Programming Games for Intellivision

Programming Games for Intellivision PDF Author: Oscar Toledo Gutierrez
Publisher: Lulu.com
ISBN: 1387961446
Category : Computers
Languages : en
Pages : 206

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Book Description
The excitement of having your own games console, the unrivaled emotion of opening a new game, the awe of discovery and the thrilling atmosphere of the 80s. Now you can feel all the excitement again, while developing your own games for Intellivision consoles. A smooth trip using an easily readable language across the foundations of game programming, including the complete source code to 4 amazing games: Game of Ball, Monkey Moon, Space Raider and Bouncy Cube. All tools and information are provided, as well as links to download the required development software.

Programming Games for Intellivision

Programming Games for Intellivision PDF Author: Oscar Toledo Gutierrez
Publisher: Lulu.com
ISBN: 1387961446
Category : Computers
Languages : en
Pages : 206

Get Book Here

Book Description
The excitement of having your own games console, the unrivaled emotion of opening a new game, the awe of discovery and the thrilling atmosphere of the 80s. Now you can feel all the excitement again, while developing your own games for Intellivision consoles. A smooth trip using an easily readable language across the foundations of game programming, including the complete source code to 4 amazing games: Game of Ball, Monkey Moon, Space Raider and Bouncy Cube. All tools and information are provided, as well as links to download the required development software.

Advanced Game Programming for Intellivision

Advanced Game Programming for Intellivision PDF Author: Oscar Toledo Gutierrez
Publisher:
ISBN: 9781678045623
Category :
Languages : en
Pages : 312

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Book Description
After the success of Programming Games for Intellivision, here comes advanced game programming for your knowledge thirst!!! Discover the fun of making mummies chase the player, fast moving action in Pumpkin Master, physics for bullets in Pumpkin Catapult, simulate a pseudo-3D environment and racing the beam to display a wireframe planet on Meteor Storm, secrets of RPG programming revealed in Dungeon Master, conversion of pictures to graphics, and voice files to console audio!!! Complete source code included, as well as links to download the required development software and tools.

Programming Boot Sector Games

Programming Boot Sector Games PDF Author: Oscar Toledo Gutierrez
Publisher: Lulu.com
ISBN: 035976262X
Category :
Languages : en
Pages : 280

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Book Description
A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.

Toledo Nanochess

Toledo Nanochess PDF Author: Oscar Toledo Gutierrez
Publisher:
ISBN: 9781304864376
Category : Technology & Engineering
Languages : en
Pages : 182

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Book Description
Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)

ColecoVision Games Guide

ColecoVision Games Guide PDF Author: Oscar Toledo Gutierrez
Publisher: Lulu.com
ISBN: 0359772714
Category :
Languages : en
Pages : 178

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Book Description
The ColecoVision Games Guide brings you reviews, screenshots and trivia of every game made during the ColecoVision's commercial availability. For newcomers it will be a great guide to the available games, and for fans it will be excellent to discover a few hidden jewels. This is the soft-cover edition in Black&White.

Strategy Game Programming with DirectX 9.0

Strategy Game Programming with DirectX 9.0 PDF Author: Todd Barron
Publisher: Wordware Publishing, Inc.
ISBN: 1556229224
Category : Computer games
Languages : en
Pages : 557

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Book Description
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Programming Boot Sector Games

Programming Boot Sector Games PDF Author: Oscar Toledo Gutierrez
Publisher: Lulu.com
ISBN: 0359816312
Category :
Languages : en
Pages : 280

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Book Description
A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.

Programming Game AI by Example

Programming Game AI by Example PDF Author: Mat Buckland
Publisher: Jones & Bartlett Learning
ISBN: 9781556220784
Category : Computers
Languages : en
Pages : 522

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Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Game Sound

Game Sound PDF Author: Karen Collins
Publisher: MIT Press
ISBN: 0262292602
Category : Computers
Languages : en
Pages : 213

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Book Description
An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

InfoWorld

InfoWorld PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 80

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Book Description
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.