Playing Software

Playing Software PDF Author: Miguel Sicart
Publisher: MIT Press
ISBN: 0262373173
Category : Social Science
Languages : en
Pages : 205

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Book Description
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age. Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play. As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.

Playing Software

Playing Software PDF Author: Miguel Sicart
Publisher: MIT Press
ISBN: 0262373173
Category : Social Science
Languages : en
Pages : 205

Get Book

Book Description
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age. Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play. As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office PDF Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1418

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Book Description


Crossing Platforms A Macintosh/Windows Phrasebook

Crossing Platforms A Macintosh/Windows Phrasebook PDF Author: Adam Engst
Publisher: "O'Reilly Media, Inc."
ISBN: 9781565925397
Category : Computers
Languages : en
Pages : 340

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Book Description
Like travelers in a foreign land, Mac users working in Windows or Windowusers working on a Mac often find themselves in unfamiliar territory with no guidebook--until now. Engst and Pogue assembled a handy way of translating elements from one platform to the other, or for deciphering elements that are new and unfamiliar.

Fourth International Symposium on Multimedia Software Engineering

Fourth International Symposium on Multimedia Software Engineering PDF Author:
Publisher:
ISBN: 9780769518572
Category : Multimedia systems
Languages : en
Pages : 392

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Book Description


Superintelligence

Superintelligence PDF Author: Nick Bostrom
Publisher: Oxford University Press, USA
ISBN: 0199678111
Category : Computers
Languages : en
Pages : 353

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Book Description
This profoundly ambitious and original book picks its way carefully through a vast tract of forbiddingly difficult intellectual terrain.

Occupational Outlook Quarterly

Occupational Outlook Quarterly PDF Author:
Publisher:
ISBN:
Category : Occupations
Languages : en
Pages : 120

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Book Description


Gaming Cultures and Place in Asia-Pacific

Gaming Cultures and Place in Asia-Pacific PDF Author: Larissa Hjorth
Publisher: Routledge
ISBN: 1135843171
Category : Computers
Languages : en
Pages : 314

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Book Description
This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.

Apple Pro Training Series

Apple Pro Training Series PDF Author: Mary Plummer
Publisher: Peachpit Press
ISBN: 0133901173
Category : Computers
Languages : en
Pages : 337

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Book Description
This book covers GarageBand 10.0. The content and/or media files do not work with subsequent releases of the software. In the only Apple-certified guide to GarageBand 10.0.0, readers will be creating original works within the first few chapters. Using real-life material and practical lessons that they can apply immediately to their own projects, this book/media combo offers a complete, self-paced course in all aspects of GarageBand. Focused lessons take you step-by-step through fun, real-world projects, and GarageBand 10.0.0 features. Exclusively for this book, author/musician Mary Plummer works with a host of talented artists ranging from a student songwriter to a professional touring guitarist, an award-winning poet, an independent hip hop recording artist, and award winning dancers to create all new, real-world projects that readers will step-through. Along the way readers will get to mix a songwriter’s demo, test amp simulators and stomp boxes with an electric guitar solo, edit spoken dialog for an audio book, lay down original hip-hop beats using a drum machine patch and dynamic tempo changes, and add percussion and effects to a dance video to enhance the sound. For mobile users, the book includes an overview of GarageBand for iOS and sharing GarageBand songs via iCloud between iOS devices and your Mac. This self-paced learning tool pairs an easy, accessible style with ample illustrations and keyboard shortcuts to guarantee that readers become proficient with GarageBand 10.0.0 in no time.

Feminist Critical Policy Analysis I

Feminist Critical Policy Analysis I PDF Author: Catherine Marshall
Publisher: Routledge
ISBN: 1135714657
Category : Education
Languages : en
Pages : 263

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Book Description
Challenging the traditional power basis of the policy decision-makers in education, this text illustrates the use of a critical and feminist lens in the creation of policies to meet the needs, aspirations and values of women and girls. Focus is on the primary and secondary sectors of education.

Computer Concepts - Illustrated Complete

Computer Concepts - Illustrated Complete PDF Author: June Jamrich Parsons
Publisher:
ISBN: 9780760061442
Category : Computers
Languages : en
Pages : 380

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Book Description
Master concepts quickly and easily with the Illustrated Series form Course Technology--the quick, visual way to learn about cutting-edge computer concepts!