Author: Jason Paul McCartan
Publisher: InfiniBadger Press
ISBN: 9781945826016
Category :
Languages : en
Pages : 48
Book Description
Black & White softcover edition
Polyhedral Dungeon
Author: Jason Paul McCartan
Publisher: InfiniBadger Press
ISBN: 9781945826016
Category :
Languages : en
Pages : 48
Book Description
Black & White softcover edition
Publisher: InfiniBadger Press
ISBN: 9781945826016
Category :
Languages : en
Pages : 48
Book Description
Black & White softcover edition
What Is Dungeons and Dragons?
Author: John Butterfield
Publisher: Puffin
ISBN: 9780140317541
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 185
Book Description
Publisher: Puffin
ISBN: 9780140317541
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 185
Book Description
D and D Basic Game
Author: Wizards of the Coast
Publisher:
ISBN: 9780786934096
Category :
Languages : en
Pages : 0
Book Description
A new boxed set containing all the basics for those new to the Dungeons & Dragons roleplaying game. This brand-new boxed set is designed to give those new to roleplaying an introduction to, and a good understanding of, the D&D game experience. It contains everything needed to play exciting adventures, including a complete set of roleplaying dice, streamlined rules drawn straight from the Dungeons & Dragons v3.5 core rulebooks, and 16 miniatures from the D&D Miniatures line. In celebration of the 30th anniversary of Dungeons & Dragons, this box was named for a classic boxed set from the first years of the game's history and is a great way for current players to introduce the game to a whole new generation. Components: - 16 non-random miniatures - rulebooks - character sheets - 4 double-sided map boards - complete set of D&D dice
Publisher:
ISBN: 9780786934096
Category :
Languages : en
Pages : 0
Book Description
A new boxed set containing all the basics for those new to the Dungeons & Dragons roleplaying game. This brand-new boxed set is designed to give those new to roleplaying an introduction to, and a good understanding of, the D&D game experience. It contains everything needed to play exciting adventures, including a complete set of roleplaying dice, streamlined rules drawn straight from the Dungeons & Dragons v3.5 core rulebooks, and 16 miniatures from the D&D Miniatures line. In celebration of the 30th anniversary of Dungeons & Dragons, this box was named for a classic boxed set from the first years of the game's history and is a great way for current players to introduce the game to a whole new generation. Components: - 16 non-random miniatures - rulebooks - character sheets - 4 double-sided map boards - complete set of D&D dice
The Book of Holding (Dungeons and Dragons)
Author: Official Dungeons & Dragons Licensed
Publisher: Clarkson Potter
ISBN: 1984824619
Category : Art
Languages : en
Pages : 146
Book Description
A lavishly designed, multipurpose journal for Dungeons & Dragons lovers to fill with character sketches, campaign ideas, or school notes Richly packaged and highly customizable, this officially licensed blank journal is a must-have keepsake for Dungeons & Dragons fans of all levels. Each section of the journal is filled with gridded or lined pages and includes five spreads of interstitial artwork as well as a back pocket for storing character sheets and notes. Whether you're a die-hard dungeon master looking to plot your next campaign, or a part-time player wanting to represent your favorite game, this one-of-a-kind journal is the ultimate companion to any RPG lover's quest.
Publisher: Clarkson Potter
ISBN: 1984824619
Category : Art
Languages : en
Pages : 146
Book Description
A lavishly designed, multipurpose journal for Dungeons & Dragons lovers to fill with character sketches, campaign ideas, or school notes Richly packaged and highly customizable, this officially licensed blank journal is a must-have keepsake for Dungeons & Dragons fans of all levels. Each section of the journal is filled with gridded or lined pages and includes five spreads of interstitial artwork as well as a back pocket for storing character sheets and notes. Whether you're a die-hard dungeon master looking to plot your next campaign, or a part-time player wanting to represent your favorite game, this one-of-a-kind journal is the ultimate companion to any RPG lover's quest.
Dungeons and Dragons Fantasy Roleplaying Game
Author: Wizards RPG Team
Publisher:
ISBN: 9780786956296
Category : Board games
Languages : en
Pages : 0
Book Description
The best way to start playing the 4th Edition Dungeons Dragons Fantasy Roleplaying Game. Designed for one-to-five players, this boxed game contains everything needed to start playing.
Publisher:
ISBN: 9780786956296
Category : Board games
Languages : en
Pages : 0
Book Description
The best way to start playing the 4th Edition Dungeons Dragons Fantasy Roleplaying Game. Designed for one-to-five players, this boxed game contains everything needed to start playing.
Mazes
Author: Chris O'Neill
Publisher:
ISBN: 9781940621098
Category :
Languages : en
Pages :
Book Description
Mazes is a fresh take on the classic dungeon RPG. Choose a die, pick a class, and open the door to adventure. Mazes is elegant, simple, and fast, with rules designed to create fun, dangerous adventures. Characters are well defined, with edges that make them feel and play differently. The MC (the Maze Controller) has tools that make it easy to set up and run games without a lot of prep. Plus, there are plenty of published adventures for Mazes, and rules that make it easy to use any OSR compatible modules.
Publisher:
ISBN: 9781940621098
Category :
Languages : en
Pages :
Book Description
Mazes is a fresh take on the classic dungeon RPG. Choose a die, pick a class, and open the door to adventure. Mazes is elegant, simple, and fast, with rules designed to create fun, dangerous adventures. Characters are well defined, with edges that make them feel and play differently. The MC (the Maze Controller) has tools that make it easy to set up and run games without a lot of prep. Plus, there are plenty of published adventures for Mazes, and rules that make it easy to use any OSR compatible modules.
Dungeon Crawl Classics Role Playing Game
Author: Joseph Goodman
Publisher: Dungeon
ISBN: 9780982860953
Category :
Languages : en
Pages :
Book Description
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Publisher: Dungeon
ISBN: 9780982860953
Category :
Languages : en
Pages :
Book Description
Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Dungeon World
Author: Sage LaTorra
Publisher:
ISBN: 9780988639416
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780988639416
Category :
Languages : en
Pages :
Book Description
Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
Author: Dungeons & Dragons
Publisher: National Geographic Books
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Publisher: National Geographic Books
ISBN: 0786965622
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Dungeon Crawl
Author: Annie Bellet
Publisher: Doomed Muse Press
ISBN:
Category : Fiction
Languages : en
Pages : 182
Book Description
Publisher: Doomed Muse Press
ISBN:
Category : Fiction
Languages : en
Pages : 182
Book Description