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Author: SARAH. PAVEY
Publisher:
ISBN: 9781783305339
Category :
Languages : en
Pages :
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Book Description
The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.
Author: SARAH. PAVEY
Publisher:
ISBN: 9781783305339
Category :
Languages : en
Pages :
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Book Description
The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.
Author: Carol K. Lee
Publisher: Demco (Highsmith)
ISBN:
Category : Education
Languages : en
Pages : 148
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Book Description
A collection of fifty-seven games designed to teach students how to use libraries, media centers, and other reference tools.
Author: Breanne A. Kirsch
Publisher: McFarland
ISBN: 0786474912
Category : Language Arts & Disciplines
Languages : en
Pages : 247
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Book Description
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
Author: Brian Mayer
Publisher: American Library Association
ISBN: 0838910092
Category : Language Arts & Disciplines
Languages : en
Pages : 145
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Book Description
A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.
Author: Julie Scordato
Publisher: Bloomsbury Publishing USA
ISBN: 1598847058
Category : Language Arts & Disciplines
Languages : en
Pages : 159
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Book Description
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Author: Zaidee Mabel Brown
Publisher:
ISBN:
Category : Best books
Languages : en
Pages : 212
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Book Description
Author:
Publisher:
ISBN:
Category : Elementary school libraries
Languages : en
Pages : 608
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Book Description
Author:
Publisher:
ISBN:
Category : Best books
Languages : en
Pages : 612
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Book Description
The 1st ed. accompanied by a list of Library of Congress card numbers for books (except fiction, pamphlets, etc.) which are included in the 1st ed. and its supplement, 1926/29.
Author: Ohio State Library
Publisher:
ISBN:
Category : High school libraries
Languages : en
Pages : 162
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Book Description
Author: Scott Nicholson
Publisher: Information Today, Inc.
ISBN: 9781573873987
Category : Games
Languages : en
Pages : 0
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Book Description
"Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.