Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 1846280850
Category : Computers
Languages : en
Pages : 324
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Production Rendering
Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 1846280850
Category : Computers
Languages : en
Pages : 324
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Publisher: Springer Science & Business Media
ISBN: 1846280850
Category : Computers
Languages : en
Pages : 324
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Production Volume Rendering
Author: Magnus Wrenninge
Publisher: CRC Press
ISBN: 156881724X
Category : Computers
Languages : en
Pages : 357
Book Description
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
Publisher: CRC Press
ISBN: 156881724X
Category : Computers
Languages : en
Pages : 357
Book Description
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.
Production Rendering
Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 9781852338213
Category : Computers
Languages : en
Pages : 338
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Publisher: Springer Science & Business Media
ISBN: 9781852338213
Category : Computers
Languages : en
Pages : 338
Book Description
Details the techniques used by experienced graphics software developers to implement feature film quality rendering engines. Brings together all the skills needed to develop a rendering system.
Physically Based Rendering
Author: Matt Pharr
Publisher: Morgan Kaufmann
ISBN: 0123750792
Category : Computers
Languages : en
Pages : 1201
Book Description
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Publisher: Morgan Kaufmann
ISBN: 0123750792
Category : Computers
Languages : en
Pages : 1201
Book Description
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Rendering Techniques ’98
Author: George Drettakis
Publisher: Springer Science & Business Media
ISBN: 3709164532
Category : Technology & Engineering
Languages : en
Pages : 351
Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Publisher: Springer Science & Business Media
ISBN: 3709164532
Category : Technology & Engineering
Languages : en
Pages : 351
Book Description
Some of the best current research on realistic rendering is included in this volume. It emphasizes the current "hot topics” in this field: image based rendering, and efficient local and global-illumination calculations. In the first of these areas, there are several contributions on real-world model acquisition and display, on using image-based techniques for illumination and on efficient ways to parameterize and compress images or light fields, as well as on clever uses of texture and compositing hardware to achieve image warping and 3D surface textures. In global and local illumination, there are contributions on extending the techniques beyond diffuse reflections, to include specular and more general angle dependent reflection functions, on efficiently representing and approximating these reflection functions, on representing light sources and on approximating visibility and shadows. Finally, there are two contributions on how to use knowledge about human perception to concentrate the work of accurate rendering only where it will be noticed, and a survey of computer graphics techniques used in the production of a feature length computer-animated film with full 3D characters.
Physically Based Rendering
Author: Matt Pharr
Publisher: Morgan Kaufmann
ISBN: 0128007095
Category : Computers
Languages : en
Pages : 1270
Book Description
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering
Publisher: Morgan Kaufmann
ISBN: 0128007095
Category : Computers
Languages : en
Pages : 1270
Book Description
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. - Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering - Provides the source code for a complete rendering system allowing readers to get up and running fast - Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described - Serves as an essential resource on physically-based rendering
Create Stunning Renders Using Corona in 3ds Max
Author: Margarita Nikita
Publisher: CRC Press
ISBN: 104008883X
Category : Computers
Languages : en
Pages : 219
Book Description
This book is a comprehensive step‐by‐step guide tailored for designers seeking to elevate their visualization skills using the powerful combination of Corona 11 in 3ds Max 2024. It begins by acquainting readers with the 3ds Max interface and fundamental commands, ensuring a solid foundation for navigating the software. Readers will be guided through the process of assigning Corona and fine‐tuning rendering settings, setting up cameras, and mastering both natural and artificial lighting techniques within their scenes. It then progresses to the creation of materials, their application to the scene, and the utilization of Corona’s libraries and presets for efficiency. The potentials of Corona are detailed using a bedroom scene as an example. This practical guide demystifies the complexities of 3D rendering without delving into modeling techniques. With design studios increasingly incorporating 3D renderings into their proposals, Create Stunning Renders Using Corona in 3ds Max: Guiding the Next Generation of 3D Renderers serves as an invaluable resource for professionals and aspiring renderers alike. It aspires to contribute significantly to the evolution of the next generation of 3D rendering artists, making it an essential companion for those eager to master the art of photorealistic renderings in the dynamic landscape of 3ds Max and Corona 11.
Publisher: CRC Press
ISBN: 104008883X
Category : Computers
Languages : en
Pages : 219
Book Description
This book is a comprehensive step‐by‐step guide tailored for designers seeking to elevate their visualization skills using the powerful combination of Corona 11 in 3ds Max 2024. It begins by acquainting readers with the 3ds Max interface and fundamental commands, ensuring a solid foundation for navigating the software. Readers will be guided through the process of assigning Corona and fine‐tuning rendering settings, setting up cameras, and mastering both natural and artificial lighting techniques within their scenes. It then progresses to the creation of materials, their application to the scene, and the utilization of Corona’s libraries and presets for efficiency. The potentials of Corona are detailed using a bedroom scene as an example. This practical guide demystifies the complexities of 3D rendering without delving into modeling techniques. With design studios increasingly incorporating 3D renderings into their proposals, Create Stunning Renders Using Corona in 3ds Max: Guiding the Next Generation of 3D Renderers serves as an invaluable resource for professionals and aspiring renderers alike. It aspires to contribute significantly to the evolution of the next generation of 3D rendering artists, making it an essential companion for those eager to master the art of photorealistic renderings in the dynamic landscape of 3ds Max and Corona 11.
Computer Graphics Exam Review
Author: Cybellium
Publisher: Cybellium Ltd
ISBN: 1836794835
Category : Study Aids
Languages : en
Pages : 225
Book Description
Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com
Publisher: Cybellium Ltd
ISBN: 1836794835
Category : Study Aids
Languages : en
Pages : 225
Book Description
Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com
Network and Parallel Computing
Author: Guang R. Gao
Publisher: Springer
ISBN: 331947099X
Category : Computers
Languages : en
Pages : 216
Book Description
This book constitutes the proceedings of the 13th IFIP WG 10.3International Conference on Network and Parallel Computing, NPC 2016,held in Xi'an, China, in October 2016. The 17 full papers presented were carefully reviewed and selected from 99 submissions. They are organized in the following topical sections; memory: non-volatile, solid state drives, hybrid systems; resilience and reliability; scheduling and load-balancing; heterogeneous systems; data processing and big data; and algorithms and computational models.
Publisher: Springer
ISBN: 331947099X
Category : Computers
Languages : en
Pages : 216
Book Description
This book constitutes the proceedings of the 13th IFIP WG 10.3International Conference on Network and Parallel Computing, NPC 2016,held in Xi'an, China, in October 2016. The 17 full papers presented were carefully reviewed and selected from 99 submissions. They are organized in the following topical sections; memory: non-volatile, solid state drives, hybrid systems; resilience and reliability; scheduling and load-balancing; heterogeneous systems; data processing and big data; and algorithms and computational models.
The Fats and Oils Situation
Author:
Publisher:
ISBN:
Category : Oil industries
Languages : en
Pages : 544
Book Description
Publisher:
ISBN:
Category : Oil industries
Languages : en
Pages : 544
Book Description