Pixar's RenderMan Essential Training

Pixar's RenderMan Essential Training PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
Ever wondered how Pixar makes all their animated feature films and how most studios around the world do their visual effects? Meet RenderMan. Created by Pixar, and available for the first time ever for noncommercial use, RenderMan is the high-end 3D rendering package that can be used for any 3D rendering projects: animation and visual effects, but also architecture, visualizations, and commercial work. This introduction teaches the basics of using RenderMan with Autodesk Maya, including features such as arbitrary output variables (AOVs), the path tracer, and integrators. It dives into all the lights offered in the software (area lights, mesh lights, etc.), as well as the main shading networks (PxrDisney and LM-layered materials) and beginner-intermediate rendering settings in RenderMan's new RIS path-tracing rendering engine. Shading architect Christos Obretenov also demonstrates techniques for creating realistic glass surfaces and still life scenes, so you can see what possibilities RenderMan offers straight out of the box.

Pixar's RenderMan Essential Training

Pixar's RenderMan Essential Training PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book Here

Book Description
Ever wondered how Pixar makes all their animated feature films and how most studios around the world do their visual effects? Meet RenderMan. Created by Pixar, and available for the first time ever for noncommercial use, RenderMan is the high-end 3D rendering package that can be used for any 3D rendering projects: animation and visual effects, but also architecture, visualizations, and commercial work. This introduction teaches the basics of using RenderMan with Autodesk Maya, including features such as arbitrary output variables (AOVs), the path tracer, and integrators. It dives into all the lights offered in the software (area lights, mesh lights, etc.), as well as the main shading networks (PxrDisney and LM-layered materials) and beginner-intermediate rendering settings in RenderMan's new RIS path-tracing rendering engine. Shading architect Christos Obretenov also demonstrates techniques for creating realistic glass surfaces and still life scenes, so you can see what possibilities RenderMan offers straight out of the box.

Pixar's RenderMan Essential Training

Pixar's RenderMan Essential Training PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages :

Get Book Here

Book Description
This introduction teaches the basics of rendering animations, visual effects, and visualizations with RenderMan, Pixar's high-end 3D rendering software now available for noncommercial use.

Rendering for Beginners

Rendering for Beginners PDF Author: Saty Raghavachary
Publisher: Taylor & Francis
ISBN: 0240519353
Category : Computers
Languages : en
Pages : 386

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Book Description
Finally, a non-technical introduction to Pixar's RenderMan written for artists!

Essential RenderMan® fast

Essential RenderMan® fast PDF Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 1447138007
Category : Computers
Languages : en
Pages : 330

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Book Description
Essential RenderMan fast provides a practical introduction to producing images using a RenderMan renderer, enabling the novice user to get the most from RenderMan. By developing an understanding of how scenes are described, animators and technical directors of all abilities can gain access to the power of RenderMan, which has previously been available to the elite of the CG community. With plenty of illustrations and hands-on examples, the author looks at the creation of geometry using RIB, and the C API. He also includes an introduction to shading and the generation of procedural textures using the RenderMan shading language. -Delivers a hands-on introduction to the RenderMan toolset, including reference to currently available implementations. -It is a practical guide to driving RenderMan using RIB, C, and other packages. -Provides tutorials in shading for the novice programmer and animator looking to explore RenderMan further than is possible using GUI based tools. -Includes many examples and plenty of illustrations, 16 of which are in full colour. -Source code is available to readers online. -Relevant text for courses on Computer graphics and animation.

Essential RenderMan®

Essential RenderMan® PDF Author: Ian Stephenson
Publisher: Springer Science & Business Media
ISBN: 1846283442
Category : Computers
Languages : en
Pages : 263

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Book Description
This text is a practical introduction to producing images using a RenderMan renderer, enabling the novice user to get the most from RenderMan. By developing an understanding of how scenes are described, animators and technical directors of all abilities can gain access to the power of RenderMan.

Essential Guide to RenderMan® Shading Plugin Development

Essential Guide to RenderMan® Shading Plugin Development PDF Author: Brad E. Hollister
Publisher: Apress
ISBN: 9781484293911
Category : Computers
Languages : en
Pages : 0

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Book Description
Understand the fundamentals of Bxdf plugins for RenderMan® 21+, both the technical details and API architecture. The main goal of the book is to enable technical artists, hobbyists, and students in using the noncommercial (NCR), free RenderMan® edition. RenderMan® is an industry standard for rendering software. It has been used for every Pixar film to date and numerous other projects. RenderMan® 21, and all subsequent versions, use Monte Carlo path tracing. This change has necessitated the use of C++ plugins in place of the RenderMan Shader Language (RSL). Because of this, writing Bxdfs now requires knowledge of Monte Carlo integration, probability density functions, and the RenderMan® C++ API. Essential Guide to RenderMan® Shading Plugin Development specifically addresses writing RenderMan® C++ materials. It explores the mathematical models of representative Bxdfs while drawing parallels, when helpful, to earlier RSL implementations. It also includes an overview of Integrators, providing further context for modern RenderMan® programmable shading. What You Will Learn C++ development for Bxdfs Fundamentals of the rendering equation Monte Carlo integration Who Is This Book ForBeginner plugin writers for RenderMan®, such as technical artists, students, or hobbyists who may already have experience with RSL or another shader language. More experienced C++ developers without knowledge of RenderMan® or Monte Carlo path tracing will benefit from the content as well. While some prior experience in computer graphics is helpful, the book provides background and references for further study.

Advanced RenderMan

Advanced RenderMan PDF Author: Anthony A. Apodaca
Publisher: Morgan Kaufmann
ISBN: 9781558606180
Category : Computers
Languages : en
Pages : 592

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Book Description
From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

Production Volume Rendering

Production Volume Rendering PDF Author: Magnus Wrenninge
Publisher: CRC Press
ISBN: 156881724X
Category : Computers
Languages : en
Pages : 357

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Book Description
Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer. The book offers two paths toward understanding production volume rendering. It describes: Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works. Web Resource The scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.

Digital Lighting and Rendering

Digital Lighting and Rendering PDF Author: Jeremy Birn
Publisher: Pearson Education
ISBN: 0132798212
Category : Computers
Languages : en
Pages : 727

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Book Description
Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

The RenderMan Companion

The RenderMan Companion PDF Author: Steve Upstill
Publisher: Addison-Wesley Professional
ISBN: 9780201508680
Category : Computers
Languages : en
Pages : 518

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Book Description
11th printing Bibliography: p. 443-446. Includes index.