Spectrum Machine Language for the Absolute Beginner

Spectrum Machine Language for the Absolute Beginner PDF Author: William Tang
Publisher: Andrews UK Limited
ISBN: 1789829534
Category : Computers
Languages : en
Pages : 244

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Book Description
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

ZX Spectrum Games Code Club

ZX Spectrum Games Code Club PDF Author: Gary Plowman
Publisher: Gazzapper Press
ISBN: 9780993474408
Category :
Languages : en
Pages : 128

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Book Description
This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed! Works on... Windows Mac Original ZX Spectrum Recreated ZX Spectrum Internet Browsers: Chrome / FF etc Linux Raspberry Pi Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'. In one sitting type in a game, play it and then we will go through it. The book does not go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging. An interactive learning book intended for all ages and is also useful for Code Clubs. So type in a game and have some fun! Includes: ZX Breakout, MiniPong, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...

The Publishers Weekly

The Publishers Weekly PDF Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 1006

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Book Description


The Practice of Programming

The Practice of Programming PDF Author: Brian W. Kernighan
Publisher: Addison-Wesley Professional
ISBN: 0133133419
Category : Computers
Languages : en
Pages : 283

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Book Description
With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.

The British National Bibliography

The British National Bibliography PDF Author: Arthur James Wells
Publisher:
ISBN:
Category : English literature
Languages : en
Pages : 1706

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Book Description


Practical Statecharts in C/C++

Practical Statecharts in C/C++ PDF Author: Miro Samek
Publisher: CRC Press
ISBN: 1578201101
Category : Computers
Languages : en
Pages : 412

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Book Description
'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here

Systems: Theory and Practice

Systems: Theory and Practice PDF Author: Rudolf Albrecht
Publisher: Springer Science & Business Media
ISBN: 3709164516
Category : Computers
Languages : en
Pages : 320

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Book Description
There is hardly a science that is without the notion of "system". We have systems in mathematics, formal systems in logic, systems in physics, electrical and mechanical engineering, architectural-, operating-, infonnation-, programming systems in computer science, management-and PJoduction systems in industrial applications, economical-, ecological-, biological systems, and many more. In many of these disciplines formal tools for system specification, construction, verification, have been developed as well as mathematical concepts for system modeling and system simulation. Thus it is quite natural to expect that systems theory as an interdisciplinary and well established science offering general concepts and methods for a wide variety of applications is a subject in its own right in academic education. However, as can be seen from the literature and from the curricula of university studies -at least in Central Europe-, it is subordinated and either seen as part of mathematics with the risk that mathematicians, who may not be familiar with applications, define it in their own way, or it is treated separately within each application field focusing on only those aspects which are thought to be needed in the particular application. This often results in uneconomical re-inventing and re-naming of concepts and methods within one field, while the same concepts and methods are already well introduced and practiced in other fields. The fundamentals on general systems theory were developed several decades ago. We note the pioneering work of M. A. Arbib, R. E. Kalman, G. 1. Klir, M. D.

Practical Robotics in C++

Practical Robotics in C++ PDF Author: Lloyd Brombach
Publisher: BPB Publications
ISBN: 9389423465
Category : Technology & Engineering
Languages : en
Pages : 501

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Book Description
Learn how to build and program real autonomous robots KEY FEATURES _ÊSimplified coverage on fundamentals of building a robot platform. _ÊLearn to program Raspberry Pi for interacting with hardware. _ÊCutting-edge coverage on autonomous motion, mapping, and path planning algorithms for advanced robotics. Ê DESCRIPTION Practical Robotics in C++ teaches the complete spectrum of Robotics, right from the setting up a computer for a robot controller to putting power to the wheel motors. The book brings you the workshop knowledge of the electronics, hardware, and software for building a mobile robot platform.Ê You will learn how to use sensors to detect obstacles, how to train your robot to build itself a map and plan an obstacle-avoiding path, and how to structure your code for modularity and interchangeability with other robot projects. Throughout the book, you can experience the demonstrations ofÊcomplete coding of robotics with the use of simple and clear C++ programming. In addition, you will explore how to leverage the Raspberry Pi GPIO hardware interface pins and existing libraries to make an incredibly capable machine on the most affordable computer platform ever. Ê WHAT YOU WILL LEARN Ê _ÊWrite code for the motor drive controller. _ÊBuild a Map from Lidar Data. _ÊWrite and implement your own autonomous path-planning algorithm. _ÊWrite code to send path waypoints to the motor drive controller autonomously. _ÊGet to know more about robot mapping and navigation.Ê WHO THIS BOOK IS FOR This book is most suitable for C++ programmers who have keen interest in robotics and hardware programming. All you need is just a good understanding of C++ programming to get the most out of this book. Ê TABLE OF CONTENTS 1. Choose and Set Up a Robot Computer 2. GPIO Hardware Interface Pins Overview and Use 3. The Robot Platform 4. Types of Robot Motors and Motor Control 5. Communication with Sensors and other Devices 6. Additional Helpful Hardware 7. Adding the Computer to Control your Robot 8. Robot Control Strategy 9. Coordinating the Parts 10. Maps for Robot Navigation 11. Robot Tracking and Localization 12. Autonomous Motion 13. Autonomous Path Planning 14. Wheel Encoders for Odometry 15. Ultrasonic Range Detectors 16. IMUs: Accelerometers, Gyroscopes, and Magnetometers 17. GPS and External Beacon Systems 18. LIDAR Devices and Data 19. Real Vision with Cameras 20. Sensor Fusion 21. Building and Programming an Autonomous Robot

Python Basics

Python Basics PDF Author: Dan Bader
Publisher: Real Python (Realpython.Com)
ISBN: 9781775093329
Category :
Languages : en
Pages : 636

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Book Description
Make the Leap From Beginner to Intermediate in Python... Python Basics: A Practical Introduction to Python 3 Your Complete Python Curriculum-With Exercises, Interactive Quizzes, and Sample Projects What should you learn about Python in the beginning to get a strong foundation? With Python Basics, you'll not only cover the core concepts you really need to know, but you'll also learn them in the most efficient order with the help of practical exercises and interactive quizzes. You'll know enough to be dangerous with Python, fast! Who Should Read This Book If you're new to Python, you'll get a practical, step-by-step roadmap on developing your foundational skills. You'll be introduced to each concept and language feature in a logical order. Every step in this curriculum is explained and illustrated with short, clear code samples. Our goal with this book is to educate, not to impress or intimidate. If you're familiar with some basic programming concepts, you'll get a clear and well-tested introduction to Python. This is a practical introduction to Python that jumps right into the meat and potatoes without sacrificing substance. If you have prior experience with languages like VBA, PowerShell, R, Perl, C, C++, C#, Java, or Swift the numerous exercises within each chapter will fast-track your progress. If you're a seasoned developer, you'll get a Python 3 crash course that brings you up to speed with modern Python programming. Mix and match the chapters that interest you the most and use the interactive quizzes and review exercises to check your learning progress as you go along. If you're a self-starter completely new to coding, you'll get practical and motivating examples. You'll begin by installing Python and setting up a coding environment on your computer from scratch, and then continue from there. We'll get you coding right away so that you become competent and knowledgeable enough to solve real-world problems, fast. Develop a passion for programming by solving interesting problems with Python every day! If you're looking to break into a coding or data-science career, you'll pick up the practical foundations with this book. We won't just dump a boat load of theoretical information on you so you can "sink or swim"-instead you'll learn from hands-on, practical examples one step at a time. Each concept is broken down for you so you'll always know what you can do with it in practical terms. If you're interested in teaching others "how to Python," this will be your guidebook. If you're looking to stoke the coding flame in your coworkers, kids, or relatives-use our material to teach them. All the sequencing has been done for you so you'll always know what to cover next and how to explain it. What Python Developers Say About The Book: "Go forth and learn this amazing language using this great book." - Michael Kennedy, Talk Python "The wording is casual, easy to understand, and makes the information flow well." - Thomas Wong, Pythonista "I floundered for a long time trying to teach myself. I slogged through dozens of incomplete online tutorials. I snoozed through hours of boring screencasts. I gave up on countless crufty books from big-time publishers. And then I found Real Python. The easy-to-follow, step-by-step instructions break the big concepts down into bite-sized chunks written in plain English. The authors never forget their audience and are consistently thorough and detailed in their explanations. I'm up and running now, but I constantly refer to the material for guidance." - Jared Nielsen, Pythonista

British Paperbacks in Print

British Paperbacks in Print PDF Author:
Publisher:
ISBN:
Category : Great Britain
Languages : en
Pages : 1736

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Book Description