Author: Madeline G.P. Robinson
Publisher: Sydney University Press
ISBN: 1743329857
Category : Photography
Languages : en
Pages : 302
Book Description
Photogrammetry is the process of obtaining digital three-dimensional models of objects, features, or landscapes from a series of overlapping, focused, and well-exposed two-dimensional photographs. Photogrammetry is becoming standard practice for archaeological analysis, especially since a digital camera now features consistently in an archaeologist’s tool kit. An archaeological career, however, does not traditionally involve becoming an expert in photography. Photogrammetry for Archaeological Objects: A Manual explains in simple, easy-to-follow steps all the essential elements of photography, how to design a controlled photography setup, how to shoot in an uncontrolled environment, and how to edit your images so you can develop your proficiency in photography and by extension, photogrammetry. This guide will provide you with a comprehensive introduction to the process of setting up your camera for photogrammetry shooting, the necessary camera positions required to completely capture your artefacts, and how to use these images captured to process and edit your photogrammetry models. With the aid of 11 different case studies of a variety of archaeological objects, you can develop your understanding of how to approach different archaeological material for modelling purposes; what camera gear and shooting environment is the most suitable, and what camera angles are suitable to correctly capture your object. Photogrammetry for Archaeological Objects is your go-to guide for building successful and usable 3D photogrammetry models of archaeological material that can be used for analysis, conservation, and educational purposes.
Photogrammetry for Archaeological Objects
Author: Madeline G.P. Robinson
Publisher: Sydney University Press
ISBN: 1743329857
Category : Photography
Languages : en
Pages : 302
Book Description
Photogrammetry is the process of obtaining digital three-dimensional models of objects, features, or landscapes from a series of overlapping, focused, and well-exposed two-dimensional photographs. Photogrammetry is becoming standard practice for archaeological analysis, especially since a digital camera now features consistently in an archaeologist’s tool kit. An archaeological career, however, does not traditionally involve becoming an expert in photography. Photogrammetry for Archaeological Objects: A Manual explains in simple, easy-to-follow steps all the essential elements of photography, how to design a controlled photography setup, how to shoot in an uncontrolled environment, and how to edit your images so you can develop your proficiency in photography and by extension, photogrammetry. This guide will provide you with a comprehensive introduction to the process of setting up your camera for photogrammetry shooting, the necessary camera positions required to completely capture your artefacts, and how to use these images captured to process and edit your photogrammetry models. With the aid of 11 different case studies of a variety of archaeological objects, you can develop your understanding of how to approach different archaeological material for modelling purposes; what camera gear and shooting environment is the most suitable, and what camera angles are suitable to correctly capture your object. Photogrammetry for Archaeological Objects is your go-to guide for building successful and usable 3D photogrammetry models of archaeological material that can be used for analysis, conservation, and educational purposes.
Publisher: Sydney University Press
ISBN: 1743329857
Category : Photography
Languages : en
Pages : 302
Book Description
Photogrammetry is the process of obtaining digital three-dimensional models of objects, features, or landscapes from a series of overlapping, focused, and well-exposed two-dimensional photographs. Photogrammetry is becoming standard practice for archaeological analysis, especially since a digital camera now features consistently in an archaeologist’s tool kit. An archaeological career, however, does not traditionally involve becoming an expert in photography. Photogrammetry for Archaeological Objects: A Manual explains in simple, easy-to-follow steps all the essential elements of photography, how to design a controlled photography setup, how to shoot in an uncontrolled environment, and how to edit your images so you can develop your proficiency in photography and by extension, photogrammetry. This guide will provide you with a comprehensive introduction to the process of setting up your camera for photogrammetry shooting, the necessary camera positions required to completely capture your artefacts, and how to use these images captured to process and edit your photogrammetry models. With the aid of 11 different case studies of a variety of archaeological objects, you can develop your understanding of how to approach different archaeological material for modelling purposes; what camera gear and shooting environment is the most suitable, and what camera angles are suitable to correctly capture your object. Photogrammetry for Archaeological Objects is your go-to guide for building successful and usable 3D photogrammetry models of archaeological material that can be used for analysis, conservation, and educational purposes.
Photogrammetry for Archaeological Objects
Author: Madeline G.P. Robinson
Publisher: Sydney University Press
ISBN: 1743329849
Category : Photography
Languages : en
Pages : 303
Book Description
Photogrammetry is the process of obtaining digital three-dimensional models of objects, features, or landscapes from a series of overlapping, focused, and well-exposed two-dimensional photographs. Photogrammetry is becoming standard practice for archaeological analysis, especially since a digital camera now features consistently in an archaeologist’s tool kit. An archaeological career, however, does not traditionally involve becoming an expert in photography. Photogrammetry for Archaeological Objects: A Manual explains in simple, easy-to-follow steps all the essential elements of photography, how to design a controlled photography setup, how to shoot in an uncontrolled environment, and how to edit your images so you can develop your proficiency in photography and by extension, photogrammetry. This guide will provide you with a comprehensive introduction to the process of setting up your camera for photogrammetry shooting, the necessary camera positions required to completely capture your artefacts, and how to use these images captured to process and edit your photogrammetry models. With the aid of 11 different case studies of a variety of archaeological objects, you can develop your understanding of how to approach different archaeological material for modelling purposes; what camera gear and shooting environment is the most suitable, and what camera angles are suitable to correctly capture your object. Photogrammetry for Archaeological Objects is your go-to guide for building successful and usable 3D photogrammetry models of archaeological material that can be used for analysis, conservation, and educational purposes.
Publisher: Sydney University Press
ISBN: 1743329849
Category : Photography
Languages : en
Pages : 303
Book Description
Photogrammetry is the process of obtaining digital three-dimensional models of objects, features, or landscapes from a series of overlapping, focused, and well-exposed two-dimensional photographs. Photogrammetry is becoming standard practice for archaeological analysis, especially since a digital camera now features consistently in an archaeologist’s tool kit. An archaeological career, however, does not traditionally involve becoming an expert in photography. Photogrammetry for Archaeological Objects: A Manual explains in simple, easy-to-follow steps all the essential elements of photography, how to design a controlled photography setup, how to shoot in an uncontrolled environment, and how to edit your images so you can develop your proficiency in photography and by extension, photogrammetry. This guide will provide you with a comprehensive introduction to the process of setting up your camera for photogrammetry shooting, the necessary camera positions required to completely capture your artefacts, and how to use these images captured to process and edit your photogrammetry models. With the aid of 11 different case studies of a variety of archaeological objects, you can develop your understanding of how to approach different archaeological material for modelling purposes; what camera gear and shooting environment is the most suitable, and what camera angles are suitable to correctly capture your object. Photogrammetry for Archaeological Objects is your go-to guide for building successful and usable 3D photogrammetry models of archaeological material that can be used for analysis, conservation, and educational purposes.
Archaeology and Geomatics
Author: Victorino Mayoral Herrera
Publisher:
ISBN: 9789088904530
Category : HISTORY
Languages : en
Pages : 308
Book Description
Publisher:
ISBN: 9789088904530
Category : HISTORY
Languages : en
Pages : 308
Book Description
Progress in Cultural Heritage Preservation
Author: Marinos Ioannides
Publisher: Springer Science & Business Media
ISBN: 3642342345
Category : Computers
Languages : en
Pages : 920
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Progress in Cultural Heritage Preservation, EuroMed 2012, held in Lemesos, Cyprus, in October/November 2012. The 95 revised full papers were carefully reviewed and selected from 392 submissions. The papers are organized in topical sections on digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, 2D and 3D GIS in cultural heritage, virtual reality in archaeology and historical research, standards, metadata, ontologies and semantic processing in cultural heritage, data management, archiving and presentation of cultural heritage content, ICT assistance in monitoring and restoration, innovative topics related to the current and future implementation, use, development and exploitation of the EU CH identity card, innovative technologies to asses, monitor and adapt to climate change, digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, on-site and remotely sensed data collection, reproduction techniques and rapid prototyping in cultural heritage, 2D and 3D GIS in cultural heritage, innovative graphics applications and techniques, libraries and archives in cultural heritage, tools for education, documentation and training in CH, standards, metadata, ontologies and semantic processing in cultural heritage, damage assessment, diagnoses and monitoring for the preventive conservation and maintenance of CH, information management systems in CH, European research networks in the field of CH, non-destructive diagnosis technologies for the safe conversation and traceability of cultural assets.
Publisher: Springer Science & Business Media
ISBN: 3642342345
Category : Computers
Languages : en
Pages : 920
Book Description
This book constitutes the refereed proceedings of the 4th International Conference on Progress in Cultural Heritage Preservation, EuroMed 2012, held in Lemesos, Cyprus, in October/November 2012. The 95 revised full papers were carefully reviewed and selected from 392 submissions. The papers are organized in topical sections on digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, 2D and 3D GIS in cultural heritage, virtual reality in archaeology and historical research, standards, metadata, ontologies and semantic processing in cultural heritage, data management, archiving and presentation of cultural heritage content, ICT assistance in monitoring and restoration, innovative topics related to the current and future implementation, use, development and exploitation of the EU CH identity card, innovative technologies to asses, monitor and adapt to climate change, digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, on-site and remotely sensed data collection, reproduction techniques and rapid prototyping in cultural heritage, 2D and 3D GIS in cultural heritage, innovative graphics applications and techniques, libraries and archives in cultural heritage, tools for education, documentation and training in CH, standards, metadata, ontologies and semantic processing in cultural heritage, damage assessment, diagnoses and monitoring for the preventive conservation and maintenance of CH, information management systems in CH, European research networks in the field of CH, non-destructive diagnosis technologies for the safe conversation and traceability of cultural assets.
3D Recording and Interpretation for Maritime Archaeology
Author: John K. McCarthy
Publisher: Springer
ISBN: 3030036359
Category : Technology & Engineering
Languages : en
Pages : 240
Book Description
This open access peer-reviewed volume was inspired by the UNESCO UNITWIN Network for Underwater Archaeology International Workshop held at Flinders University, Adelaide, Australia in November 2016. Content is based on, but not limited to, the work presented at the workshop which was dedicated to 3D recording and interpretation for maritime archaeology. The volume consists of contributions from leading international experts as well as up-and-coming early career researchers from around the globe. The content of the book includes recording and analysis of maritime archaeology through emerging technologies, including both practical and theoretical contributions. Topics include photogrammetric recording, laser scanning, marine geophysical 3D survey techniques, virtual reality, 3D modelling and reconstruction, data integration and Geographic Information Systems. The principal incentive for this publication is the ongoing rapid shift in the methodologies of maritime archaeology within recent years and a marked increase in the use of 3D and digital approaches. This convergence of digital technologies such as underwater photography and photogrammetry, 3D sonar, 3D virtual reality, and 3D printing has highlighted a pressing need for these new methodologies to be considered together, both in terms of defining the state-of-the-art and for consideration of future directions. As a scholarly publication, the audience for the book includes students and researchers, as well as professionals working in various aspects of archaeology, heritage management, education, museums, and public policy. It will be of special interest to those working in the field of coastal cultural resource management and underwater archaeology but will also be of broader interest to anyone interested in archaeology and to those in other disciplines who are now engaging with 3D recording and visualization.
Publisher: Springer
ISBN: 3030036359
Category : Technology & Engineering
Languages : en
Pages : 240
Book Description
This open access peer-reviewed volume was inspired by the UNESCO UNITWIN Network for Underwater Archaeology International Workshop held at Flinders University, Adelaide, Australia in November 2016. Content is based on, but not limited to, the work presented at the workshop which was dedicated to 3D recording and interpretation for maritime archaeology. The volume consists of contributions from leading international experts as well as up-and-coming early career researchers from around the globe. The content of the book includes recording and analysis of maritime archaeology through emerging technologies, including both practical and theoretical contributions. Topics include photogrammetric recording, laser scanning, marine geophysical 3D survey techniques, virtual reality, 3D modelling and reconstruction, data integration and Geographic Information Systems. The principal incentive for this publication is the ongoing rapid shift in the methodologies of maritime archaeology within recent years and a marked increase in the use of 3D and digital approaches. This convergence of digital technologies such as underwater photography and photogrammetry, 3D sonar, 3D virtual reality, and 3D printing has highlighted a pressing need for these new methodologies to be considered together, both in terms of defining the state-of-the-art and for consideration of future directions. As a scholarly publication, the audience for the book includes students and researchers, as well as professionals working in various aspects of archaeology, heritage management, education, museums, and public policy. It will be of special interest to those working in the field of coastal cultural resource management and underwater archaeology but will also be of broader interest to anyone interested in archaeology and to those in other disciplines who are now engaging with 3D recording and visualization.
Innovative Models for Sustainable Development in Emerging African Countries
Author: Niccolò Aste
Publisher: Springer Nature
ISBN: 303033323X
Category : Technology & Engineering
Languages : en
Pages : 173
Book Description
This open access book explores key issues and presents recent case studies in areas of importance for the transition to a circular model of development in emerging African countries that will minimize resource consumption and waste production. The topics covered include the development of sustainable housing models, energy and environmental issues in building design and technical systems, recycling for a sustainable future, models for humanitarian emergencies, and low-cost and web-based digital tools with applications in architecture and archaeology. The aim is to contribute to a necessary paradigm shift with respect to urban planning and usage of territories, moving from a linear urban metabolism based on the “take, make, dispose” approach to a circular metabolism. Such a change requires a focus on the relationship between the architectural, urban, and physical aspects of new developments, climate, and energy demand, as well as the identification and integration of strategies and infrastructures to achieve a high level of efficiency and self-sufficiency. The book will appeal to all with an interest in sustainable development in the African context.
Publisher: Springer Nature
ISBN: 303033323X
Category : Technology & Engineering
Languages : en
Pages : 173
Book Description
This open access book explores key issues and presents recent case studies in areas of importance for the transition to a circular model of development in emerging African countries that will minimize resource consumption and waste production. The topics covered include the development of sustainable housing models, energy and environmental issues in building design and technical systems, recycling for a sustainable future, models for humanitarian emergencies, and low-cost and web-based digital tools with applications in architecture and archaeology. The aim is to contribute to a necessary paradigm shift with respect to urban planning and usage of territories, moving from a linear urban metabolism based on the “take, make, dispose” approach to a circular metabolism. Such a change requires a focus on the relationship between the architectural, urban, and physical aspects of new developments, climate, and energy demand, as well as the identification and integration of strategies and infrastructures to achieve a high level of efficiency and self-sufficiency. The book will appeal to all with an interest in sustainable development in the African context.
Encyclopedia of Computer Graphics and Games
Author: Newton Lee
Publisher: Springer Nature
ISBN: 3031231619
Category : Computers
Languages : en
Pages : 2150
Book Description
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
Publisher: Springer Nature
ISBN: 3031231619
Category : Computers
Languages : en
Pages : 2150
Book Description
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA
UAV Photogrammetry and Remote Sensing
Author: Fernando Carvajal-Ramírez
Publisher: MDPI
ISBN: 3036514546
Category : Technology & Engineering
Languages : en
Pages : 257
Book Description
The concept of remote sensing as a way of capturing information from an object without making contact with it has, until recently, been exclusively focused on the use of Earth observation satellites. The emergence of unmanned aerial vehicles (UAV) with Global Navigation Satellite System (GNSS) controlled navigation and sensor-carrying capabilities has increased the number of publications related to new remote sensing from much closer distances. Previous knowledge about the behavior of the Earth's surface under the incidence different wavelengths of energy has been successfully applied to a large amount of data recorded from UAVs, thereby increasing the special and temporal resolution of the products obtained. More specifically, the ability of UAVs to be positioned in the air at pre-programmed coordinate points; to track flight paths; and in any case, to record the coordinates of the sensor position at the time of the shot and at the pitch, yaw, and roll angles have opened an interesting field of applications for low-altitude aerial photogrammetry, known as UAV photogrammetry. In addition, photogrammetric data processing has been improved thanks to the combination of new algorithms, e.g., structure from motion (SfM), which solves the collinearity equations without the need for any control point, producing a cloud of points referenced to an arbitrary coordinate system and a full camera calibration, and the multi-view stereopsis (MVS) algorithm, which applies an expanding procedure of sparse set of matched keypoints in order to obtain a dense point cloud. The set of technical advances described above allows for geometric modeling of terrain surfaces with high accuracy, minimizing the need for topographic campaigns for georeferencing of such products. This Special Issue aims to compile some applications realized thanks to the synergies established between new remote sensing from close distances and UAV photogrammetry.
Publisher: MDPI
ISBN: 3036514546
Category : Technology & Engineering
Languages : en
Pages : 257
Book Description
The concept of remote sensing as a way of capturing information from an object without making contact with it has, until recently, been exclusively focused on the use of Earth observation satellites. The emergence of unmanned aerial vehicles (UAV) with Global Navigation Satellite System (GNSS) controlled navigation and sensor-carrying capabilities has increased the number of publications related to new remote sensing from much closer distances. Previous knowledge about the behavior of the Earth's surface under the incidence different wavelengths of energy has been successfully applied to a large amount of data recorded from UAVs, thereby increasing the special and temporal resolution of the products obtained. More specifically, the ability of UAVs to be positioned in the air at pre-programmed coordinate points; to track flight paths; and in any case, to record the coordinates of the sensor position at the time of the shot and at the pitch, yaw, and roll angles have opened an interesting field of applications for low-altitude aerial photogrammetry, known as UAV photogrammetry. In addition, photogrammetric data processing has been improved thanks to the combination of new algorithms, e.g., structure from motion (SfM), which solves the collinearity equations without the need for any control point, producing a cloud of points referenced to an arbitrary coordinate system and a full camera calibration, and the multi-view stereopsis (MVS) algorithm, which applies an expanding procedure of sparse set of matched keypoints in order to obtain a dense point cloud. The set of technical advances described above allows for geometric modeling of terrain surfaces with high accuracy, minimizing the need for topographic campaigns for georeferencing of such products. This Special Issue aims to compile some applications realized thanks to the synergies established between new remote sensing from close distances and UAV photogrammetry.
3D Recording and Modelling in Archaeology and Cultural Heritage
Author: Fabio Remondino
Publisher:
ISBN: 9781407312309
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781407312309
Category :
Languages : en
Pages : 0
Book Description
Advances in Photogrammetry, Remote Sensing and Spatial Information Sciences: 2008 ISPRS Congress Book
Author: Zhilin Li
Publisher: CRC Press
ISBN: 0203888448
Category : Science
Languages : en
Pages : 548
Book Description
Published on the occasion of the XXIst Congress of the International Society for Photogrammetry and Remote Sensing (ISPRS) in Beiijng, China in 2008, Advances in Photogrammetry, Remote Sensing and Spatial Information Sciences: 2008 ISPRS Congress Book is a compilation of 34 contributions from 62 researchers active within the ISPRS. The book covers
Publisher: CRC Press
ISBN: 0203888448
Category : Science
Languages : en
Pages : 548
Book Description
Published on the occasion of the XXIst Congress of the International Society for Photogrammetry and Remote Sensing (ISPRS) in Beiijng, China in 2008, Advances in Photogrammetry, Remote Sensing and Spatial Information Sciences: 2008 ISPRS Congress Book is a compilation of 34 contributions from 62 researchers active within the ISPRS. The book covers