Author: Eric Roberts
Publisher: Prentice Hall
ISBN: 9780133454840
Category : Computers
Languages : en
Pages : 0
Book Description
This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts' Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.
Programming Abstractions in C++
Structure and Interpretation of Computer Programs, second edition
Author: Harold Abelson
Publisher: MIT Press
ISBN: 0262510871
Category : Computers
Languages : en
Pages : 685
Book Description
Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.
Publisher: MIT Press
ISBN: 0262510871
Category : Computers
Languages : en
Pages : 685
Book Description
Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.
Elements of Programming
Author: Alexander Stepanov
Publisher: Lulu.com
ISBN: 0578222140
Category : Computers
Languages : en
Pages : 282
Book Description
Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.
Publisher: Lulu.com
ISBN: 0578222140
Category : Computers
Languages : en
Pages : 282
Book Description
Elements of Programming provides a different understanding of programming than is presented elsewhere. Its major premise is that practical programming, like other areas of science and engineering, must be based on a solid mathematical foundation. This book shows that algorithms implemented in a real programming language, such as C++, can operate in the most general mathematical setting. For example, the fast exponentiation algorithm is defined to work with any associative operation. Using abstract algorithms leads to efficient, reliable, secure, and economical software.
Data Abstraction and Problem Solving with Java: Walls and Mirrors
Author: Janet Prichard
Publisher: Pearson Higher Ed
ISBN: 129201413X
Category : Computers
Languages : en
Pages : 960
Book Description
This edition of Data Abstraction and Problem Solving with Java: Walls and Mirrors employs the analogies of Walls (data abstraction) and Mirrors (recursion) to teach Java programming design solutions, in a way that beginning students find accessible. The book has a student-friendly pedagogical approach that carefully accounts for the strengths and weaknesses of the Java language. With this book, students will gain a solid foundation in data abstraction, object-oriented programming, and other problem-solving techniques. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.
Publisher: Pearson Higher Ed
ISBN: 129201413X
Category : Computers
Languages : en
Pages : 960
Book Description
This edition of Data Abstraction and Problem Solving with Java: Walls and Mirrors employs the analogies of Walls (data abstraction) and Mirrors (recursion) to teach Java programming design solutions, in a way that beginning students find accessible. The book has a student-friendly pedagogical approach that carefully accounts for the strengths and weaknesses of the Java language. With this book, students will gain a solid foundation in data abstraction, object-oriented programming, and other problem-solving techniques. The full text downloaded to your computer With eBooks you can: search for key concepts, words and phrases make highlights and notes as you study share your notes with friends eBooks are downloaded to your computer and accessible either offline through the Bookshelf (available as a free download), available online and also via the iPad and Android apps. Upon purchase, you'll gain instant access to this eBook. Time limit The eBooks products do not have an expiry date. You will continue to access your digital ebook products whilst you have your Bookshelf installed.
Objects, Abstraction, Data Structures and Design
Author: Elliot B. Koffman
Publisher: John Wiley & Sons
ISBN: 0471467553
Category : Computers
Languages : en
Pages : 832
Book Description
Koffman and Wolfgang introduce data structures in the context of C++ programming. They embed the design and implementation of data structures into the practice of sound software design principles that are introduced early and reinforced by 20 case studies. Data structures are introduced in the C++ STL format whenever possible. Each new data structure is introduced by describing its interface in the STL. Next, one or two simpler applications are discussed then the data structure is implemented following the interface previously introduced. Finally, additional advanced applications are covered in the case studies, and the cases use the STL. In the implementation of each data structure, the authors encourage students to perform a thorough analysis of the design approach and expected performance before actually undertaking detailed design and implementation. Students gain an understanding of why different data structures are needed, the applications they are suited for, and the advantages and disadvantages of their possible implementations. Case studies follow a five-step process (problem specification, analysis, design, implementation, and testing) that has been adapted to object-oriented programming. Students are encouraged to think critically about the five-step process and use it in their problem solutions. Several problems have extensive discussions of testing and include methods that automate the testing process. Some cases are revisited in later chapters and new solutions are provided that use different data structures. The text assumes a first course in programming and is designed for Data Structures or the second course in programming, especially those courses that include coverage of OO design and algorithms. A C++ primer is provided for students who have taken a course in another programming language or for those who need a review in C++. Finally, more advanced coverage of C++ is found in an appendix. Course Hierarchy: Course is the second course in the CS curriculum Required of CS majors Course names include Data Structures and Data Structures & Algorithms
Publisher: John Wiley & Sons
ISBN: 0471467553
Category : Computers
Languages : en
Pages : 832
Book Description
Koffman and Wolfgang introduce data structures in the context of C++ programming. They embed the design and implementation of data structures into the practice of sound software design principles that are introduced early and reinforced by 20 case studies. Data structures are introduced in the C++ STL format whenever possible. Each new data structure is introduced by describing its interface in the STL. Next, one or two simpler applications are discussed then the data structure is implemented following the interface previously introduced. Finally, additional advanced applications are covered in the case studies, and the cases use the STL. In the implementation of each data structure, the authors encourage students to perform a thorough analysis of the design approach and expected performance before actually undertaking detailed design and implementation. Students gain an understanding of why different data structures are needed, the applications they are suited for, and the advantages and disadvantages of their possible implementations. Case studies follow a five-step process (problem specification, analysis, design, implementation, and testing) that has been adapted to object-oriented programming. Students are encouraged to think critically about the five-step process and use it in their problem solutions. Several problems have extensive discussions of testing and include methods that automate the testing process. Some cases are revisited in later chapters and new solutions are provided that use different data structures. The text assumes a first course in programming and is designed for Data Structures or the second course in programming, especially those courses that include coverage of OO design and algorithms. A C++ primer is provided for students who have taken a course in another programming language or for those who need a review in C++. Finally, more advanced coverage of C++ is found in an appendix. Course Hierarchy: Course is the second course in the CS curriculum Required of CS majors Course names include Data Structures and Data Structures & Algorithms
The C++ Programming Language
Author: Bjarne Stroustrup
Publisher: Pearson Deutschland GmbH
ISBN: 9783827316608
Category : Computers
Languages : en
Pages : 1110
Book Description
The most widely read and trusted guide to the C++ language, standard library, and design techniques includes significant new updates and two new appendices on internationalization and Standard Library technicalities. It is the only book with authoritative, accessible coverage of every major element of ISO/ANSI Standard C++.
Publisher: Pearson Deutschland GmbH
ISBN: 9783827316608
Category : Computers
Languages : en
Pages : 1110
Book Description
The most widely read and trusted guide to the C++ language, standard library, and design techniques includes significant new updates and two new appendices on internationalization and Standard Library technicalities. It is the only book with authoritative, accessible coverage of every major element of ISO/ANSI Standard C++.
Coders at Work
Author: Peter Seibel
Publisher: Apress
ISBN: 1430219491
Category : Computers
Languages : en
Pages : 619
Book Description
Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker
Publisher: Apress
ISBN: 1430219491
Category : Computers
Languages : en
Pages : 619
Book Description
Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’s highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting. Hundreds of people have suggested names of programmers to interview on the Coders at Work web site: www.codersatwork.com. The complete list was 284 names. Having digested everyone’s feedback, we selected 15 folks who’ve been kind enough to agree to be interviewed: Frances Allen: Pioneer in optimizing compilers, first woman to win the Turing Award (2006) and first female IBM fellow Joe Armstrong: Inventor of Erlang Joshua Bloch: Author of the Java collections framework, now at Google Bernie Cosell: One of the main software guys behind the original ARPANET IMPs and a master debugger Douglas Crockford: JSON founder, JavaScript architect at Yahoo! L. Peter Deutsch: Author of Ghostscript, implementer of Smalltalk-80 at Xerox PARC and Lisp 1.5 on PDP-1 Brendan Eich: Inventor of JavaScript, CTO of the Mozilla Corporation Brad Fitzpatrick: Writer of LiveJournal, OpenID, memcached, and Perlbal Dan Ingalls: Smalltalk implementor and designer Simon Peyton Jones: Coinventor of Haskell and lead designer of Glasgow Haskell Compiler Donald Knuth: Author of The Art of Computer Programming and creator of TeX Peter Norvig: Director of Research at Google and author of the standard text on AI Guy Steele: Coinventor of Scheme and part of the Common Lisp Gang of Five, currently working on Fortress Ken Thompson: Inventor of UNIX Jamie Zawinski: Author of XEmacs and early Netscape/Mozilla hacker
Parallel Programming Using C++
Author: Gregory V. Wilson
Publisher: MIT Press
ISBN: 9780262731188
Category : Computers
Languages : en
Pages : 796
Book Description
Foreword by Bjarne Stroustrup Software is generally acknowledged to be the single greatest obstacle preventing mainstream adoption of massively-parallel computing. While sequential applications are routinely ported to platforms ranging from PCs to mainframes, most parallel programs only ever run on one type of machine. One reason for this is that most parallel programming systems have failed to insulate their users from the architectures of the machines on which they have run. Those that have been platform-independent have usually also had poor performance. Many researchers now believe that object-oriented languages may offer a solution. By hiding the architecture-specific constructs required for high performance inside platform-independent abstractions, parallel object-oriented programming systems may be able to combine the speed of massively-parallel computing with the comfort of sequential programming. Parallel Programming Using C++ describes fifteen parallel programming systems based on C++, the most popular object-oriented language of today. These systems cover the whole spectrum of parallel programming paradigms, from data parallelism through dataflow and distributed shared memory to message-passing control parallelism. For the parallel programming community, a common parallel application is discussed in each chapter, as part of the description of the system itself. By comparing the implementations of the polygon overlay problem in each system, the reader can get a better sense of their expressiveness and functionality for a common problem. For the systems community, the chapters contain a discussion of the implementation of the various compilers and runtime systems. In addition to discussing the performance of polygon overlay, several of the contributors also discuss the performance of other, more substantial, applications. For the research community, the contributors discuss the motivations for and philosophy of their systems. As well, many of the chapters include critiques that complete the research arc by pointing out possible future research directions. Finally, for the object-oriented community, there are many examples of how encapsulation, inheritance, and polymorphism can be used to control the complexity of developing, debugging, and tuning parallel software.
Publisher: MIT Press
ISBN: 9780262731188
Category : Computers
Languages : en
Pages : 796
Book Description
Foreword by Bjarne Stroustrup Software is generally acknowledged to be the single greatest obstacle preventing mainstream adoption of massively-parallel computing. While sequential applications are routinely ported to platforms ranging from PCs to mainframes, most parallel programs only ever run on one type of machine. One reason for this is that most parallel programming systems have failed to insulate their users from the architectures of the machines on which they have run. Those that have been platform-independent have usually also had poor performance. Many researchers now believe that object-oriented languages may offer a solution. By hiding the architecture-specific constructs required for high performance inside platform-independent abstractions, parallel object-oriented programming systems may be able to combine the speed of massively-parallel computing with the comfort of sequential programming. Parallel Programming Using C++ describes fifteen parallel programming systems based on C++, the most popular object-oriented language of today. These systems cover the whole spectrum of parallel programming paradigms, from data parallelism through dataflow and distributed shared memory to message-passing control parallelism. For the parallel programming community, a common parallel application is discussed in each chapter, as part of the description of the system itself. By comparing the implementations of the polygon overlay problem in each system, the reader can get a better sense of their expressiveness and functionality for a common problem. For the systems community, the chapters contain a discussion of the implementation of the various compilers and runtime systems. In addition to discussing the performance of polygon overlay, several of the contributors also discuss the performance of other, more substantial, applications. For the research community, the contributors discuss the motivations for and philosophy of their systems. As well, many of the chapters include critiques that complete the research arc by pointing out possible future research directions. Finally, for the object-oriented community, there are many examples of how encapsulation, inheritance, and polymorphism can be used to control the complexity of developing, debugging, and tuning parallel software.
How to Design Programs, second edition
Author: Matthias Felleisen
Publisher: MIT Press
ISBN: 0262344122
Category : Computers
Languages : en
Pages : 793
Book Description
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Publisher: MIT Press
ISBN: 0262344122
Category : Computers
Languages : en
Pages : 793
Book Description
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Advanced C++ Programming Styles and Idioms
Author: James O. Coplien
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 550
Book Description
Software -- Programming Languages.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 550
Book Description
Software -- Programming Languages.