Proceedings of the 14th International Symposium on Computer Science in Sport (IACSS 2023)

Proceedings of the 14th International Symposium on Computer Science in Sport (IACSS 2023) PDF Author: Hui Zhang
Publisher: Springer Nature
ISBN: 9819728983
Category : Sports
Languages : en
Pages : 184

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Book Description
This book is a compilation of selected papers from the 14th International Symposium on Computer Science in Sport (IACSS 2023), held on September 27-30, 2023 in Hangzhou, China. The work focuses on the application of computer science and technology in the field of sports (such as intelligent data collection, data mining, visual analysis of game data, virtual reality, machine learning, computer vision, match prediction models and performance analysis). The contents make valuable contributions to academic researchers, college students, coaches and athletes, and sports management personnel (such as managers of sports associations, training bases, and professional clubs). Additionally, readers will encounter new ideas for realizing a more efficient and convenient training and exercise system.

Proceedings of the 14th International Symposium on Computer Science in Sport (IACSS 2023)

Proceedings of the 14th International Symposium on Computer Science in Sport (IACSS 2023) PDF Author: Hui Zhang
Publisher: Springer Nature
ISBN: 9819728983
Category : Sports
Languages : en
Pages : 184

Get Book Here

Book Description
This book is a compilation of selected papers from the 14th International Symposium on Computer Science in Sport (IACSS 2023), held on September 27-30, 2023 in Hangzhou, China. The work focuses on the application of computer science and technology in the field of sports (such as intelligent data collection, data mining, visual analysis of game data, virtual reality, machine learning, computer vision, match prediction models and performance analysis). The contents make valuable contributions to academic researchers, college students, coaches and athletes, and sports management personnel (such as managers of sports associations, training bases, and professional clubs). Additionally, readers will encounter new ideas for realizing a more efficient and convenient training and exercise system.

Proceedings of the 14th International Symposium on Computer Science in Sport (IACSS 2023)

Proceedings of the 14th International Symposium on Computer Science in Sport (IACSS 2023) PDF Author: Hui Zhang
Publisher: Springer
ISBN: 9789819728978
Category : Sports & Recreation
Languages : en
Pages : 0

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Book Description
This book is a compilation of selected papers from the 14th International Symposium on Computer Science in Sport (IACSS 2023), held on September 27-30, 2023 in Hangzhou, China. The work focuses on the application of computer science and technology in the field of sports (such as intelligent data collection, data mining, visual analysis of game data, virtual reality, machine learning, computer vision, match prediction models and performance analysis). The contents make valuable contributions to academic researchers, college students, coaches and athletes, and sports management personnel (such as managers of sports associations, training bases, and professional clubs). Additionally, readers will encounter new ideas for realizing a more efficient and convenient training and exercise system.

STACS 95

STACS 95 PDF Author:
Publisher:
ISBN: 9780387590424
Category : Artificial intelligence
Languages : en
Pages : 654

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Book Description


Proceedings of the 11th International Symposium on Computer Science in Sport (IACSS 2017)

Proceedings of the 11th International Symposium on Computer Science in Sport (IACSS 2017) PDF Author: Martin Lames
Publisher: Springer
ISBN: 3319678469
Category : Technology & Engineering
Languages : en
Pages : 173

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Book Description
This book provides an overview of current research in the fascinating, interdisciplinary field of computer science and sports. It includes papers from the 11th International Symposium on Computer Science in Sport (IACSS 2017), which took place in Constance, Germany, on September 6–9, 2017. The papers represent the state of the art in utilizing the latest developments in computer science to support coaches and athletes. The book covers a broad range of topics, reflecting the diversity of the field. It presents three categories of papers: those on concepts in informatics like modeling, virtual reality, simulation; those describing applications of computer science in sports like running, volleyball, water polo, and football; and contributions discussing the impact of computer science in sports federations and universities.

The Cambridge Handbook of Computing Education Research

The Cambridge Handbook of Computing Education Research PDF Author: Sally A. Fincher
Publisher:
ISBN: 1108756212
Category : Computers
Languages : en
Pages : 924

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Book Description
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Game Analytics

Game Analytics PDF Author: Magy Seif El-Nasr
Publisher: Springer Science & Business Media
ISBN: 1447147693
Category : Computers
Languages : en
Pages : 792

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Book Description
Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Computer Networks, Big Data and IoT

Computer Networks, Big Data and IoT PDF Author: A.Pasumpon Pandian
Publisher: Springer Nature
ISBN: 9811609659
Category : Technology & Engineering
Languages : en
Pages : 980

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Book Description
This book presents best selected research papers presented at the International Conference on Computer Networks, Big Data and IoT (ICCBI 2020), organized by Vaigai College Engineering, Madurai, Tamil Nadu, India, during 15–16 December 2020. The book covers original papers on computer networks, network protocols and wireless networks, data communication technologies and network security. The book is a valuable resource and reference for researchers, instructors, students, scientists, engineers, managers and industry practitioners in those important areas.

Health Informatics Meets EHealth

Health Informatics Meets EHealth PDF Author: G. Schreier
Publisher: IOS Press
ISBN: 1614998582
Category : Medical
Languages : en
Pages : 360

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Book Description
Biomedical engineering and health informatics are closely related to each other, and it is often difficult to tell where one ends and the other begins, but ICT systems in healthcare and biomedical systems and devices are already becoming increasingly interconnected, and share the common entity of data. This is something which is set to become even more prevalent in future, and will complete the chain and flow of information from the sensor, via processing, to the actuator, which may be anyone or anything from a human healthcare professional to a robot. Methods for automating the processing of information, such as signal processing, machine learning, predictive analytics and decision support, are increasingly important for providing actionable information and supporting personalized and preventive healthcare protocols in both biomedical and digital healthcare systems and applications. This book of proceedings presents 50 papers from the 12th eHealth conference, eHealth2018, held in Vienna, Austria, in May 2018. The theme of this year’s conference is Biomedical Meets eHealth – From Sensors to Decisions, and the papers included here cover a wide range of topics from the field of eHealth. The book will be of interest to all those working to design and implement healthcare today.

Games User Research

Games User Research PDF Author: Anders Drachen
Publisher: Oxford University Press
ISBN: 0198794843
Category : Computers
Languages : en
Pages : 549

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Book Description
Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

Sports, Exercise, and Nutritional Genomics

Sports, Exercise, and Nutritional Genomics PDF Author: Debmalya Barh
Publisher: Academic Press
ISBN: 0128163402
Category : Science
Languages : en
Pages : 610

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Book Description
Sports, Exercise, and Nutritional Genomics: Current Status and Future Directions is the first reference volume to offer a holistic examination of omics-driven advances across different aspects of exercise and sports physiology, biochemistry, sports medicine, psychology, anthropology, and sports nutrition; and highlighting the opportunities towards advance personalized training and athlete health management. More than 70 international experts from 14 countries have discussed key exercise and sport-related themes through the prism of genomics, epigenomics, transcriptomics, proteomics, metabolomics, telomere biology, talent in sport, individual differences in response to regular physical activity, that in the future may empower coaches, sports physicians, fitness experts, genetic counselors, and translational scientists to employ various omics data and approaches in improving health and physical performance of people participating in sports and exercise activities. Contributors address current knowledge of genetic influence on athletic performance, individual responses to exercise training, as well as the genetics of musculoskeletal phenotypes, exercise-related injuries, flexibility, and neurodegenerative disorders in athletes. Finally, performance-related and psychological traits associated with epigenetic, transcriptomic and metagenomic biomarkers are also considered, along with nutritional and pharmacogenomic aids in sports medicine and personalized nutrition. - Effectively synthesizes key themes across molecular aspects of exercise and sports sciences - Provides a knowledge base for future translation of omics solutions to talent identification, individualized training, and nutrition - Features contributions from international experts (researchers and clinicians) in the subject area