Author: Professor B. D.
Publisher:
ISBN: 9781520856711
Category :
Languages : en
Pages : 35
Book Description
Amazon best-selling author and professor of Mathematics Professor B.D. uses his teaching talents to explain the mathematics behind the Powerball lottery, and uses statistics in a way that anyone can learn and understand to introduce a new, 'smarter' method on how to play the lottery. As he promises there are no tricks or gimmicks here, just sound mathematical principals.
Playing Smarter, Using Math
How to Win More
Author: Norbert Henze
Publisher: CRC Press
ISBN: 1466593466
Category : Mathematics
Languages : en
Pages : 160
Book Description
This book is designed to provide valuable insight into how to improve the return on your investment when playing the lottery. While it does not promise that you will win more often, it does show you how to improve the odds of winning larger amounts when your numbers do come up. So, when you do win that million-dollar jackpot, you will be less likel
Publisher: CRC Press
ISBN: 1466593466
Category : Mathematics
Languages : en
Pages : 160
Book Description
This book is designed to provide valuable insight into how to improve the return on your investment when playing the lottery. While it does not promise that you will win more often, it does show you how to improve the odds of winning larger amounts when your numbers do come up. So, when you do win that million-dollar jackpot, you will be less likel
Smarter Charts for Math, Science, and Social Studies
Author: Kristine Mraz
Publisher: Heinemann Educational Books
ISBN: 9780325056623
Category : Education
Languages : en
Pages : 0
Book Description
Problems with the charts in your math kit? Want to discover the science of content-area charts? Wish you could make pre-fab social studies charts history? Then you're ready for Smarter Charts for Math, Science, and Social Studies! In the original Smarter Charts, Marjorie Martinelli and Kristi Mraz helped you turn classroom literacy charts into teaching powerhouses. Now they show how to turn up the instructional energy on content-area charts, too. "No matter what area of the curriculum, clear visuals, simple language, and constant reflection on charts are key to helping children gain independence and agency." You don't have to be a graphic designer or a subject-matter expert. In Smarter Charts for Math, Science, and Social Studies, Marjorie and Kristi share how they learned to make truly effective content-area charts with students. You'll turn complex ideas into kid-friendly visuals, help children internalize content processes, and even increase your instructional time. "The more we charted, the less repeating we did and the more teaching was possible." With dozens of examples from the content areas, including full-color photographs, the Chartchums reveal step by step how to create charts that show Routines, Genres and Concepts, Processes, Repertoires of Strategies, and Exemplars. Then their "Charts in Action" sections show how each type of chart builds engagement and improves independence as it gradually releases responsibility to learners. Don't be content with content-area charts made by someone else for generic students. Turn to Marjorie and Kristi for charts that make learning visible for the students in front of you, no matter what the subject. Check out these videos from the authors! Kristi Mraz and Marjorie Martinelli Show Us the Tools for Smarter Charts Chart tips from the ChartChums: Part 1 Drawing People Chart tips from the ChartChums: Part 2 Icons
Publisher: Heinemann Educational Books
ISBN: 9780325056623
Category : Education
Languages : en
Pages : 0
Book Description
Problems with the charts in your math kit? Want to discover the science of content-area charts? Wish you could make pre-fab social studies charts history? Then you're ready for Smarter Charts for Math, Science, and Social Studies! In the original Smarter Charts, Marjorie Martinelli and Kristi Mraz helped you turn classroom literacy charts into teaching powerhouses. Now they show how to turn up the instructional energy on content-area charts, too. "No matter what area of the curriculum, clear visuals, simple language, and constant reflection on charts are key to helping children gain independence and agency." You don't have to be a graphic designer or a subject-matter expert. In Smarter Charts for Math, Science, and Social Studies, Marjorie and Kristi share how they learned to make truly effective content-area charts with students. You'll turn complex ideas into kid-friendly visuals, help children internalize content processes, and even increase your instructional time. "The more we charted, the less repeating we did and the more teaching was possible." With dozens of examples from the content areas, including full-color photographs, the Chartchums reveal step by step how to create charts that show Routines, Genres and Concepts, Processes, Repertoires of Strategies, and Exemplars. Then their "Charts in Action" sections show how each type of chart builds engagement and improves independence as it gradually releases responsibility to learners. Don't be content with content-area charts made by someone else for generic students. Turn to Marjorie and Kristi for charts that make learning visible for the students in front of you, no matter what the subject. Check out these videos from the authors! Kristi Mraz and Marjorie Martinelli Show Us the Tools for Smarter Charts Chart tips from the ChartChums: Part 1 Drawing People Chart tips from the ChartChums: Part 2 Icons
Smarter Together! Collaboration and Equity in Elementary Mathematics
Author: Helen Featherstone
Publisher: National Council of Teachers of English
ISBN: 9780873536561
Category : Mathematics
Languages : en
Pages : 147
Book Description
One of the boys in the group responded, “That’s so smart! That’s so smart! That’s what we should do!” Complex Instruction (CI) is a response to the paradox that group work offers much potential but often creates circumstances where few students seem to learn. CI is a set of ideas and strategies that address the problems that confound group work, but that create powerful learning for children. This book offers guidance to readers on how to use these strategies and ideas. The authors describe the lessons they learned using group work, explain how complex instruction helps unsuccessful students and analyse how to design assignments that support group learning - using group-worthy tasks - giving readers examples of good tasks and help in adapting math problems from their own curricula.
Publisher: National Council of Teachers of English
ISBN: 9780873536561
Category : Mathematics
Languages : en
Pages : 147
Book Description
One of the boys in the group responded, “That’s so smart! That’s so smart! That’s what we should do!” Complex Instruction (CI) is a response to the paradox that group work offers much potential but often creates circumstances where few students seem to learn. CI is a set of ideas and strategies that address the problems that confound group work, but that create powerful learning for children. This book offers guidance to readers on how to use these strategies and ideas. The authors describe the lessons they learned using group work, explain how complex instruction helps unsuccessful students and analyse how to design assignments that support group learning - using group-worthy tasks - giving readers examples of good tasks and help in adapting math problems from their own curricula.
Playing Smart
Author: Julian Togelius
Publisher: MIT Press
ISBN: 0262350157
Category : Games & Activities
Languages : en
Pages : 188
Book Description
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
Publisher: MIT Press
ISBN: 0262350157
Category : Games & Activities
Languages : en
Pages : 188
Book Description
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.
The Perfect Bet
Author: Adam Kucharski
Publisher: Basic Books
ISBN: 0465098592
Category : Mathematics
Languages : en
Pages : 194
Book Description
"An elegant and amusing account" of how gambling has been reshaped by the application of science and revealed the truth behind a lucky bet (Wall Street Journal). For the past 500 years, gamblers-led by mathematicians and scientists-have been trying to figure out how to pull the rug out from under Lady Luck. In The Perfect Bet, mathematician and award-winning writer Adam Kucharski tells the astonishing story of how the experts have succeeded, revolutionizing mathematics and science in the process. The house can seem unbeatable. Kucharski shows us just why it isn't. Even better, he demonstrates how the search for the perfect bet has been crucial for the scientific pursuit of a better world.
Publisher: Basic Books
ISBN: 0465098592
Category : Mathematics
Languages : en
Pages : 194
Book Description
"An elegant and amusing account" of how gambling has been reshaped by the application of science and revealed the truth behind a lucky bet (Wall Street Journal). For the past 500 years, gamblers-led by mathematicians and scientists-have been trying to figure out how to pull the rug out from under Lady Luck. In The Perfect Bet, mathematician and award-winning writer Adam Kucharski tells the astonishing story of how the experts have succeeded, revolutionizing mathematics and science in the process. The house can seem unbeatable. Kucharski shows us just why it isn't. Even better, he demonstrates how the search for the perfect bet has been crucial for the scientific pursuit of a better world.
Math with Bad Drawings
Author: Ben Orlin
Publisher: Black Dog & Leventhal
ISBN: 0316509027
Category : Mathematics
Languages : en
Pages : 556
Book Description
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
Publisher: Black Dog & Leventhal
ISBN: 0316509027
Category : Mathematics
Languages : en
Pages : 556
Book Description
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
The Joy of X
Author: Steven Henry Strogatz
Publisher: Houghton Mifflin Harcourt
ISBN: 0547517653
Category : Mathematics
Languages : en
Pages : 333
Book Description
A delightful tour of the greatest ideas of math, showing how math intersects with philosophy, science, art, business, current events, and everyday life, by an acclaimed science communicator and regular contributor to the "New York Times."
Publisher: Houghton Mifflin Harcourt
ISBN: 0547517653
Category : Mathematics
Languages : en
Pages : 333
Book Description
A delightful tour of the greatest ideas of math, showing how math intersects with philosophy, science, art, business, current events, and everyday life, by an acclaimed science communicator and regular contributor to the "New York Times."
Lotto Wheel Five to Win
Author: Gail Howard
Publisher: www.smartluck.com
ISBN: 9780945760313
Category : Games & Activities
Languages : en
Pages : 452
Book Description
Fifty-three (53) first prize lotto jackpots have been won with Gail Howard?s systems in pick-5 lotto games: Fantasy 5, Cash 5, Take 5, Match 5, Little Lotto, Lucky 5, Cash Game, Lotto 5. Photos of the jackpot winners, their letters, stories and winning tickets can be seen and verified on Gail Howard?s web site at GailHoward.com. The 2006 3rd edition of Lotto Wheel Five to Win contains all the Gail Howard wheeling systems that won pick-5 lotto jackpots and identifies which of the systems won one, two or three jackpots, also the system that won eight first prize jackpots! Whether you spend a couple of dollars or join a pool or syndicate, a choice of 333 systems, from $2 to $100?s, gives you complete flexibility for any possible use. Fifty systems in this book cost an affordable $5 or less to use, and more than 100 systems cost $10 or less. Simply choose six or more pick-5 lotto numbers and place them in the corresponding lettered boxes. Your numbers are magically (mathematically) combined into the correct sets of five numbers to cover a specific win guarantee, ready to mark on your play slips. There is no easier way to scientifically combine your lotto numbers. So simple a child can do it. Fast and easy to use as A-B-C! The minimum win guarantees in this book are mathematically correct, totally accurate, flawless, without holes. Guaranteed! Use lottery systems with proven jackpot winners and play lotto to win.
Publisher: www.smartluck.com
ISBN: 9780945760313
Category : Games & Activities
Languages : en
Pages : 452
Book Description
Fifty-three (53) first prize lotto jackpots have been won with Gail Howard?s systems in pick-5 lotto games: Fantasy 5, Cash 5, Take 5, Match 5, Little Lotto, Lucky 5, Cash Game, Lotto 5. Photos of the jackpot winners, their letters, stories and winning tickets can be seen and verified on Gail Howard?s web site at GailHoward.com. The 2006 3rd edition of Lotto Wheel Five to Win contains all the Gail Howard wheeling systems that won pick-5 lotto jackpots and identifies which of the systems won one, two or three jackpots, also the system that won eight first prize jackpots! Whether you spend a couple of dollars or join a pool or syndicate, a choice of 333 systems, from $2 to $100?s, gives you complete flexibility for any possible use. Fifty systems in this book cost an affordable $5 or less to use, and more than 100 systems cost $10 or less. Simply choose six or more pick-5 lotto numbers and place them in the corresponding lettered boxes. Your numbers are magically (mathematically) combined into the correct sets of five numbers to cover a specific win guarantee, ready to mark on your play slips. There is no easier way to scientifically combine your lotto numbers. So simple a child can do it. Fast and easy to use as A-B-C! The minimum win guarantees in this book are mathematically correct, totally accurate, flawless, without holes. Guaranteed! Use lottery systems with proven jackpot winners and play lotto to win.
Math Games with Bad Drawings
Author: Ben Orlin
Publisher: Black Dog & Leventhal
ISBN: 0762499850
Category : Mathematics
Languages : en
Pages : 318
Book Description
Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain. From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun—and hours of challenge. Orlin’s sly humor, expansive knowledge, and so-bad-they’re-good drawings show us how simple rules summon our best thinking. Games include: Ultimate Tic-Tac-Toe Sprouts Battleship Quantum Go Fish Dots and Boxes Black Hole Order and Chaos Sequencium Paper Boxing Prophecies Arpeggios Banker Francoprussian Labyrinth Cats and Dogs And many more.
Publisher: Black Dog & Leventhal
ISBN: 0762499850
Category : Mathematics
Languages : en
Pages : 318
Book Description
Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain. From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun—and hours of challenge. Orlin’s sly humor, expansive knowledge, and so-bad-they’re-good drawings show us how simple rules summon our best thinking. Games include: Ultimate Tic-Tac-Toe Sprouts Battleship Quantum Go Fish Dots and Boxes Black Hole Order and Chaos Sequencium Paper Boxing Prophecies Arpeggios Banker Francoprussian Labyrinth Cats and Dogs And many more.