Author: Mark F. Prinz
Publisher: James Parducci
ISBN:
Category : Crafts & Hobbies
Languages : en
Pages : 61
Book Description
Uncover the mysteries of ancient board games in this captivating book that brings the past to life. From strategic gameplay to the cultural significance, it delves into the fascinating world of ancient board games and their enduring appeal. Discover lost games and experience the thrill of modern interpretations. Dive into the social and educational benefits, and imagine the possibilities for the future of board gaming. Whether you're a collector, a player, or a history enthusiast, this book is a must-read for anyone captivated by the intrigue of ancient games.
Playing With Antiquity: Ancient Board Games in Modern Times
Author: Mark F. Prinz
Publisher: James Parducci
ISBN:
Category : Crafts & Hobbies
Languages : en
Pages : 61
Book Description
Uncover the mysteries of ancient board games in this captivating book that brings the past to life. From strategic gameplay to the cultural significance, it delves into the fascinating world of ancient board games and their enduring appeal. Discover lost games and experience the thrill of modern interpretations. Dive into the social and educational benefits, and imagine the possibilities for the future of board gaming. Whether you're a collector, a player, or a history enthusiast, this book is a must-read for anyone captivated by the intrigue of ancient games.
Publisher: James Parducci
ISBN:
Category : Crafts & Hobbies
Languages : en
Pages : 61
Book Description
Uncover the mysteries of ancient board games in this captivating book that brings the past to life. From strategic gameplay to the cultural significance, it delves into the fascinating world of ancient board games and their enduring appeal. Discover lost games and experience the thrill of modern interpretations. Dive into the social and educational benefits, and imagine the possibilities for the future of board gaming. Whether you're a collector, a player, or a history enthusiast, this book is a must-read for anyone captivated by the intrigue of ancient games.
Ancient Board Games
Author: Irving Finkel
Publisher:
ISBN: 9781566490726
Category : Board games
Languages : en
Pages : 0
Book Description
Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try.
Publisher:
ISBN: 9781566490726
Category : Board games
Languages : en
Pages : 0
Book Description
Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try.
Classical Antiquity in Video Games
Author: Christian Rollinger
Publisher: Bloomsbury Publishing
ISBN: 1350066656
Category : Games & Activities
Languages : en
Pages : 294
Book Description
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.
Publisher: Bloomsbury Publishing
ISBN: 1350066656
Category : Games & Activities
Languages : en
Pages : 294
Book Description
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.
Ancient Board Games in Perspective
Author: Irving L. Finkel
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 302
Book Description
Everyone plays board games, and everyone will find something to fascinate them in this book about the games of the past, and their history and development. Based on the lectures given at a conference in the British Museum, this book tells the story in a properly academic way, but it is no less interesting for that ... and perhaps even more interesting! The book begins with three chapters on the games of the ancient Near East, most notably The Royal Game of Ur , then there are five chapters on the various games of ancient Egypt, senet, mehen , etc. Five more chapters are devoted to the games of the Greek and Roman world, then one on India, and three on Chinese games including Go. Then there are three on the beginnings of Chess and its introduction into western Europe, then four on backgammon from India to medieval England, three on mancala games, and one on the pursuit of hnefatafl , finally some brief notes on the games of the New World. The authors, thirty-one of them, range from archaeologists, historians and museum curators, not least Irving Finkel, the editor of the volume, to such well-known historians of games as R C Bell and the internationally famous grandmaster and journalist Raymond Keene. It is a large format book with hundreds of photos and drawings.
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 302
Book Description
Everyone plays board games, and everyone will find something to fascinate them in this book about the games of the past, and their history and development. Based on the lectures given at a conference in the British Museum, this book tells the story in a properly academic way, but it is no less interesting for that ... and perhaps even more interesting! The book begins with three chapters on the games of the ancient Near East, most notably The Royal Game of Ur , then there are five chapters on the various games of ancient Egypt, senet, mehen , etc. Five more chapters are devoted to the games of the Greek and Roman world, then one on India, and three on Chinese games including Go. Then there are three on the beginnings of Chess and its introduction into western Europe, then four on backgammon from India to medieval England, three on mancala games, and one on the pursuit of hnefatafl , finally some brief notes on the games of the New World. The authors, thirty-one of them, range from archaeologists, historians and museum curators, not least Irving Finkel, the editor of the volume, to such well-known historians of games as R C Bell and the internationally famous grandmaster and journalist Raymond Keene. It is a large format book with hundreds of photos and drawings.
The Ark Before Noah
Author: Irving Finkel
Publisher: Anchor
ISBN: 0385537123
Category : History
Languages : en
Pages : 446
Book Description
The recent translation of a Babylonian tablet launches a groundbreaking investigation into one of the most famous stories in the world, challenging the way we look at ancient history. Since the Victorian period, it has been understood that the story of Noah, iconic in the Book of Genesis, and a central motif in Judaism, Christianity and Islam, derives from a much older story that existed centuries before in ancient Babylon. But the relationship between the Babylonian and biblical traditions was shrouded in mystery. Then, in 2009, Irving Finkel, a curator at the British Museum and a world authority on ancient Mesopotamia, found himself playing detective when a member of the public arrived at the museum with an intriguing cuneiform tablet from a family collection. Not only did the tablet reveal a new version of the Babylonian Flood Story; the ancient poet described the size and completely unexpected shape of the ark, and gave detailed boat building specifications. Decoding this ancient message wedge by cuneiform wedge, Dr. Finkel discovered where the Babylonians believed the ark came to rest and developed a new explanation of how the old story ultimately found its way into the Bible. In The Ark Before Noah, Dr. Finkel takes us on an adventurous voyage of discovery, opening the door to an enthralling world of ancient voices and new meanings.
Publisher: Anchor
ISBN: 0385537123
Category : History
Languages : en
Pages : 446
Book Description
The recent translation of a Babylonian tablet launches a groundbreaking investigation into one of the most famous stories in the world, challenging the way we look at ancient history. Since the Victorian period, it has been understood that the story of Noah, iconic in the Book of Genesis, and a central motif in Judaism, Christianity and Islam, derives from a much older story that existed centuries before in ancient Babylon. But the relationship between the Babylonian and biblical traditions was shrouded in mystery. Then, in 2009, Irving Finkel, a curator at the British Museum and a world authority on ancient Mesopotamia, found himself playing detective when a member of the public arrived at the museum with an intriguing cuneiform tablet from a family collection. Not only did the tablet reveal a new version of the Babylonian Flood Story; the ancient poet described the size and completely unexpected shape of the ark, and gave detailed boat building specifications. Decoding this ancient message wedge by cuneiform wedge, Dr. Finkel discovered where the Babylonians believed the ark came to rest and developed a new explanation of how the old story ultimately found its way into the Bible. In The Ark Before Noah, Dr. Finkel takes us on an adventurous voyage of discovery, opening the door to an enthralling world of ancient voices and new meanings.
Ancient Egyptians at Play
Author: Walter Crist
Publisher: Bloomsbury Publishing
ISBN: 147422119X
Category : History
Languages : en
Pages : 278
Book Description
The rich history of Egypt has provided famous examples of board games played in antiquity. Each of these games provides evidence of contact between Egypt and its neighbours. From pre-dynastic rule to Arab and Ottoman invasions, Egypt's past is visible on game boards. This volume starts by introducing the reader to board games as well as instruments of chance and goes on to trace the history and distribution of ancient Egyptian games, looking particularly at how they show contact with other cultures and civilizations. Game practices, which were also part of Egyptian rituals and divination, travelled throughout the eastern Mediterranean. This book explores the role of Egypt in accepting and disseminating games during its long history. Over the last few years, the extent and the modes of contact have become better understood through museum and archival research projects as well as surveys of archaeological sites in Egypt and its surrounding regions. The results allow new insight into ancient Egypt's international relations and the role of board games research in understanding its extent. Written by three authors known internationally for their expertise on this topic, this will be the first volume on Ancient Egyptian games of its kind and a much-needed contribution to the field of both Egyptology and board games studies.
Publisher: Bloomsbury Publishing
ISBN: 147422119X
Category : History
Languages : en
Pages : 278
Book Description
The rich history of Egypt has provided famous examples of board games played in antiquity. Each of these games provides evidence of contact between Egypt and its neighbours. From pre-dynastic rule to Arab and Ottoman invasions, Egypt's past is visible on game boards. This volume starts by introducing the reader to board games as well as instruments of chance and goes on to trace the history and distribution of ancient Egyptian games, looking particularly at how they show contact with other cultures and civilizations. Game practices, which were also part of Egyptian rituals and divination, travelled throughout the eastern Mediterranean. This book explores the role of Egypt in accepting and disseminating games during its long history. Over the last few years, the extent and the modes of contact have become better understood through museum and archival research projects as well as surveys of archaeological sites in Egypt and its surrounding regions. The results allow new insight into ancient Egypt's international relations and the role of board games research in understanding its extent. Written by three authors known internationally for their expertise on this topic, this will be the first volume on Ancient Egyptian games of its kind and a much-needed contribution to the field of both Egyptology and board games studies.
Games Ancient and Oriental, and how to Play Them
Author: Edward Falkener
Publisher:
ISBN:
Category : Backgammon
Languages : en
Pages : 492
Book Description
Publisher:
ISBN:
Category : Backgammon
Languages : en
Pages : 492
Book Description
Games of History
Author: Apostolos Spanos
Publisher: Routledge
ISBN: 1000397394
Category : History
Languages : en
Pages : 200
Book Description
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.
Publisher: Routledge
ISBN: 1000397394
Category : History
Languages : en
Pages : 200
Book Description
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.
Playing with Things: The archaeology, anthropology and ethnography of human–object interactions in Atlantic Scotland
Author: Graeme Wilson
Publisher: Archaeopress Publishing Ltd
ISBN: 1789690765
Category : Social Science
Languages : en
Pages : 160
Book Description
This study represents a reappraisal of the relationship between play — an activity which is most often understood in terms of something ‘set apart’ — and everyday life. Via a series of archaeological, anthropological and ethnographic investigations, it leads towards the conclusion that play is not in fact so separate as is often assumed.
Publisher: Archaeopress Publishing Ltd
ISBN: 1789690765
Category : Social Science
Languages : en
Pages : 160
Book Description
This study represents a reappraisal of the relationship between play — an activity which is most often understood in terms of something ‘set apart’ — and everyday life. Via a series of archaeological, anthropological and ethnographic investigations, it leads towards the conclusion that play is not in fact so separate as is often assumed.
The Shared Space of Play
Author: Francesca Berti
Publisher: LIT Verlag
ISBN: 3643962312
Category : Education
Languages : en
Pages : 202
Book Description
The similarities between traditional games in different regions of the world, from past to present, arouse both awe and curiosity. The playful - yet educational - discovery of these practices offers the opportunity to observe the experience of play as a space for similarities between cultures. When research on play conducted with children is enriched by the recollections of play from parents and grandparents, especially in the context of a multicultural classroom, a choral narrative emerges, laying down the basis for intercultural education. Children discover the 'shared space of play', where they can meet and relish, together with teachers, the richness of cultural diversity, and also learn more about prejudice and Othering processes.
Publisher: LIT Verlag
ISBN: 3643962312
Category : Education
Languages : en
Pages : 202
Book Description
The similarities between traditional games in different regions of the world, from past to present, arouse both awe and curiosity. The playful - yet educational - discovery of these practices offers the opportunity to observe the experience of play as a space for similarities between cultures. When research on play conducted with children is enriched by the recollections of play from parents and grandparents, especially in the context of a multicultural classroom, a choral narrative emerges, laying down the basis for intercultural education. Children discover the 'shared space of play', where they can meet and relish, together with teachers, the richness of cultural diversity, and also learn more about prejudice and Othering processes.