Pixels and Places

Pixels and Places PDF Author: Catrien Schreuder
Publisher: Nai010 Publishers
ISBN: 9789056627386
Category : Art and architecture
Languages : en
Pages : 0

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Book Description
Video art is to be seen ever more frequently outside the walls of art institutions in public space. Artists infi ltrate advertising screens on the street, project moving images onto edifices or enter into far-reaching collaborations with architects. At unexpected spots this video art shakes chance passers-by out of their reverie or merges effortlessly into the streetscape The images provide a critique of the advertising messages in the city, underscore the aesthetic of the built environment or make visible the skewed power relations on the street. Without exception, such video works establish a relationship with the architecture and the immediate surroundings. More than 80 video works, initiatives, organizations and artists from the Netherlands and abroad are described in this book. The moving images enrich, transform or mask the public space and inject the city with a healthy dose of imagination. In Pixels and Places, art historian Catrien Schreuder situates video art in public space within an art-historical and theoretical framework for the fi rst time.

Pixels and Places

Pixels and Places PDF Author: Catrien Schreuder
Publisher: Nai010 Publishers
ISBN: 9789056627386
Category : Art and architecture
Languages : en
Pages : 0

Get Book Here

Book Description
Video art is to be seen ever more frequently outside the walls of art institutions in public space. Artists infi ltrate advertising screens on the street, project moving images onto edifices or enter into far-reaching collaborations with architects. At unexpected spots this video art shakes chance passers-by out of their reverie or merges effortlessly into the streetscape The images provide a critique of the advertising messages in the city, underscore the aesthetic of the built environment or make visible the skewed power relations on the street. Without exception, such video works establish a relationship with the architecture and the immediate surroundings. More than 80 video works, initiatives, organizations and artists from the Netherlands and abroad are described in this book. The moving images enrich, transform or mask the public space and inject the city with a healthy dose of imagination. In Pixels and Places, art historian Catrien Schreuder situates video art in public space within an art-historical and theoretical framework for the fi rst time.

Pixels and Place

Pixels and Place PDF Author: Kate O'Neill
Publisher: Ko Insights
ISBN: 9780692732267
Category :
Languages : en
Pages : 224

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Book Description
The distinction between "online" and "offline," between "digital" and "physical," once seemingly unambiguous, has begun to blur thanks to the ubiquity of smartphones and personal location data, ad and experience targeting, connected devices, wearable technology, the Internet of Things, and additive capabilities like 3-D printing. The biggest business opportunities for innovative experiences, according to digital marketing expert and "tech humanist" Kate O'Neill, will come from blending the physical and digital worlds intentionally to create a meaningful and integrated human experience. And to do that, we must recognize that human motivations connect these worlds through a transactional data layer, and create experiences with respect for the humanity represented by that data. In looking at the opportunities presented by the convergence of physical and digital, O'Neill also examines the underlying meaning of place, as well as the abundant metaphors of place already in use in digital experience, and how we can shape our audiences' experiences more meaningfully in alignment with our own business objectives. Executives, strategists, marketers, city planners, and anyone who creates experiences for humans will take away valuable insights from this book.

Flickering Pixels

Flickering Pixels PDF Author: Shane Hipps
Publisher: Harper Collins
ISBN: 0310293219
Category : Religion
Languages : en
Pages : 210

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Book Description
"The methods change, but the message stays the same." This saying is the guiding light for faithful Christians in a changing world. But author Shane Hipps reveals the error in this thinking. Instead he demonstrates how changing the methods always changes the message. He shows us the hidden power of technology to shape our faith in unexpected ways.

Blood, Sweat, and Pixels

Blood, Sweat, and Pixels PDF Author: Jason Schreier
Publisher: HarperCollins
ISBN: 0062651242
Category : Business & Economics
Languages : en
Pages : 312

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Book Description
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

A Biography of the Pixel

A Biography of the Pixel PDF Author: Alvy Ray Smith
Publisher: MIT Press
ISBN: 0262542455
Category : Computers
Languages : en
Pages : 560

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Book Description
The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.

Interactive Project Management

Interactive Project Management PDF Author: Nancy Lyons
Publisher: New Riders
ISBN: 013293132X
Category : Business & Economics
Languages : en
Pages : 371

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Book Description
As an industry, interactive is different. The work entails elements of software development, marketing, and advertising, yet it’s neither purely technical nor traditional “agency” work. Delivery methods are different, and because the industry is relatively new, the gap in understanding between the clients buying the work and the teams building it is often wide. Enter the geek girls guide. Nancy Lyons and Meghan Wilker don’t just tell you how to deliver digital work, they demonstrate how to think about it. Interactive Project Management: Pixels, People, and Process helps clients, agencies, and industry professionals better understand the critical role of interactive project management, and presents a collaborative, people-focused approach to delivering high-quality digital work. In this book, the authors: Define the unique characteristics of interactive projects Explain the importance of emotional intelligence in the workplace Discuss communication techniques that help teams work together more efficiently Outline a process and specific deliverables that clarify how to think about critical aspects of a project Provide questions, tasks, tips, and advice that effectively move teams from initiation to launch

Proceedings

Proceedings PDF Author:
Publisher:
ISBN:
Category : Neural networks (Computer science)
Languages : en
Pages : 302

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Book Description


PC Mag

PC Mag PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 324

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Book Description
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Location, Transport and Land-Use

Location, Transport and Land-Use PDF Author: Yupo Chan
Publisher: Springer Science & Business Media
ISBN: 9783540210870
Category : Technology & Engineering
Languages : en
Pages : 968

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Book Description
1. Theme and focus Few books are available to integrate the models for facilities siting, transportation, and land-use. Employing state-of-the-art quantitative-models and case-studies, this book would guide the siting of such facilities as transportation terminals, warehouses, nuclear power plants, military bases, landfills, emergency shelters, state parks, and industrial plants. The book also shows the use of statistical tools for forecasting and analyzing implications of land-use decisions. The idea is that la- use on a map is necessarily a consequence of individual, and often conflicting, siting decisions over time. Since facilities often develop to form a community, these decisions are interrelated spatially—i. e. , they need to be accessible to one another via the transportation system. It is our thesis that a common methodological procedure exists to analyze all these spatial-temporal constructs. While there are several monographs and texts on subjects related to this book's, this volume is unique in that it integrates existing practical and theoretical works on facility-location, transportation, and land-use. Instead of dealing with individual facility-location, transportation, or the resulting land-use pattern individually, it provides the underlying principles that are behind these types of models. Particularly of interest is the emphasis on counter-intuitive decisions that often escape our minds unless deliberate steps of analysis are taken. Oriented toward the fundamental principles of infrastructure management, the book transcends the traditional engineering and planning disciplines, where the main concerns are often exclusively either physical design, fiscal, socioeconomic or political considerations.

Jim Blinn's Corner: Notation, Notation, Notation

Jim Blinn's Corner: Notation, Notation, Notation PDF Author: Jim Blinn
Publisher: Elsevier
ISBN: 0080509606
Category : Computers
Languages : en
Pages : 339

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Book Description
The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and enhanced versions of the originals. What's changed? Improved mathematical notation, more diagrams, new solutions. What remains the same? All the things you've come to rely on: straight answers, irreverent style, and innovative thinking. This is Jim Blinn at his best - now even better. Features 21 expanded and updated installments of "Jim Blinn's Corner," dating from 1995 to 2001, and never before published in book form Includes "deleted scenes"—tangential explorations that didn't make it into the original columns Details how Blinn represented planets in his famous JPL flyby animations Explores a wide variety of other topics, from the concrete to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world