Playing to Get Smart

Playing to Get Smart PDF Author: Elizabeth Jones
Publisher: Teachers College Press
ISBN: 9780807746165
Category : Education
Languages : en
Pages : 140

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Book Description
Practicing what it preaches, Playing to Get Smart will be a playful reading experience for teachers and parents alike. With jokes, riddles, and stories sprinkled throughout, the authors show how important play is for children of all ethnic and socioeconomic groups, from birth to age 8. This provocative challenge to teachers and parents of young children demonstrates why play is the most effective way for children to develop critical life skills such as thinking creatively and social problem solving. It explains why teachers need to provide opportunities for quality play and why parents need to understand the benefits of play for their children.

Playing to Get Smart

Playing to Get Smart PDF Author: Elizabeth Jones
Publisher: Teachers College Press
ISBN: 9780807746165
Category : Education
Languages : en
Pages : 140

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Book Description
Practicing what it preaches, Playing to Get Smart will be a playful reading experience for teachers and parents alike. With jokes, riddles, and stories sprinkled throughout, the authors show how important play is for children of all ethnic and socioeconomic groups, from birth to age 8. This provocative challenge to teachers and parents of young children demonstrates why play is the most effective way for children to develop critical life skills such as thinking creatively and social problem solving. It explains why teachers need to provide opportunities for quality play and why parents need to understand the benefits of play for their children.

Playing Smart

Playing Smart PDF Author: Julian Togelius
Publisher: MIT Press
ISBN: 0262350157
Category : Games & Activities
Languages : en
Pages : 188

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Book Description
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Get Smart

Get Smart PDF Author: Mel Brooks
Publisher: Dramatic Publishing
ISBN: 9780871292605
Category :
Languages : en
Pages : 92

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Book Description


Get Smart!

Get Smart! PDF Author: Brian Tracy
Publisher: Penguin
ISBN: 0399183795
Category : Self-Help
Languages : en
Pages : 226

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Book Description
Discover the secrets for how to think and act like the most successful people in the world and reap the rewards! In today’s constantly changing world, you have to be smart to get ahead. But the average person uses only about two percent of their mental ability. How can we learn to unleash our brain’s full potential to maximize our opportunities, like the most successful people do? In Get Smart!, acclaimed success expert and bestselling author Brian Tracy reveals simple, proven ways to tap into our natural thinking talents and abilities and make quantum leaps toward achieving our dreams. In this indispensable guide, you’ll learn to: · Train your brain to think in ways that create successful results · Recognize and exploit growth opportunities in any situation · Identify and eliminate negative patterns holding you back · Plan, act, and achieve goals with greater precision and speed Whether you want to increase sales, bolster creativity, or better navigate life’s unexpected changes, Get Smart! will help you tap into your powerful mental resources to obtain the results you want and reap the rewards successful people enjoy.

The Ideal Team Player

The Ideal Team Player PDF Author: Patrick M. Lencioni
Publisher: John Wiley & Sons
ISBN: 1119209617
Category : Business & Economics
Languages : en
Pages : 195

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Book Description
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.

Smart Play Smart Toys

Smart Play Smart Toys PDF Author: Stevanne Auerbach
Publisher: Stevanne Auerbach
ISBN: 0978554000
Category : Education
Languages : en
Pages : 184

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Book Description
We've all heard of IQ but do you know your child's PQ or Play Quotient? A child's ability to play does more than provide for fund and diversion; it is critical for his or her emotion and intellectual growth, an teaches everything from social skills to analytical thinking. For the developing mind of a child, learning to play is paramount--but is your child getting the most out of playtime? Stevanne Auerbach, Ph.D., more affectionately known as Dr. Toy has dedicated a lifetime to the importance of play and gives you specific advice on which toys to buy and what kind of games to play to emplower your child's overall development. You'll learn: How to become your child's play Tutor How play can strengthen maturity levels and confidence The pros, cons, and facts of gender specific toys Guideance for the gifted and special-needs child Plus practical advice on Evaluatin a toy's safety, learn which toy manufacturers Dr. Toy recommends Craft supplies you should always have on hand Dr Toy's 100 Best Children's Products And many more invaluable ways to make playtime a growing experience!

The Play's the Thing

The Play's the Thing PDF Author: Elizabeth Jones
Publisher: Teachers College Press
ISBN: 0807771384
Category : Education
Languages : en
Pages : 269

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Book Description
Responding to current debates on the place of play in schools, the authors have extensively revised their groundbreaking book. They explain how and why play is a critical part of children’s development, as well as the central role adults have to promote it. This classic textbook and popular practitioner resource offers systematic descriptions and analyses of the different roles a teacher adopts to support play, including those of stage manager, mediator, player, scribe, assessor, communicator, and planner. This new edition has been expanded to include significant developments in the broadening landscape of early learning and care, such as assessment, diversity and culture, intentional teaching, inquiry, and the construction of knowledge. New for the Second Edition of The Play’s the Thing! Additional theories on the relationship of teachers and children’s play, e.g., Vygotsky and the role of imaginary play and Reggio Emilia’s image of the competent child.Current issues from media content, consumer culture, and environmental concerns.Standards and testing in preschool and kindergarten.Bridging the cultural gap between home and school.Using digital technology to make children’s play visible.Recent brain development research.And much more! Elizabeth Jones is faculty emerita in human development at Pacific Oaks College in Pasadena, California. Gretchen Reynolds is on the faculty in the early childhood education program at Algonquin College in Ottawa, Canada. Their other books on play include Master Players (Reynolds & Jones) and Playing to Get Smart (Jones & Cooper). “The Play’s the Thing provides an excellent summary of theories related to the importance of children's play and illustrates the six roles teachers can use to put these theories into practice.” —Harvard Educational Review “This book describes the knowledge that is required to foster play and to use it as a solid foundation on which to build learning.” —From the Foreword to the First Edition by Elizabeth Prescott, Faculty Emerita, Pacific Oaks College “Playful learning offers educators a plan for creating fun and engaging pedagogies that support rich curricula. . . . And this book offers magnificent descriptions and evidence-based examples of how teachers can pave this new road and create a climate for learning via play.” —From the Foreword to the Second Edition by Kathy Hirsh-Pasek, Temple University, and Roberta Michnick Golinkoff, University of Delaware

Play Smart Skill Builders Age 2+

Play Smart Skill Builders Age 2+ PDF Author: Gakken early childhood experts
Publisher: Gakken
ISBN: 9784056300130
Category : Juvenile Nonfiction
Languages : en
Pages : 0

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Book Description
What's the Play Smart secret? Learning should be fun! BOOK FEATURES 70 pages includes over 80 stickers, and a wipe-clean activity board For ages 2-4 8.25" x 11.875" Play Smart Skill Builders Age 2+ is full of age-appropriate maze activities that are perfect for strengthening children’s hand-eye coordination and focus. Maze activities help develop and improve perception, visualization, and reasoning skills. Children will also trace the lines of mazes and drawings to improve pencil skills and build the foundation of letter and picture drawing. Through trial and error, children will build fine motor skills and increase attention span. What’s Play Smart Workbooks Over 48 million Play Smart Workbooks sold worldwide. Educational method with over 60 years of experience. Age appropriate activities: Activities are carefully developed to match the level of specific age group. Step-by-step method: The instruction and the activity gradually get challenging throughout the workbook. Wide variety of activities: Variety of activities from different approaches help children strengthen critical thinking skills and creativity, which help them to be able to solve practical problems on their own. It also helps keep their interest and focus. Stickers: Uses stickers within the context of certain activities and also as rewards for completed work to keep children motivated. 4 colors throughout the book with variety of fun illustrations: The cute and colorful illustrations engage children in activities. Fun illustrations help children understand the activities without reading the instructions. Support children’s learning: “To Parents” sections explain the effective ways for parents to support children’s learning. School readiness: Children can acquire basic academic skills before entering preschool. Play Smart Series has won National Parenting Product Awards, Family Choice Award and Mom’s Choice Awards®. About Gakken Gakken is the number 1 educational publisher in Japan. Founded in 1946 by Hideto Furuoka, the mission of Gakken has always been to produce fun-first, educational materials for children. Gakken is well-known to Asian families for its bestselling workbooks. Gakken is also well-respected in academic circles - publishing popular teaching materials for preschools, kindergartens, and primary schools. In addition to its substantial publishing business, Gakken also runs 14,000 learning centers called “Gakken Classrooms” and operates nursery schools - all inspired by the successful formula used in their workbooks. Play Smart’s philosophy rewards success and builds confidence. Created by educational experts, this award-winning Play Smart series uses Gakken’s unique fun-first method of completing age-appropriate activities that are progressively more challenging, building on small achievements, and fostering an eagerness to learn. The variety of activities leads to creative problem-solving skills and prepares children for the journey of lifelong learning

Playing Smart

Playing Smart PDF Author: Susan K. Perry
Publisher: Free Spirit Publishing
ISBN: 9781575420950
Category : Creative activities and seat work
Languages : en
Pages : 0

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Book Description
This book offers hundreds of unusual ways for parents to enrich the child's days by spending creative time together.

Smart People

Smart People PDF Author: Lydia R. Diamond
Publisher: Northwestern University Press
ISBN: 0810134659
Category : Drama
Languages : en
Pages : 112

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Book Description
In Smart People, Lydia R. Diamond shows that no matter how well we think we understand the influence of race on human interaction, it still manages to get in the way of genuine communication and connection. This funny and thought-provoking play gives us four characters all associated with Harvard: a young African American actress cleaning houses and doing odd jobs to pay the bills until her recently earned M.F.A. starts to pay off; a Chinese and Japanese American psychology professor studying race and identity in Asian American women; an African American surgical intern; and a white professor of neuroscience with a shocking hypothesis, researching the way that our racial perceptions are formed. As their relationships evolve, the four discover that their motivations and interpretations are not as pure as their wealth of knowledge would have them believe. As in all of her work, Diamond brings a sharp wit and a subtle intelligence to bear on questions that never cease to trouble us as individuals and as a society.