Author: Keith A. Meyers
Publisher: iUniverse
ISBN: 1440104166
Category : Business & Economics
Languages : en
Pages : 106
Book Description
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
Spades Score Pad
Author: Doris M Rep Spades Score Publishing Co
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
This Spades Score Pads make it easy to keep record of your Spades games, perfect gift for Spades lovers & Players.
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
This Spades Score Pads make it easy to keep record of your Spades games, perfect gift for Spades lovers & Players.
Bunco Score Sheets
Author: Large Scorebooks Company
Publisher:
ISBN:
Category :
Languages : en
Pages : 123
Book Description
Is Bunco your passion? Are you tired of poor quality Bunco score sheets? Then, this book by Large Scorebooks Company will be your best game companion! Start a gaming log to keep track of all the rounds you play. With these Bunco score sheets, it would be fun to play and record the score of every player. Use it with your friends, family or at your game club. Why you will love our score sheets: It has high-quality Bunco score sheets Good quality paper with glossy cover Double-sided to improve so you use less paper It has a the perfect size of 6 x 9 inches It has a total of non-perforated 888 game scores, the LARGEST IN THE MARKET Get this high-quality score book and make history with your gaming hobbies!
Publisher:
ISBN:
Category :
Languages : en
Pages : 123
Book Description
Is Bunco your passion? Are you tired of poor quality Bunco score sheets? Then, this book by Large Scorebooks Company will be your best game companion! Start a gaming log to keep track of all the rounds you play. With these Bunco score sheets, it would be fun to play and record the score of every player. Use it with your friends, family or at your game club. Why you will love our score sheets: It has high-quality Bunco score sheets Good quality paper with glossy cover Double-sided to improve so you use less paper It has a the perfect size of 6 x 9 inches It has a total of non-perforated 888 game scores, the LARGEST IN THE MARKET Get this high-quality score book and make history with your gaming hobbies!
Paid to Play
Author: Keith A. Meyers
Publisher: iUniverse
ISBN: 1440104166
Category : Business & Economics
Languages : en
Pages : 106
Book Description
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
Publisher: iUniverse
ISBN: 1440104166
Category : Business & Economics
Languages : en
Pages : 106
Book Description
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
Public Provision for Recreation
Author: Rowland Haynes
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 244
Book Description
Publisher:
ISBN:
Category : Amusements
Languages : en
Pages : 244
Book Description
Decisions on the Rules of Golf
Author: R&A Championships Limited
Publisher: Hamlyn
ISBN: 0600633861
Category : Sports & Recreation
Languages : en
Pages : 1151
Book Description
Whilst many claim to know the Rules of Golf, the fact is that every year golf's governing bodies receive thousands of inquiries about how to apply these Rules to the actual game. Decisions on the Rules of Golf 2016 clarifies any ambiguity that might arise from the Rules and allows you to correctly interpret the complete Rules of Golf, including all new and revised decisions made by the R&A's Rules Committee and the USGA that come into effect in 2016. The level of detail is staggering, covering everything from using bottled water to gauge a slope to what to do when your ball lands on a crawfish mound, and the new ruling on Anchored Putting, which has been so controversial. Whether in competition or everyday play, this book provides you with the necessary guidance to impartially apply the Rules in any situation encountered on the golf course.
Publisher: Hamlyn
ISBN: 0600633861
Category : Sports & Recreation
Languages : en
Pages : 1151
Book Description
Whilst many claim to know the Rules of Golf, the fact is that every year golf's governing bodies receive thousands of inquiries about how to apply these Rules to the actual game. Decisions on the Rules of Golf 2016 clarifies any ambiguity that might arise from the Rules and allows you to correctly interpret the complete Rules of Golf, including all new and revised decisions made by the R&A's Rules Committee and the USGA that come into effect in 2016. The level of detail is staggering, covering everything from using bottled water to gauge a slope to what to do when your ball lands on a crawfish mound, and the new ruling on Anchored Putting, which has been so controversial. Whether in competition or everyday play, this book provides you with the necessary guidance to impartially apply the Rules in any situation encountered on the golf course.
Montgomery Ward Catalogue of 1895
Author: Montgomery Ward & Co.
Publisher: Courier Corporation
ISBN: 0486223779
Category : Antiques & Collectibles
Languages : en
Pages : 648
Book Description
Tea gowns, bleached damask, and yards of flannel and pillow-case lace, stereoscopes, books of gospel hymns and ballroom gems, the New Improved Singer Sewing Machine, side saddles, anti-freezing well pumps, Windsor Stoves, milk skimmers, straight-edged razors, high-button shoes, woven cane carpet beaters, spittoons, the Studebaker Road Cart, commodes and washstands, the "Fire Fly" single wheel hoe, cultivator, and plow combined, flat irons, and ice cream freezers. What man, woman, or child of the 1890s could resist these offerings of the Montgomery Ward catalogue, the one book that was read avidly, year after year, by millions of Americans on farms and in small towns across the nation? The Montgomery Ward catalogue provides one of the few irrefutably accurate pictures of what life was "really like" in the gay nineties, for it described and illustrated almost anything that anybody could possibly need or want in the way of "store-bought" goods. In fact, in that pre-department store era, it was usually the only source for such goods. Imagine if Montgomery Ward had issued an illustrated catalogue in the days of Louis XIV, or Elizabeth I, or Charlemagne: what insights would we have into the daily life of the "common folk," the farmers and shopkeeper, housewives and schoolchildren . . . what sources of information for historians and scholars, collectors and dealers, what models for artists and designers. In 1895, Montgomery Ward was the oldest, largest, and most representative mail-order house in the country. The brainchild of a former traveling salesman, it issued its first catalogue in 1872, a one-page listing of items. By 1895, the catalogue, reprinted here, had grown to 624 pages and listed some 25,000 items, almost all of them illustrated with live drawings. Montgomery Ward was by then a multi-million dollar business that profoundly affected the American economy; and since it reached the most isolated farms and backwoods cabins, its effect on American culture was almost as great. Now once again available, it is our truest, most unbiased record of the spirit of the 1890s. An introduction on the history of the Montgomery Ward Company and its catalogue has been prepared especially for this edition by Boris Emmet, Ph.D. (Johns Hopkins), a foremost expert on retail merchandising. His monumental work Catalogues and Counters has long been recognized as a landmark in the study of American economic history.
Publisher: Courier Corporation
ISBN: 0486223779
Category : Antiques & Collectibles
Languages : en
Pages : 648
Book Description
Tea gowns, bleached damask, and yards of flannel and pillow-case lace, stereoscopes, books of gospel hymns and ballroom gems, the New Improved Singer Sewing Machine, side saddles, anti-freezing well pumps, Windsor Stoves, milk skimmers, straight-edged razors, high-button shoes, woven cane carpet beaters, spittoons, the Studebaker Road Cart, commodes and washstands, the "Fire Fly" single wheel hoe, cultivator, and plow combined, flat irons, and ice cream freezers. What man, woman, or child of the 1890s could resist these offerings of the Montgomery Ward catalogue, the one book that was read avidly, year after year, by millions of Americans on farms and in small towns across the nation? The Montgomery Ward catalogue provides one of the few irrefutably accurate pictures of what life was "really like" in the gay nineties, for it described and illustrated almost anything that anybody could possibly need or want in the way of "store-bought" goods. In fact, in that pre-department store era, it was usually the only source for such goods. Imagine if Montgomery Ward had issued an illustrated catalogue in the days of Louis XIV, or Elizabeth I, or Charlemagne: what insights would we have into the daily life of the "common folk," the farmers and shopkeeper, housewives and schoolchildren . . . what sources of information for historians and scholars, collectors and dealers, what models for artists and designers. In 1895, Montgomery Ward was the oldest, largest, and most representative mail-order house in the country. The brainchild of a former traveling salesman, it issued its first catalogue in 1872, a one-page listing of items. By 1895, the catalogue, reprinted here, had grown to 624 pages and listed some 25,000 items, almost all of them illustrated with live drawings. Montgomery Ward was by then a multi-million dollar business that profoundly affected the American economy; and since it reached the most isolated farms and backwoods cabins, its effect on American culture was almost as great. Now once again available, it is our truest, most unbiased record of the spirit of the 1890s. An introduction on the history of the Montgomery Ward Company and its catalogue has been prepared especially for this edition by Boris Emmet, Ph.D. (Johns Hopkins), a foremost expert on retail merchandising. His monumental work Catalogues and Counters has long been recognized as a landmark in the study of American economic history.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Key Maths GCSE
Author: David Baker
Publisher: Nelson Thornes
ISBN: 9780748762163
Category : General Certificate of Secondary Education
Languages : en
Pages : 752
Book Description
Developed for the EDEXCEL specification, this course provides preparation for GCSE success with a practical approach. Detailed support and guidance are contained in the Teacher Files on advanced planning, points of emphasis, key-words, notes for the non-specialist, useful supplementary ideas, and homework sheets.
Publisher: Nelson Thornes
ISBN: 9780748762163
Category : General Certificate of Secondary Education
Languages : en
Pages : 752
Book Description
Developed for the EDEXCEL specification, this course provides preparation for GCSE success with a practical approach. Detailed support and guidance are contained in the Teacher Files on advanced planning, points of emphasis, key-words, notes for the non-specialist, useful supplementary ideas, and homework sheets.
Foundation
Author: David Baker
Publisher: Nelson Thornes
ISBN: 0748766340
Category : General Certificate of Secondary Education
Languages : en
Pages : 732
Book Description
A GCSE course created in consultation with schools. Textbooks and an integrated revision programme cover all UK boards syllabuses at three tiers. Extends the benefits and teaching style of Key Maths to GCSE.
Publisher: Nelson Thornes
ISBN: 0748766340
Category : General Certificate of Secondary Education
Languages : en
Pages : 732
Book Description
A GCSE course created in consultation with schools. Textbooks and an integrated revision programme cover all UK boards syllabuses at three tiers. Extends the benefits and teaching style of Key Maths to GCSE.
The Insomniacs Guide to Digital Clock Watching
Author: Joe R. R. "Rex" Shaffer
Publisher: Page Publishing Inc
ISBN: 164138283X
Category : Games & Activities
Languages : en
Pages : 150
Book Description
When I am to be involved in a project or some other activity, either personal or involving other people, and whether I am in charge or a contributor, my brain wants me to be fully prepared. This happens whether I am providing ideas or concepts during the planning phase, providing status or developing work-a-rounds during the implementation phase, or identifying lessons learned during the evaluation phase. The problem is that my brain prefers that I get prepared at night when I should be sleeping. When I try to escape these fits of insomnia by thinking of something else, my brain has a good memory and brings me back to preparation. I started developing Digital Clock Watching as an escape mechanism. It is based on the card game poker, and it worked! Watching my digital clock for, and anticipating, different combinations of numbers was complex enough to keep my brain occupied, but with one minute between display changes, it was slow enough that I could go back to sleep. Watching for of-a-kind and straight combinations was straightforward and easy, but flushes and straight-flushes were a problem, which was eventually solved. When I told friends about my game, they became interested and told me that I should document it. Since all digital clocks should display the same numbers at any given time, it is a single-player game, but my friends later asked whether I could make it competitive. The result is this book.
Publisher: Page Publishing Inc
ISBN: 164138283X
Category : Games & Activities
Languages : en
Pages : 150
Book Description
When I am to be involved in a project or some other activity, either personal or involving other people, and whether I am in charge or a contributor, my brain wants me to be fully prepared. This happens whether I am providing ideas or concepts during the planning phase, providing status or developing work-a-rounds during the implementation phase, or identifying lessons learned during the evaluation phase. The problem is that my brain prefers that I get prepared at night when I should be sleeping. When I try to escape these fits of insomnia by thinking of something else, my brain has a good memory and brings me back to preparation. I started developing Digital Clock Watching as an escape mechanism. It is based on the card game poker, and it worked! Watching my digital clock for, and anticipating, different combinations of numbers was complex enough to keep my brain occupied, but with one minute between display changes, it was slow enough that I could go back to sleep. Watching for of-a-kind and straight combinations was straightforward and easy, but flushes and straight-flushes were a problem, which was eventually solved. When I told friends about my game, they became interested and told me that I should document it. Since all digital clocks should display the same numbers at any given time, it is a single-player game, but my friends later asked whether I could make it competitive. The result is this book.