Playing Smart

Playing Smart PDF Author: Julian Togelius
Publisher: MIT Press
ISBN: 0262350157
Category : Games & Activities
Languages : en
Pages : 188

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Book Description
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Playing Smart

Playing Smart PDF Author: Julian Togelius
Publisher: MIT Press
ISBN: 0262350157
Category : Games & Activities
Languages : en
Pages : 188

Get Book Here

Book Description
THE FUTURE OF GAME DESIGN IN THE AGE OF AI: Can games measure intelligence? And how will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM’s Deep Blue and DeepMind’s AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Playing Smart

Playing Smart PDF Author: Julian Togelius
Publisher: MIT Press
ISBN: 0262039036
Category : Games & Activities
Languages : en
Pages : 188

Get Book Here

Book Description
A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Playing to Get Smart

Playing to Get Smart PDF Author: Elizabeth Jones
Publisher: Teachers College Press
ISBN: 9780807746165
Category : Education
Languages : en
Pages : 140

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Book Description
Practicing what it preaches, Playing to Get Smart will be a playful reading experience for teachers and parents alike. With jokes, riddles, and stories sprinkled throughout, the authors show how important play is for children of all ethnic and socioeconomic groups, from birth to age 8. This provocative challenge to teachers and parents of young children demonstrates why play is the most effective way for children to develop critical life skills such as thinking creatively and social problem solving. It explains why teachers need to provide opportunities for quality play and why parents need to understand the benefits of play for their children.

Playing Smart

Playing Smart PDF Author: David Richards
Publisher: Troubador Publishing Ltd
ISBN: 1784620483
Category : Sports & Recreation
Languages : en
Pages : 248

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Book Description
Amongst regular golfers of the same raw ability, some repeatedly out-perform others. These players consistently score better than the quality of their ball-striking, the accuracy of their short games and their putting skills. Why? These golfers are playing smart. They make better decisions and fewer mistakes than those with similar skills. They assess the challenge of each shot and reach sound conclusions. They prepare well and do everything possible to ensure a good outcome. They focus on reducing the number of shots per round. They use their minds to get ahead. Playing Smart explains what this means in practice. David Richards sets out the principles that smart golfers use to get an edge. He examines every area of the game: on the tee, from the fairway, in trouble, around the green, and on the putting surface. He shows how to analyse your play and single-out the non-swing related problems that repeatedly cost shots. He also discusses the key factors that contribute to accuracy and consistency, and explains how good preparation, ‘routine’, and a rational attitude all contribute to better and more enjoyable golf. Playing Smart offers something to players of every ability. All golfers will be able to see clearly how they measure up against a ‘smart golfer’. Better standard players can check where there is still room for improvement. And beginners should be able to put sound principles in place at an early stage.

Playing Smart

Playing Smart PDF Author: Susan K. Perry
Publisher: Free Spirit Publishing
ISBN: 9781575420950
Category : Creative activities and seat work
Languages : en
Pages : 0

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Book Description
This book offers hundreds of unusual ways for parents to enrich the child's days by spending creative time together.

Playing Smart

Playing Smart PDF Author: Catherine Keyser
Publisher: Rutgers University Press
ISBN: 0813547865
Category : Language Arts & Disciplines
Languages : en
Pages : 241

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Book Description
"With a sense of humor and style, and a smartness of her own, Keyser takes up the cause and the career of a `smart' set of women writers who made a distinct mark on modern American culture."---Maria DiBattista, author of Fast-Talking Dames --

Casino Magazine's Play Smart and Win

Casino Magazine's Play Smart and Win PDF Author: Victor H. Royer
Publisher: Simon and Schuster
ISBN: 0671880241
Category : Gambling
Languages : en
Pages : 276

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Book Description
For the more than 50 million people who gamble each year in the U.S. but have no information about the games, an authority in recreational gambling provides this no-nonsense guide to the most popular casino games. Royer covers slot machines, blackjack, craps, baccarat, keno, and the newly popular video poker.

How to Play Smart Baseball

How to Play Smart Baseball PDF Author: Leighton L. Smith
Publisher: Dorrance Publishing
ISBN: 1648044131
Category : Sports & Recreation
Languages : en
Pages : 265

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Book Description
How to Play Smart Baseball By: Leighton L. Smith How to Play Smart Baseball is a user-friendly guide to playing baseball that anyone can use. It gives practical suggestions on how to play baseball better, including ideas and tactics for managers, coaches and players of all positions. Using real-life examples from throughout the history of the sport, How to Play Smart Baseball advocates a smarter, more engaging way to play the game while memorizing some of the best players and plays of all time. Amateur of professional, all readers can use this book as a companion to enhance their experience in watching, discussing, or playing the game.

Smart Play Smart Toys

Smart Play Smart Toys PDF Author: Stevanne Auerbach
Publisher: Stevanne Auerbach
ISBN: 0978554000
Category : Education
Languages : en
Pages : 184

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Book Description
We've all heard of IQ but do you know your child's PQ or Play Quotient? A child's ability to play does more than provide for fund and diversion; it is critical for his or her emotion and intellectual growth, an teaches everything from social skills to analytical thinking. For the developing mind of a child, learning to play is paramount--but is your child getting the most out of playtime? Stevanne Auerbach, Ph.D., more affectionately known as Dr. Toy has dedicated a lifetime to the importance of play and gives you specific advice on which toys to buy and what kind of games to play to emplower your child's overall development. You'll learn: How to become your child's play Tutor How play can strengthen maturity levels and confidence The pros, cons, and facts of gender specific toys Guideance for the gifted and special-needs child Plus practical advice on Evaluatin a toy's safety, learn which toy manufacturers Dr. Toy recommends Craft supplies you should always have on hand Dr Toy's 100 Best Children's Products And many more invaluable ways to make playtime a growing experience!

How Smart Machines Think

How Smart Machines Think PDF Author: Sean Gerrish
Publisher: MIT Press
ISBN: 0262537974
Category : Computers
Languages : en
Pages : 313

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Book Description
Everything you want to know about the breakthroughs in AI technology, machine learning, and deep learning—as seen in self-driving cars, Netflix recommendations, and more. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM’s Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today’s machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world—and to play Atari video games better than humans. He explains Watson’s famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution—at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.