Programming Awesome Apps

Programming Awesome Apps PDF Author: Heather Lyons
Publisher: LernerClassroom
ISBN: 1512455830
Category : Computers
Languages : en
Pages : 28

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Book Description
First published in Great Britain in 2017 by Wayland, an imprint of Hachette Children's Group.

Programming Awesome Apps

Programming Awesome Apps PDF Author: Heather Lyons
Publisher: LernerClassroom
ISBN: 1512455830
Category : Computers
Languages : en
Pages : 28

Get Book Here

Book Description
First published in Great Britain in 2017 by Wayland, an imprint of Hachette Children's Group.

Programming Awesome Apps

Programming Awesome Apps PDF Author: Heather Lyons
Publisher: Lerner Publications (Tm)
ISBN: 1512439428
Category : Computers
Languages : en
Pages : 28

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Book Description
First published in Great Britain in 2017 by Wayland, an imprint of Hachette Children's Group.

Coding iPhone Apps for Kids

Coding iPhone Apps for Kids PDF Author: Gloria Winquist
Publisher: No Starch Press
ISBN: 1593278373
Category : Computers
Languages : en
Pages : 337

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Book Description
Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.

Learning IPad Programming

Learning IPad Programming PDF Author: Kirby Turner
Publisher: Pearson Education
ISBN: 0321885716
Category : Computers
Languages : en
Pages : 800

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Book Description
A guide to iPad programming provides instructions on building PhotoWheel, a photo management and sharing application, using Apple's newest iOS.

Coding to Create and Communicate

Coding to Create and Communicate PDF Author: Heather Lyons
Publisher: Lerner Publications (Tm)
ISBN: 1512439444
Category : Computers
Languages : en
Pages : 28

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Book Description
"From sending messages to creating music, computers are used in many ways. Through fun activities, simple graphics, and clear text, this book shows readers not only what computers are used for but how these different applications work. Readers will also be reminded about responsible and safe ways to use computers."--

Lifelong Kindergarten

Lifelong Kindergarten PDF Author: Mitchel Resnick
Publisher: MIT Press
ISBN: 0262536137
Category : Education
Languages : en
Pages : 203

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Book Description
How lessons from kindergarten can help everyone develop the creative thinking skills needed to thrive in today's society. In kindergartens these days, children spend more time with math worksheets and phonics flashcards than building blocks and finger paint. Kindergarten is becoming more like the rest of school. In Lifelong Kindergarten, learning expert Mitchel Resnick argues for exactly the opposite: the rest of school (even the rest of life) should be more like kindergarten. To thrive in today's fast-changing world, people of all ages must learn to think and act creatively—and the best way to do that is by focusing more on imagining, creating, playing, sharing, and reflecting, just as children do in traditional kindergartens. Drawing on experiences from more than thirty years at MIT's Media Lab, Resnick discusses new technologies and strategies for engaging young people in creative learning experiences. He tells stories of how children are programming their own games, stories, and inventions (for example, a diary security system, created by a twelve-year-old girl), and collaborating through remixing, crowdsourcing, and large-scale group projects (such as a Halloween-themed game called Night at Dreary Castle, produced by more than twenty kids scattered around the world). By providing young people with opportunities to work on projects, based on their passions, in collaboration with peers, in a playful spirit, we can help them prepare for a world where creative thinking is more important than ever before.

Programming Games and Animation

Programming Games and Animation PDF Author: Heather Lyons
Publisher: Lerner Publications
ISBN: 151243941X
Category : Juvenile Nonfiction
Languages : en
Pages : 28

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Book Description
First published in Great Britain in 2017 by Wayland, an imprint of Hachette Children's Group.

Coding in the Real World

Coding in the Real World PDF Author: Heather K. Lyons
Publisher: Lerner Publications
ISBN: 1512439436
Category : Computers
Languages : en
Pages : 28

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Book Description
With simple text, graphics, and hands-on activities, this book teaches readers about the ways coding is used in the complex inner workings of common items such as traffic lights and smoke detectors.

Programming Chrome Apps

Programming Chrome Apps PDF Author: Marc Rochkind
Publisher: "O'Reilly Media, Inc."
ISBN: 1491904275
Category : Computers
Languages : en
Pages : 273

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Book Description
Put your web app design skills to work by learning how to create powerful and portable Chrome Apps. With this practical book, you'll learn how to build Google's unique apps to behave just like native apps so they can interact with hardware devices, access external files, and send notifications. Chrome Apps run on any platform that supports the Chrome browser--including OS X, Windows, Linux, as well as Android and iOS. If you know how to work with HTML, CSS, JavaScript, and the DOM, you're ready to get started.

Go: Building Web Applications

Go: Building Web Applications PDF Author: Nathan Kozyra
Publisher: Packt Publishing Ltd
ISBN: 1787126595
Category : Computers
Languages : en
Pages : 665

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Book Description
Build real-world, production-ready solutions by harnessing the powerful features of Go About This Book An easy-to-follow guide that provides everything a developer needs to know to build end-to-end web applications in Go Write interesting and clever, but simple code, and learn skills and techniques that are directly transferable to your own projects A practical approach to utilize application scaffolding to design highly scalable programs that are deeply rooted in go routines and channels Who This Book Is For This book is intended for developers who are new to Go, but have previous experience of building web applications and APIs. What You Will Learn Build a fully featured REST API to enable client-side single page apps Utilize TLS to build reliable and secure sites Learn to apply the nuances of the Go language to implement a wide range of start-up quality projects Create websites and data services capable of massive scale using Go's net/http package, exploring RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities ranging from authentication and authorization to a fully functioning thesaurus Explore the core syntaxes and language features that enable concurrency in Go Understand when and where to use concurrency to keep data consistent and applications non-blocking, responsive, and reliable Utilize advanced concurrency patterns and best practices to stay low-level without compromising the simplicity of Go itself In Detail Go is an open source programming language that makes it easy to build simple, reliable, and efficient software. It is a statically typed language with syntax loosely derived from that of C, adding garbage collection, type safety, some dynamic-typing capabilities, additional built-in types such as variable-length arrays and key-value maps, and a large standard library. This course starts with a walkthrough of the topics most critical to anyone building a new web application. Whether it's keeping your application secure, connecting to your database, enabling token-based authentication, or utilizing logic-less templates, this course has you covered. Scale, performance, and high availability lie at the heart of the projects, and the lessons learned throughout this course will arm you with everything you need to build world-class solutions. It will also take you through the history of concurrency, how Go utilizes it, how Go differs from other languages, and the features and structures of Go's concurrency core. It will make you feel comfortable designing a safe, data-consistent, and high-performance concurrent application in Go. This course is an invaluable resource to help you understand Go's powerful features to build simple, reliable, secure, and efficient web applications. Style and approach This course is a step-by-step guide, which starts off with the basics of go programming to build web applications and will gradually move on to cover intermediate and advanced topics. You will be going through this smooth transition by building interesting projects along with the authors, discussing significant options, and decisions at each stage, while keeping the programs lean, uncluttered, and as simple as possible.