Author: Roger Priddy
Publisher: Macmillan
ISBN: 0312517262
Category : Family & Relationships
Languages : en
Pages : 98
Book Description
It's time to get ready for school with Wallace the early learning dog. Inside this packed book, children can learn the key concepts they will need for their first school years. There are over 1000 stickers to use to complete the many activities and puzzles, helping children to learn in a fun, interactive way.
Play and Learn with Wallace: Giant Sticker Book
Author: Roger Priddy
Publisher: Macmillan
ISBN: 0312517262
Category : Family & Relationships
Languages : en
Pages : 98
Book Description
It's time to get ready for school with Wallace the early learning dog. Inside this packed book, children can learn the key concepts they will need for their first school years. There are over 1000 stickers to use to complete the many activities and puzzles, helping children to learn in a fun, interactive way.
Publisher: Macmillan
ISBN: 0312517262
Category : Family & Relationships
Languages : en
Pages : 98
Book Description
It's time to get ready for school with Wallace the early learning dog. Inside this packed book, children can learn the key concepts they will need for their first school years. There are over 1000 stickers to use to complete the many activities and puzzles, helping children to learn in a fun, interactive way.
Big Fish
Author: Daniel Wallace
Publisher: Algonquin Books
ISBN: 1616201649
Category : Fiction
Languages : en
Pages : 209
Book Description
When his attempts to get to know his dying father fail, William Bloom makes up stories that recreate his father's life in heroic proportions.
Publisher: Algonquin Books
ISBN: 1616201649
Category : Fiction
Languages : en
Pages : 209
Book Description
When his attempts to get to know his dying father fail, William Bloom makes up stories that recreate his father's life in heroic proportions.
Creativity, Inc. (The Expanded Edition)
Author: Ed Catmull
Publisher: Random House
ISBN: 0593594657
Category : Business & Economics
Languages : en
Pages : 366
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Publisher: Random House
ISBN: 0593594657
Category : Business & Economics
Languages : en
Pages : 366
Book Description
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Planting Seeds
Author:
Publisher: Two Lions
ISBN: 9780761456438
Category : Board books
Languages : en
Pages : 0
Book Description
Suitable for toddlers, this title offers an introduction to gardening for those budding green thumbs. It features delightful cut-paper artwork and simple, rhyming text.
Publisher: Two Lions
ISBN: 9780761456438
Category : Board books
Languages : en
Pages : 0
Book Description
Suitable for toddlers, this title offers an introduction to gardening for those budding green thumbs. It features delightful cut-paper artwork and simple, rhyming text.
365 Jumbo Activity Book for Kids Ages 4-8
Author: Activity Slayer
Publisher: Independently Published
ISBN: 9781731552501
Category :
Languages : en
Pages : 379
Book Description
BEST KIDS GIFT IDEA CHRISTMAS DAY 2019 - SPECIAL LAUNCH PRICE (WHILE STOCKS LAST!!!! ) Fun! Fun! Fun! Over 365 Different Activities! Let your kids creativity run wild! Original Artist Designs, High Resolution A Gorgeous 365 Jumbo Activity Book For Kids Ages 4-8!!! *Over 365 Fun Activities Workbook Game For Everyday of the Year *Incredibly Fun and Relaxing Order a copy for your kid today and let them enjoy hours of continuous fun and creativity.
Publisher: Independently Published
ISBN: 9781731552501
Category :
Languages : en
Pages : 379
Book Description
BEST KIDS GIFT IDEA CHRISTMAS DAY 2019 - SPECIAL LAUNCH PRICE (WHILE STOCKS LAST!!!! ) Fun! Fun! Fun! Over 365 Different Activities! Let your kids creativity run wild! Original Artist Designs, High Resolution A Gorgeous 365 Jumbo Activity Book For Kids Ages 4-8!!! *Over 365 Fun Activities Workbook Game For Everyday of the Year *Incredibly Fun and Relaxing Order a copy for your kid today and let them enjoy hours of continuous fun and creativity.
How to Catch a Unicorn
Author: Adam Wallace
Publisher: Sourcebooks, Inc.
ISBN: 1492669741
Category : Juvenile Fiction
Languages : en
Pages : 35
Book Description
The #1 New York Times bestseller! Try to catch one of the world's most elusive mythical creatures—the unicorn—in this enchanting picture book for kids, the perfect Easter basket stuffer! From the New York Times and USA Today bestselling How to Catch series comes a dazzling new adventure! Filled with zany traps, STEAM concepts, silly rhymes, and lots of rainbow unicorn fun, parents, educators, and young readers alike will delight in this colorful story as the How to Catch Kids are off in the zoo to catch this fantastical beast. Perfect for children ages 4-10, this is the ultimate unicorn gift of the year, great for birthdays, bedtime, or any occasion! Can you catch the unicorn? You'll have to use your brain, So set your traps and prep your team to pet that rainbow mane! Also in the How to Catch Series: How to Catch a Mermaid How to Catch a Dinosaur How to Catch the Tooth Fairy How to Catch a Monster and more!
Publisher: Sourcebooks, Inc.
ISBN: 1492669741
Category : Juvenile Fiction
Languages : en
Pages : 35
Book Description
The #1 New York Times bestseller! Try to catch one of the world's most elusive mythical creatures—the unicorn—in this enchanting picture book for kids, the perfect Easter basket stuffer! From the New York Times and USA Today bestselling How to Catch series comes a dazzling new adventure! Filled with zany traps, STEAM concepts, silly rhymes, and lots of rainbow unicorn fun, parents, educators, and young readers alike will delight in this colorful story as the How to Catch Kids are off in the zoo to catch this fantastical beast. Perfect for children ages 4-10, this is the ultimate unicorn gift of the year, great for birthdays, bedtime, or any occasion! Can you catch the unicorn? You'll have to use your brain, So set your traps and prep your team to pet that rainbow mane! Also in the How to Catch Series: How to Catch a Mermaid How to Catch a Dinosaur How to Catch the Tooth Fairy How to Catch a Monster and more!
Games of Deception
Author: Andrew Maraniss
Publisher: Penguin
ISBN: 0525514651
Category : Young Adult Nonfiction
Languages : en
Pages : 258
Book Description
*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection, starred review *"A must for all library collections." --Booklist, starred review Winner of the 2020 AJL Sydney Taylor Honor! From the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken. On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index. Praise for Games of Deception: A 2020 ALA Notable Children's Book! A 2020 CBC Notable Social Studies Book! "Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated "I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth "A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama "An insightful, gripping account of basketball and bias." --Kirkus Reviews "An exciting and overlooked slice of history." --School Library Journal
Publisher: Penguin
ISBN: 0525514651
Category : Young Adult Nonfiction
Languages : en
Pages : 258
Book Description
*"Rivaling the nonfiction works of Steve Sheinkin and Daniel James Brown's The Boys in the Boat....Even readers who don't appreciate sports will find this story a page-turner." --School Library Connection, starred review *"A must for all library collections." --Booklist, starred review Winner of the 2020 AJL Sydney Taylor Honor! From the New York Times bestselling author of Strong Inside comes the remarkable true story of the birth of Olympic basketball at the 1936 Summer Games in Hitler's Germany. Perfect for fans of The Boys in the Boat and Unbroken. On a scorching hot day in July 1936, thousands of people cheered as the U.S. Olympic teams boarded the S.S. Manhattan, bound for Berlin. Among the athletes were the 14 players representing the first-ever U.S. Olympic basketball team. As thousands of supporters waved American flags on the docks, it was easy to miss the one courageous man holding a BOYCOTT NAZI GERMANY sign. But it was too late for a boycott now; the ship had already left the harbor. 1936 was a turbulent time in world history. Adolf Hitler had gained power in Germany three years earlier. Jewish people and political opponents of the Nazis were the targets of vicious mistreatment, yet were unaware of the horrors that awaited them in the coming years. But the Olympians on board the S.S. Manhattan and other international visitors wouldn't see any signs of trouble in Berlin. Streets were swept, storefronts were painted, and every German citizen greeted them with a smile. Like a movie set, it was all just a facade, meant to distract from the terrible things happening behind the scenes. This is the incredible true story of basketball, from its invention by James Naismith in Springfield, Massachusetts, in 1891, to the sport's Olympic debut in Berlin and the eclectic mix of people, events and propaganda on both sides of the Atlantic that made it all possible. Includes photos throughout, a Who's-Who of the 1936 Olympics, bibliography, and index. Praise for Games of Deception: A 2020 ALA Notable Children's Book! A 2020 CBC Notable Social Studies Book! "Maraniss does a great job of blending basketball action with the horror of Hitler's Berlin to bring this fascinating, frightening, you-can't-make-this-stuff-up moment in history to life." -Steve Sheinkin, New York Times bestselling author of Bomb and Undefeated "I was blown away by Games of Deception....It's a fascinating, fast-paced, well-reasoned, and well-written account of the hidden-in-plain-sight horrors and atrocities that underpinned sports, politics, and propaganda in the United States and Germany. This is an important read." -Susan Campbell Bartoletti, Newbery Honor winning author of Hitler Youth "A richly reported and stylishly told reminder how, when you scratch at a sports story, the real world often lurks just beneath." --Alexander Wolff, New York Times bestselling author of The Audacity of Hoop: Basketball and the Age of Obama "An insightful, gripping account of basketball and bias." --Kirkus Reviews "An exciting and overlooked slice of history." --School Library Journal
Salvation Day
Author: Kali Wallace
Publisher: Penguin
ISBN: 1984803719
Category : Fiction
Languages : en
Pages : 322
Book Description
A lethal virus is awoken on an abandoned spaceship in this incredibly fast-paced, claustrophobic thriller. They thought the ship would be their salvation. Zahra knew every detail of the plan. House of Wisdom, a massive exploration vessel, had been abandoned by the government of Earth a decade earlier, when a deadly virus broke out and killed everyone on board in a matter of hours. But now it could belong to her people if they were bold enough to take it. All they needed to do was kidnap Jaswinder Bhattacharya—the sole survivor of the tragedy, and the last person whose genetic signature would allow entry to the spaceship. But what Zahra and her crew could not know was what waited for them on the ship—a terrifying secret buried by the government. A threat to all of humanity that lay sleeping alongside the orbiting dead. And then they woke it up.
Publisher: Penguin
ISBN: 1984803719
Category : Fiction
Languages : en
Pages : 322
Book Description
A lethal virus is awoken on an abandoned spaceship in this incredibly fast-paced, claustrophobic thriller. They thought the ship would be their salvation. Zahra knew every detail of the plan. House of Wisdom, a massive exploration vessel, had been abandoned by the government of Earth a decade earlier, when a deadly virus broke out and killed everyone on board in a matter of hours. But now it could belong to her people if they were bold enough to take it. All they needed to do was kidnap Jaswinder Bhattacharya—the sole survivor of the tragedy, and the last person whose genetic signature would allow entry to the spaceship. But what Zahra and her crew could not know was what waited for them on the ship—a terrifying secret buried by the government. A threat to all of humanity that lay sleeping alongside the orbiting dead. And then they woke it up.
After the Shot Drops
Author: Randy Ribay
Publisher: Houghton Mifflin Harcourt
ISBN: 1328702278
Category : Juvenile Fiction
Languages : en
Pages : 339
Book Description
A powerful novel about friendship, basketball, and one teen's mission to create a better life for his family. Written in the tradition of Jason Reynolds, Matt de la Pe a, and Walter Dean Myers, After the Shot Drops now has three starred reviews * "Belongs on the shelf alongside contemporary heavy-hitters like Angie Thomas's The Hate U Give, Brendan Kiely and Jason Reynolds's All-American Boys, and Nic Stone's Dear Martin."--School Library Journal, starred review Bunny and Nasir have been best friends forever, but when Bunny accepts an athletic scholarship across town, Nasir feels betrayed. While Bunny tries to fit in with his new, privileged peers, Nasir spends more time with his cousin, Wallace, who is being evicted. Nasir can't help but wonder why the neighborhood is falling over itself to help Bunny when Wallace is in trouble. When Wallace makes a bet against Bunny, Nasir is faced with an impossible decision--maybe a dangerous one. Told from alternating perspectives, After the Shot Drops is a heart-pounding story about the responsibilities of great talent and the importance of compassion.
Publisher: Houghton Mifflin Harcourt
ISBN: 1328702278
Category : Juvenile Fiction
Languages : en
Pages : 339
Book Description
A powerful novel about friendship, basketball, and one teen's mission to create a better life for his family. Written in the tradition of Jason Reynolds, Matt de la Pe a, and Walter Dean Myers, After the Shot Drops now has three starred reviews * "Belongs on the shelf alongside contemporary heavy-hitters like Angie Thomas's The Hate U Give, Brendan Kiely and Jason Reynolds's All-American Boys, and Nic Stone's Dear Martin."--School Library Journal, starred review Bunny and Nasir have been best friends forever, but when Bunny accepts an athletic scholarship across town, Nasir feels betrayed. While Bunny tries to fit in with his new, privileged peers, Nasir spends more time with his cousin, Wallace, who is being evicted. Nasir can't help but wonder why the neighborhood is falling over itself to help Bunny when Wallace is in trouble. When Wallace makes a bet against Bunny, Nasir is faced with an impossible decision--maybe a dangerous one. Told from alternating perspectives, After the Shot Drops is a heart-pounding story about the responsibilities of great talent and the importance of compassion.
Beginning Java 8 Games Development
Author: Wallace Jackson
Publisher: Apress
ISBN: 1484204158
Category : Computers
Languages : en
Pages : 475
Book Description
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Publisher: Apress
ISBN: 1484204158
Category : Computers
Languages : en
Pages : 475
Book Description
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.