Author: Jules Boykoff
Publisher: Verso Books
ISBN: 178478074X
Category : Sports & Recreation
Languages : en
Pages : 392
Book Description
The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event's nineteenth-century origins, through the Games' flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers' Games and Women's Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.
Power Games
Author: Jules Boykoff
Publisher: Verso Books
ISBN: 178478074X
Category : Sports & Recreation
Languages : en
Pages : 392
Book Description
The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event's nineteenth-century origins, through the Games' flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers' Games and Women's Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.
Publisher: Verso Books
ISBN: 178478074X
Category : Sports & Recreation
Languages : en
Pages : 392
Book Description
The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event's nineteenth-century origins, through the Games' flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers' Games and Women's Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.
Power Games
Author: Jules Boykoff
Publisher: Verso Books
ISBN: 1784780731
Category : Sports & Recreation
Languages : en
Pages : 392
Book Description
A timely, no-holds barred, critical political history of the modern Olympic Games The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event’s nineteenth-century origins, through the Games’ flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers’ Games and Women’s Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.
Publisher: Verso Books
ISBN: 1784780731
Category : Sports & Recreation
Languages : en
Pages : 392
Book Description
A timely, no-holds barred, critical political history of the modern Olympic Games The Olympics have a checkered, sometimes scandalous, political history. Jules Boykoff, a former US Olympic team member, takes readers from the event’s nineteenth-century origins, through the Games’ flirtation with Fascism, and into the contemporary era of corporate control. Along the way he recounts vibrant alt-Olympic movements, such as the Workers’ Games and Women’s Games of the 1920s and 1930s as well as athlete-activists and political movements that stood up to challenge the Olympic machine.
Power Play
Author: Asi Burak
Publisher: Macmillan + ORM
ISBN: 1250089344
Category : Social Science
Languages : en
Pages : 237
Book Description
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Publisher: Macmillan + ORM
ISBN: 1250089344
Category : Social Science
Languages : en
Pages : 237
Book Description
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.
Power-Up
Author: Chris Kohler
Publisher: Courier Dover Publications
ISBN: 0486816427
Category : Games & Activities
Languages : en
Pages : 337
Book Description
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.
Publisher: Courier Dover Publications
ISBN: 0486816427
Category : Games & Activities
Languages : en
Pages : 337
Book Description
Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.
Persuasive Games
Author: Ian Bogost
Publisher: MIT Press
ISBN: 0262261944
Category : Games & Activities
Languages : en
Pages : 463
Book Description
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
Publisher: MIT Press
ISBN: 0262261944
Category : Games & Activities
Languages : en
Pages : 463
Book Description
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.
Power Game
Author: Hedrick Smith
Publisher: Ballantine Books
ISBN: 030782957X
Category : History
Languages : en
Pages : 817
Book Description
Washington, D.C. The one city that affects all our lives. The one city where the game has only one name: Power. Hedrick Smith, the Pulitzer Prize-winning ex-Washington bureau chief of The New York Times, takes us inside the beltway to show who wields the most power—and for what ends. The Power Game explains how some members of Congress have built personal fortunes on PAC money, how Michael Deaver was just the tip of the influence-peddling iceberg, how “dissidents” in the Pentagon work to keep the generals honest, how insiders and “leakers” use the Times and The Washington Post and their personal bulletin boards. Congressional staffers more powerful than their bosses, media advisors more powerful than the media, money that not only talks but intimidated and threatens. That’s Washington. That’s The Power Game. Praise for Power Game “The Power Game may be the most sweeping and in many ways the most impressive portrait of the culture of the federal government to appear in a single work in many decades. . . . Knowledgeable and informative.”—The New York Times Book Review “There are oodles of good yarns in this book about the nature of power and the eccentricities that accompany it. . . . Delightfully fresh . . . [Hedrick] Smith is a superb writer.”—The Washington Post “Not only the inside stuff, but the insightful stuff—an original view of the power playing.”—William Safire
Publisher: Ballantine Books
ISBN: 030782957X
Category : History
Languages : en
Pages : 817
Book Description
Washington, D.C. The one city that affects all our lives. The one city where the game has only one name: Power. Hedrick Smith, the Pulitzer Prize-winning ex-Washington bureau chief of The New York Times, takes us inside the beltway to show who wields the most power—and for what ends. The Power Game explains how some members of Congress have built personal fortunes on PAC money, how Michael Deaver was just the tip of the influence-peddling iceberg, how “dissidents” in the Pentagon work to keep the generals honest, how insiders and “leakers” use the Times and The Washington Post and their personal bulletin boards. Congressional staffers more powerful than their bosses, media advisors more powerful than the media, money that not only talks but intimidated and threatens. That’s Washington. That’s The Power Game. Praise for Power Game “The Power Game may be the most sweeping and in many ways the most impressive portrait of the culture of the federal government to appear in a single work in many decades. . . . Knowledgeable and informative.”—The New York Times Book Review “There are oodles of good yarns in this book about the nature of power and the eccentricities that accompany it. . . . Delightfully fresh . . . [Hedrick] Smith is a superb writer.”—The Washington Post “Not only the inside stuff, but the insightful stuff—an original view of the power playing.”—William Safire
Power Games in the Caucasus
Author: Nazrin Mehdiyeva
Publisher: Bloomsbury Publishing
ISBN: 0857720988
Category : History
Languages : en
Pages : 332
Book Description
The dissolution of the Soviet Union into independent states was among the most momentous political phenomena of the twentieth century. This book provides the first comprehensive study of Azerbaijan's post-independence foreign policy in relation to its much stronger neighbours - Russia, Turkey and Iran - and the role that the West brought to bear in helping Azerbaijan to counterbalance the influence of Russia. Complex and subtle diplomatic negotiations enabled the exploitation of Azerbaijan's substantial oil and gas resources and the implementation of transit projects that Azerbaijan's leadership considered critical - the construction of the Baku-Tbilisi-Ceyhan oil pipeline bypassing Russia being one example. The case of Azerbaijan demonstrates how in the post-Cold War order a small state has been able to advance its interests internationally even when they contradicted those of the hegemon. The book includes a wealth of new sources and extensive interviews with national policymakers and experts.
Publisher: Bloomsbury Publishing
ISBN: 0857720988
Category : History
Languages : en
Pages : 332
Book Description
The dissolution of the Soviet Union into independent states was among the most momentous political phenomena of the twentieth century. This book provides the first comprehensive study of Azerbaijan's post-independence foreign policy in relation to its much stronger neighbours - Russia, Turkey and Iran - and the role that the West brought to bear in helping Azerbaijan to counterbalance the influence of Russia. Complex and subtle diplomatic negotiations enabled the exploitation of Azerbaijan's substantial oil and gas resources and the implementation of transit projects that Azerbaijan's leadership considered critical - the construction of the Baku-Tbilisi-Ceyhan oil pipeline bypassing Russia being one example. The case of Azerbaijan demonstrates how in the post-Cold War order a small state has been able to advance its interests internationally even when they contradicted those of the hegemon. The book includes a wealth of new sources and extensive interviews with national policymakers and experts.
Negotiation Games
Author: Steven J. Brams
Publisher: Psychology Press
ISBN: 9780415308946
Category : Business & Economics
Languages : en
Pages : 336
Book Description
Steven J. Brams is one of the leading game theorists of his generation. This new edition includes brand new material on topics such as fallback bargaining and principles of rational negotiation.
Publisher: Psychology Press
ISBN: 9780415308946
Category : Business & Economics
Languages : en
Pages : 336
Book Description
Steven J. Brams is one of the leading game theorists of his generation. This new edition includes brand new material on topics such as fallback bargaining and principles of rational negotiation.
The Power Game (Playbook of the Powerful)
Author: Stephen Rodrigues
Publisher: Blue Rose Publishers
ISBN:
Category : Self-Help
Languages : en
Pages : 501
Book Description
This is the most powerful book available in the market today. This book talks about the different forms of power which exist in our society. It acts as a guide for those who want to reach a higher level in their life. As we know power is distributed among the 1% of the human population that controls the rest of the99%. We see around ourselves how powerful some people are; just a word from the leader is enough to make others complete the work. One phone call and you are set for life. What is this power? who are these leaders? What makes them so influential? What makes them eligible to acquire that power? Every source of knowledge towards gaining power has been burnt, destroyed, or kept encrypted within some ancient scriptures. This book is the most practical manuscript which will help you to decide your next step in your life. This book is specially designed to sharpen your brain and help you to connect your mind with your heart. This book is clearly a mixture of processes to achieve different types of powers. It gives you a bigger picture and forces you to see it and feel it by yourself by adding value to your life. The author of this book has gathered all this information from powerful resources to empower the coming generation by sharing this secret of life. enjoy and make use of this treasure of knowledge wisely. By doing so we will make this world a better place. Welcome to THE POWER GAME!!!!
Publisher: Blue Rose Publishers
ISBN:
Category : Self-Help
Languages : en
Pages : 501
Book Description
This is the most powerful book available in the market today. This book talks about the different forms of power which exist in our society. It acts as a guide for those who want to reach a higher level in their life. As we know power is distributed among the 1% of the human population that controls the rest of the99%. We see around ourselves how powerful some people are; just a word from the leader is enough to make others complete the work. One phone call and you are set for life. What is this power? who are these leaders? What makes them so influential? What makes them eligible to acquire that power? Every source of knowledge towards gaining power has been burnt, destroyed, or kept encrypted within some ancient scriptures. This book is the most practical manuscript which will help you to decide your next step in your life. This book is specially designed to sharpen your brain and help you to connect your mind with your heart. This book is clearly a mixture of processes to achieve different types of powers. It gives you a bigger picture and forces you to see it and feel it by yourself by adding value to your life. The author of this book has gathered all this information from powerful resources to empower the coming generation by sharing this secret of life. enjoy and make use of this treasure of knowledge wisely. By doing so we will make this world a better place. Welcome to THE POWER GAME!!!!
Canada in the Great Power Game: 1914-2014
Author: Gwynne Dyer
Publisher: Vintage Canada
ISBN: 0307361691
Category : History
Languages : en
Pages : 450
Book Description
Canada in the Great Power Game 1914-2014 is a serious contemplation of what it means to engage in major world conflicts, and the price we pay when we do. The First World War was Canada's baptism of fire, or at least the only one that people now remember. (Montrealers in 1776 or Torontonians in 1814 would have taken a different view.) From 1914 to 1918, after a century of peace, Canadians were plunged back into the old world of great power rivalries and great wars. So was everybody else, but Canadians were volunteers. We didn't have to fight, but we chose to, out of loyalty to ideas and institutions that today many of us no longer believe in. And we have been doing the same thing ever since, although we haven't quite given up on the latest set of ideas and institutions yet. In Canada in the Great Power Game, Gwynne Dyer moves back and forth between the seminal event, the First World War, and all the later conflicts that Canada chose to fight in. He draws parallels between these conflicts, with the same idealism among the young soldiers, and the same deeply conflicted emotions among the survivors, surfacing time and again in every war right down to Afghanistan. And in each case, the same arguments pro and con arise—mostly from people who are a long, safe way from the killing grounds—for every one of those "wars of choice." Echoing throughout the book are the voices of the people who lived through the wars: the veterans, the politicians, the historians, the eyewitnesses. And Dyer takes a number of so-called excursions from his historical account, in which he revisits the events and puts them in context, pausing to ask such questions as "What if we hadn't fought Hitler?" and "Is war written in our genes?" This entertaining and provocative book casts an unsparing eye over what happens when Canada and the great powers get in the war business, illuminating much about how we see ourselves on the world stage.
Publisher: Vintage Canada
ISBN: 0307361691
Category : History
Languages : en
Pages : 450
Book Description
Canada in the Great Power Game 1914-2014 is a serious contemplation of what it means to engage in major world conflicts, and the price we pay when we do. The First World War was Canada's baptism of fire, or at least the only one that people now remember. (Montrealers in 1776 or Torontonians in 1814 would have taken a different view.) From 1914 to 1918, after a century of peace, Canadians were plunged back into the old world of great power rivalries and great wars. So was everybody else, but Canadians were volunteers. We didn't have to fight, but we chose to, out of loyalty to ideas and institutions that today many of us no longer believe in. And we have been doing the same thing ever since, although we haven't quite given up on the latest set of ideas and institutions yet. In Canada in the Great Power Game, Gwynne Dyer moves back and forth between the seminal event, the First World War, and all the later conflicts that Canada chose to fight in. He draws parallels between these conflicts, with the same idealism among the young soldiers, and the same deeply conflicted emotions among the survivors, surfacing time and again in every war right down to Afghanistan. And in each case, the same arguments pro and con arise—mostly from people who are a long, safe way from the killing grounds—for every one of those "wars of choice." Echoing throughout the book are the voices of the people who lived through the wars: the veterans, the politicians, the historians, the eyewitnesses. And Dyer takes a number of so-called excursions from his historical account, in which he revisits the events and puts them in context, pausing to ask such questions as "What if we hadn't fought Hitler?" and "Is war written in our genes?" This entertaining and provocative book casts an unsparing eye over what happens when Canada and the great powers get in the war business, illuminating much about how we see ourselves on the world stage.