 4 chapters:? Chapter 1 presents an overview of the DREAM II hardware and software capabilities, and its relationship with the Chromebook environment. The Sense-Think-Act (STA) paradigm used in developing the contents of this book is also described in this chapter.? Chapter 2 is written for beginners who want to learn Block Programming. It will guide the reader from R+BLOCK Programming Basics (Sequence, Function, Condition, Loop, Remote-Control and Autonomous-Behavior) to a Structured Approach for Project Analysis and Solution based on the STA Paradigm.? Chapter 3 is written as an independent path for beginners who want to learn TASK Programming instead. It will also guide the reader from R+TASK Programming Basics (Sequence, Loop, Function, Condition, Remote-Control and Autonomous-Behavior) to a Structured Approach for Project Analysis and Solution based on the STA Paradigm.? Chapter 4 starts as a guide for using the Module "CNT_Block.py" as a black box to redevelop in Python the solutions to the same 8 projects demonstrated in Chapters 2 and 3. Chapter 4 ends with a closer look at the linkages between Module "CNT_Block.py" and its companion TASK code "CNT_Block.tskx/tsk3" to provide the reader with a more expansive "Robotics Programming" outlook beyond the Chromebook and DREAM systems.
Programming Robots with ROS
Author: Morgan Quigley
Publisher: "O'Reilly Media, Inc."
ISBN: 1449325513
Category : Computers
Languages : en
Pages : 447
Book Description
Chapter 3. Topics; Publishing to a Topic; Checking That Everything Works as Expected; Subscribing to a Topic; Checking That Everything Works as Expected; Latched Topics; Defining Your Own Message Types; Defining a New Message; Using Your New Message; When Should You Make a New Message Type?; Mixing Publishers and Subscribers; Summary; Chapter 4. Services; Defining a Service; Implementing a Service; Checking That Everything Works as Expected; Other Ways of Returning Values from a Service; Using a Service; Checking That Everything Works as Expected; Other Ways to Call Services; Summary.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449325513
Category : Computers
Languages : en
Pages : 447
Book Description
Chapter 3. Topics; Publishing to a Topic; Checking That Everything Works as Expected; Subscribing to a Topic; Checking That Everything Works as Expected; Latched Topics; Defining Your Own Message Types; Defining a New Message; Using Your New Message; When Should You Make a New Message Type?; Mixing Publishers and Subscribers; Summary; Chapter 4. Services; Defining a Service; Implementing a Service; Checking That Everything Works as Expected; Other Ways of Returning Values from a Service; Using a Service; Checking That Everything Works as Expected; Other Ways to Call Services; Summary.
Programming Guide for ROBOTIS MINI
Author: Chi Ngoc Thai
Publisher:
ISBN: 9780999391839
Category : Education
Languages : en
Pages : 376
Book Description
The MINI? programmable humanoid robotic kit was released by ROBOTIS® in 2014. It comes with a free Mobile App called MINI that allows beginner users to operate the MINI through its pre-programmed motions. But the potential use for this kit in educational robotics is largely untapped due to lack of information and practicum sources for users to develop their own projects and to help them learn more about humanoid robotics programming. This book is designed with the "Spiral Teaching" approach for developing MINI projects using 2 main software tools:1.ROBOTIS tools TASK, MOTION and R+m.PLAY700.2.EDBOT? to allow the use of standard development environments such as SCRATCH 2 and PYTHON.This approach allows MINI users to assess the capabilities and constraints of these tools in the development of their existing or potential project ideas.This book has 8 Chapters:Chapter 1 provides a systemic view of the MINI kit from its hardware components and software tools. Chapter 2 provides pre-assembly and post-assembly tips for the MINI kit. Chapter 3 focuses on the use of the ROBOTIS MANAGER tool.Chapter 4 provides MOTION foundational concepts such as KEY-FRAME, TIME-LINE and MOTION-UNIT as well as how-to techniques to use the ROBOTIS MOTION tool. Chapter 5 is a review of the features provided in the MINI App. Chapter 6 provides the foundational knowledge in computer programming structures and techniques with the ROBOTIS TASK tool. Chapter 7 illustrates the use of the R+m.PLAY700 App to access Smart Device features in a TASK program which allow the MINI's Controller to access Multimedia Services from mobile devices. Selected features are demonstrated: Touch Areas, Text Displays, Instruments Play, Text-to-Speech, Speech Recognition and Color Tracking with Mobile Video Camera.Chapter 8 assumes the reader to have some programming experiences in using SCRATCH 2 and PYTHON. It demonstrates the use of EDBOT to control two MINI robots from a single SCRATCH 2 or PYTHON program. It showcases Remote/Autonomous/Mixed Control applications using SCRATCH "Multi-Sprite" and "Broadcast-Message" features and demonstrates the use of the "Threading" and "OpenCV" modules in PYTHON applications.
Publisher:
ISBN: 9780999391839
Category : Education
Languages : en
Pages : 376
Book Description
The MINI? programmable humanoid robotic kit was released by ROBOTIS® in 2014. It comes with a free Mobile App called MINI that allows beginner users to operate the MINI through its pre-programmed motions. But the potential use for this kit in educational robotics is largely untapped due to lack of information and practicum sources for users to develop their own projects and to help them learn more about humanoid robotics programming. This book is designed with the "Spiral Teaching" approach for developing MINI projects using 2 main software tools:1.ROBOTIS tools TASK, MOTION and R+m.PLAY700.2.EDBOT? to allow the use of standard development environments such as SCRATCH 2 and PYTHON.This approach allows MINI users to assess the capabilities and constraints of these tools in the development of their existing or potential project ideas.This book has 8 Chapters:Chapter 1 provides a systemic view of the MINI kit from its hardware components and software tools. Chapter 2 provides pre-assembly and post-assembly tips for the MINI kit. Chapter 3 focuses on the use of the ROBOTIS MANAGER tool.Chapter 4 provides MOTION foundational concepts such as KEY-FRAME, TIME-LINE and MOTION-UNIT as well as how-to techniques to use the ROBOTIS MOTION tool. Chapter 5 is a review of the features provided in the MINI App. Chapter 6 provides the foundational knowledge in computer programming structures and techniques with the ROBOTIS TASK tool. Chapter 7 illustrates the use of the R+m.PLAY700 App to access Smart Device features in a TASK program which allow the MINI's Controller to access Multimedia Services from mobile devices. Selected features are demonstrated: Touch Areas, Text Displays, Instruments Play, Text-to-Speech, Speech Recognition and Color Tracking with Mobile Video Camera.Chapter 8 assumes the reader to have some programming experiences in using SCRATCH 2 and PYTHON. It demonstrates the use of EDBOT to control two MINI robots from a single SCRATCH 2 or PYTHON program. It showcases Remote/Autonomous/Mixed Control applications using SCRATCH "Multi-Sprite" and "Broadcast-Message" features and demonstrates the use of the "Threading" and "OpenCV" modules in PYTHON applications.
Learn to Program
Author: Chris Pine
Publisher: Pragmatic Bookshelf
ISBN: 1680508725
Category : Computers
Languages : en
Pages : 317
Book Description
It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.
Publisher: Pragmatic Bookshelf
ISBN: 1680508725
Category : Computers
Languages : en
Pages : 317
Book Description
It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.
Programming Interactivity
Author: Joshua Noble
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379192
Category : Computers
Languages : en
Pages : 736
Book Description
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379192
Category : Computers
Languages : en
Pages : 736
Book Description
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.
Beyond the Basic Stuff with Python
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593279663
Category : Computers
Languages : en
Pages : 385
Book Description
BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher
Publisher: No Starch Press
ISBN: 1593279663
Category : Computers
Languages : en
Pages : 385
Book Description
BRIDGE THE GAP BETWEEN NOVICE AND PROFESSIONAL You've completed a basic Python programming tutorial or finished Al Sweigart's bestseller, Automate the Boring Stuff with Python. What's the next step toward becoming a capable, confident software developer? Welcome to Beyond the Basic Stuff with Python. More than a mere collection of advanced syntax and masterful tips for writing clean code, you'll learn how to advance your Python programming skills by using the command line and other professional tools like code formatters, type checkers, linters, and version control. Sweigart takes you through best practices for setting up your development environment, naming variables, and improving readability, then tackles documentation, organization and performance measurement, as well as object-oriented design and the Big-O algorithm analysis commonly used in coding interviews. The skills you learn will boost your ability to program--not just in Python but in any language. You'll learn: Coding style, and how to use Python's Black auto-formatting tool for cleaner code Common sources of bugs, and how to detect them with static analyzers How to structure the files in your code projects with the Cookiecutter template tool Functional programming techniques like lambda and higher-order functions How to profile the speed of your code with Python's built-in timeit and cProfile modules The computer science behind Big-O algorithm analysis How to make your comments and docstrings informative, and how often to write them How to create classes in object-oriented programming, and why they're used to organize code Toward the end of the book you'll read a detailed source-code breakdown of two classic command-line games, the Tower of Hanoi (a logic puzzle) and Four-in-a-Row (a two-player tile-dropping game), and a breakdown of how their code follows the book's best practices. You'll test your skills by implementing the program yourself. Of course, no single book can make you a professional software developer. But Beyond the Basic Stuff with Python will get you further down that path and make you a better programmer, as you learn to write readable code that's easy to debug and perfectly Pythonic Requirements: Covers Python 3.6 and higher
21st Century Robot
Author: Brian David Johnson
Publisher: Maker Media, Inc.
ISBN: 1449338178
Category : Technology & Engineering
Languages : en
Pages : 327
Book Description
When companies develop a new technology, do they ask how it might affect the people who will actually use it? That, more or less, sums up Brian David Johnson’s duties as Intel’s futurist-in-residence. In this fascinating book, Johnson provides a collection of science fiction prototyping stories that attempt to answer the question. These stories focus on the same theme: scientists and thinkers exploring personal robotics as a new form of artificial intelligence. This isn’t fanciful speculation. Johnson’s stories are based on Intel’s futurecasting research, which uses ethnographic field studies, technology research, trend data, and science fiction to develop a pragmatic vision of consumers and computing. 21st Century Robot presents science fiction designed to bring about science fact. Get real insight into technology and the future with this book. It will open your eyes.
Publisher: Maker Media, Inc.
ISBN: 1449338178
Category : Technology & Engineering
Languages : en
Pages : 327
Book Description
When companies develop a new technology, do they ask how it might affect the people who will actually use it? That, more or less, sums up Brian David Johnson’s duties as Intel’s futurist-in-residence. In this fascinating book, Johnson provides a collection of science fiction prototyping stories that attempt to answer the question. These stories focus on the same theme: scientists and thinkers exploring personal robotics as a new form of artificial intelligence. This isn’t fanciful speculation. Johnson’s stories are based on Intel’s futurecasting research, which uses ethnographic field studies, technology research, trend data, and science fiction to develop a pragmatic vision of consumers and computing. 21st Century Robot presents science fiction designed to bring about science fact. Get real insight into technology and the future with this book. It will open your eyes.
Learning Robotics with Robotis Dream Systems
Author: Chi N Thai
Publisher:
ISBN: 9780999391815
Category :
Languages : en
Pages : 204
Book Description
The DREAM II(TM) (School Set) programmable robotic kit was released by ROBOTIS(R) in Spring 2018 for the USA market with a cost around $220 US. It is recommended for users at age 8 or older. It comes with instructions to build 23 programmable robot examples and it can be interfaced with two free popular programming tools: 1) The first interface uses a ROBOTIS tool called TASK(TM) which can generate machine code that runs on the robot controller CM-150 allowing it to interact with its built-in NIR sensors and miniature speaker, along with a variety of external actuators and sensors. These TASK codes can be developed on MS Windows(R) platforms or on iOS(R) and Android(R) mobile devices, and they can be deployed via USB (wired) or Bluetooth(R). 2) The second interface uses the Off-Line version of MIT's SCRATCH(R) 2 software to combine the power and multimedia services of a Windows PC with a direct control of the robot controller CM-150 via USB (wired) or Bluetooth and a helper application named R]SCRATCH, provided by ROBOTIS. This book is for you if you are a young robotics enthusiast looking at achieving on your own a firm foundation in robotics design and programming, or if you are an adult investigating the possible use of the DREAM II School Set to help children learn about robotics programming and design. This book will show that this kit can be quite a versatile tool to introduce students from 8 to 12 years old to fundamental concepts in several areas: mechanical design, computer programming, robot control, inter-device commu-nications and multimedia programming for richer story telling. This book consists of 6 chapters: 1) Chapter 1 presents an overview of the DREAM II system and its relationship with the SMART III system. The Sense-Think-Act paradigm used in developing the contents of this book is also described in this chapter. 2) Chapter 2 describes the hardware and software capabilities of the complete DREAM II system and shows how to get started with the School Set on Windows PCs as well as on Mobile Devices. This chapter also shows how to use the ROBOTIS MANAGER software tool using a basic wheeled robot design. 3) Chapter 3 is a substantial chapter providing a gradual but in-depth tutorial about applications of the R+TASK software tool using three robot designs - "Avoider/Follower," "TriCycle" and "Dowel Scanner." Topics included autonomous-behavior and remote-control algorithms, communications and audio programming techniques. PC and Mobile uses of the TASK tool are developed in this chapter. 4) Chapter 4 is also another substantial chapter mirroring the instructional approach and topics devel-oped in Chapter 3 but now using the R+SCRATCH/SCRATCH 2 tool chain and its multimedia and event programming features. 5) Chapter 5 presents mechanical design concepts inherent in the mechanical components provided in Level 1 of the "complete" DREAM II system (i.e. non-programmable), with the goal of helping students understand the mechanical design concepts represented in the provided Level 1 example robots and be creative in their own robot designs by showcasing additional mechanical concepts and robot designs. 6) Chapter 6 provides a closer look at select programmable robots provided in the School Set (i.e. Levels 2 and 3) to explain their hardware/software features and to offer suggestions to expand some selected robots beyond their original designs or solutions. This book also provides appropriate source codes and tutorial videos (via YouTube(R)) to illustrate the presented concepts, along with review questions to help students master learned materials. Please visit www.cntrobotics.com/dreambook for access options to the source codes and tutorial videos.
Publisher:
ISBN: 9780999391815
Category :
Languages : en
Pages : 204
Book Description
The DREAM II(TM) (School Set) programmable robotic kit was released by ROBOTIS(R) in Spring 2018 for the USA market with a cost around $220 US. It is recommended for users at age 8 or older. It comes with instructions to build 23 programmable robot examples and it can be interfaced with two free popular programming tools: 1) The first interface uses a ROBOTIS tool called TASK(TM) which can generate machine code that runs on the robot controller CM-150 allowing it to interact with its built-in NIR sensors and miniature speaker, along with a variety of external actuators and sensors. These TASK codes can be developed on MS Windows(R) platforms or on iOS(R) and Android(R) mobile devices, and they can be deployed via USB (wired) or Bluetooth(R). 2) The second interface uses the Off-Line version of MIT's SCRATCH(R) 2 software to combine the power and multimedia services of a Windows PC with a direct control of the robot controller CM-150 via USB (wired) or Bluetooth and a helper application named R]SCRATCH, provided by ROBOTIS. This book is for you if you are a young robotics enthusiast looking at achieving on your own a firm foundation in robotics design and programming, or if you are an adult investigating the possible use of the DREAM II School Set to help children learn about robotics programming and design. This book will show that this kit can be quite a versatile tool to introduce students from 8 to 12 years old to fundamental concepts in several areas: mechanical design, computer programming, robot control, inter-device commu-nications and multimedia programming for richer story telling. This book consists of 6 chapters: 1) Chapter 1 presents an overview of the DREAM II system and its relationship with the SMART III system. The Sense-Think-Act paradigm used in developing the contents of this book is also described in this chapter. 2) Chapter 2 describes the hardware and software capabilities of the complete DREAM II system and shows how to get started with the School Set on Windows PCs as well as on Mobile Devices. This chapter also shows how to use the ROBOTIS MANAGER software tool using a basic wheeled robot design. 3) Chapter 3 is a substantial chapter providing a gradual but in-depth tutorial about applications of the R+TASK software tool using three robot designs - "Avoider/Follower," "TriCycle" and "Dowel Scanner." Topics included autonomous-behavior and remote-control algorithms, communications and audio programming techniques. PC and Mobile uses of the TASK tool are developed in this chapter. 4) Chapter 4 is also another substantial chapter mirroring the instructional approach and topics devel-oped in Chapter 3 but now using the R+SCRATCH/SCRATCH 2 tool chain and its multimedia and event programming features. 5) Chapter 5 presents mechanical design concepts inherent in the mechanical components provided in Level 1 of the "complete" DREAM II system (i.e. non-programmable), with the goal of helping students understand the mechanical design concepts represented in the provided Level 1 example robots and be creative in their own robot designs by showcasing additional mechanical concepts and robot designs. 6) Chapter 6 provides a closer look at select programmable robots provided in the School Set (i.e. Levels 2 and 3) to explain their hardware/software features and to offer suggestions to expand some selected robots beyond their original designs or solutions. This book also provides appropriate source codes and tutorial videos (via YouTube(R)) to illustrate the presented concepts, along with review questions to help students master learned materials. Please visit www.cntrobotics.com/dreambook for access options to the source codes and tutorial videos.
The Big Book of Small Python Projects
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Publisher: No Starch Press
ISBN: 1718501242
Category : Computers
Languages : en
Pages : 433
Book Description
Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Learn to Program with Minecraft
Author: Craig Richardson
Publisher: No Starch Press
ISBN: 1593277458
Category : Computers
Languages : en
Pages : 340
Book Description
You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3
Publisher: No Starch Press
ISBN: 1593277458
Category : Computers
Languages : en
Pages : 340
Book Description
You’ve bested creepers, traveled deep into caves, and maybe even gone to The End and back—but have you ever transformed a sword into a magic wand? Built a palace in the blink of an eye? Designed your own color-changing disco dance floor? In Learn to Program with Minecraft®, you’ll do all this and more with the power of Python, a free language used by millions of professional and first-time programmers! Begin with some short, simple Python lessons and then use your new skills to modify Minecraft to produce instant and totally awesome results. Learn how to customize Minecraft to make mini-games, duplicate entire buildings, and turn boring blocks into gold. You’ll also write programs that: –Take you on an automated teleportation tour around your Minecraft world –Build massive monuments, pyramids, forests, and more in a snap! –Make secret passageways that open when you activate a hidden switch –Create a spooky ghost town that vanishes and reappears elsewhere –Show exactly where to dig for rare blocks –Cast a spell so that a cascade of flowers (or dynamite if you’re daring!) follows your every move –Make mischief with dastardly lava traps and watery curses that cause huge floods Whether you’re a Minecraft megafan or a newbie, you’ll see Minecraft in a whole new light while learning the basics of programming. Sure, you could spend all day mining for precious resources or building your mansion by hand, but with the power of Python, those days are over! Requires: Windows 7 or later; OS X 10.10 or later; or a Raspberry Pi. Uses Python 3