Bert Weedon's Play In A Day

Bert Weedon's Play In A Day PDF Author: Bert Weedon
Publisher: Faber Music Ltd
ISBN: 0571591744
Category : Music
Languages : en
Pages : 43

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Book Description
The full eBook version of Bert Weedon's Play in a Day in fixed-layout format. Play in a Day remains the world's most successful guitar tutor. It is as much a legend as the stars who've learnt from it - Eric Clapton, Mike Oldfield, Paul McCartney, Steve Hillage, George Harrison, John Lennon, Sting, Brian May, Pete Townshend and dozens more. Play in a Day is easy to use, inexpensive and can help to turn you into a legendary performer too.

Bert Weedon's Play In A Day

Bert Weedon's Play In A Day PDF Author: Bert Weedon
Publisher: Faber Music Ltd
ISBN: 0571591744
Category : Music
Languages : en
Pages : 43

Get Book Here

Book Description
The full eBook version of Bert Weedon's Play in a Day in fixed-layout format. Play in a Day remains the world's most successful guitar tutor. It is as much a legend as the stars who've learnt from it - Eric Clapton, Mike Oldfield, Paul McCartney, Steve Hillage, George Harrison, John Lennon, Sting, Brian May, Pete Townshend and dozens more. Play in a Day is easy to use, inexpensive and can help to turn you into a legendary performer too.

Playing with Books

Playing with Books PDF Author: Jason Thompson
Publisher: Quarto Publishing Group USA
ISBN: 1616738588
Category : Crafts & Hobbies
Languages : en
Pages : 153

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Book Description
A guide to repurposing used books and pages into unique, accessible art projects—the perfect gift for artists, crafters and book lovers. In these pages, Jason Thompson has curated an extensive and artistic range of both achievable upcycled crafts made from books and book pages and an amazing gallery that contains thought-provoking and beautiful works that transform books into art. The content encompasses a wide range of techniques and step-by-step projects that deconstruct and rebuild books and their parts into unique, recycled objects. The book combines in equal measure bookbinding, woodworking, paper crafting, origami, and textile and decorative arts techniques, along with a healthy dose of experimentation and fun. The beautiful high-end presentation and stunning photography make this book a delightful, must-have volume for any book-loving artist or art-loving book collector.

The Art of Wind Playing

The Art of Wind Playing PDF Author: Arthur Weisberg
Publisher: Hal Leonard Corporation
ISBN: 9781574630848
Category : Music
Languages : en
Pages : 162

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Book Description
(Meredith Music Resource). This essential book for all performers, teachers and conductors of wind instruments clears away the cobwebs of superstitions and the fixed ideas of what can and can't be done. Written by one of the great wind virtuosos of our time, the book covers: resonance; attacks and releases; double tonguing; vibrato; breathing; interpretation; and more!

Play Anything

Play Anything PDF Author: Ian Bogost
Publisher: Basic Books
ISBN: 0465096506
Category : Science
Languages : en
Pages : 290

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Book Description
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Video Games and Storytelling

Video Games and Storytelling PDF Author: Souvik Mukherjee
Publisher: Springer
ISBN: 1137525053
Category : Social Science
Languages : en
Pages : 327

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Book Description
The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Playing Nature

Playing Nature PDF Author: Alenda Y. Chang
Publisher: U of Minnesota Press
ISBN: 145296226X
Category : Games & Activities
Languages : en
Pages : 281

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Book Description
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

What Game Are You Playing?

What Game Are You Playing? PDF Author: Robin Moriarty
Publisher: River Grove Books
ISBN: 9781632993854
Category : Self-Help
Languages : en
Pages : 184

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Book Description
It's All a Game From the moment we are born, others' expectations shape our behaviors, choices, and definitions of success. We build our personal and professional lives around those expectations, and at some point, many of us wonder if we are on the right path. We my want to make changes, but it's difficult and we don't know how to start. In What Game Are You Playing?, author Robin Moriarty, PhD shares her view on what being "successful" really looks like, and those views will be a surprise to many. According to Robin, life is a game, and it is up to each individual to determine just what kind of game they want to play. The author guides you through a process that shows you how to assess your current state and outlines the steps you need to take in order to achieve your new game and own version of success. The book enables you to- - Gain awareness of the way you want to live your life - Reframe success on your own terms - Map out what you will need to do to get there Through a series of examples and exercises designed as a game, Robin helps you recognize-and then step away from-the expectations of others so you can define and pursue your own version of success in work and in life. Through this process of finding and designing their own games, you will no longer be a pawn in someone else's.

Playing Smart

Playing Smart PDF Author: Julian Togelius
Publisher: MIT Press
ISBN: 0262350157
Category : Games & Activities
Languages : en
Pages : 192

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Book Description
A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Playing the Cards You're Dealt (Scholastic Gold)

Playing the Cards You're Dealt (Scholastic Gold) PDF Author: Varian Johnson
Publisher: Scholastic Inc.
ISBN: 1338348582
Category : Juvenile Fiction
Languages : en
Pages : 222

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Book Description
“With a deft hand, Johnson shows us there's no such thing as "too young" when it comes to questioning big ideas like manhood, or even family.” –Jason Reynolds, New York Times bestselling author of Look Both Ways and Stamped Literary powerhouse and Coretta Scott King Honor- and Boston Globe / Horn Book Honor-winning author of The Parker Inheritance Varian Johnson explores themes of toxic masculinity and family legacy in this heartfelt, hopeful story of one boy discovering what it really means to be a man. SECRETS ARE ALWAYS A GAMBLE Ten-year-old Anthony Joplin has made it to double digits! Which means he's finally old enough to play in the spades tournament every Joplin Man before him seems to have won. So while Ant's friends are stressing about fifth grade homework and girls, Ant only has one thing on his mind: how he'll measure up to his father's expectations at the card table. Then Ant's best friend gets grounded, and he's forced to find another spades partner. And Shirley, the new girl in his class, isn't exactly who he has in mind. She talks a whole lot of trash -- way more than his old partner. Plus, he's not sure that his father wants him playing with a girl. But she's smart and tough and pretty, and knows every card trick in the book. So Ant decides to join forces with Shirley -- and keep his plans a secret. Only it turns out secrets are another Joplin Man tradition. And his father is hiding one so big it may tear their family apart...

What Am I Playing?/¿Qué juego?

What Am I Playing?/¿Qué juego? PDF Author: Editors of the American Heritage Di
Publisher: HarperCollins
ISBN: 054756323X
Category : Juvenile Nonfiction
Languages : es
Pages : 11

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Book Description
La popular serie Good Beginnings de Houghton Mifflin Harcourt en ediciones de cartón presenta dos títulos nuevos en 2004, cada uno publicado solo en inglés y en ediciones bilingües español-inglés. Continuando con el cautivador formato en serie, estos libros encantadores contestan la pregunta en sus títulos con palabras que han sido seleccionadas de los diccionarios American Heritage® por su familiaridad y para las edades apropiadas. Y como en el libro previo, una extravagante colección de osos, cerdos, perros y hasta un elefante jugador de fútbol le da vida a las palabras en las irresistibles ilustraciones a todo color de Pamela Zagarenski. En ¿Qué juego?, las respuestas incluyen una gama de deportes y juegos, desde juegos de pelota al aire libre y actividades en el patio de juegos hasta actividades puertas adentro como rompecabezas y marionetas. ¿Qué puedo hacer cuando llueve? Incluye simples frases con verbos como “jugar con amigos” y “saltar en charcos”, para responder a la pregunta, haciendo de este un excelente libro para presentarle hasta a los más pequeños la estructura básica de una oración. Houghton Mifflin’s popular Good Beginnings series of board books introduces two new titles for 2004, each of them published in English-only and bilingual English-Spanish editions. Continuing the engaging series format, these delightful books answer the question in their title with words that have been selected by the editors of the American Heritage® Dictionaries for their familiarity and age-appropriateness. And as in the previous books, a whimsical menagerie of bears, pigs, dogs, and even a soccer-playing elephant brings the words to life in Pamela Zagarenski’s irresistible full-color drawings. In What Am I Playing? (zQué juego?), the answers include a range of sports and games, from outdoor ball games and playground activities to indoor pursuits such as puzzles and puppets. What Can I Do When It Rains? (zQué puedo hacer cuando llueve?) includes simple verb phrases, such as “play with friends” and “jump in puddles,” to answer its question, making this an excellent book to introduce even very young children to basic sentence structure.