Playing Their Games

Playing Their Games PDF Author: Kiki Swinson
Publisher: Dafina
ISBN: 1496734149
Category : Fiction
Languages : en
Pages : 257

Get Book Here

Book Description
In this this page-turning spin-off prequel to the Playing Dirty and Notorious duology, national bestselling author Kiki Swinson burns up the page with calculating characters, ingenious plot twists, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall. Now she brings you back to the 1990s at the start of wild-card lawyer Yoshi Lomax's career, as her first elite white-shoe-law job puts an inescapable target on her back… Burning up the page with ingenious plot twists, calculating characters, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall—national bestselling author Kiki Swinson brings readers back to the start of wild-card lawyer Yoshi Lomax's career, where her first elite white-shoe-law job puts an inescapable target on her back . . . Never one to play by any rules, Yoshi Lomax is determined to make good at an internship with one of Manhattan's most prestigious law firms. She's being mentored by the brilliant twin brother legal lights who are her parents’ friends. And with her unexpected knack for helping the city's wealthy, powerful clients finagle their way out of major trouble, even she is surprised at how bright her future shines . . . No one will tell . . . Until Yoshi discovers the firm uses any means necessary to get their clients off—including kidnapping, life-destroying scandal, and murder. And the dark heart of the company is a super-secret society fueled by dangerous desires that have no limit—and no way out. Even for the ever-resourceful, ethically-dubious Yoshi, this is bad news she wants no part of . . . No one can survive . . . Now armed with secrets too lethal to keep, Yoshi will leverage all her skill and unpredictable maneuvers to take down the twins. But with those she cares about most on the firing line, will her one unthinkable play too far be the move that takes her down for good?

Power Play

Power Play PDF Author: Asi Burak
Publisher: Macmillan + ORM
ISBN: 1250089344
Category : Social Science
Languages : en
Pages : 237

Get Book Here

Book Description
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Reviews The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception—from the press, politicians, parents, and everyone else concerned with its effect on our brains, bodies, and hearts. But what if games could be good, not only for individuals but for the world? In Power Play, Asi Burak and Laura Parker explore how video games are now pioneering innovative social change around the world. As the former executive director and now chairman of Games for Change, Asi Burak has spent the last ten years supporting and promoting the use of video games for social good, in collaboration with leading organizations like the White House, NASA, World Bank, and The United Nations. The games for change movement has introduced millions of players to meaningful experiences around everything from the Israeli-Palestinian conflict to the US Constitution. Power Play looks to the future of games as a global movement. Asi Burak and Laura Parker profile the luminaries behind some of the movement’s most iconic games, including former Supreme Court judge Sandra Day O’Connor and Pulitzer Prize–winning authors Nicholas Kristof and Sheryl WuDunn. They also explore the promise of virtual reality to address social and political issues with unprecedented immersion, and see what the next generation of game makers have in store for the future.

Seven Games: A Human History

Seven Games: A Human History PDF Author: Oliver Roeder
Publisher: W. W. Norton & Company
ISBN: 1324003782
Category : History
Languages : en
Pages : 326

Get Book Here

Book Description
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

The Games Book

The Games Book PDF Author: Huw Davies
Publisher: Scholastic Nonfiction
ISBN: 9780545134033
Category : Games
Languages : en
Pages : 0

Get Book Here

Book Description
This terrific compendium includes traditionalindoor and outdoor games that have beenenjoyed by generations of children and theirparents before them. Full instructions areincluded for each game, so learning andrelearning your favourites is easy and fun!Remember how to play:Spooky games like Wink MurderClassic games like jacks, marbles, and hopscotchOutdoor games like Capture the Flag and Hide and SeekCard games like gin rummymore!

The Games Book

The Games Book PDF Author: Huw Davies
Publisher: Michael O'Mara Books
ISBN: 1843176165
Category : Games & Activities
Languages : en
Pages : 158

Get Book Here

Book Description
Packed full of traditional indoor and outdoor games from yesteryear, it contains something for family members of all ages to enjoy.

How to Play Video Games

How to Play Video Games PDF Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 1479827983
Category : Games & Activities
Languages : en
Pages : 376

Get Book Here

Book Description
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Play at Work

Play at Work PDF Author: Adam L. Penenberg
Publisher: Penguin
ISBN: 1101623020
Category : Business & Economics
Languages : en
Pages : 259

Get Book Here

Book Description
Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

Playing Their Games

Playing Their Games PDF Author: Kiki Swinson
Publisher: Dafina
ISBN: 1496734149
Category : Fiction
Languages : en
Pages : 257

Get Book Here

Book Description
In this this page-turning spin-off prequel to the Playing Dirty and Notorious duology, national bestselling author Kiki Swinson burns up the page with calculating characters, ingenious plot twists, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall. Now she brings you back to the 1990s at the start of wild-card lawyer Yoshi Lomax's career, as her first elite white-shoe-law job puts an inescapable target on her back… Burning up the page with ingenious plot twists, calculating characters, and a ruthless depiction of Southern conniving, rising—and taking the final hard fall—national bestselling author Kiki Swinson brings readers back to the start of wild-card lawyer Yoshi Lomax's career, where her first elite white-shoe-law job puts an inescapable target on her back . . . Never one to play by any rules, Yoshi Lomax is determined to make good at an internship with one of Manhattan's most prestigious law firms. She's being mentored by the brilliant twin brother legal lights who are her parents’ friends. And with her unexpected knack for helping the city's wealthy, powerful clients finagle their way out of major trouble, even she is surprised at how bright her future shines . . . No one will tell . . . Until Yoshi discovers the firm uses any means necessary to get their clients off—including kidnapping, life-destroying scandal, and murder. And the dark heart of the company is a super-secret society fueled by dangerous desires that have no limit—and no way out. Even for the ever-resourceful, ethically-dubious Yoshi, this is bad news she wants no part of . . . No one can survive . . . Now armed with secrets too lethal to keep, Yoshi will leverage all her skill and unpredictable maneuvers to take down the twins. But with those she cares about most on the firing line, will her one unthinkable play too far be the move that takes her down for good?

Games, Sports, and Play

Games, Sports, and Play PDF Author: Thomas Hurka
Publisher:
ISBN: 0198798350
Category : Crafts & Hobbies
Languages : en
Pages : 245

Get Book Here

Book Description
A distinguished group of philosophers discuss a wide range of issues about games, sport, and play - a topic largely neglected in recent philosophical literature. They ask consider what games and sports have in common, pose questions about their value, and add philosophical voices to the on-going debates in game studies.

Gods' Games We Play, Vol. 2 (light novel)

Gods' Games We Play, Vol. 2 (light novel) PDF Author: Kei Sazane
Publisher: Yen Press LLC
ISBN: 1975348524
Category : Fiction
Languages : en
Pages : 198

Get Book Here

Book Description
APOSTLES VS APOSTLES WITH THEIR CITIES’ PRIDE ON THE LINE! Fay and Leshea’s spectacular performance has attracted the attention of people all over the world. Their wins against the gods are so inspirational that Dives are completely booked in Ruin, and they can’t enter any more games! To prevent former god Leshea from wreaking havoc, they travel to another city to Dive. As it happens, that city is home to another apostle named Dax, whose reputation is on par with Fay’s—and Dax considers Fay his rival. Time for some “friendly” competition! Fay has to choose a partner who can handle strategy, so of course, his top pick is...Pearl?! How will Pearl face this new challenge, and what god awaits them in their next Dive?

The Games Black Girls Play

The Games Black Girls Play PDF Author: Kyra D. Gaunt
Publisher: NYU Press
ISBN: 0814731198
Category : Social Science
Languages : en
Pages : 239

Get Book Here

Book Description
Illustrates how black musical styles are incorporated into the earliest games African American girls learn--how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. - from publisher information.