Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 274
Book Description
Proceedings, Graphics Interface '88
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 274
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 274
Book Description
People and Computers VII
Author: British Computer Society. Human Computer Interaction Specialist Group. Conference
Publisher: Cambridge University Press
ISBN: 9780521445917
Category : Computers
Languages : en
Pages : 596
Book Description
Covers topics like hypertext, multimedia and graphics. Essential for designers, researchers and manufacturers.
Publisher: Cambridge University Press
ISBN: 9780521445917
Category : Computers
Languages : en
Pages : 596
Book Description
Covers topics like hypertext, multimedia and graphics. Essential for designers, researchers and manufacturers.
ACM SIGGRAPH 88
Author:
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 240
Book Description
Publisher:
ISBN:
Category : Computer graphics
Languages : en
Pages : 240
Book Description
Computer Graphics
Author: James D. Foley
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
Publisher: Addison-Wesley Professional
ISBN: 9780201848403
Category : Computers
Languages : en
Pages : 1294
Book Description
On computer graphics
Multimedia Interface Design in Education
Author: Alistair D.N. Edwards
Publisher: Springer Science & Business Media
ISBN: 3642581269
Category : Computers
Languages : en
Pages : 232
Book Description
What the book is about This book is about the theory and practice of the use of multimedia, multimodal interfaces for leaming. Yet it is not about technology as such, at least in the sense that the authors do not subscribe to the idea that one should do something just because it is technologically possible. 'Multimedia' has been adopted in some commercial quarters to mean little more than a computer with some form of audio ar (more usually) video attachment. This is a trend which ought to be resisted, as exemplified by the material in this book. Rather than merely using a new technology 'because it is there', there is a need to examine how people leam and eommunicate, and to study diverse ways in which computers ean harness text, sounds, speech, images, moving pietures, gestures, touch, etc. , to promote effective human leaming. We need to identify which media, in whieh combinations, using what mappings of domain to representation, are appropriate far which educational purposes . . The word 'multimodal ' in the title underlies this perspective. The intention is to focus attention less on the technology and more on how to strueture different kinds of information via different sensory channels in order to yield the best possible quality of communication and educational interaction. (Though the reader should refer to Chapter 1 for a discussion of the use of the word 'multimodal' . ) Historically there was little problem.
Publisher: Springer Science & Business Media
ISBN: 3642581269
Category : Computers
Languages : en
Pages : 232
Book Description
What the book is about This book is about the theory and practice of the use of multimedia, multimodal interfaces for leaming. Yet it is not about technology as such, at least in the sense that the authors do not subscribe to the idea that one should do something just because it is technologically possible. 'Multimedia' has been adopted in some commercial quarters to mean little more than a computer with some form of audio ar (more usually) video attachment. This is a trend which ought to be resisted, as exemplified by the material in this book. Rather than merely using a new technology 'because it is there', there is a need to examine how people leam and eommunicate, and to study diverse ways in which computers ean harness text, sounds, speech, images, moving pietures, gestures, touch, etc. , to promote effective human leaming. We need to identify which media, in whieh combinations, using what mappings of domain to representation, are appropriate far which educational purposes . . The word 'multimodal ' in the title underlies this perspective. The intention is to focus attention less on the technology and more on how to strueture different kinds of information via different sensory channels in order to yield the best possible quality of communication and educational interaction. (Though the reader should refer to Chapter 1 for a discussion of the use of the word 'multimodal' . ) Historically there was little problem.
The Occupational Ergonomics Handbook
Author: Waldemar Karwowski
Publisher: CRC Press
ISBN: 9780849326417
Category : Technology & Engineering
Languages : en
Pages : 2092
Book Description
Occupational ergonomics and safety studies the application of human behavior, abilities, limitations, and other characteristics to the design, testing, and evaluation of tools, machines, systems, tasks, jobs, and environments for productive, safe, comfortable, and effective use. Occupational Ergonomics Handbook provides current, comprehensive knowledge in this broad field, providing essential, state-of-the-art information from nearly 150 international leaders of this discipline. The text assesses the knowledge and expertise applied to industrial environments: Providing engineering guidelines for redesigning tools, machines, and work layouts Evaluating the demands placed on workers by current jobs Simulating alternative work methods Determining the potential for reducing physical job demands based on the implementation of new methods Topics also include: Fundamental ergonomic design principles at work Work-related musculoskeletal injuries, such as cumulative trauma to the upper extremity (CTDs) and low back disorders (LBDs), which affect several million workers each year with total costs exceeding $100 billion annually Current knowledge used for minimizing human suffering, potential for occupational disability, and related worker's compensation costs Working conditions under which musculoskeletal injuries might occur Engineering design measures for eliminating or reducing known job-risk factors Optimal manufacturing processes regarding human perceptual and cognitive abilities as well as task reliability Identifying the worker population affected by adverse conditions Early medical and work intervention efforts Economics of an ergonomics maintenance program Ergonomics as an essential cost to doing business Ergonomics intervention includes design for manufacturability, total quality management, and work organization. Occupational Ergonomics Handbook demonstrates how ergonomics serves as a vital component for the activities of the company and enables an advantageous cooperation between management and labor. This new handbook serves a broad segment of industrial practitioners, including industrial and manufacturing engineers; managers; plant supervisors and ergonomics professionals; researchers and students from academia, business, and government; human factors and safety specialists; physical therapists; cognitive and work psychologists; sociologists; and human-computer communications specialists.
Publisher: CRC Press
ISBN: 9780849326417
Category : Technology & Engineering
Languages : en
Pages : 2092
Book Description
Occupational ergonomics and safety studies the application of human behavior, abilities, limitations, and other characteristics to the design, testing, and evaluation of tools, machines, systems, tasks, jobs, and environments for productive, safe, comfortable, and effective use. Occupational Ergonomics Handbook provides current, comprehensive knowledge in this broad field, providing essential, state-of-the-art information from nearly 150 international leaders of this discipline. The text assesses the knowledge and expertise applied to industrial environments: Providing engineering guidelines for redesigning tools, machines, and work layouts Evaluating the demands placed on workers by current jobs Simulating alternative work methods Determining the potential for reducing physical job demands based on the implementation of new methods Topics also include: Fundamental ergonomic design principles at work Work-related musculoskeletal injuries, such as cumulative trauma to the upper extremity (CTDs) and low back disorders (LBDs), which affect several million workers each year with total costs exceeding $100 billion annually Current knowledge used for minimizing human suffering, potential for occupational disability, and related worker's compensation costs Working conditions under which musculoskeletal injuries might occur Engineering design measures for eliminating or reducing known job-risk factors Optimal manufacturing processes regarding human perceptual and cognitive abilities as well as task reliability Identifying the worker population affected by adverse conditions Early medical and work intervention efforts Economics of an ergonomics maintenance program Ergonomics as an essential cost to doing business Ergonomics intervention includes design for manufacturability, total quality management, and work organization. Occupational Ergonomics Handbook demonstrates how ergonomics serves as a vital component for the activities of the company and enables an advantageous cooperation between management and labor. This new handbook serves a broad segment of industrial practitioners, including industrial and manufacturing engineers; managers; plant supervisors and ergonomics professionals; researchers and students from academia, business, and government; human factors and safety specialists; physical therapists; cognitive and work psychologists; sociologists; and human-computer communications specialists.
Workstations for Experiments
Author: Jose L. Encarnacao
Publisher: Springer Science & Business Media
ISBN: 3642759033
Category : Computers
Languages : en
Pages : 226
Book Description
Powerful new technology has been made available to researchers by an increasingly competitive workstation market. Papers from Canada, Japan, Italy, Germany, and the U.S., to name a few of the countries represented in this volume, discuss how workstations are used in experiments and what impact this new technology will have on experiments. As usual for IFIP workshops, the emphasis in this volume is on the formulation of strategies for future research, the determination of new market areas, and the identification of new areas for workstation research. This is the first volume of a book series reporting the work of IFIP WG 5.10. The mission of this IFIP work- ing group is to promote, develop and encourage advancement of the field of computer graphics as a basic tool, as an enabling technology and as an important part of various application areas.
Publisher: Springer Science & Business Media
ISBN: 3642759033
Category : Computers
Languages : en
Pages : 226
Book Description
Powerful new technology has been made available to researchers by an increasingly competitive workstation market. Papers from Canada, Japan, Italy, Germany, and the U.S., to name a few of the countries represented in this volume, discuss how workstations are used in experiments and what impact this new technology will have on experiments. As usual for IFIP workshops, the emphasis in this volume is on the formulation of strategies for future research, the determination of new market areas, and the identification of new areas for workstation research. This is the first volume of a book series reporting the work of IFIP WG 5.10. The mission of this IFIP work- ing group is to promote, develop and encourage advancement of the field of computer graphics as a basic tool, as an enabling technology and as an important part of various application areas.
Crowd Simulation
Author: Daniel Thalmann
Publisher: Springer Science & Business Media
ISBN: 1447144503
Category : Computers
Languages : en
Pages : 305
Book Description
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.
Publisher: Springer Science & Business Media
ISBN: 1447144503
Category : Computers
Languages : en
Pages : 305
Book Description
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.
Readings in Intelligent User Interfaces
Author: Mark Maybury
Publisher: Morgan Kaufmann
ISBN: 9781558604445
Category : Computers
Languages : en
Pages : 670
Book Description
This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.
Publisher: Morgan Kaufmann
ISBN: 9781558604445
Category : Computers
Languages : en
Pages : 670
Book Description
This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.
Making Them Move
Author: Norman I. Badler
Publisher: Taylor & Francis
ISBN: 1136110615
Category : Computers
Languages : en
Pages : 364
Book Description
Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficult and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics. Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of Articulated Figures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computer graphics techniques for simulating human and animal figures in a natural and physically realistic manner.
Publisher: Taylor & Francis
ISBN: 1136110615
Category : Computers
Languages : en
Pages : 364
Book Description
Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficult and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics. Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of Articulated Figures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computer graphics techniques for simulating human and animal figures in a natural and physically realistic manner.