Author: W.J. May
Publisher: W.J. May
ISBN:
Category : Fiction
Languages : en
Pages : 235
Book Description
Be careful what you wish for… When Aria and her friends get a dangerous vision, they have only moments to act. A life is in danger and they find themselves caught up in the kind of adventure they've always wanted. But things aren't always what they seem. A split-second decision and a surprise invitation change everything, as the gang's lives are turned suddenly upside-down. They struggle to adjust to their new reality, but find that some ties are harder to break than others. Some ties should never have been made in the first place. Some ties can't be broken at all… Kerrigan Kids School of Potential Myths & Magic Kith & Kin Playing With Power Line of Ancestry Descent of Hope Search Terms: sagas, horror romance, horror, fantasy, Young Adult, series, boarding school, paranormal, superpowers, tattoos, mystery, romance, England, supernatural, Tudor, chronicles of kerrigan, w.j. may, New Adult & College Romance, new adult and college, new adult, New Adult & College Romance Paranormal, paranormal romance, paranormal fantasy, superhero, vampires and witches, witches, superhero fantasy ebooks, fantasy new adult, dark fantasy, coming of age, werewolf shifters romance, paranormal shifter r
Playing with Power
Author: Michelle Nephew
Publisher: Michelle Nephew
ISBN:
Category : Games & Activities
Languages : en
Pages : 253
Book Description
This study examines roleplaying games (RPGs) as both a literary and cultural phenomenon, in which the text’s producers take the role of an authorial multiplicity. --- ABSTRACT: Authorship has undergone drastic revision in the twentieth century. A fundamental transformation in literature, wherein the author has become a multiplicity of voices, is evinced by the development of roleplaying games as both literary and cultural texts. The literary roots of roleplaying games are self-evident, as they draw on writers such as H. P. Lovecraft and J. R. R. Tolkien. However, a consequence of the development of the roleplaying game has been a subsequent departure from these authorial beginnings; roleplaying games have irrevocably transformed the role of the writers who inspired them, altering the authorial position to become a border-blurring multiplicity. Not only do roleplaying game designers reinterpret literary texts as literary games, often borrowing rules material from other designers in the process, in modifying the function of the author from a single creative entity to an empowered storytelling among groups roleplaying games further complicate previous distinctions between author and audience. Players create a fictional world as a group endeavor, authoring a complex structure of fantasy that addresses Freudian concepts of dreams and wish fulfillment. In this way, roleplaying becomes a locus for issues of identity, including questions of performance, spectatorship, and gender construction. And by allowing play in regard to identity, roleplaying games are able to transgressively navigate expressions of difference, encouraging players to subtly work against the traditional split between spectacle and narrative. The thriving fan subculture surrounding roleplaying only emphasizes the transgressiveness of the hobby; this is a social formation that aggressively utilizes new technology such as the internet, through which fans are able to explore culturally subversive methods of authoring in the face of hostility from the surrounding cultural environment. They, too, are active producers and manipulators of meanings, rather than passively accepting dominant ideology. By fusing the broader perspectives of literary and cultural criticism with personal experiences, this study examines the development of roleplaying games from the fiction of individual writers to the interactive roleplaying based on them, wherein fiction writers, the hobby’s creators, designers, editors, publishers, fans, players, and the cultural environment are all invested with the creative power to contribute meaningfully to the narrative.
Publisher: Michelle Nephew
ISBN:
Category : Games & Activities
Languages : en
Pages : 253
Book Description
This study examines roleplaying games (RPGs) as both a literary and cultural phenomenon, in which the text’s producers take the role of an authorial multiplicity. --- ABSTRACT: Authorship has undergone drastic revision in the twentieth century. A fundamental transformation in literature, wherein the author has become a multiplicity of voices, is evinced by the development of roleplaying games as both literary and cultural texts. The literary roots of roleplaying games are self-evident, as they draw on writers such as H. P. Lovecraft and J. R. R. Tolkien. However, a consequence of the development of the roleplaying game has been a subsequent departure from these authorial beginnings; roleplaying games have irrevocably transformed the role of the writers who inspired them, altering the authorial position to become a border-blurring multiplicity. Not only do roleplaying game designers reinterpret literary texts as literary games, often borrowing rules material from other designers in the process, in modifying the function of the author from a single creative entity to an empowered storytelling among groups roleplaying games further complicate previous distinctions between author and audience. Players create a fictional world as a group endeavor, authoring a complex structure of fantasy that addresses Freudian concepts of dreams and wish fulfillment. In this way, roleplaying becomes a locus for issues of identity, including questions of performance, spectatorship, and gender construction. And by allowing play in regard to identity, roleplaying games are able to transgressively navigate expressions of difference, encouraging players to subtly work against the traditional split between spectacle and narrative. The thriving fan subculture surrounding roleplaying only emphasizes the transgressiveness of the hobby; this is a social formation that aggressively utilizes new technology such as the internet, through which fans are able to explore culturally subversive methods of authoring in the face of hostility from the surrounding cultural environment. They, too, are active producers and manipulators of meanings, rather than passively accepting dominant ideology. By fusing the broader perspectives of literary and cultural criticism with personal experiences, this study examines the development of roleplaying games from the fiction of individual writers to the interactive roleplaying based on them, wherein fiction writers, the hobby’s creators, designers, editors, publishers, fans, players, and the cultural environment are all invested with the creative power to contribute meaningfully to the narrative.
Playing with Power in Movies, Television, and Video Games
Author: Marsha Kinder
Publisher: Univ of California Press
ISBN: 0520912438
Category : Performing Arts
Languages : en
Pages : 279
Book Description
How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.
Publisher: Univ of California Press
ISBN: 0520912438
Category : Performing Arts
Languages : en
Pages : 279
Book Description
How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.
Liahona
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 894
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 894
Book Description
Famous Composers and Their Works
Author: John Knowles Paine
Publisher:
ISBN:
Category : Composers
Languages : en
Pages : 330
Book Description
Publisher:
ISBN:
Category : Composers
Languages : en
Pages : 330
Book Description
Official Reports of the Debates of the House of Commons of the Dominion of Canada
Author: Canada. Parliament. House of Commons
Publisher:
ISBN:
Category : Canada
Languages : en
Pages : 1066
Book Description
Publisher:
ISBN:
Category : Canada
Languages : en
Pages : 1066
Book Description
The Official Rules of Card Games
Author:
Publisher:
ISBN:
Category : Card games
Languages : en
Pages : 284
Book Description
Publisher:
ISBN:
Category : Card games
Languages : en
Pages : 284
Book Description
The Art of Violin Playing for Players and Teachers
Author: Frank Thistleton
Publisher: London : The Strad Office ; New York : C. Scribner's Sons
ISBN:
Category : Violin
Languages : en
Pages : 300
Book Description
Publisher: London : The Strad Office ; New York : C. Scribner's Sons
ISBN:
Category : Violin
Languages : en
Pages : 300
Book Description
The Christian Century
Author:
Publisher:
ISBN:
Category : Christianity
Languages : en
Pages : 1560
Book Description
Publisher:
ISBN:
Category : Christianity
Languages : en
Pages : 1560
Book Description
Prevailing Prayer
Author: Eli Wigle
Publisher:
ISBN:
Category : Evangelistic work
Languages : en
Pages : 526
Book Description
Publisher:
ISBN:
Category : Evangelistic work
Languages : en
Pages : 526
Book Description
Time
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 488
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 488
Book Description