Author: Nick von Esmarch
Publisher: Prima Games
ISBN: 9780307897091
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Pikmin 3(tm) Prima Official Game Guide includes: · Follow the path - labeled maps show you the optimal routes to take and where all items are located · Gather your Pikmin - step-by-step walkthrough with proven strategies on how to defeat each boss · Area breakdowns - areas broken down by types of enemies, where each piece of fruit is and the locations for all hidden items · Collect everything - Complete lists for every piece of fruit, enemy and item · Free eGuide Access - Zoom in to get a closer look at maps, or find exactly what you are looking for with the search engine
Pikmin 3
Author: Nick von Esmarch
Publisher: Prima Games
ISBN: 9780307897091
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Pikmin 3(tm) Prima Official Game Guide includes: · Follow the path - labeled maps show you the optimal routes to take and where all items are located · Gather your Pikmin - step-by-step walkthrough with proven strategies on how to defeat each boss · Area breakdowns - areas broken down by types of enemies, where each piece of fruit is and the locations for all hidden items · Collect everything - Complete lists for every piece of fruit, enemy and item · Free eGuide Access - Zoom in to get a closer look at maps, or find exactly what you are looking for with the search engine
Publisher: Prima Games
ISBN: 9780307897091
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Pikmin 3(tm) Prima Official Game Guide includes: · Follow the path - labeled maps show you the optimal routes to take and where all items are located · Gather your Pikmin - step-by-step walkthrough with proven strategies on how to defeat each boss · Area breakdowns - areas broken down by types of enemies, where each piece of fruit is and the locations for all hidden items · Collect everything - Complete lists for every piece of fruit, enemy and item · Free eGuide Access - Zoom in to get a closer look at maps, or find exactly what you are looking for with the search engine
Pikmin
Author: Elizabeth Hollinger
Publisher: Prima Games
ISBN: 9780761537519
Category : Video games
Languages : en
Pages : 0
Book Description
Publisher: Prima Games
ISBN: 9780761537519
Category : Video games
Languages : en
Pages : 0
Book Description
Pikmin
Author: David S. J. Hodgson
Publisher:
ISBN: 9780761562160
Category : Nintendo Wii video games
Languages : en
Pages : 0
Book Description
* Full details on your Pikmin helpers. What each color can do, what the buds on their heads mean, how to cultivate them, and how to order them to complete tasks. * Maps and charts for every area show all Rocket Parts, obstacles, and the best paths to take. Know where you're going and what you'll find when you get there! * Complete entries on all enemies. When they appear, what they can do to your Pikmin, and which tactics are most effective against them. * The new Wii controls covered completely. Learn how to use the Wii controllers to effectively order your Pikmin helpers and get Olimar back into space!
Publisher:
ISBN: 9780761562160
Category : Nintendo Wii video games
Languages : en
Pages : 0
Book Description
* Full details on your Pikmin helpers. What each color can do, what the buds on their heads mean, how to cultivate them, and how to order them to complete tasks. * Maps and charts for every area show all Rocket Parts, obstacles, and the best paths to take. Know where you're going and what you'll find when you get there! * Complete entries on all enemies. When they appear, what they can do to your Pikmin, and which tactics are most effective against them. * The new Wii controls covered completely. Learn how to use the Wii controllers to effectively order your Pikmin helpers and get Olimar back into space!
Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944
Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944
Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Program Arcade Games
Author: Paul Craven
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403
Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
Publisher: Apress
ISBN: 148421790X
Category : Computers
Languages : en
Pages : 403
Book Description
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.
I Am Error
Author: Nathan Altice
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Publisher: MIT Press
ISBN: 0262534541
Category : Computers
Languages : en
Pages : 439
Book Description
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
Pirc Alert!
Author: Lev Alburt
Publisher: Chess Information & Research Center
ISBN: 9781889323190
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Everything you need to know to defend against White's most popular and dangerous opening: 1. e4.
Publisher: Chess Information & Research Center
ISBN: 9781889323190
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Everything you need to know to defend against White's most popular and dangerous opening: 1. e4.
The Super Cute Book of Kawaii
Author: Marceline Smith
Publisher: Random House
ISBN: 1473555574
Category : Self-Help
Languages : en
Pages : 188
Book Description
Live a bright, fun, rainbow-filled life with Kawaii! The Japanese word Kawaii means lovable or adorable. Welcoming a little kawaii into your life is like opening the window and letting a sparkling sunbeam in. Whenever you feel a little low turn to this squishy, padded-covered book. Find fun ideas to: make a cosy kawaii home; playful, confidence boosting styling and beauty tips; and recipes that will make your smile. This book includes 10 easy how-to projects to bring kawaii into your life. Here, you'll also find a host of very special kawaii mascots that will always be ready to give you a hug when you need one: The Octonauts, Smiling Bear, Hello Kitty, Gudetama, Molang, Ricemonsters, Miffy the Rabbit, the Moomins, Donutella, Unicorno, Moofia and Pusheen. Escape into the magical world of kawaii...
Publisher: Random House
ISBN: 1473555574
Category : Self-Help
Languages : en
Pages : 188
Book Description
Live a bright, fun, rainbow-filled life with Kawaii! The Japanese word Kawaii means lovable or adorable. Welcoming a little kawaii into your life is like opening the window and letting a sparkling sunbeam in. Whenever you feel a little low turn to this squishy, padded-covered book. Find fun ideas to: make a cosy kawaii home; playful, confidence boosting styling and beauty tips; and recipes that will make your smile. This book includes 10 easy how-to projects to bring kawaii into your life. Here, you'll also find a host of very special kawaii mascots that will always be ready to give you a hug when you need one: The Octonauts, Smiling Bear, Hello Kitty, Gudetama, Molang, Ricemonsters, Miffy the Rabbit, the Moomins, Donutella, Unicorno, Moofia and Pusheen. Escape into the magical world of kawaii...
How to Knit
Author: Debbie Bliss
Publisher: Collins & Brown
ISBN: 9781843402138
Category : Crafts & Hobbies
Languages : en
Pages : 168
Book Description
Leading designer Debbie Bliss takes you, lesson by lesson, through the techniques and stitches of knitting, from casting on the first stitch to creating an intricate Fair Isle cardigan. Presented as nine workshops, each lesson builds on the skills already learned to ensure steady, confident progress. As well as teaching new skills, each workshop finishes with projects specially designed to put them into practise. The first lesson looks at materials and equipment, then takes you through most of the basic stitches and techniques. Subsequent lessons cover simple stitch patterns, Aran knitting, entrelac, and finishing and design techniques. Each lesson also presents a collection of stitches that builds into a library, and projects range from clothing for the family to cushions and a throw for the home. Packed with hundreds of colour photos and illustrations, this is an ideal how-to for beginners and a valuable reference for more experienced knitters.
Publisher: Collins & Brown
ISBN: 9781843402138
Category : Crafts & Hobbies
Languages : en
Pages : 168
Book Description
Leading designer Debbie Bliss takes you, lesson by lesson, through the techniques and stitches of knitting, from casting on the first stitch to creating an intricate Fair Isle cardigan. Presented as nine workshops, each lesson builds on the skills already learned to ensure steady, confident progress. As well as teaching new skills, each workshop finishes with projects specially designed to put them into practise. The first lesson looks at materials and equipment, then takes you through most of the basic stitches and techniques. Subsequent lessons cover simple stitch patterns, Aran knitting, entrelac, and finishing and design techniques. Each lesson also presents a collection of stitches that builds into a library, and projects range from clothing for the family to cushions and a throw for the home. Packed with hundreds of colour photos and illustrations, this is an ideal how-to for beginners and a valuable reference for more experienced knitters.
As Easy as Falling Off the Face of the Earth
Author: Lynne Rae Perkins
Publisher: Greenwillow Books
ISBN: 9780061870910
Category : Juvenile Fiction
Languages : en
Pages : 368
Book Description
Train. Car. Plane. Boat. Feet. He'll get there. Won't he?
Publisher: Greenwillow Books
ISBN: 9780061870910
Category : Juvenile Fiction
Languages : en
Pages : 368
Book Description
Train. Car. Plane. Boat. Feet. He'll get there. Won't he?