Author: Gabriel Menotti
Publisher: Oxford University Press
ISBN: 019093414X
Category : Performing Arts
Languages : en
Pages : 305
Book Description
To many, the technological aspects of projection often go unnoticed, only brought to attention during moments of crisis or malfunction. For example, when a movie theater projector falters, the audience suddenly looks toward the back of the theater to see a sign of mechanical failure. The history of cinema similarly shows that the attention to projection has been most focused when the whole medium is hanging in suspension. During Hollywood's economic consolidation in the '30s, projection defined the ways that sync-sound technologies could be deployed within the medium. Most recently, the digitization of cinema repeated this process as technology was reworked to facilitate mobility. These examples show how projection continually speaks to the rearrangement of media technology. Projection therefore needs to be examined as a pivotal element in the future of visual media's technological transition. In Practices of Projection: Histories and Technologies, volume editors Gabriel Menotti and Virginia Crisp address the cultural and technological significance of projection. Throughout the volume, chapters reiterate that projection cannot, and must not, be reduced to its cinematic functions alone. Borrowing media theorist Siegfried Zielinksi's definition, Menotti and Crisp refer to projection as the "heterogeneous array of artefacts, technical systems, and particularly visual praxes of experimentation and of culture." From this, readers can understand the performative character of the moving image and the labor of the different actors involved in the utterance of the film text. Projection is not the same everywhere, nor equal all the time. Its systems are in permanent interaction with environmental circumstances, neighboring structures, local cultures, and social economies. Thus the idea of projection as a universal, fully autonomous operation cannot hold. Each occurrence of projection adds nuance to a wider understanding of film screening technologies.
Practices of Projection
Author: Gabriel Menotti
Publisher: Oxford University Press
ISBN: 019093414X
Category : Performing Arts
Languages : en
Pages : 305
Book Description
To many, the technological aspects of projection often go unnoticed, only brought to attention during moments of crisis or malfunction. For example, when a movie theater projector falters, the audience suddenly looks toward the back of the theater to see a sign of mechanical failure. The history of cinema similarly shows that the attention to projection has been most focused when the whole medium is hanging in suspension. During Hollywood's economic consolidation in the '30s, projection defined the ways that sync-sound technologies could be deployed within the medium. Most recently, the digitization of cinema repeated this process as technology was reworked to facilitate mobility. These examples show how projection continually speaks to the rearrangement of media technology. Projection therefore needs to be examined as a pivotal element in the future of visual media's technological transition. In Practices of Projection: Histories and Technologies, volume editors Gabriel Menotti and Virginia Crisp address the cultural and technological significance of projection. Throughout the volume, chapters reiterate that projection cannot, and must not, be reduced to its cinematic functions alone. Borrowing media theorist Siegfried Zielinksi's definition, Menotti and Crisp refer to projection as the "heterogeneous array of artefacts, technical systems, and particularly visual praxes of experimentation and of culture." From this, readers can understand the performative character of the moving image and the labor of the different actors involved in the utterance of the film text. Projection is not the same everywhere, nor equal all the time. Its systems are in permanent interaction with environmental circumstances, neighboring structures, local cultures, and social economies. Thus the idea of projection as a universal, fully autonomous operation cannot hold. Each occurrence of projection adds nuance to a wider understanding of film screening technologies.
Publisher: Oxford University Press
ISBN: 019093414X
Category : Performing Arts
Languages : en
Pages : 305
Book Description
To many, the technological aspects of projection often go unnoticed, only brought to attention during moments of crisis or malfunction. For example, when a movie theater projector falters, the audience suddenly looks toward the back of the theater to see a sign of mechanical failure. The history of cinema similarly shows that the attention to projection has been most focused when the whole medium is hanging in suspension. During Hollywood's economic consolidation in the '30s, projection defined the ways that sync-sound technologies could be deployed within the medium. Most recently, the digitization of cinema repeated this process as technology was reworked to facilitate mobility. These examples show how projection continually speaks to the rearrangement of media technology. Projection therefore needs to be examined as a pivotal element in the future of visual media's technological transition. In Practices of Projection: Histories and Technologies, volume editors Gabriel Menotti and Virginia Crisp address the cultural and technological significance of projection. Throughout the volume, chapters reiterate that projection cannot, and must not, be reduced to its cinematic functions alone. Borrowing media theorist Siegfried Zielinksi's definition, Menotti and Crisp refer to projection as the "heterogeneous array of artefacts, technical systems, and particularly visual praxes of experimentation and of culture." From this, readers can understand the performative character of the moving image and the labor of the different actors involved in the utterance of the film text. Projection is not the same everywhere, nor equal all the time. Its systems are in permanent interaction with environmental circumstances, neighboring structures, local cultures, and social economies. Thus the idea of projection as a universal, fully autonomous operation cannot hold. Each occurrence of projection adds nuance to a wider understanding of film screening technologies.
Digital Media, Projection Design, and Technology for Theatre
Author: Alex Oliszewski
Publisher: Taylor & Francis
ISBN: 1317356713
Category : Performing Arts
Languages : en
Pages : 441
Book Description
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Publisher: Taylor & Francis
ISBN: 1317356713
Category : Performing Arts
Languages : en
Pages : 441
Book Description
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Practices of Projection
Author: Gabriel Menotti
Publisher: Oxford University Press
ISBN: 0190934131
Category : Performing Arts
Languages : en
Pages : 305
Book Description
To many, the technological aspects of projection often go unnoticed, only brought to attention during moments of crisis or malfunction. For example, when a movie theater projector falters, the audience suddenly looks toward the back of the theater to see a sign of mechanical failure. The history of cinema similarly shows that the attention to projection has been most focused when the whole medium is hanging in suspension. During Hollywood's economic consolidation in the '30s, projection defined the ways that sync-sound technologies could be deployed within the medium. Most recently, the digitization of cinema repeated this process as technology was reworked to facilitate mobility. These examples show how projection continually speaks to the rearrangement of media technology. Projection therefore needs to be examined as a pivotal element in the future of visual media's technological transition. In Practices of Projection: Histories and Technologies, volume editors Gabriel Menotti and Virginia Crisp address the cultural and technological significance of projection. Throughout the volume, chapters reiterate that projection cannot, and must not, be reduced to its cinematic functions alone. Borrowing media theorist Siegfried Zielinksi's definition, Menotti and Crisp refer to projection as the "heterogeneous array of artefacts, technical systems, and particularly visual praxes of experimentation and of culture." From this, readers can understand the performative character of the moving image and the labor of the different actors involved in the utterance of the film text. Projection is not the same everywhere, nor equal all the time. Its systems are in permanent interaction with environmental circumstances, neighboring structures, local cultures, and social economies. Thus the idea of projection as a universal, fully autonomous operation cannot hold. Each occurrence of projection adds nuance to a wider understanding of film screening technologies.
Publisher: Oxford University Press
ISBN: 0190934131
Category : Performing Arts
Languages : en
Pages : 305
Book Description
To many, the technological aspects of projection often go unnoticed, only brought to attention during moments of crisis or malfunction. For example, when a movie theater projector falters, the audience suddenly looks toward the back of the theater to see a sign of mechanical failure. The history of cinema similarly shows that the attention to projection has been most focused when the whole medium is hanging in suspension. During Hollywood's economic consolidation in the '30s, projection defined the ways that sync-sound technologies could be deployed within the medium. Most recently, the digitization of cinema repeated this process as technology was reworked to facilitate mobility. These examples show how projection continually speaks to the rearrangement of media technology. Projection therefore needs to be examined as a pivotal element in the future of visual media's technological transition. In Practices of Projection: Histories and Technologies, volume editors Gabriel Menotti and Virginia Crisp address the cultural and technological significance of projection. Throughout the volume, chapters reiterate that projection cannot, and must not, be reduced to its cinematic functions alone. Borrowing media theorist Siegfried Zielinksi's definition, Menotti and Crisp refer to projection as the "heterogeneous array of artefacts, technical systems, and particularly visual praxes of experimentation and of culture." From this, readers can understand the performative character of the moving image and the labor of the different actors involved in the utterance of the film text. Projection is not the same everywhere, nor equal all the time. Its systems are in permanent interaction with environmental circumstances, neighboring structures, local cultures, and social economies. Thus the idea of projection as a universal, fully autonomous operation cannot hold. Each occurrence of projection adds nuance to a wider understanding of film screening technologies.
Projection Mapping a Complete Guide
Author: Gerardus Blokdyk
Publisher: 5starcooks
ISBN: 9780655312918
Category : Industrial management
Languages : en
Pages : 212
Book Description
What potential environmental factors impact the Projection mapping effort? What vendors make products that address the Projection mapping needs? How do you select, collect, align, and integrate Projection mapping data and information for tracking daily operations and overall organizational performance, including progress relative to strategic objectives and action plans? What threat is Projection mapping addressing? Your reputation and success is your lifeblood, and Projection mapping shows you how to stay relevant, add value, and win and retain customers Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role... In EVERY group, company, organization and department. Unless you are talking a one-time, single-use project, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Projection mapping investments work better. This Projection mapping All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Projection mapping Self-Assessment. Featuring 681 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Projection mapping improvements can be made. In using the questions you will be better able to: - diagnose Projection mapping projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in Projection mapping and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Projection mapping Scorecard, you will develop a clear picture of which Projection mapping areas need attention. Your purchase includes access details to the Projection mapping self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.
Publisher: 5starcooks
ISBN: 9780655312918
Category : Industrial management
Languages : en
Pages : 212
Book Description
What potential environmental factors impact the Projection mapping effort? What vendors make products that address the Projection mapping needs? How do you select, collect, align, and integrate Projection mapping data and information for tracking daily operations and overall organizational performance, including progress relative to strategic objectives and action plans? What threat is Projection mapping addressing? Your reputation and success is your lifeblood, and Projection mapping shows you how to stay relevant, add value, and win and retain customers Defining, designing, creating, and implementing a process to solve a challenge or meet an objective is the most valuable role... In EVERY group, company, organization and department. Unless you are talking a one-time, single-use project, there should be a process. Whether that process is managed and implemented by humans, AI, or a combination of the two, it needs to be designed by someone with a complex enough perspective to ask the right questions. Someone capable of asking the right questions and step back and say, 'What are we really trying to accomplish here? And is there a different way to look at it?' This Self-Assessment empowers people to do just that - whether their title is entrepreneur, manager, consultant, (Vice-)President, CxO etc... - they are the people who rule the future. They are the person who asks the right questions to make Projection mapping investments work better. This Projection mapping All-Inclusive Self-Assessment enables You to be that person. All the tools you need to an in-depth Projection mapping Self-Assessment. Featuring 681 new and updated case-based questions, organized into seven core areas of process design, this Self-Assessment will help you identify areas in which Projection mapping improvements can be made. In using the questions you will be better able to: - diagnose Projection mapping projects, initiatives, organizations, businesses and processes using accepted diagnostic standards and practices - implement evidence-based best practice strategies aligned with overall goals - integrate recent advances in Projection mapping and process design strategies into practice according to best practice guidelines Using a Self-Assessment tool known as the Projection mapping Scorecard, you will develop a clear picture of which Projection mapping areas need attention. Your purchase includes access details to the Projection mapping self-assessment dashboard download which gives you your dynamically prioritized projects-ready tool and shows your organization exactly what to do next. Your exclusive instant access details can be found in your book.
The Projection Designer’s Toolkit
Author: Jeromy Hopgood
Publisher: Routledge
ISBN: 1000487431
Category : Performing Arts
Languages : en
Pages : 552
Book Description
The Projection Designer’s Toolkit is an insider’s guide to the world of professional projection design, serving as a reference for the planning and execution of each step in the projection design process. The text addresses the design process within the context of a professional projection designer’s workflow, focusing on specific tools of the trade, best practices for communicating your design to collaborators, tips and tricks, determining budget, working with assistants, and more. Featuring interviews with some of the top names in the industry, the book offers an unprecedented insight into the professional projection designer’s process across a wide range of fields, from Broadway and regional theatre to corporate design and music touring. The book also includes in-depth discussion on production process, system design, cue and content planning, content design, digital media fundamentals, media servers, video equipment, and projection surfaces. Additionally, it features hundreds of full-color photos and examples of designer artifacts such as draftings, mock-ups, paperwork, cue sheets, and renderings. Filled with practical advice that will guide readers from landing their first job all the way through opening night and beyond, The Projection Designer’s Toolkit is the perfect resource for emerging projection designers and students in Digital Media Design and Projection Design courses.
Publisher: Routledge
ISBN: 1000487431
Category : Performing Arts
Languages : en
Pages : 552
Book Description
The Projection Designer’s Toolkit is an insider’s guide to the world of professional projection design, serving as a reference for the planning and execution of each step in the projection design process. The text addresses the design process within the context of a professional projection designer’s workflow, focusing on specific tools of the trade, best practices for communicating your design to collaborators, tips and tricks, determining budget, working with assistants, and more. Featuring interviews with some of the top names in the industry, the book offers an unprecedented insight into the professional projection designer’s process across a wide range of fields, from Broadway and regional theatre to corporate design and music touring. The book also includes in-depth discussion on production process, system design, cue and content planning, content design, digital media fundamentals, media servers, video equipment, and projection surfaces. Additionally, it features hundreds of full-color photos and examples of designer artifacts such as draftings, mock-ups, paperwork, cue sheets, and renderings. Filled with practical advice that will guide readers from landing their first job all the way through opening night and beyond, The Projection Designer’s Toolkit is the perfect resource for emerging projection designers and students in Digital Media Design and Projection Design courses.
Map Projection Transformation
Author: Qihe Yang
Publisher: CRC Press
ISBN: 1000162796
Category : Technology & Engineering
Languages : en
Pages : 388
Book Description
With the advance of science and technology, there have been breakthroughs in the field of classical research and methods of map projection. Among these, computer science and space science have had the greater influence upon the field of research and the formation of a working body of map projection, developing them in breadth and depth. This book reflects several aspects of the development of modern mathematical cartography, especially the theory and methods of map projection transformation. Map projection transformation is an area of research in mathematical cartography newly developed over the last 25 years. It is widely used in surveying and computer-assisted cartography, data processing for information systems, and the transformation of data from space, remote sensing, and other space sciences. The development of map projection transformation not only expands new areas of research on mathematical cartography, but it also further develops the applied area with the creation and application of map projection transformation software and mapping mathematics bases on the computer.
Publisher: CRC Press
ISBN: 1000162796
Category : Technology & Engineering
Languages : en
Pages : 388
Book Description
With the advance of science and technology, there have been breakthroughs in the field of classical research and methods of map projection. Among these, computer science and space science have had the greater influence upon the field of research and the formation of a working body of map projection, developing them in breadth and depth. This book reflects several aspects of the development of modern mathematical cartography, especially the theory and methods of map projection transformation. Map projection transformation is an area of research in mathematical cartography newly developed over the last 25 years. It is widely used in surveying and computer-assisted cartography, data processing for information systems, and the transformation of data from space, remote sensing, and other space sciences. The development of map projection transformation not only expands new areas of research on mathematical cartography, but it also further develops the applied area with the creation and application of map projection transformation software and mapping mathematics bases on the computer.
Besides the Screen
Author: V. Crisp
Publisher: Springer
ISBN: 1137471026
Category : Social Science
Languages : en
Pages : 300
Book Description
New media technologies impact cinema well beyond the screen. This volume speculates about the changes in modes of accessing, distributing, storing and promoting moving images and how they might affect cinematographic experience, economy and historiography.
Publisher: Springer
ISBN: 1137471026
Category : Social Science
Languages : en
Pages : 300
Book Description
New media technologies impact cinema well beyond the screen. This volume speculates about the changes in modes of accessing, distributing, storing and promoting moving images and how they might affect cinematographic experience, economy and historiography.
Choosing a Map Projection
Author: Miljenko Lapaine
Publisher: Springer
ISBN: 3319518356
Category : Science
Languages : en
Pages : 363
Book Description
This book offers a much-needed critical approach to the intelligent use of the wide variety of map projections that are rapidly and inexpensively available today. It also discusses the distortions that are immanent in any map projection. A well-chosen map projection is one in which extreme distortions are smaller than those in any other projection used to map the same area and in which the map properties match its purpose. Written by leading experts in the field, including W. Tobler, F.C. Kessler, S.E. Battersby, M.P. Finn, K.C. Clarke, V.S. Tikunov, H. Hargitai, B. Jenny and N. Frančula. This book is designed for use by laymen. The book editors are M. Lapaine and E.L. Usery, Chair and Vice-Chair, respectively, of the ICA Commission on Map Projections for the period 2011-2015.
Publisher: Springer
ISBN: 3319518356
Category : Science
Languages : en
Pages : 363
Book Description
This book offers a much-needed critical approach to the intelligent use of the wide variety of map projections that are rapidly and inexpensively available today. It also discusses the distortions that are immanent in any map projection. A well-chosen map projection is one in which extreme distortions are smaller than those in any other projection used to map the same area and in which the map properties match its purpose. Written by leading experts in the field, including W. Tobler, F.C. Kessler, S.E. Battersby, M.P. Finn, K.C. Clarke, V.S. Tikunov, H. Hargitai, B. Jenny and N. Frančula. This book is designed for use by laymen. The book editors are M. Lapaine and E.L. Usery, Chair and Vice-Chair, respectively, of the ICA Commission on Map Projections for the period 2011-2015.
Projection Design for Theatre and Live Performance
Author: Alison C. Dobbins
Publisher: Routledge
ISBN: 1000450910
Category : Performing Arts
Languages : en
Pages : 108
Book Description
Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.
Publisher: Routledge
ISBN: 1000450910
Category : Performing Arts
Languages : en
Pages : 108
Book Description
Projection Design for Theatre and Live Performance explores the design and creation process of projections from a non-technical perspective, examining the principles of media for the stage in a manner that is accessible for both beginning designers and advanced designers dabbling in projections for the first time. This introductory text covers concepts and tools for designing, techniques to help readers tap into their creativity, and the core skills required of this field: problem solving, project management, and effective communication. Focusing exclusively on design and creativity, this book encourages individuals to leap into the creative design process before facing any perceived hurdles of learning everything technical about media delivery systems, cueing systems, projectors, cables, computer graphics, animation, and video production. Projection Design for Theatre and Live Performance is a reminder that, from the invention of photography to the enormous variety of electronic media that exist today, the ways projection designers can enhance a theatrical production are limitless. Written in an accessible style, this book is a valuable resource for students of Projection Design as well as emerging professionals. Its focus on design and creativity will restore the confidence of individuals who may have been daunted by technical hurdles and will encourage the creativity of those who may have been disappointed with their efforts in this field of design in the past.
Inner Gold
Author: Robert A. Johnson
Publisher: Koa Books
ISBN: 9780982165669
Category : Projection (Psychology)
Languages : en
Pages : 88
Book Description
Robert A. Johnson, bestselling author of He, She, We and other psychology classics, shares a lifetime of insights and experiences in this easy-to-read book on psychological projection - seeing traits in others that are, in fact, our own. Drawing on early Christianity, mediaeval alchemy, depth psychology and the myths of The Flying Dutchman and The Once and Future King, he, also, explores the subjects of loneliness, fundamentalist religion and the spiritual dimensions of psychology.
Publisher: Koa Books
ISBN: 9780982165669
Category : Projection (Psychology)
Languages : en
Pages : 88
Book Description
Robert A. Johnson, bestselling author of He, She, We and other psychology classics, shares a lifetime of insights and experiences in this easy-to-read book on psychological projection - seeing traits in others that are, in fact, our own. Drawing on early Christianity, mediaeval alchemy, depth psychology and the myths of The Flying Dutchman and The Once and Future King, he, also, explores the subjects of loneliness, fundamentalist religion and the spiritual dimensions of psychology.