Author: William Carnegie
Publisher:
ISBN:
Category :
Languages : en
Pages : 620
Book Description
Practical game preserving
Author: William Carnegie
Publisher:
ISBN:
Category :
Languages : en
Pages : 620
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 620
Book Description
Practical Game-preserving
Author: W. Carnegie
Publisher:
ISBN:
Category : Game and game-birds
Languages : en
Pages : 484
Book Description
Publisher:
ISBN:
Category : Game and game-birds
Languages : en
Pages : 484
Book Description
Practical Game Design
Author: Adam Kramarzewski
Publisher: Packt Publishing Ltd
ISBN: 1787122166
Category : Computers
Languages : en
Pages : 464
Book Description
Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
Publisher: Packt Publishing Ltd
ISBN: 1787122166
Category : Computers
Languages : en
Pages : 464
Book Description
Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
Practical Journalism, how to Enter Thereon and Succeed. A Manual for Beginners and Amateurs
Author: John Dawson (Journalist.)
Publisher:
ISBN:
Category :
Languages : en
Pages : 178
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 178
Book Description
Of Englishe Dogges
Author: John Caius
Publisher:
ISBN:
Category : Dogs
Languages : en
Pages : 106
Book Description
Publisher:
ISBN:
Category : Dogs
Languages : en
Pages : 106
Book Description
Angling for Game Fish: a Practical Treatise on the Various Methods of Angling for Salmon and Sea Trout ...
Author: John Bickerdyke
Publisher:
ISBN:
Category : Fly casting
Languages : en
Pages : 182
Book Description
Publisher:
ISBN:
Category : Fly casting
Languages : en
Pages : 182
Book Description
Catalogue
Author:
Publisher:
ISBN:
Category : Catalogs, Booksellers'
Languages : en
Pages : 1416
Book Description
Publisher:
ISBN:
Category : Catalogs, Booksellers'
Languages : en
Pages : 1416
Book Description
Readers' Guide
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 630
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 630
Book Description
The Book of Bee-keeping
Author: W. B. Webster
Publisher:
ISBN:
Category : Bee culture
Languages : en
Pages : 144
Book Description
Publisher:
ISBN:
Category : Bee culture
Languages : en
Pages : 144
Book Description
A Cyclopedia of Agriculture, Practical and Scientific
Author: John Chalmers Morton
Publisher:
ISBN:
Category : Agriculture
Languages : en
Pages : 1174
Book Description
Publisher:
ISBN:
Category : Agriculture
Languages : en
Pages : 1174
Book Description