Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 1479895105
Category : Social Science
Languages : en
Pages : 284
Book Description
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
Playing War
Author: Matthew Thomas Payne
Publisher: NYU Press
ISBN: 1479895105
Category : Social Science
Languages : en
Pages : 284
Book Description
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
Publisher: NYU Press
ISBN: 1479895105
Category : Social Science
Languages : en
Pages : 284
Book Description
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over billions of dollars annually by promising to immerse players in historic and near-future battles, converting the reality of contemporary conflicts into playable, experiences. In the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became solutions to these virtual Wars on Terror. Playing War provides a cultural framework for understanding the popularity of military-themed video games and their significance in the ongoing War on Terror. Matthew Payne examines post-9/11 shooter-style game design as well as gaming strategies to expose how these practices perpetuate and challenge reigning political beliefs about America’s military prowess and combat policies. Far from offering simplistic escapist pleasures, these post-9/11 shooters draw on a range of nationalist mythologies, positioning the player as the virtual hero at every level. Through close readings of key games, analyses of marketing materials, and participant observations of the war gaming community, Playing War examines an industry mobilizing anxieties about terrorism and invasion to craft immersive titles that transform international strife into interactive fun.
Playing War
Author: Kathy Beckwith
Publisher: Tilbury House Publishers and Cadent Publishing
ISBN: 0884488624
Category : Juvenile Fiction
Languages : en
Pages : 38
Book Description
Skipping Stones Honor Award One summer day, Luke and his friends decide to play their favorite game of war, using sticks for guns and pine cones for bombs. But Sameer, who is new to their neighborhood, doesn’t want to join in. When the kids learn that Sameer lost his family in a real war, they realize that war is not a game. The gracefulness of their response and the power of friendship are the real stories here.
Publisher: Tilbury House Publishers and Cadent Publishing
ISBN: 0884488624
Category : Juvenile Fiction
Languages : en
Pages : 38
Book Description
Skipping Stones Honor Award One summer day, Luke and his friends decide to play their favorite game of war, using sticks for guns and pine cones for bombs. But Sameer, who is new to their neighborhood, doesn’t want to join in. When the kids learn that Sameer lost his family in a real war, they realize that war is not a game. The gracefulness of their response and the power of friendship are the real stories here.
Playing War
Author: John M. Lillard
Publisher: U of Nebraska Press
ISBN: 1612348254
Category : History
Languages : en
Pages : 194
Book Description
Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.
Publisher: U of Nebraska Press
ISBN: 1612348254
Category : History
Languages : en
Pages : 194
Book Description
Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.
Playing War
Author: Sabine Frühstück
Publisher: Univ of California Press
ISBN: 0520295447
Category : History
Languages : en
Pages : 288
Book Description
Playing War: Field games. Paper battles -- Picturing war: The moral authority of innocence. Queering war -- Epilogue: the rule of babies in pink
Publisher: Univ of California Press
ISBN: 0520295447
Category : History
Languages : en
Pages : 288
Book Description
Playing War: Field games. Paper battles -- Picturing war: The moral authority of innocence. Queering war -- Epilogue: the rule of babies in pink
Playing with Fire
Author: Pamela Constable
Publisher: Random House
ISBN: 067960345X
Category : History
Languages : en
Pages : 369
Book Description
A volatile nation at the heart of major cultural, political, and religious conflicts in the world today, Pakistan commands our attention. Yet more than six decades after the country’s founding as a Muslim democracy, it continues to struggle over its basic identity, alliances, and direction. In Playing with Fire, acclaimed journalist Pamela Constable peels back layers of contradiction and confusion to reveal the true face of modern Pakistan. In this richly reported and movingly written chronicle, Constable takes us on a panoramic tour of contemporary Pakistan, exploring the fears and frustrations, dreams and beliefs, that animate the lives of ordinary citizens in this nuclear-armed nation of 170 million. From the opulent, insular salons of the elite to the brick quarries where soot-covered workers sell their kidneys to get out of debt, this is a haunting portrait of a society riven by inequality and corruption, and increasingly divided by competing versions of Islam. Beneath the façade of democracy in Pakistan, Constable reveals the formidable hold of its business, bureaucratic, and military elites—including the country’s powerful spy agency, the ISI. This is a society where the majority of the population feels powerless, and radical Islamist groups stoke popular resentment to recruit shock troops for global jihad. Writing with an uncommon ear for the nuances of this conflicted culture, Constable explores the extent to which faith permeates every level of Pakistani society—and the ambivalence many Muslims feel about the role it should play in the life of the nation. Both an empathic and alarming look inside one of the world’s most violent and vexing countries, Playing with Fire is essential reading for anyone wishing to understand modern Pakistan and its momentous role on today’s global stage.
Publisher: Random House
ISBN: 067960345X
Category : History
Languages : en
Pages : 369
Book Description
A volatile nation at the heart of major cultural, political, and religious conflicts in the world today, Pakistan commands our attention. Yet more than six decades after the country’s founding as a Muslim democracy, it continues to struggle over its basic identity, alliances, and direction. In Playing with Fire, acclaimed journalist Pamela Constable peels back layers of contradiction and confusion to reveal the true face of modern Pakistan. In this richly reported and movingly written chronicle, Constable takes us on a panoramic tour of contemporary Pakistan, exploring the fears and frustrations, dreams and beliefs, that animate the lives of ordinary citizens in this nuclear-armed nation of 170 million. From the opulent, insular salons of the elite to the brick quarries where soot-covered workers sell their kidneys to get out of debt, this is a haunting portrait of a society riven by inequality and corruption, and increasingly divided by competing versions of Islam. Beneath the façade of democracy in Pakistan, Constable reveals the formidable hold of its business, bureaucratic, and military elites—including the country’s powerful spy agency, the ISI. This is a society where the majority of the population feels powerless, and radical Islamist groups stoke popular resentment to recruit shock troops for global jihad. Writing with an uncommon ear for the nuances of this conflicted culture, Constable explores the extent to which faith permeates every level of Pakistani society—and the ambivalence many Muslims feel about the role it should play in the life of the nation. Both an empathic and alarming look inside one of the world’s most violent and vexing countries, Playing with Fire is essential reading for anyone wishing to understand modern Pakistan and its momentous role on today’s global stage.
Playing with the Enemy
Author: Gary W. Moore
Publisher: Savas Beatie
ISBN: 1611210208
Category : Sports & Recreation
Languages : en
Pages : 331
Book Description
A memoir of fathers and sons, baseball, a world at war, and second chances. “I loved [it]. You will, too” (Jim Morris, author of The Oldest Rookie). Gene Moore was a small-town Illinois farm boy whose passion for “America’s Pastime” made him a local legend. It wasn’t long before word spread, and the Brooklyn Dodgers came calling on the teenage phenom who could hit a ball a country mile. Headed for stardom, and his dream within reach, Gene’s future in the majors was cut short by World War II. In 1944, after joining the US Navy, Gene found himself on a top-secret mission: guarding German sailors captured from U-505, a submarine carrying one of the infamous Enigma decoders. Stuck with guard duty, he decided to bide the time by doing what he loved. Gene taught the POWs how to play baseball. It was a decision that would change Gene’s life forever. The story of a remarkable man told by his inspired son, “Gene’s journey from promise to despair and back again, set against a long war and an even longer post-war recovery . . . [is] a 20th-century epic that demonstrates how, sometimes, letting go of a dream is the only way to discover one’s great fortune” (Publishers Weekly, starred review).
Publisher: Savas Beatie
ISBN: 1611210208
Category : Sports & Recreation
Languages : en
Pages : 331
Book Description
A memoir of fathers and sons, baseball, a world at war, and second chances. “I loved [it]. You will, too” (Jim Morris, author of The Oldest Rookie). Gene Moore was a small-town Illinois farm boy whose passion for “America’s Pastime” made him a local legend. It wasn’t long before word spread, and the Brooklyn Dodgers came calling on the teenage phenom who could hit a ball a country mile. Headed for stardom, and his dream within reach, Gene’s future in the majors was cut short by World War II. In 1944, after joining the US Navy, Gene found himself on a top-secret mission: guarding German sailors captured from U-505, a submarine carrying one of the infamous Enigma decoders. Stuck with guard duty, he decided to bide the time by doing what he loved. Gene taught the POWs how to play baseball. It was a decision that would change Gene’s life forever. The story of a remarkable man told by his inspired son, “Gene’s journey from promise to despair and back again, set against a long war and an even longer post-war recovery . . . [is] a 20th-century epic that demonstrates how, sometimes, letting go of a dream is the only way to discover one’s great fortune” (Publishers Weekly, starred review).
War with the Evil Power Master
Author: R. A. Montgomery
Publisher: Choose Your Own Adventure
ISBN: 9781933390635
Category : Extraterrestrial beings
Languages : en
Pages : 0
Book Description
The reader joins forces with Flippto the Martian to stop the Evil Power Master from destroying planets.
Publisher: Choose Your Own Adventure
ISBN: 9781933390635
Category : Extraterrestrial beings
Languages : en
Pages : 0
Book Description
The reader joins forces with Flippto the Martian to stop the Evil Power Master from destroying planets.
War Games
Author: Jonna Eagle
Publisher: Rutgers University Press
ISBN: 0813598931
Category : Performing Arts
Languages : en
Pages : 197
Book Description
The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.
Publisher: Rutgers University Press
ISBN: 0813598931
Category : Performing Arts
Languages : en
Pages : 197
Book Description
The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.
Playing War
Author: Sabine Frühstück
Publisher: Univ of California Press
ISBN: 0520968239
Category : History
Languages : en
Pages : 289
Book Description
In Playing War, Sabine Frühstück makes a bold proposition: that for over a century throughout Japan and beyond, children and concepts of childhood have been appropriated as tools for decidedly unchildlike purposes: to validate, moralize, humanize, and naturalize war, and to sentimentalize peace. She argues that modern conceptions of war insist on and exploit a specific and static notion of the child: that the child, though the embodiment of vulnerability and innocence, nonetheless possesses an inherent will to war, and that this seemingly contradictory creature demonstrates what it means to be human. In examining the intersection of children/childhood with war/military, Frühstück identifies the insidious factors perpetuating this alliance, thus rethinking the very foundations of modern militarism. She interrogates how essentialist notions of both childhood and war have been productively intertwined; how assumptions about childhood and war have converged; and how children and childhood have worked as symbolic constructions and powerful rhetorical tools, particularly in the decades between the nation- and empire-building efforts of the late-nineteenth and early twentieth centuries up to the uneven manifestations of globalization at the beginning of the twenty-first.
Publisher: Univ of California Press
ISBN: 0520968239
Category : History
Languages : en
Pages : 289
Book Description
In Playing War, Sabine Frühstück makes a bold proposition: that for over a century throughout Japan and beyond, children and concepts of childhood have been appropriated as tools for decidedly unchildlike purposes: to validate, moralize, humanize, and naturalize war, and to sentimentalize peace. She argues that modern conceptions of war insist on and exploit a specific and static notion of the child: that the child, though the embodiment of vulnerability and innocence, nonetheless possesses an inherent will to war, and that this seemingly contradictory creature demonstrates what it means to be human. In examining the intersection of children/childhood with war/military, Frühstück identifies the insidious factors perpetuating this alliance, thus rethinking the very foundations of modern militarism. She interrogates how essentialist notions of both childhood and war have been productively intertwined; how assumptions about childhood and war have converged; and how children and childhood have worked as symbolic constructions and powerful rhetorical tools, particularly in the decades between the nation- and empire-building efforts of the late-nineteenth and early twentieth centuries up to the uneven manifestations of globalization at the beginning of the twenty-first.
Playing to Win
Author: David Sirlin
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Publisher: Lulu.com
ISBN: 1411666798
Category : Games & Activities
Languages : en
Pages : 144
Book Description
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.