Time Ryder Powerstone Book One

Time Ryder Powerstone Book One PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book

Book Description

Time Ryder Powerstone Book One

Time Ryder Powerstone Book One PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book

Book Description


Time Ryder Powerstone Book Two

Time Ryder Powerstone Book Two PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book

Book Description


The Budding Rose Trilogy - Have Sword & Sorcery: Will Travelª

The Budding Rose Trilogy - Have Sword & Sorcery: Will Travelª PDF Author: Brian Wakeling
Publisher: Lulu.com
ISBN: 1326500783
Category : Fiction
Languages : en
Pages : 702

Get Book

Book Description
Delve into intrigue, penetrate a fortified palace, recruit warriors, sail to a foreign land, experience a foreign culture, battle an evil cult, stumble upon a conspiracy, join a false flag operation, and eliminate traitors. All this and more await you inside this second compilation volume of the the HS&S: WT series, including an exclusive short story that tells of one way how mercenaries can become famous.

Things Never Go Smooth

Things Never Go Smooth PDF Author: Brian Wakeling
Publisher: Lulu.com
ISBN: 1326234544
Category :
Languages : en
Pages : 324

Get Book

Book Description


The Thran

The Thran PDF Author: J. Robert King
Publisher: Wizards of the Coast
ISBN: 0786966386
Category : Fiction
Languages : en
Pages : 320

Get Book

Book Description
Before the Brothers’ War. Before the five colors of magic. Before history itself, the plane of Dominaria was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time. The hideous evil of Phyrexia was born.

GURPS For Dummies

GURPS For Dummies PDF Author: Adam Griffith
Publisher: John Wiley & Sons
ISBN: 047004361X
Category : Games & Activities
Languages : en
Pages : 434

Get Book

Book Description
Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease... fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

Finish the Job So We Don't Have To

Finish the Job So We Don't Have To PDF Author: Brian Wakeling
Publisher: Lulu.com
ISBN: 1326232959
Category :
Languages : en
Pages : 330

Get Book

Book Description


Elsewhere Stories

Elsewhere Stories PDF Author: Robert Collins
Publisher: Robert Collins
ISBN:
Category : Fiction
Languages : en
Pages : 330

Get Book

Book Description
This collection of fantasy stories contains tales of magic and might, as well as tales of invention and compassion. Also part of this collection are two novellas, one expressing concern for the future of the land while other portrays hope for another. These stories have been previous published in magazines and in self-published collections, as have both novellas. All are gathered in a single volume for the first time.

Unknown Memeland

Unknown Memeland PDF Author: Lucas Blum
Publisher: Lulu.com
ISBN: 1365688313
Category :
Languages : en
Pages : 302

Get Book

Book Description
Unknown Memeland is a philosophical cyberpunk novel set in West City, a sprawling nuclear waste facility in the heart of the Earthsphere, where strange events unfold at the Ground Zero of an imperial invasion led by the forces of Lord Frieza and the Shinra Electric Corporation.

GURPS Magic

GURPS Magic PDF Author: Steve Jackson
Publisher: Steve Jackson Games
ISBN: 9781556342868
Category : Fiction
Languages : en
Pages : 138

Get Book

Book Description
-- Over 300 new magic spells adaptable to any game. -- Two whole new optional systems of magic! -- Written by system designer Steve Jackson.