Author: Wassily Kandinsky
Publisher: Courier Corporation
ISBN: 0486136248
Category : Art
Languages : en
Pages : 194
Book Description
This famous work by a pioneer in the movement to free art from the bonds of tradition explores the role of the line, point, and other key elements of non-objective painting. 127 illustrations.
Point and Line to Plane
Author: Wassily Kandinsky
Publisher: Courier Corporation
ISBN: 0486136248
Category : Art
Languages : en
Pages : 194
Book Description
This famous work by a pioneer in the movement to free art from the bonds of tradition explores the role of the line, point, and other key elements of non-objective painting. 127 illustrations.
Publisher: Courier Corporation
ISBN: 0486136248
Category : Art
Languages : en
Pages : 194
Book Description
This famous work by a pioneer in the movement to free art from the bonds of tradition explores the role of the line, point, and other key elements of non-objective painting. 127 illustrations.
Bauhaus Buildings Dessau
Author: Walter Gropius
Publisher: Lars Muller Publishers
ISBN: 9783037786659
Category :
Languages : en
Pages : 224
Book Description
Publisher: Lars Muller Publishers
ISBN: 9783037786659
Category :
Languages : en
Pages : 224
Book Description
Concerning the Spiritual in Art
Author: Wassily Kandinsky
Publisher: Courier Corporation
ISBN: 048613248X
Category : Art
Languages : en
Pages : 111
Book Description
Pioneering work by the great modernist painter, considered by many to be the father of abstract art and a leader in the movement to free art from traditional bonds. 12 illustrations.
Publisher: Courier Corporation
ISBN: 048613248X
Category : Art
Languages : en
Pages : 111
Book Description
Pioneering work by the great modernist painter, considered by many to be the father of abstract art and a leader in the movement to free art from traditional bonds. 12 illustrations.
Game Physics Cookbook
Author: Gabor Szauer
Publisher: Packt Publishing Ltd
ISBN: 1787120813
Category : Computers
Languages : en
Pages : 481
Book Description
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.
Publisher: Packt Publishing Ltd
ISBN: 1787120813
Category : Computers
Languages : en
Pages : 481
Book Description
Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.
An Elementary Course in Synthetic Projective Geometry
Author: Derrick Norman Lehmer
Publisher:
ISBN:
Category : Geometry, Projective
Languages : en
Pages : 152
Book Description
Publisher:
ISBN:
Category : Geometry, Projective
Languages : en
Pages : 152
Book Description
Point • Line • Plane • Eternity : The journey from alone to finally home
Author: Jay Payleitner
Publisher: eBooks2go, Inc.
ISBN: 1545750858
Category : Body, Mind & Spirit
Languages : en
Pages : 66
Book Description
"Once there was as boy who lived on a point..." Thus begins a modern allegory that challenges our typical self-centered existence. Indeed, some people live on a point. It’s all about them. Some live on a line. They may actually care about the people they meet, but they never really leave their comfort zone. Most people live on a plane. They do their best in a flat, two-dimensional world, but deny what they know in their heart: “There’s more to this life than this life.” Point/Line/Plane/Eternity empowers readers to live with joy and purpose — still part of the finite world — while anticipating your forever home in heaven. In one sitting, you’ll finally understand what it means to be living on the threshold of eternity.
Publisher: eBooks2go, Inc.
ISBN: 1545750858
Category : Body, Mind & Spirit
Languages : en
Pages : 66
Book Description
"Once there was as boy who lived on a point..." Thus begins a modern allegory that challenges our typical self-centered existence. Indeed, some people live on a point. It’s all about them. Some live on a line. They may actually care about the people they meet, but they never really leave their comfort zone. Most people live on a plane. They do their best in a flat, two-dimensional world, but deny what they know in their heart: “There’s more to this life than this life.” Point/Line/Plane/Eternity empowers readers to live with joy and purpose — still part of the finite world — while anticipating your forever home in heaven. In one sitting, you’ll finally understand what it means to be living on the threshold of eternity.
Sounds
Author: Wassily Kandinsky
Publisher: Yale University Press
ISBN: 0300238495
Category : Art
Languages : en
Pages : 153
Book Description
Now in an updated English edition with full color illustrations, Kandinsky's fascinating and witty artist's book represents a crucial moment in the painter's move toward abstraction.
Publisher: Yale University Press
ISBN: 0300238495
Category : Art
Languages : en
Pages : 153
Book Description
Now in an updated English edition with full color illustrations, Kandinsky's fascinating and witty artist's book represents a crucial moment in the painter's move toward abstraction.
Seeing the Invisible
Author: Michel Henry
Publisher: A&C Black
ISBN: 1847064469
Category : Philosophy
Languages : en
Pages : 161
Book Description
Provides a unique, philosophical interpretation of a significant twentieth-century painter - Wassily Kandinsky.
Publisher: A&C Black
ISBN: 1847064469
Category : Philosophy
Languages : en
Pages : 161
Book Description
Provides a unique, philosophical interpretation of a significant twentieth-century painter - Wassily Kandinsky.
The Art of Spiritual Harmony
Author: Wassily Kandinsky
Publisher:
ISBN:
Category : Aesthetics
Languages : en
Pages : 182
Book Description
Publisher:
ISBN:
Category : Aesthetics
Languages : en
Pages : 182
Book Description
Perspective and Sketching for Designers
Author: Jessica Newman
Publisher:
ISBN: 9780132574945
Category : Design
Languages : en
Pages : 0
Book Description
For all first perspective drawing courses at the Freshman/Sophomore level for majors including Interior Design, Graphic Design, Game Art, Animation, and Industrial Design; and for all courses in Interior Design Perspective, Sketch, and/or Presentation. This book will also be useful in high school courses for students pursuing careers in the Applied Arts. This book helps students learn how to draw quickly and believably by mastering practical techniques for perspective drawing and estimating scale and proportion. Drawing on extensive experience teaching beginners, the authors overcome many limitations of previous books. Rather than featuring professional work that beginners can't possibly duplicate, they show examples of student drawings, helping students gain confidence and gauge their progress. Avoiding unnecessary theory, math, and jargon, they help students develop an intuitive sense of scale and proportion for creating believable perspectives, and offer valuable tricks and shortcuts throughout. In place of lengthy narratives, they support each lesson with supporting video walking through key techniques. The authors also devote lessons to SketchUp (for blocking out perspectives) and Photoshop (for enhancing sketches). This is the Stand Alone text. The text is available for purchase with MyInteriorDesignKit! MyInteriorDesignKit is an online supplement that offers book specific resources including flashcards, study aids, images, projects and additional material not found in the book. The package containing both this text and MIDK is ISBN: 0133012050. If you wish to purchase access to MyInteriorDesignKit stand alone, go to the site and click on BUY ACCESS next to the text in use.
Publisher:
ISBN: 9780132574945
Category : Design
Languages : en
Pages : 0
Book Description
For all first perspective drawing courses at the Freshman/Sophomore level for majors including Interior Design, Graphic Design, Game Art, Animation, and Industrial Design; and for all courses in Interior Design Perspective, Sketch, and/or Presentation. This book will also be useful in high school courses for students pursuing careers in the Applied Arts. This book helps students learn how to draw quickly and believably by mastering practical techniques for perspective drawing and estimating scale and proportion. Drawing on extensive experience teaching beginners, the authors overcome many limitations of previous books. Rather than featuring professional work that beginners can't possibly duplicate, they show examples of student drawings, helping students gain confidence and gauge their progress. Avoiding unnecessary theory, math, and jargon, they help students develop an intuitive sense of scale and proportion for creating believable perspectives, and offer valuable tricks and shortcuts throughout. In place of lengthy narratives, they support each lesson with supporting video walking through key techniques. The authors also devote lessons to SketchUp (for blocking out perspectives) and Photoshop (for enhancing sketches). This is the Stand Alone text. The text is available for purchase with MyInteriorDesignKit! MyInteriorDesignKit is an online supplement that offers book specific resources including flashcards, study aids, images, projects and additional material not found in the book. The package containing both this text and MIDK is ISBN: 0133012050. If you wish to purchase access to MyInteriorDesignKit stand alone, go to the site and click on BUY ACCESS next to the text in use.