Author: Brian Hook
Publisher: No Starch Press
ISBN: 1593270569
Category : Computers
Languages : en
Pages : 274
Book Description
Contains lessons on cross-platform software development, covering such topics as portability techniques, source control, compilers, user interfaces, and scripting languages.
Write Portable Code
Author: Brian Hook
Publisher: No Starch Press
ISBN: 1593270569
Category : Computers
Languages : en
Pages : 274
Book Description
Contains lessons on cross-platform software development, covering such topics as portability techniques, source control, compilers, user interfaces, and scripting languages.
Publisher: No Starch Press
ISBN: 1593270569
Category : Computers
Languages : en
Pages : 274
Book Description
Contains lessons on cross-platform software development, covering such topics as portability techniques, source control, compilers, user interfaces, and scripting languages.
Portable Programming on Parallel/networked Computers Using the Application Portable Parallel Library (APPL)
Author: Angela Quealy
Publisher:
ISBN:
Category :
Languages : en
Pages : 28
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 28
Book Description
Portable C Software
Author: Mark Horton
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
Programmers learn how to construct C code for use across a wide spectrum of hardware platforms. They also see revealed specific nonportable features likely to be encountered and are told how to circumvent these potential blocks.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 392
Book Description
Programmers learn how to construct C code for use across a wide spectrum of hardware platforms. They also see revealed specific nonportable features likely to be encountered and are told how to circumvent these potential blocks.
Using OpenMP
Author: Barbara Chapman
Publisher: MIT Press
ISBN: 0262533022
Category : Computers
Languages : en
Pages : 378
Book Description
A comprehensive overview of OpenMP, the standard application programming interface for shared memory parallel computing—a reference for students and professionals. "I hope that readers will learn to use the full expressibility and power of OpenMP. This book should provide an excellent introduction to beginners, and the performance section should help those with some experience who want to push OpenMP to its limits." —from the foreword by David J. Kuck, Intel Fellow, Software and Solutions Group, and Director, Parallel and Distributed Solutions, Intel Corporation OpenMP, a portable programming interface for shared memory parallel computers, was adopted as an informal standard in 1997 by computer scientists who wanted a unified model on which to base programs for shared memory systems. OpenMP is now used by many software developers; it offers significant advantages over both hand-threading and MPI. Using OpenMP offers a comprehensive introduction to parallel programming concepts and a detailed overview of OpenMP. Using OpenMP discusses hardware developments, describes where OpenMP is applicable, and compares OpenMP to other programming interfaces for shared and distributed memory parallel architectures. It introduces the individual features of OpenMP, provides many source code examples that demonstrate the use and functionality of the language constructs, and offers tips on writing an efficient OpenMP program. It describes how to use OpenMP in full-scale applications to achieve high performance on large-scale architectures, discussing several case studies in detail, and offers in-depth troubleshooting advice. It explains how OpenMP is translated into explicitly multithreaded code, providing a valuable behind-the-scenes account of OpenMP program performance. Finally, Using OpenMP considers trends likely to influence OpenMP development, offering a glimpse of the possibilities of a future OpenMP 3.0 from the vantage point of the current OpenMP 2.5. With multicore computer use increasing, the need for a comprehensive introduction and overview of the standard interface is clear. Using OpenMP provides an essential reference not only for students at both undergraduate and graduate levels but also for professionals who intend to parallelize existing codes or develop new parallel programs for shared memory computer architectures.
Publisher: MIT Press
ISBN: 0262533022
Category : Computers
Languages : en
Pages : 378
Book Description
A comprehensive overview of OpenMP, the standard application programming interface for shared memory parallel computing—a reference for students and professionals. "I hope that readers will learn to use the full expressibility and power of OpenMP. This book should provide an excellent introduction to beginners, and the performance section should help those with some experience who want to push OpenMP to its limits." —from the foreword by David J. Kuck, Intel Fellow, Software and Solutions Group, and Director, Parallel and Distributed Solutions, Intel Corporation OpenMP, a portable programming interface for shared memory parallel computers, was adopted as an informal standard in 1997 by computer scientists who wanted a unified model on which to base programs for shared memory systems. OpenMP is now used by many software developers; it offers significant advantages over both hand-threading and MPI. Using OpenMP offers a comprehensive introduction to parallel programming concepts and a detailed overview of OpenMP. Using OpenMP discusses hardware developments, describes where OpenMP is applicable, and compares OpenMP to other programming interfaces for shared and distributed memory parallel architectures. It introduces the individual features of OpenMP, provides many source code examples that demonstrate the use and functionality of the language constructs, and offers tips on writing an efficient OpenMP program. It describes how to use OpenMP in full-scale applications to achieve high performance on large-scale architectures, discussing several case studies in detail, and offers in-depth troubleshooting advice. It explains how OpenMP is translated into explicitly multithreaded code, providing a valuable behind-the-scenes account of OpenMP program performance. Finally, Using OpenMP considers trends likely to influence OpenMP development, offering a glimpse of the possibilities of a future OpenMP 3.0 from the vantage point of the current OpenMP 2.5. With multicore computer use increasing, the need for a comprehensive introduction and overview of the standard interface is clear. Using OpenMP provides an essential reference not only for students at both undergraduate and graduate levels but also for professionals who intend to parallelize existing codes or develop new parallel programs for shared memory computer architectures.
Portable Shell Programming
Author: Bruce Blinn
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 312
Book Description
One element that the Korn shell does not contain is portability. Bruce Blinn focuses on shells that are portable, known as Bourne Shells. This practical book treats the shell like a programming language. Lists over 250 major shell examples.
Publisher: Prentice Hall
ISBN:
Category : Computers
Languages : en
Pages : 312
Book Description
One element that the Korn shell does not contain is portability. Bruce Blinn focuses on shells that are portable, known as Bourne Shells. This practical book treats the shell like a programming language. Lists over 250 major shell examples.
Portable C
Author: Henry Rabinowitz
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 292
Book Description
A concise tutorial on making the most of C's portability. Chapters include The C-World Abstract Machine; Portable Use of Functions; Portable Use of Pointers; and more.
Publisher:
ISBN:
Category : Computers
Languages : en
Pages : 292
Book Description
A concise tutorial on making the most of C's portability. Chapters include The C-World Abstract Machine; Portable Use of Functions; Portable Use of Pointers; and more.
The Practice of Programming
Author: Brian W. Kernighan
Publisher: Addison-Wesley Professional
ISBN: 020161586X
Category : Computers
Languages : en
Pages : 283
Book Description
Software -- Programming Techniques.
Publisher: Addison-Wesley Professional
ISBN: 020161586X
Category : Computers
Languages : en
Pages : 283
Book Description
Software -- Programming Techniques.
Programming with Qt
Author: Matthias Kalle Dalheimer
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390935
Category : Computers
Languages : en
Pages : 524
Book Description
The popular open source KDE desktop environment for Unix was built with Qt, a C++ class library for writing GUI applications that run on Unix, Linux, Windows 95/98, Windows 2000, and Windows NT platforms. Qt emulates the look and feel of Motif, but is much easier to use. Best of all, after you have written an application with Qt, all you have to do is recompile it to have a version that works on Windows. Qt also emulates the look and feel of Windows, so your users get native-looking interfaces.Platform independence is not the only benefit. Qt is flexible and highly optimized. You'll find that you need to write very little, if any, platform-dependent code because Qt already has what you need. And Qt is free for open source and Linux development.Although programming with Qt is straightforward and feels natural once you get the hang of it, the learning curve can be steep. Qt comes with excellent reference documentation, but beginners often find the included tutorial is not enough to really get started with Qt. That's whereProgramming with Qt steps in. You'll learn how to program in Qt as the book guides you through the steps of writing a simple paint application. Exercises with fully worked out answers help you deepen your understanding of the topics. The book presents all of the GUI elements in Qt, along with advice about when and how to use them, so you can make full use of the toolkit. For seasoned Qt programmers, there's also lots of information on advanced 2D transformations, drag-and-drop, writing custom image file filters, networking with the new Qt Network Extension, XML processing, Unicode handling, and more.Programming with Qt helps you get the most out of this powerful, easy-to-use, cross-platform toolkit. It's been completely updated for Qt Version 3.0 and includes entirely new information on rich text, Unicode/double byte characters, internationalization, and network programming.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449390935
Category : Computers
Languages : en
Pages : 524
Book Description
The popular open source KDE desktop environment for Unix was built with Qt, a C++ class library for writing GUI applications that run on Unix, Linux, Windows 95/98, Windows 2000, and Windows NT platforms. Qt emulates the look and feel of Motif, but is much easier to use. Best of all, after you have written an application with Qt, all you have to do is recompile it to have a version that works on Windows. Qt also emulates the look and feel of Windows, so your users get native-looking interfaces.Platform independence is not the only benefit. Qt is flexible and highly optimized. You'll find that you need to write very little, if any, platform-dependent code because Qt already has what you need. And Qt is free for open source and Linux development.Although programming with Qt is straightforward and feels natural once you get the hang of it, the learning curve can be steep. Qt comes with excellent reference documentation, but beginners often find the included tutorial is not enough to really get started with Qt. That's whereProgramming with Qt steps in. You'll learn how to program in Qt as the book guides you through the steps of writing a simple paint application. Exercises with fully worked out answers help you deepen your understanding of the topics. The book presents all of the GUI elements in Qt, along with advice about when and how to use them, so you can make full use of the toolkit. For seasoned Qt programmers, there's also lots of information on advanced 2D transformations, drag-and-drop, writing custom image file filters, networking with the new Qt Network Extension, XML processing, Unicode handling, and more.Programming with Qt helps you get the most out of this powerful, easy-to-use, cross-platform toolkit. It's been completely updated for Qt Version 3.0 and includes entirely new information on rich text, Unicode/double byte characters, internationalization, and network programming.
Software Portability
Author: P. J. Brown
Publisher: CUP Archive
ISBN: 9780521297257
Category : Computers
Languages : en
Pages : 348
Book Description
Publisher: CUP Archive
ISBN: 9780521297257
Category : Computers
Languages : en
Pages : 348
Book Description
Beginning Programming All-in-One Desk Reference For Dummies
Author: Wallace Wang
Publisher: John Wiley & Sons
ISBN: 111805122X
Category : Computers
Languages : en
Pages : 723
Book Description
The fun, fast, and easy way to learn programming fundamentals and essentials – from C to Visual Basic and all the languages in between So you want to be a programmer? Or maybe you just want to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book. In this practical guide, you'll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you'll get a feel for the variety of languages and the needs they fill. Inside you'll discover seven minibooks: Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you'll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you’ll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you'll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages – C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic – so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into "machine language" that the computer understands, use programming best practices, explore the "how" and "why" of data structuring, and more. And you'll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you'll soon realize that — wow! You're a programmer!
Publisher: John Wiley & Sons
ISBN: 111805122X
Category : Computers
Languages : en
Pages : 723
Book Description
The fun, fast, and easy way to learn programming fundamentals and essentials – from C to Visual Basic and all the languages in between So you want to be a programmer? Or maybe you just want to make your computer do what YOU want for a change? Maybe you enjoy the challenge of identifying a problem and solving it. If programming intrigues you (for whatever reason), Beginning Programming All-In-One Desk Reference For Dummies is like having a starter programming library all in one handy, if hefty, book. In this practical guide, you'll find out about algorithms, best practices, compiling, debugging your programs, and much more. The concepts are illustrated in several different programming languages, so you'll get a feel for the variety of languages and the needs they fill. Inside you'll discover seven minibooks: Getting Started: From learning methods for writing programs to becoming familiar with types of programming languages, you'll lay the foundation for your programming adventure with this minibook. Programming Basics: Here you’ll dive into how programs work, variables, data types, branching, looping, subprograms, objects, and more. Data Structures: From structures, arrays, sets, linked lists, and collections, to stacks, queues, graphs, and trees, you'll dig deeply into the data. Algorithms: This minibook shows you how to sort and search algorithms, how to use string searching, and gets into data compression and encryption. Web Programming: Learn everything you need to know about coding for the web: HyperText. Markup Language (better known simply as HTML), CSS, JavaScript, PHP, and Ruby. Programming Language Syntax: Introduces you to the syntax of various languages – C, C++, Java, C#, Perl, Python, Pascal, Delphi, Visual Basic, REALbasic – so you know when to use which one. Applications: This is the fun part where you put your newly developed programming skills to work in practical ways. Additionally, Beginning Programming All-In-One Desk Reference For Dummies shows you how to decide what you want your program to do, turn your instructions into "machine language" that the computer understands, use programming best practices, explore the "how" and "why" of data structuring, and more. And you'll get a look into various applications like database management, bioinformatics, computer security, and artificial intelligence. After you get this book and start coding, you'll soon realize that — wow! You're a programmer!