Author: Katelyn Clark
Publisher: Redleaf Press
ISBN: 1605548170
Category : Education
Languages : en
Pages : 125
Book Description
Inform your teaching using your own play history. Play Stories invites early childhood educators to reflect deeply on their own childhood experiences and adult play and build their understanding of how their own identities shape their perspectives on children’s play. Katelyn Clark’s model for uncovering and telling play stories is revealed through four educators’ personal play narratives: the Puzzler, the Character, the Explorer, and the Maker. Writing the stories of their own play provides a new platform for educators to understand their play pedagogy from a more holistic perspective and to identify where they really playfully shine in their classrooms, thus becoming more invested in the play of their students.
Playing with Stories
Author: Kevin Cordi
Publisher:
ISBN: 9781624910371
Category : Education
Languages : en
Pages : 0
Book Description
"An educator's manual for teachers, leaders and students of oral storytelling arts developed by a Ph.D. professor who has worked extensively with all ages k-16"--
Publisher:
ISBN: 9781624910371
Category : Education
Languages : en
Pages : 0
Book Description
"An educator's manual for teachers, leaders and students of oral storytelling arts developed by a Ph.D. professor who has worked extensively with all ages k-16"--
Video Games and Storytelling
Author: Souvik Mukherjee
Publisher: Springer
ISBN: 1137525053
Category : Social Science
Languages : en
Pages : 327
Book Description
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Publisher: Springer
ISBN: 1137525053
Category : Social Science
Languages : en
Pages : 327
Book Description
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.
Snappsy the Alligator (Did Not Ask to Be in This Book)
Author: Julie Falatko
Publisher: Penguin
ISBN: 0698154940
Category : Juvenile Fiction
Languages : en
Pages : 44
Book Description
Snappsy the alligator is having a normal day when a pesky narrator steps in to spice up the story. Is Snappsy reading a book ... or is he making CRAFTY plans? Is Snappsy on his way to the grocery store ... or is he PROWLING the forest for defenseless birds and fuzzy bunnies? Is Snappsy innocently shopping for a party ... or is he OBSESSED with snack foods that start with the letter P? What's the truth? Snappsy the Alligator (Did Not Ask to Be in This Book) is an irreverent look at storytelling, friendship, and creative differences, perfect for fans of Mo Willems.
Publisher: Penguin
ISBN: 0698154940
Category : Juvenile Fiction
Languages : en
Pages : 44
Book Description
Snappsy the alligator is having a normal day when a pesky narrator steps in to spice up the story. Is Snappsy reading a book ... or is he making CRAFTY plans? Is Snappsy on his way to the grocery store ... or is he PROWLING the forest for defenseless birds and fuzzy bunnies? Is Snappsy innocently shopping for a party ... or is he OBSESSED with snack foods that start with the letter P? What's the truth? Snappsy the Alligator (Did Not Ask to Be in This Book) is an irreverent look at storytelling, friendship, and creative differences, perfect for fans of Mo Willems.
Be Kind
Author: Pat Zietlow Miller
Publisher:
ISBN: 1626723214
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
A thoughtful picture book illustrating the power of small acts of kindness, from the award-winning author of Sophie's Squash.
Publisher:
ISBN: 1626723214
Category : Juvenile Fiction
Languages : en
Pages : 37
Book Description
A thoughtful picture book illustrating the power of small acts of kindness, from the award-winning author of Sophie's Squash.
How I Met My Monster
Author: Amanda Noll
Publisher: Flashlight Press
ISBN: 1947277111
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
One night, when Ethan reaches under his bed for a toy truck, he finds this note instead: "Monsters! Meet here for final test." Ethan is sure his parents are trying to trick him into staying under the covers, until he sees five colorful sets of eyes blinking at him from beneath the bed. Soon, a colorful parade of quirky, squeaky little monsters compete to become Ethan's monster. But only the little green monster, Gabe, has the perfect blend of stomach-rumbling and snorting needed to get Ethan into bed and keep him there so he falls asleep—which as everyone knows, is the real reason for monsters under beds. With its perfect balance of giggles and shivers, this silly-spooky prequel to the award-winning I Need My Monster and Hey, That's MY Monster! will keep young readers entertained.
Publisher: Flashlight Press
ISBN: 1947277111
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
One night, when Ethan reaches under his bed for a toy truck, he finds this note instead: "Monsters! Meet here for final test." Ethan is sure his parents are trying to trick him into staying under the covers, until he sees five colorful sets of eyes blinking at him from beneath the bed. Soon, a colorful parade of quirky, squeaky little monsters compete to become Ethan's monster. But only the little green monster, Gabe, has the perfect blend of stomach-rumbling and snorting needed to get Ethan into bed and keep him there so he falls asleep—which as everyone knows, is the real reason for monsters under beds. With its perfect balance of giggles and shivers, this silly-spooky prequel to the award-winning I Need My Monster and Hey, That's MY Monster! will keep young readers entertained.
Play Stories
Author: Katelyn Clark
Publisher: Redleaf Press
ISBN: 1605548170
Category : Education
Languages : en
Pages : 125
Book Description
Inform your teaching using your own play history. Play Stories invites early childhood educators to reflect deeply on their own childhood experiences and adult play and build their understanding of how their own identities shape their perspectives on children’s play. Katelyn Clark’s model for uncovering and telling play stories is revealed through four educators’ personal play narratives: the Puzzler, the Character, the Explorer, and the Maker. Writing the stories of their own play provides a new platform for educators to understand their play pedagogy from a more holistic perspective and to identify where they really playfully shine in their classrooms, thus becoming more invested in the play of their students.
Publisher: Redleaf Press
ISBN: 1605548170
Category : Education
Languages : en
Pages : 125
Book Description
Inform your teaching using your own play history. Play Stories invites early childhood educators to reflect deeply on their own childhood experiences and adult play and build their understanding of how their own identities shape their perspectives on children’s play. Katelyn Clark’s model for uncovering and telling play stories is revealed through four educators’ personal play narratives: the Puzzler, the Character, the Explorer, and the Maker. Writing the stories of their own play provides a new platform for educators to understand their play pedagogy from a more holistic perspective and to identify where they really playfully shine in their classrooms, thus becoming more invested in the play of their students.
The Mobile Story
Author: Jason Farman
Publisher: Routledge
ISBN: 1136169563
Category : Language Arts & Disciplines
Languages : en
Pages : 339
Book Description
What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. Addressing important topics for scholars, students, and designers alike, this collection investigates the crucial questions for this emerging area of storytelling and electronic literature. Topics covered include the histories of site-specific narratives, issues in design and practice, space and mapping, mobile games, narrative interfaces, and the interplay between memory, history, and community.
Publisher: Routledge
ISBN: 1136169563
Category : Language Arts & Disciplines
Languages : en
Pages : 339
Book Description
What happens when stories meet mobile media? In this cutting-edge collection, contributors explore digital storytelling in ways that look beyond the desktop to consider how stories can be told through mobile, locative, and pervasive technologies. This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. Addressing important topics for scholars, students, and designers alike, this collection investigates the crucial questions for this emerging area of storytelling and electronic literature. Topics covered include the histories of site-specific narratives, issues in design and practice, space and mapping, mobile games, narrative interfaces, and the interplay between memory, history, and community.
Playing with Books
Author: John Morgenstern
Publisher: McFarland
ISBN:
Category : Education
Languages : en
Pages : 244
Book Description
"This is a history of children's literature, an analysis of the modern conception of childhood, a study of the stylistics of children's literature, and a rhetorical examination of children's novels. All these are connected by a thesis exploring the nature of children's play and what it reveals about children's biological nature and the nature of their literature. "--Provided by publisher.
Publisher: McFarland
ISBN:
Category : Education
Languages : en
Pages : 244
Book Description
"This is a history of children's literature, an analysis of the modern conception of childhood, a study of the stylistics of children's literature, and a rhetorical examination of children's novels. All these are connected by a thesis exploring the nature of children's play and what it reveals about children's biological nature and the nature of their literature. "--Provided by publisher.
Play from Birth to Twelve
Author: Doris Pronin Fromberg
Publisher: Routledge
ISBN: 1136080023
Category : Education
Languages : en
Pages : 482
Book Description
In light of recent standards-based and testing movements, the issue of play in childhood has taken on increased meaning for educational professionals and social scientists. This second edition of Play From Birth to Twelve offers comprehensive coverage of what we now know about play, its guiding principles, its dynamics and importance in early learning. These up-to-date essays, written by some of the most distinguished experts in the field, help students explore: all aspects of play, including new approaches not yet covered in the literature how teachers in various classroom situations set up and guide play to facilitate learning how play is affected by societal violence, media reportage, technological innovations and other contemporary issues which areas of play have been studied adequately and which require further research.
Publisher: Routledge
ISBN: 1136080023
Category : Education
Languages : en
Pages : 482
Book Description
In light of recent standards-based and testing movements, the issue of play in childhood has taken on increased meaning for educational professionals and social scientists. This second edition of Play From Birth to Twelve offers comprehensive coverage of what we now know about play, its guiding principles, its dynamics and importance in early learning. These up-to-date essays, written by some of the most distinguished experts in the field, help students explore: all aspects of play, including new approaches not yet covered in the literature how teachers in various classroom situations set up and guide play to facilitate learning how play is affected by societal violence, media reportage, technological innovations and other contemporary issues which areas of play have been studied adequately and which require further research.
Procedural Storytelling in Game Design
Author: Tanya X. Short
Publisher: CRC Press
ISBN: 0429948581
Category : Computers
Languages : en
Pages : 341
Book Description
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
Publisher: CRC Press
ISBN: 0429948581
Category : Computers
Languages : en
Pages : 341
Book Description
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design