Proceedings of the Third Computer Graphics Workshop

Proceedings of the Third Computer Graphics Workshop PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 152

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Proceedings of the Third Computer Graphics Workshop

Proceedings of the Third Computer Graphics Workshop PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 152

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Book Description


USENIX Proceedings of the Third Computer Graphics Workshop

USENIX Proceedings of the Third Computer Graphics Workshop PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 152

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Third Computer Graphics Workshop

Third Computer Graphics Workshop PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 168

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Book Description


Third Computer Graphics Workshop

Third Computer Graphics Workshop PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 151

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Book Description


Third Computer Graphics Workshop, Monterey 1986

Third Computer Graphics Workshop, Monterey 1986 PDF Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 152

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USENIX Association Third Computer Graphics Workshop

USENIX Association Third Computer Graphics Workshop PDF Author: USENIX Association
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Third Computer Graphics Workshop

Third Computer Graphics Workshop PDF Author: U.S. Army Integrated Software Research and Development Working Group
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 264

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Proceedings of the Computer Graphics Workshop ; 3

Proceedings of the Computer Graphics Workshop ; 3 PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Advances in Computer Graphics Hardware III

Advances in Computer Graphics Hardware III PDF Author: A.A.M. Kuijk
Publisher: Springer Science & Business Media
ISBN: 9783540534884
Category : Computers
Languages : en
Pages : 232

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Book Description
This book is a collection of the finalized versions of the papers presented at the third Eurographics Workshop on Graphics Hardware. The diversity of the contributions reflects the widening range of options for graphics hardware that can be exploited due to the constant evolution of VLSI and software technologies. The first part of the book deals with the algorithmic aspects of graphics systems in a hardware-oriented context. Topics are: VLSI design strategies, data distribution for ray-tracing, the advantages of point-driven image generation with respect to VLSI implementation, use of memory and ease of parallelization, ray-tracing, and image reconstruction. The second part is on specific hardware, on content addressable memories and voxel-based systems. The third part addresses parallel systems: massively parallel object-based architectures, two systems in which image generated by individual rendering systems are composited, a transputer-based parallel display processor.

Proceedings of the Computer Graphics Workshop ; 2

Proceedings of the Computer Graphics Workshop ; 2 PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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