Author: Sophie Watson
Publisher: Verso
ISBN: 9780860919704
Category : Social Science
Languages : en
Pages : 268
Book Description
Essays focused on the implications of feminist intervention in systems of power. Chapter 4 entitled "Colonization and Decolonization: An Aboriginal Experience" by Barbara Flick pp. 61-66. Chapter 5 entitled "The Aboriginal Struggle in the Face of Terrorism" by Rose Wanganeen pp. 67-70.
Playing the State
Author: Sophie Watson
Publisher: Verso
ISBN: 9780860919704
Category : Social Science
Languages : en
Pages : 268
Book Description
Essays focused on the implications of feminist intervention in systems of power. Chapter 4 entitled "Colonization and Decolonization: An Aboriginal Experience" by Barbara Flick pp. 61-66. Chapter 5 entitled "The Aboriginal Struggle in the Face of Terrorism" by Rose Wanganeen pp. 67-70.
Publisher: Verso
ISBN: 9780860919704
Category : Social Science
Languages : en
Pages : 268
Book Description
Essays focused on the implications of feminist intervention in systems of power. Chapter 4 entitled "Colonization and Decolonization: An Aboriginal Experience" by Barbara Flick pp. 61-66. Chapter 5 entitled "The Aboriginal Struggle in the Face of Terrorism" by Rose Wanganeen pp. 67-70.
The State of Play
Author: Daniel Goldberg
Publisher: Seven Stories Press
ISBN: 1609806409
Category : Games & Activities
Languages : en
Pages : 204
Book Description
FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun
Publisher: Seven Stories Press
ISBN: 1609806409
Category : Games & Activities
Languages : en
Pages : 204
Book Description
FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun
The State of Play
Author: Jack Balkin
Publisher: NYU Press
ISBN: 9780814799710
Category : Law
Languages : en
Pages : 304
Book Description
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
Publisher: NYU Press
ISBN: 9780814799710
Category : Law
Languages : en
Pages : 304
Book Description
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
State of Play
Author: Bill Ripken
Publisher: Diversion Books
ISBN: 1635766605
Category : Sports & Recreation
Languages : en
Pages : 148
Book Description
Advanced statistics and new terminology have taken hold of baseball today, but do they accurately reflect the reality of the game? A baseball lifer states his case. America’s favorite pastime is enduring an assault of new thoughts and ideas. In recent years, the sabermetrics and analytics craze has infiltrated Major League Baseball—from its front offices to dugouts to clubhouses to media covering both, inciting a baseball culture war. New phrases like “launch angle,” “spin rate,” and “pitch framing” have entered the vocabulary, often with little real meaning when it comes to how the game is actually played on the field. No more. In State of Play, twelve-year Major League veteran, Emmy Award–winning MLB Network analyst, and bestselling author Bill Ripken breaks down these modern statistical methods to explain which ones make sense in the game’s historical context, bringing them together with proven old-school strategies. He simplifies those sabermetric terms hastily added to the baseball lexicon without being fully realized, taking new-school confusion out of old-school baseball’s tried-and-true common sense. In the end, he unites the teachings of each school to show fans of both how to listen to and understand the game as it’s played today and how it should be played moving forward. From a true baseball lifer and member of baseball’s first family, State of Play offers a fascinating insider’s look at how to reconcile years of historical tradition with the rules and trends of the new millennium. As Ripken sees it: the game inside the game cannot be measured by a spreadsheet—but it can be measured by a qualified, crusty baseball man. Play ball.
Publisher: Diversion Books
ISBN: 1635766605
Category : Sports & Recreation
Languages : en
Pages : 148
Book Description
Advanced statistics and new terminology have taken hold of baseball today, but do they accurately reflect the reality of the game? A baseball lifer states his case. America’s favorite pastime is enduring an assault of new thoughts and ideas. In recent years, the sabermetrics and analytics craze has infiltrated Major League Baseball—from its front offices to dugouts to clubhouses to media covering both, inciting a baseball culture war. New phrases like “launch angle,” “spin rate,” and “pitch framing” have entered the vocabulary, often with little real meaning when it comes to how the game is actually played on the field. No more. In State of Play, twelve-year Major League veteran, Emmy Award–winning MLB Network analyst, and bestselling author Bill Ripken breaks down these modern statistical methods to explain which ones make sense in the game’s historical context, bringing them together with proven old-school strategies. He simplifies those sabermetric terms hastily added to the baseball lexicon without being fully realized, taking new-school confusion out of old-school baseball’s tried-and-true common sense. In the end, he unites the teachings of each school to show fans of both how to listen to and understand the game as it’s played today and how it should be played moving forward. From a true baseball lifer and member of baseball’s first family, State of Play offers a fascinating insider’s look at how to reconcile years of historical tradition with the rules and trends of the new millennium. As Ripken sees it: the game inside the game cannot be measured by a spreadsheet—but it can be measured by a qualified, crusty baseball man. Play ball.
State Lotteries
Author: United States. Congress. Senate. Committee on Governmental Affairs. Subcommittee on Intergovernmental Relations
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 638
Book Description
Publisher:
ISBN:
Category : Gambling
Languages : en
Pages : 638
Book Description
Feeling Like a State
Author: Davina Cooper
Publisher: Duke University Press
ISBN: 1478005572
Category : Law
Languages : en
Pages : 167
Book Description
A transformative progressive politics requires the state's reimagining. But how should the state be reimagined, and what can invigorate this process? In Feeling Like a State, Davina Cooper explores the unexpected contribution a legal drama of withdrawal might make to conceptualizing a more socially just, participative state. In recent years, as gay rights have expanded, some conservative Christians—from charities to guesthouse owners and county clerks—have denied people inclusion, goods, and services because of their sexuality. In turn, liberal public bodies have withdrawn contracts, subsidies, and career progression from withholding conservative Christians. Cooper takes up the discourses and practices expressed in this legal conflict to animate and support an account of the state as heterogeneous, plural, and erotic. Arguing for the urgent need to put new imaginative forms into practice, Cooper examines how dissident and experimental institutional thinking materialize as people assert a democratic readiness to recraft the state.
Publisher: Duke University Press
ISBN: 1478005572
Category : Law
Languages : en
Pages : 167
Book Description
A transformative progressive politics requires the state's reimagining. But how should the state be reimagined, and what can invigorate this process? In Feeling Like a State, Davina Cooper explores the unexpected contribution a legal drama of withdrawal might make to conceptualizing a more socially just, participative state. In recent years, as gay rights have expanded, some conservative Christians—from charities to guesthouse owners and county clerks—have denied people inclusion, goods, and services because of their sexuality. In turn, liberal public bodies have withdrawn contracts, subsidies, and career progression from withholding conservative Christians. Cooper takes up the discourses and practices expressed in this legal conflict to animate and support an account of the state as heterogeneous, plural, and erotic. Arguing for the urgent need to put new imaginative forms into practice, Cooper examines how dissident and experimental institutional thinking materialize as people assert a democratic readiness to recraft the state.
Church & State
Author: Jason Odell Williams
Publisher: Dramatists Play Service, Inc.
ISBN: 0822237628
Category : Drama
Languages : en
Pages : 63
Book Description
Three days before his bid for reelection, in the wake of a school shooting in his hometown of Raleigh, North Carolina, a Republican U.S. senator makes an off-the-cuff comment to a blogger that gets leaked on “the Twitter,” calling into question the senator’s stance on guns and God. As his devoutly Christian wife and liberal Jewish campaign manager try to contain the damage, this look at how religion influences politics and how politics has become a religion is simultaneously funny, heartbreaking, and uplifting.
Publisher: Dramatists Play Service, Inc.
ISBN: 0822237628
Category : Drama
Languages : en
Pages : 63
Book Description
Three days before his bid for reelection, in the wake of a school shooting in his hometown of Raleigh, North Carolina, a Republican U.S. senator makes an off-the-cuff comment to a blogger that gets leaked on “the Twitter,” calling into question the senator’s stance on guns and God. As his devoutly Christian wife and liberal Jewish campaign manager try to contain the damage, this look at how religion influences politics and how politics has become a religion is simultaneously funny, heartbreaking, and uplifting.
Women and Leadership
Author: Deborah L. Rhode
Publisher: Oxford University Press
ISBN: 0190614714
Category : Business & Economics
Languages : en
Pages : 257
Book Description
"Women and Leadership explores the causes and consequences of the underrepresentation of women in America's leadership roles. Drawing on comprehensive research and a survey of prominent women leaders, the book describes the reasons for gender inequity in leadership and identifies compelling solutions. It is essential reading for anyone interested in leveling the playing field for women"--
Publisher: Oxford University Press
ISBN: 0190614714
Category : Business & Economics
Languages : en
Pages : 257
Book Description
"Women and Leadership explores the causes and consequences of the underrepresentation of women in America's leadership roles. Drawing on comprehensive research and a survey of prominent women leaders, the book describes the reasons for gender inequity in leadership and identifies compelling solutions. It is essential reading for anyone interested in leveling the playing field for women"--
Game Mechanics
Author: Ernest Adams
Publisher: New Riders
ISBN: 0132946688
Category : Computers
Languages : en
Pages : 442
Book Description
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Publisher: New Riders
ISBN: 0132946688
Category : Computers
Languages : en
Pages : 442
Book Description
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Othello: The State of Play
Author: Lena Cowen Orlin
Publisher: A&C Black
ISBN: 1408186039
Category : Literary Criticism
Languages : en
Pages : 302
Book Description
Othello has a long history of provoking profound emotion in its audiences and readers. This 'freeze frame' volume showcases current debates and ideas about the play's provocative effects. Each chapter has been carefully selected for its originality and relevance to the needs of students, teachers, and researchers. Key issues and themes include: - Gender, Love, and Desire - Race, Ethnicity, and Difference - Social Relations, Status, and Ambition - Tragedy, Comedy, and Parody - Language, Expression, and Characterization All the essays offer new perspectives and combine to give readers an up-to-date understanding of what's exciting and challenging about Othello. The approach based on an individual play, unlike that of topic-based series, reflects how Shakespeare is most commonly studied and taught.
Publisher: A&C Black
ISBN: 1408186039
Category : Literary Criticism
Languages : en
Pages : 302
Book Description
Othello has a long history of provoking profound emotion in its audiences and readers. This 'freeze frame' volume showcases current debates and ideas about the play's provocative effects. Each chapter has been carefully selected for its originality and relevance to the needs of students, teachers, and researchers. Key issues and themes include: - Gender, Love, and Desire - Race, Ethnicity, and Difference - Social Relations, Status, and Ambition - Tragedy, Comedy, and Parody - Language, Expression, and Characterization All the essays offer new perspectives and combine to give readers an up-to-date understanding of what's exciting and challenging about Othello. The approach based on an individual play, unlike that of topic-based series, reflects how Shakespeare is most commonly studied and taught.