Author: Wallace Wang
Publisher: John Wiley & Sons
ISBN: 111805122X
Category : Computers
Languages : en
Pages : 723
Book Description
The fun, fast, and easy way to learn programming fundamentals and essentials – from C to Visual Basic and all the languages in between So you want to be a programmer? Or maybe you just want to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book. In this practical guide, you'll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you'll get a feel for the variety of languages and the needs they fill. Inside you'll discover seven minibooks: Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you'll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you’ll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you'll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages – C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic – so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into "machine language" that the computer understands, use programming best practices, explore the "how" and "why" of data structuring, and more. And you'll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you'll soon realize that — wow! You're a programmer!
Python for Everybody
Author: Charles R. Severance
Publisher:
ISBN: 9781530051120
Category :
Languages : en
Pages : 242
Book Description
Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.
Publisher:
ISBN: 9781530051120
Category :
Languages : en
Pages : 242
Book Description
Python for Everybody is designed to introduce students to programming and software development through the lens of exploring data. You can think of the Python programming language as your tool to solve data problems that are beyond the capability of a spreadsheet.Python is an easy to use and easy to learn programming language that is freely available on Macintosh, Windows, or Linux computers. So once you learn Python you can use it for the rest of your career without needing to purchase any software.This book uses the Python 3 language. The earlier Python 2 version of this book is titled "Python for Informatics: Exploring Information".There are free downloadable electronic copies of this book in various formats and supporting materials for the book at www.pythonlearn.com. The course materials are available to you under a Creative Commons License so you can adapt them to teach your own Python course.
Learning Python
Author: Mark Lutz
Publisher: "O'Reilly Media, Inc."
ISBN: 1449355692
Category : Computers
Languages : en
Pages : 1740
Book Description
Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing
Publisher: "O'Reilly Media, Inc."
ISBN: 1449355692
Category : Computers
Languages : en
Pages : 1740
Book Description
Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing
Python for Informatics
Author: Charles Severance
Publisher: Createspace Independent Publishing Platform
ISBN: 9781492339243
Category : Information storage and retrieval systems
Languages : en
Pages : 0
Book Description
This book is designed to introduce students to programming and computational thinking through the lens of exploring data. You can think of Python as your tool to solve problems that are far beyond the capability of a spreadsheet. It is an easy-to-use and easy-to learn programming language that is freely available on Windows, Macintosh, and Linux computers. There are free downloadable copies of this book in various electronic formats and a self-paced free online course where you can explore the course materials. All the supporting materials for the book are available under open and remixable licenses at the www.py4inf.com web site. This book is designed to teach people to program even if they have no prior experience. This book covers Python 2. An updated version of this book that covers Python 3 is available and is titled, "Python for Everybody: Exploring Data in Python 3".
Publisher: Createspace Independent Publishing Platform
ISBN: 9781492339243
Category : Information storage and retrieval systems
Languages : en
Pages : 0
Book Description
This book is designed to introduce students to programming and computational thinking through the lens of exploring data. You can think of Python as your tool to solve problems that are far beyond the capability of a spreadsheet. It is an easy-to-use and easy-to learn programming language that is freely available on Windows, Macintosh, and Linux computers. There are free downloadable copies of this book in various electronic formats and a self-paced free online course where you can explore the course materials. All the supporting materials for the book are available under open and remixable licenses at the www.py4inf.com web site. This book is designed to teach people to program even if they have no prior experience. This book covers Python 2. An updated version of this book that covers Python 3 is available and is titled, "Python for Everybody: Exploring Data in Python 3".
Python Programming
Author: John M. Zelle
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Category : Computers
Languages : en
Pages : 533
Book Description
This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.
Publisher: Franklin, Beedle & Associates, Inc.
ISBN: 1887902996
Category : Computers
Languages : en
Pages : 533
Book Description
This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.
Invent Your Own Computer Games with Python, 4th Edition
Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377
Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Publisher: No Starch Press
ISBN: 1593277954
Category : Computers
Languages : en
Pages : 377
Book Description
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Beginning Programming All-in-One Desk Reference For Dummies
Author: Wallace Wang
Publisher: John Wiley & Sons
ISBN: 111805122X
Category : Computers
Languages : en
Pages : 723
Book Description
The fun, fast, and easy way to learn programming fundamentals and essentials – from C to Visual Basic and all the languages in between So you want to be a programmer? Or maybe you just want to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book. In this practical guide, you'll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you'll get a feel for the variety of languages and the needs they fill. Inside you'll discover seven minibooks: Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you'll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you’ll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you'll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages – C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic – so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into "machine language" that the computer understands, use programming best practices, explore the "how" and "why" of data structuring, and more. And you'll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you'll soon realize that — wow! You're a programmer!
Publisher: John Wiley & Sons
ISBN: 111805122X
Category : Computers
Languages : en
Pages : 723
Book Description
The fun, fast, and easy way to learn programming fundamentals and essentials – from C to Visual Basic and all the languages in between So you want to be a programmer? Or maybe you just want to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book. In this practical guide, you'll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you'll get a feel for the variety of languages and the needs they fill. Inside you'll discover seven minibooks: Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you'll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you’ll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you'll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages – C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic – so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into "machine language" that the computer understands, use programming best practices, explore the "how" and "why" of data structuring, and more. And you'll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you'll soon realize that — wow! You're a programmer!
Programming for TV, Radio & The Internet
Author: Lynne Gross
Publisher: Taylor & Francis
ISBN: 1136068856
Category : Performing Arts
Languages : en
Pages : 345
Book Description
Where do program ideas come from? How are concepts developed into saleable productions? Who do you talk to about getting a show produced? How do you schedule shows on the lineup? What do you do if a series is in trouble? The answers to these questions, and many more, can be found in this comprehensive, in-depth look at the roles and responsibilities of the electronic media programmer. Topics include: Network relationships with affiliates, the expanded market of syndication, sources of programming for stations and networks, research and its role in programming decisions, fundamental appeals to an audience and what qualities are tied to success, outside forces that influence programming, strategies for launching new programs or saving old ones. Includes real-life examples taken from the authors' experiences, and 250+ illustrations!
Publisher: Taylor & Francis
ISBN: 1136068856
Category : Performing Arts
Languages : en
Pages : 345
Book Description
Where do program ideas come from? How are concepts developed into saleable productions? Who do you talk to about getting a show produced? How do you schedule shows on the lineup? What do you do if a series is in trouble? The answers to these questions, and many more, can be found in this comprehensive, in-depth look at the roles and responsibilities of the electronic media programmer. Topics include: Network relationships with affiliates, the expanded market of syndication, sources of programming for stations and networks, research and its role in programming decisions, fundamental appeals to an audience and what qualities are tied to success, outside forces that influence programming, strategies for launching new programs or saving old ones. Includes real-life examples taken from the authors' experiences, and 250+ illustrations!
Keep Going
Author: Sarah Christy
Publisher: Balboa Press
ISBN: 1982216034
Category : Health & Fitness
Languages : en
Pages : 99
Book Description
From being confronted by untimely deaths, war, divorce, and major illness, author Sarah Christy and her sister, Marylee Nunley, have faced an array of challenges throughout their lifetime. In Keep Going, Christy shares those stories and discusses how those experiences didn’t define them. It tells how they were able to rise and embrace opportunities while engaging in the joy of living. Narrating a story of resilience and faith, this memoir describes how, despite disappointments, tragedies, and challenges, two sisters fueled by the spark and energy of a little boy, created life-affirming ministries. First, Christy’s creation of a camp for children with cystic fibrosis in memory of her son’s long battle with the disease. Second, Nunley’s idea to create a weekend retreat modeled after the cystic fibrosis camp for stroke survivors and their caregivers. It chronicles the formation of a ministry that grew of one weekend retreat in central Illinois to a national nonprofit, serving hundreds of stroke survivors and caregivers. Told with small-town charm, Keep Going communicates that even though adversity abounds, it can be overcome through love of family and the grace of God.
Publisher: Balboa Press
ISBN: 1982216034
Category : Health & Fitness
Languages : en
Pages : 99
Book Description
From being confronted by untimely deaths, war, divorce, and major illness, author Sarah Christy and her sister, Marylee Nunley, have faced an array of challenges throughout their lifetime. In Keep Going, Christy shares those stories and discusses how those experiences didn’t define them. It tells how they were able to rise and embrace opportunities while engaging in the joy of living. Narrating a story of resilience and faith, this memoir describes how, despite disappointments, tragedies, and challenges, two sisters fueled by the spark and energy of a little boy, created life-affirming ministries. First, Christy’s creation of a camp for children with cystic fibrosis in memory of her son’s long battle with the disease. Second, Nunley’s idea to create a weekend retreat modeled after the cystic fibrosis camp for stroke survivors and their caregivers. It chronicles the formation of a ministry that grew of one weekend retreat in central Illinois to a national nonprofit, serving hundreds of stroke survivors and caregivers. Told with small-town charm, Keep Going communicates that even though adversity abounds, it can be overcome through love of family and the grace of God.
Simple Coding
Author: Zoe Codewell
Publisher: Publifye AS
ISBN: 8233934402
Category : Computers
Languages : en
Pages : 120
Book Description
""Simple Coding: Unleashing the Power of Programming for Non-Engineers"" challenges the notion that coding is exclusively for tech experts, opening the door to a world where anyone can harness the potential of programming. This accessible guide focuses on demystifying programming concepts, introducing user-friendly coding tools, and exploring practical applications for everyday life. By emphasizing hands-on learning and real-world applications, the book demonstrates how coding can enhance problem-solving abilities, automate routine tasks, and even lead to the creation of simple yet useful applications. The book progresses logically, starting with programming fundamentals and moving on to explore beginner-friendly languages like Python and Scratch. It introduces readers to visual programming environments and no-code platforms, showcasing how these tools can bridge the gap between traditional coding and intuitive problem-solving. What sets this book apart is its focus on accessibility and practicality, emphasizing coding as a tool for solving everyday problems rather than delving into complex theoretical concepts. Throughout the journey, ""Simple Coding"" incorporates interactive elements and provides numerous examples of how readers can apply their new skills, from automating work tasks to creating simple games or personal budget trackers. By the end, readers will have gained not just knowledge, but the confidence to explore the world of programming further, empowering non-engineers to harness the power of code in their daily lives.
Publisher: Publifye AS
ISBN: 8233934402
Category : Computers
Languages : en
Pages : 120
Book Description
""Simple Coding: Unleashing the Power of Programming for Non-Engineers"" challenges the notion that coding is exclusively for tech experts, opening the door to a world where anyone can harness the potential of programming. This accessible guide focuses on demystifying programming concepts, introducing user-friendly coding tools, and exploring practical applications for everyday life. By emphasizing hands-on learning and real-world applications, the book demonstrates how coding can enhance problem-solving abilities, automate routine tasks, and even lead to the creation of simple yet useful applications. The book progresses logically, starting with programming fundamentals and moving on to explore beginner-friendly languages like Python and Scratch. It introduces readers to visual programming environments and no-code platforms, showcasing how these tools can bridge the gap between traditional coding and intuitive problem-solving. What sets this book apart is its focus on accessibility and practicality, emphasizing coding as a tool for solving everyday problems rather than delving into complex theoretical concepts. Throughout the journey, ""Simple Coding"" incorporates interactive elements and provides numerous examples of how readers can apply their new skills, from automating work tasks to creating simple games or personal budget trackers. By the end, readers will have gained not just knowledge, but the confidence to explore the world of programming further, empowering non-engineers to harness the power of code in their daily lives.
Science for All Children
Author: National Science Resources Center of the National Academy of Sciences and the Smithsonian Institution
Publisher: National Academies Press
ISBN: 0309052971
Category : Education
Languages : en
Pages : 241
Book Description
Remember the first time you planted a seed and watched it sprout? Or explored how a magnet attracted a nail? If these questions bring back memories of joy and wonder, then you understand the idea behind inquiry-based scienceâ€"an approach to science education that challenges children to ask questions, solve problems, and develop scientific skills as well as gain knowledge. Inquiry-based science is based on research and experience, both of which confirm that children learn science best when they engage in hands-on science activities rather than read from a textbook. The recent National Science Education Standards prepared by the National Research Council call for a revolution in science education. They stress that the science taught must be based on active inquiry and that science should become a core activity in every grade, starting in kindergarten. This easy-to-read and practical book shows how to bring about the changes recommended in the standards. It provides guidelines for planning and implementing an inquiry-based science program in any school district. The book is divided into three parts. "Building a Foundation for Change," presents a rationale for inquiry-based science and describes how teaching through inquiry supports the way children naturally learn. It concludes with basic guidelines for planning a program. School administrators, teachers, and parents will be especially interested in the second part, "The Nuts and Bolts of Change." This section describes the five building blocks of an elementary science program: Community and administrative support. A developmentally appropriate curriculum. Opportunities for professional development. Materials support. Appropriate assessment tools. Together, these five elements provide a working model of how to implement hands-on science. The third part, "Inquiry-Centered Science in Practice," presents profiles of the successful inquiry-based science programs in districts nationwide. These profiles show how the principles of hands-on science can be adapted to different school settings. If you want to improve the way science is taught in the elementary schools in your community, Science for All Children is an indispensable resource.
Publisher: National Academies Press
ISBN: 0309052971
Category : Education
Languages : en
Pages : 241
Book Description
Remember the first time you planted a seed and watched it sprout? Or explored how a magnet attracted a nail? If these questions bring back memories of joy and wonder, then you understand the idea behind inquiry-based scienceâ€"an approach to science education that challenges children to ask questions, solve problems, and develop scientific skills as well as gain knowledge. Inquiry-based science is based on research and experience, both of which confirm that children learn science best when they engage in hands-on science activities rather than read from a textbook. The recent National Science Education Standards prepared by the National Research Council call for a revolution in science education. They stress that the science taught must be based on active inquiry and that science should become a core activity in every grade, starting in kindergarten. This easy-to-read and practical book shows how to bring about the changes recommended in the standards. It provides guidelines for planning and implementing an inquiry-based science program in any school district. The book is divided into three parts. "Building a Foundation for Change," presents a rationale for inquiry-based science and describes how teaching through inquiry supports the way children naturally learn. It concludes with basic guidelines for planning a program. School administrators, teachers, and parents will be especially interested in the second part, "The Nuts and Bolts of Change." This section describes the five building blocks of an elementary science program: Community and administrative support. A developmentally appropriate curriculum. Opportunities for professional development. Materials support. Appropriate assessment tools. Together, these five elements provide a working model of how to implement hands-on science. The third part, "Inquiry-Centered Science in Practice," presents profiles of the successful inquiry-based science programs in districts nationwide. These profiles show how the principles of hands-on science can be adapted to different school settings. If you want to improve the way science is taught in the elementary schools in your community, Science for All Children is an indispensable resource.