The Shape Game

The Shape Game PDF Author: Anthony Browne
Publisher: Random House
ISBN: 0552546968
Category : Art appreciation
Languages : en
Pages : 34

Get Book

Book Description
Anthony Browne describes how his mother's wish to spend her birthday visiting an art museum with her family changed the course of his life forever. A sophisticated picture book.

The Shape Game

The Shape Game PDF Author: Anthony Browne
Publisher: Random House
ISBN: 0552546968
Category : Art appreciation
Languages : en
Pages : 34

Get Book

Book Description
Anthony Browne describes how his mother's wish to spend her birthday visiting an art museum with her family changed the course of his life forever. A sophisticated picture book.

Playing the Shape Game

Playing the Shape Game PDF Author: Anthony Browne
Publisher: Random House
ISBN: 0385610505
Category : Children's books
Languages : en
Pages : 50

Get Book

Book Description
Biographies & autobiographies.

Frida and Bear

Frida and Bear PDF Author: Anthony Browne
Publisher:
ISBN: 9781406365573
Category : Bears
Languages : en
Pages : 32

Get Book

Book Description
Celebrate the power of the imagination with this inspiring picture book, a collaboration between the multi-award winning former Children's Laureate Anthony Browne and the Danish illustrator Hanne Bartholin. Frida and Bear both love to draw - but what? First Frida draws a shape, then Bear turns it into a picture. Then Bear draws a shape for Frida as the shape game begins again. Anthony Browne and Hanne Bartholin will inspire creativity in this imaginative picture book that invites the reader to join in and play the shape game too. Anthony Browne has won the Kate Greenaway Medal, the Hans Christian Andersen Award and is the former Children's Laureate. He is loved around the world for creating characters like Willy the chimp. ; The book is both a whimsical story which celebrates the power of the imagination, and a way of inspiring children's creativity. Children can enjoy the story as well as learning how to play the shape game and use ordinary objects as inspiration for their own pictures.

No Game for Boys to Play

No Game for Boys to Play PDF Author: Kathleen Bachynski
Publisher: UNC Press Books
ISBN: 1469653710
Category : Health & Fitness
Languages : en
Pages : 297

Get Book

Book Description
From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

Which One Doesn't Belong?

Which One Doesn't Belong? PDF Author: Christopher Danielson
Publisher: Charlesbridge Publishing
ISBN: 1580899447
Category : Juvenile Nonfiction
Languages : en
Pages : 40

Get Book

Book Description
Talking math with your child is simple and even entertaining with this better approach to shapes! Written by a celebrated math educator, this innovative inquiry encourages critical thinking and sparks memorable mathematical conversations. Children and their parents answer the same question about each set of four shapes: "Which one doesn't belong?" There's no one right answer--the important thing is to have a reason why. Kids might describe the shapes as squished, smooshed, dented, or even goofy. But when they justify their thinking, they're talking math! Winner of the Mathical Book Prize for books that inspire children to see math all around them. "This is one shape book that will both challenge readers' thinking and encourage them to think outside the box."--Kirkus Reviews, STARRED review

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

Get Book

Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Player of Games

The Player of Games PDF Author: Iain M. Banks
Publisher: Orbit
ISBN: 9780316095860
Category : Fiction
Languages : en
Pages : 416

Get Book

Book Description
The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Praise for Iain M. Banks: "Poetic, humorous, baffling, terrifying, sexy -- the books of Iain M. Banks are all these things and more" -- NME "An exquisitely riotous tour de force of the imagination which writes its own rules simply for the pleasure of breaking them." -- Time Out

What Shape Is This?

What Shape Is This? PDF Author: Pam Holden
Publisher: Red Rocket Readers
ISBN: 9781877435959
Category : Readers
Languages : en
Pages : 0

Get Book

Book Description
How many different shapes do you know? Can you see different shapes when you look around the room? What shapes are in the playground? Non-Fiction Reading Level 2/F&P Level B

The Status Game

The Status Game PDF Author: Will Storr
Publisher: William Collins
ISBN: 9780008354671
Category : Psychology
Languages : en
Pages : 416

Get Book

Book Description
'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others? What shapes how we behave, and misbehave, in groups? What makes you, you? For centuries, philosophers and scholars have described human behaviour in terms of sex, power and money. In The Status Game, bestselling author Will Storr radically turns this thinking on its head by arguing that it is our irrepressible craving for status that ultimately defines who we are. From the era of the hunter-gatherer to today, when we exist as workers in the globalised economy and citizens of online worlds, the need for status has always been wired into us. A wealth of research shows that how much of it we possess dramatically affects not only our happiness and wellbeing but also our physical health - and without sufficient status, we become more ill, and live shorter lives. It's an unconscious obsession that drives the best and worst of us: our innovation, arts and civilisation as well as our murders, wars and genocides. But why is status such an all-consuming prize? What happens if it's taken away from us? And how can our unquenchable thirst for it explain cults, moral panics, conspiracy theories, the rise of social media and the 'culture wars' of today? On a breathtaking journey through time and culture, The Status Game offers a sweeping rethink of human psychology that will change how you see others - and how you see yourself.

Making Good Shape

Making Good Shape PDF Author: Rob van Zeijst
Publisher:
ISBN: 9784906574735
Category : Games & Activities
Languages : en
Pages : 206

Get Book

Book Description
Good shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no one book devoted exclusively to this subject. However, understanding and recognizing good shape is important for becoming a strong player and developing intuition that will instantly guide you to find the strongest moves in the opening and the middle-game fighting. Shapes are the building blocks of your groups. They determine whether your stones are working together efficiently or are sitting in each other's way. Good shape is a source of strength to build on, while bad shape often comes back to haunt you. There are two aspects of shape. One is to make good shape for your own stones; the other is to spoil the shape of your opponent's stones. However, good shape is more than a static form; it is dynamic in the way it builds eye shape and stays ahead of the opponent in running battles while building up more eye shape. This book provides an extensive theoretical introduction to shape, beginning with the efficient placement of stones. It illustrates various techniques for making good shape and gives its readers practical experience by presenting 245 problems so that they can hone their skills to find the shape move in their games.