The Planet Factory

The Planet Factory PDF Author: Elizabeth Tasker
Publisher: Bloomsbury Publishing
ISBN: 1472917758
Category : Science
Languages : en
Pages : 353

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Book Description
Forget about rockets to Mars – the future of space science lies with the search for exoplanets Twenty years ago, the search for planets outside the Solar System was the preserve of science-fiction writers. Now it's one of the fastest-growing fields in astronomy, with thousands of exoplanets discovered to date, and the number rising fast. These new-found worlds are more alien than anything in fiction. Planets larger than Jupiter with years lasting a week; others with two suns lighting their skies, or with no sun at all. Planets with diamond mantles supporting oceans of tar; possible Earth-sized worlds with split hemispheres of perpetual day and night; waterworlds drowning under global oceans and volcanic lava planets awash with seas of magma. The discovery of this diversity is just the beginning. There is a whole galaxy of possibilities. The Planet Factory tells the story of these exoplanets. What can we learn about these faraway surface environments and planetary atmospheres? And do the results hint at the tantalising possibility of alien life?

The Planet Factory

The Planet Factory PDF Author: Elizabeth Tasker
Publisher: Bloomsbury Publishing
ISBN: 1472917758
Category : Science
Languages : en
Pages : 353

Get Book Here

Book Description
Forget about rockets to Mars – the future of space science lies with the search for exoplanets Twenty years ago, the search for planets outside the Solar System was the preserve of science-fiction writers. Now it's one of the fastest-growing fields in astronomy, with thousands of exoplanets discovered to date, and the number rising fast. These new-found worlds are more alien than anything in fiction. Planets larger than Jupiter with years lasting a week; others with two suns lighting their skies, or with no sun at all. Planets with diamond mantles supporting oceans of tar; possible Earth-sized worlds with split hemispheres of perpetual day and night; waterworlds drowning under global oceans and volcanic lava planets awash with seas of magma. The discovery of this diversity is just the beginning. There is a whole galaxy of possibilities. The Planet Factory tells the story of these exoplanets. What can we learn about these faraway surface environments and planetary atmospheres? And do the results hint at the tantalising possibility of alien life?

CINEMA 4D

CINEMA 4D PDF Author: Anne Powers
Publisher: Taylor & Francis
ISBN: 113606141X
Category : Performing Arts
Languages : en
Pages : 366

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Book Description
Make the creative leap to 3D. Realize your artistic vision with this treasure chest of instructional projects. Get the essential concepts and techniques without drowning in the technical complexities. This new edition is an artist's sourcebook for the visionary in you that wants to master 3D-and have fun in the process. It serves as a complete guide for the creative use of CINEMA 4D R10 and all of its modules. This new edition features an engaging full-color presentation of short, playful projects show you how to put this powerful toolset to work. You will master R10's improved workflow, scene management, enhanced animation timeline and searchable object manager, as well as its: * MOCCA 3 system, including Joints, Skin Objects, the Weight Tool, the Morph Tool, Visual Selector and Clothilde * MoGraph module for motion graphics, type manipulation and the animation of multiple forms * Bodypaint 3D for applying 2D drawing and painting skills to 3D models * Advanced modeling tools such as the Brush tool * Interface with third-party applications including Z-Brush, and Adobe's Creative Suite You also get inventive quick starts for other modules including Hair, Sketch and Toon, Advanced Render, Dynamics and Thinking Particles. The companion DVD is bursting to the brim with project source files, extra projects, tutorial movies, guest artist tutorials, inspirational galleries and unique C4D Teacher Files (C4D scenes with embedded step-by-step instruction).

After Effects in Production

After Effects in Production PDF Author: Trish Meyer
Publisher: Taylor & Francis
ISBN: 1136065172
Category : Performing Arts
Languages : en
Pages : 366

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Book Description
Take your After Effects skills to a new level! Twelve step-by-step tutorials, designed by industry professionals, explore a variety of creative approaches as they teach useful design concepts and production techniques. Updated for After Effects 6.5, this new edition covers the most significant Version 5 and 6 features including 3D space, cameras, lights, parenting, text, animation presets, paint, and expressions. Each carefully structured project presents the "why" behind the steps, so you can adapt these techniques to your own designs and motion graphics work. All contain timeless concepts that will be of use for many years to come. After Effects in Production also contains six case studies of commercial projects created by award-winning studios such as ATTIK, Belief, Curious Pictures, The Diecks Group, Fido, and the authors' own studio, CyberMotion. These detail the integration of After Effects, 3D programs, live action, and a variety of animation techniques, revealing the artistic concepts behind the spots as well as the inventive techniques used to execute them. The enclosed DVD contains QuickTime movies of each of the final animations, allowing you to step through them frame-by-frame so you can examine them in detail.

Circumstellar Dust Disks and Planet Formation

Circumstellar Dust Disks and Planet Formation PDF Author: Roger Ferlet
Publisher: Atlantica Séguier Frontières
ISBN: 9782863321737
Category : Beta Pictoris
Languages : en
Pages : 426

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Book Description


Protostars and Planets VI

Protostars and Planets VI PDF Author: Henrik Beuther
Publisher: University of Arizona Press
ISBN: 0816598762
Category : Science
Languages : en
Pages : 945

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Book Description
The revolutionary discovery of thousands of confirmed and candidate planets beyond the solar system brings forth the most fundamental question: How do planets and their host stars form and evolve? Protostars and Planets VI brings together more than 250 contributing authors at the forefront of their field, conveying the latest results in this research area and establishing a new foundation for advancing our understanding of stellar and planetary formation. Continuing the tradition of the Protostars and Planets series, this latest volume uniquely integrates the cross-disciplinary aspects of this broad field. Covering an extremely wide range of scales, from the formation of large clouds in our Milky Way galaxy down to small chondrules in our solar system, Protostars and Planets VI takes an encompassing view with the goal of not only highlighting what we know but, most importantly, emphasizing the frontiers of what we do not know. As a vehicle for propelling forward new discoveries on stars, planets, and their origins, this latest volume in the Space Science Series is an indispensable resource for both current scientists and new students in astronomy, astrophysics, planetary science, and the study of meteorites.

Premiere Pro Editing Workshop

Premiere Pro Editing Workshop PDF Author: Marcus Geduld
Publisher: Taylor & Francis
ISBN: 1578202280
Category : Computers
Languages : en
Pages : 349

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Book Description
Gain firsthand experience with the art of editing with Adobe Premiere. Readers develop a solid understanding of the application with lessons and tutorials that cover every essential practice required to create a coherent video project.

Reaching High Altitudes on Mars With an Inflatable Hypersonic Drag Balloon

Reaching High Altitudes on Mars With an Inflatable Hypersonic Drag Balloon PDF Author: Hannes Stephan Griebel
Publisher: Springer Science & Business Media
ISBN: 3834899119
Category : Technology & Engineering
Languages : en
Pages : 257

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Book Description
Hannes Griebel studies space applications for the hypersonic drag balloon (ballute), specifically emergency low Earth orbit recovery and delivering payloads to high altitude landing sites on Mars. The author discusses the theory behind such a mission along with experience gained during its practical implementation, such as mission design, manufacturing, packing and deployment techniques as well as ground and flight tests.

Astrophysics of Planet Formation

Astrophysics of Planet Formation PDF Author: Philip J. Armitage
Publisher: Cambridge University Press
ISBN: 0521887453
Category : Science
Languages : en
Pages : 295

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Book Description
Graduate-level textbook providing a basic understanding of the astrophysical processes for readers in planetary science, and observational and theoretical astronomy.

Planetary Sciences

Planetary Sciences PDF Author: Imke de Pater
Publisher: Cambridge University Press
ISBN: 1107091616
Category : Science
Languages : en
Pages : 665

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Book Description
This updated second edition takes in the latest measurements. An authoritative introduction for graduate students in the physical sciences.

Unity from Zero to Proficiency (Advanced)

Unity from Zero to Proficiency (Advanced) PDF Author: Patrick Felicia
Publisher: Patrick Felicia
ISBN: 1980417881
Category : Computers
Languages : en
Pages : 251

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Book Description
Newly Edited and Updated Version (Third Edition) for Unity 2019 Create multiplayer games and procedural levels and boost game performances without the headaches Without this book, most people spend too long trying to develop and optimize their game the hard way. This book is the only one that will get you to create entertaining games and optimize your code without wasting so much time. It includes six chapters that painlessly teach you the necessary skills to automatise the creation of multiple game levels using only a few lines of code; you will create multiplayer games, and also make it possible for players to save their score (and other features) between games, even if they play on different devices; finally, you will learn to create fast and responsive games by optimizing your code. What you will learn - After completing this book, you will be able to: - Create levels procedurally with C#, save yourself time, and speed-up the level design process. - Create levels randomly so that they are different every time the scene is loaded and add re-playability to your game. - Read XML files using C# and use the data within to create levels. - Create a space simulation using XML and C# and make your scene customizable. - Connect to a database from Unity to save and retrieve the player's score. - Create a simple network tank game with projectiles and explosions. - Create a Simon game. - Optimize your code and your project's structure Content and structure of this book The content of the books is as follows: - In Chapter 1, you will learn to create multiple scenes using a few lines of codes and see how it can save you a lot of time and also provide new and fresh levels to the player every time they play your game; along the way you will also create automatic 3D indoor and outdoor environments, a complete solar system simulation, and a randomly generated maze that you can use for your RPGs. - In Chapter 2, you will learn how to save data from your game to a database so that players' score can be saved between games, even if they play on different devices; along the way you will also learn to set-up your own database and combine C#, PHP, and MySQL (even if you have never used these before) to transfer data between Unity and your online database. - In Chapter 3, you will create a simple (but fun) network tank game and gain skills that will make it possible to create and deploy your own networked multi-player game. - In Chapter 4, you will design and implement your version of the Simon game, a very popular memory game in 1970s whereby the player has to memorize an increasing sequence of colors and sounds; along the way, you will learn how to create and use a finite state machine, a very important concept in computer science, to manage your game and the player's entries. - In Chapter 5, you will learn how to optimize your code so that your game is always fast and responsive and so that players enjoy their experience and want to play it again; along the way, you will also learn how to organize your project and use the best approach to develop your game. - Chapter 6 provides answers to frequently asked questions. If you want to start creating multi-player games and procedural levels using a tried-and-tested method: download this book now!