Author: Ryan Britt
Publisher: Penguin
ISBN: 0593185706
Category : Performing Arts
Languages : en
Pages : 417
Book Description
An Esquire Best Book of 2022! Written with inside access, comprehensive research, and a down-to-earth perspective, Phasers on Stun! chronicles the entire history of Star Trek, revealing that its enduring place in pop culture is all thanks to innovative pivots and radical change. For over five decades, the heart of Star Trek’s pro-science, anti-racist, and inclusive messaging has been its willingness to take big risks. Across thirteen feature films, and twelve TV series—including five shows currently airing or in production—the brilliance of Star Trek is in its endless ability to be rethought, rebooted, and remade. Author and Star Trek expert Ryan Britt charts an approachable and entertaining course through Star Trek history; from its groundbreaking origins amid the tumultuous 1960s, to its influence on diversifying the space program, to its contemporary history-making turns with LGBTQ+ representation, this book illuminates not just the behind-the-scenes stories that shaped the franchise but the larger meaning of the Final Frontier. Featuring over 100 exclusive interviews with actors and writers across all the generations, including Walter Koenig, LeVar Burton, Dorothy Fontana, Brent Spiner, Ronald D. Moore, Jeri Ryan, and many more, Britt gets the inside story on all things Trek, like Spock’s evolution from red devil to the personification of logical empathy, the near failure to launch of The Next Generation in 1987, and how Trekkie outrage has threatened to destroy the franchise more than once. The book also dives deep with creators like Michael Chabon (co-creator of Star Trek: Picard) and Nicholas Meyer (director, The Wrath of Khan). These interviews extend to the bleeding edge of contemporary Star Trek, from Discovery to Picard to Lower Decks, and even the upcoming highly anticipated 2022 series, Strange New Worlds. For fans who know every detail of each Enterprise bridge, to a reader who has never seen a single minute of any Star Trek, this book aims to entertain, inform, and energize. Through humor, insight, archival research, and unique access, this journey through the Star Trek universe isn’t just about its past but a definitive look at its future.
Phasers on Stun!
Author: Ryan Britt
Publisher: Penguin
ISBN: 0593185706
Category : Performing Arts
Languages : en
Pages : 417
Book Description
An Esquire Best Book of 2022! Written with inside access, comprehensive research, and a down-to-earth perspective, Phasers on Stun! chronicles the entire history of Star Trek, revealing that its enduring place in pop culture is all thanks to innovative pivots and radical change. For over five decades, the heart of Star Trek’s pro-science, anti-racist, and inclusive messaging has been its willingness to take big risks. Across thirteen feature films, and twelve TV series—including five shows currently airing or in production—the brilliance of Star Trek is in its endless ability to be rethought, rebooted, and remade. Author and Star Trek expert Ryan Britt charts an approachable and entertaining course through Star Trek history; from its groundbreaking origins amid the tumultuous 1960s, to its influence on diversifying the space program, to its contemporary history-making turns with LGBTQ+ representation, this book illuminates not just the behind-the-scenes stories that shaped the franchise but the larger meaning of the Final Frontier. Featuring over 100 exclusive interviews with actors and writers across all the generations, including Walter Koenig, LeVar Burton, Dorothy Fontana, Brent Spiner, Ronald D. Moore, Jeri Ryan, and many more, Britt gets the inside story on all things Trek, like Spock’s evolution from red devil to the personification of logical empathy, the near failure to launch of The Next Generation in 1987, and how Trekkie outrage has threatened to destroy the franchise more than once. The book also dives deep with creators like Michael Chabon (co-creator of Star Trek: Picard) and Nicholas Meyer (director, The Wrath of Khan). These interviews extend to the bleeding edge of contemporary Star Trek, from Discovery to Picard to Lower Decks, and even the upcoming highly anticipated 2022 series, Strange New Worlds. For fans who know every detail of each Enterprise bridge, to a reader who has never seen a single minute of any Star Trek, this book aims to entertain, inform, and energize. Through humor, insight, archival research, and unique access, this journey through the Star Trek universe isn’t just about its past but a definitive look at its future.
Publisher: Penguin
ISBN: 0593185706
Category : Performing Arts
Languages : en
Pages : 417
Book Description
An Esquire Best Book of 2022! Written with inside access, comprehensive research, and a down-to-earth perspective, Phasers on Stun! chronicles the entire history of Star Trek, revealing that its enduring place in pop culture is all thanks to innovative pivots and radical change. For over five decades, the heart of Star Trek’s pro-science, anti-racist, and inclusive messaging has been its willingness to take big risks. Across thirteen feature films, and twelve TV series—including five shows currently airing or in production—the brilliance of Star Trek is in its endless ability to be rethought, rebooted, and remade. Author and Star Trek expert Ryan Britt charts an approachable and entertaining course through Star Trek history; from its groundbreaking origins amid the tumultuous 1960s, to its influence on diversifying the space program, to its contemporary history-making turns with LGBTQ+ representation, this book illuminates not just the behind-the-scenes stories that shaped the franchise but the larger meaning of the Final Frontier. Featuring over 100 exclusive interviews with actors and writers across all the generations, including Walter Koenig, LeVar Burton, Dorothy Fontana, Brent Spiner, Ronald D. Moore, Jeri Ryan, and many more, Britt gets the inside story on all things Trek, like Spock’s evolution from red devil to the personification of logical empathy, the near failure to launch of The Next Generation in 1987, and how Trekkie outrage has threatened to destroy the franchise more than once. The book also dives deep with creators like Michael Chabon (co-creator of Star Trek: Picard) and Nicholas Meyer (director, The Wrath of Khan). These interviews extend to the bleeding edge of contemporary Star Trek, from Discovery to Picard to Lower Decks, and even the upcoming highly anticipated 2022 series, Strange New Worlds. For fans who know every detail of each Enterprise bridge, to a reader who has never seen a single minute of any Star Trek, this book aims to entertain, inform, and energize. Through humor, insight, archival research, and unique access, this journey through the Star Trek universe isn’t just about its past but a definitive look at its future.
Set Phasers on Stun
Author: Steven Michael Casey
Publisher:
ISBN:
Category : Reference
Languages : en
Pages : 232
Book Description
Publisher:
ISBN:
Category : Reference
Languages : en
Pages : 232
Book Description
Set Phasers to Stun
Author: Marcus Berkmann
Publisher: Hachette UK
ISBN: 1408706849
Category : Humor
Languages : en
Pages : 339
Book Description
Forty-seven years after NBC killed it off, Star Trek celebrates its half-century in a state of rude health. Boldly going where several other people have been before, Marcus Berkmann tells the story of this sturdy science fiction vehicle from its first five-year mission (rudely curtailed to three), through the dark years of the 1970s, the triumphant film series and The Next Generation, to the current 'reboot' films, with a younger cast taking on the characters of Kirk, Spock, McCoy and co. With wit, insight and a huge pile of DVDs, he seeks to answer all the important questions. Why did Kirk's shirt always get torn when he had a fist fight? What's the most number of times Uhura said 'Hailing frequencies open, sir' in a single episode? (Seven.) And what's the worst imaginable insult in Klingon? (Your mother has a smooth forehead.)
Publisher: Hachette UK
ISBN: 1408706849
Category : Humor
Languages : en
Pages : 339
Book Description
Forty-seven years after NBC killed it off, Star Trek celebrates its half-century in a state of rude health. Boldly going where several other people have been before, Marcus Berkmann tells the story of this sturdy science fiction vehicle from its first five-year mission (rudely curtailed to three), through the dark years of the 1970s, the triumphant film series and The Next Generation, to the current 'reboot' films, with a younger cast taking on the characters of Kirk, Spock, McCoy and co. With wit, insight and a huge pile of DVDs, he seeks to answer all the important questions. Why did Kirk's shirt always get torn when he had a fist fight? What's the most number of times Uhura said 'Hailing frequencies open, sir' in a single episode? (Seven.) And what's the worst imaginable insult in Klingon? (Your mother has a smooth forehead.)
The Physics of Star Trek
Author: Lawrence M. Krauss
Publisher: Basic Books
ISBN: 0465008631
Category : Performing Arts
Languages : en
Pages : 282
Book Description
How does the Star Trek universe stack up against the real universe? What warps when you're traveling at warp speed? What is the difference between a wormhole and a black hole? Are time loops really possible, and can I kill my grandmother before I am born? Anyone who has ever wondered "could this really happen?" will gain useful insights into the Star Trek universe (and, incidentally, the real world of physics) in this charming and accessible guide. Lawrence M. Krauss boldly goes where Star Trek has gone-and beyond. From Newton to Hawking, from Einstein to Feynman, from Kirk to Picard, Krauss leads readers on a voyage to the world of physics as we now know it and as it might one day be.
Publisher: Basic Books
ISBN: 0465008631
Category : Performing Arts
Languages : en
Pages : 282
Book Description
How does the Star Trek universe stack up against the real universe? What warps when you're traveling at warp speed? What is the difference between a wormhole and a black hole? Are time loops really possible, and can I kill my grandmother before I am born? Anyone who has ever wondered "could this really happen?" will gain useful insights into the Star Trek universe (and, incidentally, the real world of physics) in this charming and accessible guide. Lawrence M. Krauss boldly goes where Star Trek has gone-and beyond. From Newton to Hawking, from Einstein to Feynman, from Kirk to Picard, Krauss leads readers on a voyage to the world of physics as we now know it and as it might one day be.
Luke Skywalker Can't Read
Author: Ryan Britt
Publisher: National Geographic Books
ISBN: 0147517575
Category : Social Science
Languages : en
Pages : 0
Book Description
The perfect gift for anyone who embraces the joy of fandom and geeking out, this collection of essays celebrates the fans of Star Wars, Star Trek, Doctor Who, Sherlock Holmes, Lord of the Rings, and much more. Pop Culture and sci-fi guru Ryan Britt has never met a monster, alien, wizard, or superhero that didn’t need further analysis. Essayist Ryan Britt got a sex education from dirty pictures of dinosaurs, made out with Jar-Jar Binks at midnight, and figured out how to kick depression with a Doctor Who Netflix-binge. Alternating between personal anecdote, hilarious insight, and smart analysis, Luke Skywalker Can’t Read contends that Barbarella is good for you, that monster movies are just romantic comedies with commitment issues, that Dracula and Sherlock Holmes are total hipsters, and, most shockingly, shows how virtually everyone in the Star Wars universe is functionally illiterate. Romp through time and space, from the circus sideshows of 100 years ago to the Comic Cons of today, from darkest corners of the Galaxy to the comfort of your couch. For anyone who pretended their flashlight was a lightsaber, stood in line for a movie at midnight, or dreamed they were abducted by aliens, Luke Skywalker Can't Read is full of answers to questions you haven't thought to ask, and perfect for readers of Chuck Klosterman, Rob Sheffield, and Ernest Cline. “Ryan Britt is . . . the Virgil you want to guide you through the inferno of geekery.” —Lev Grossman, author of the bestselling Magician's trilogy
Publisher: National Geographic Books
ISBN: 0147517575
Category : Social Science
Languages : en
Pages : 0
Book Description
The perfect gift for anyone who embraces the joy of fandom and geeking out, this collection of essays celebrates the fans of Star Wars, Star Trek, Doctor Who, Sherlock Holmes, Lord of the Rings, and much more. Pop Culture and sci-fi guru Ryan Britt has never met a monster, alien, wizard, or superhero that didn’t need further analysis. Essayist Ryan Britt got a sex education from dirty pictures of dinosaurs, made out with Jar-Jar Binks at midnight, and figured out how to kick depression with a Doctor Who Netflix-binge. Alternating between personal anecdote, hilarious insight, and smart analysis, Luke Skywalker Can’t Read contends that Barbarella is good for you, that monster movies are just romantic comedies with commitment issues, that Dracula and Sherlock Holmes are total hipsters, and, most shockingly, shows how virtually everyone in the Star Wars universe is functionally illiterate. Romp through time and space, from the circus sideshows of 100 years ago to the Comic Cons of today, from darkest corners of the Galaxy to the comfort of your couch. For anyone who pretended their flashlight was a lightsaber, stood in line for a movie at midnight, or dreamed they were abducted by aliens, Luke Skywalker Can't Read is full of answers to questions you haven't thought to ask, and perfect for readers of Chuck Klosterman, Rob Sheffield, and Ernest Cline. “Ryan Britt is . . . the Virgil you want to guide you through the inferno of geekery.” —Lev Grossman, author of the bestselling Magician's trilogy
Treknology
Author: Ethan Siegel
Publisher: Voyageur Press
ISBN: 0760361754
Category : Science
Languages : en
Pages : 219
Book Description
Be amazed by 25 iconic pieces of tech from the Star Trek canon and the science behind how they function with Treknology. You will not believe how close we are to achieving some of them today. The name Star Trek conjures images of faster-than-light spacecraft, holographic crew members, and phasers set to stun. Some of these incredible devices may still be far from our reach, but others have made the leap from science fiction to science fact—and now you can learn the science and engineering of what makes them tick. Treknology looks at over twenty-five iconic inventions from the complete history of the Star Trek television and film universe. Author Ethan Siegel explores and profiles these dazzling technologies and their role Star Trek, the science behind how they work, and how close we are to achieving them in the real world today. This stunning collection is packed with 150 superbfilm and television stills, prop photography, and scientific diagrams to pull you into another world. Brace yourself for a detailed look at the inner workings of Star Trek’s computing capabilities, communications equipment, medical devices, and awe-inspiring ships. Treknology is one that no fan of Star Trek, or future tech, will want to miss.
Publisher: Voyageur Press
ISBN: 0760361754
Category : Science
Languages : en
Pages : 219
Book Description
Be amazed by 25 iconic pieces of tech from the Star Trek canon and the science behind how they function with Treknology. You will not believe how close we are to achieving some of them today. The name Star Trek conjures images of faster-than-light spacecraft, holographic crew members, and phasers set to stun. Some of these incredible devices may still be far from our reach, but others have made the leap from science fiction to science fact—and now you can learn the science and engineering of what makes them tick. Treknology looks at over twenty-five iconic inventions from the complete history of the Star Trek television and film universe. Author Ethan Siegel explores and profiles these dazzling technologies and their role Star Trek, the science behind how they work, and how close we are to achieving them in the real world today. This stunning collection is packed with 150 superbfilm and television stills, prop photography, and scientific diagrams to pull you into another world. Brace yourself for a detailed look at the inner workings of Star Trek’s computing capabilities, communications equipment, medical devices, and awe-inspiring ships. Treknology is one that no fan of Star Trek, or future tech, will want to miss.
Designing for the Digital Age
Author: Kim Goodwin
Publisher: John Wiley & Sons
ISBN: 1118079884
Category : Computers
Languages : en
Pages : 770
Book Description
Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.
Publisher: John Wiley & Sons
ISBN: 1118079884
Category : Computers
Languages : en
Pages : 770
Book Description
Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.
Winning the War
Author: John B. Alexander, Ph.D.
Publisher: Macmillan
ISBN: 142997012X
Category : Technology & Engineering
Languages : en
Pages : 340
Book Description
Twenty-second century historians will note that a new World War began on 9/11/2001. In reality, it began much earlier. Competing value systems and the lust for natural resources will precipitate an inevitable clash of civilizations. Currently, we face elusive foes-foes who play by other rules-and in fact, we are already engaged in brutal, truly asymmetric conflict with varied forms of fighting; terrorism is but an isolated part. The increasing number of polymorphic hostilities requires revolutionary and unconventional responses. Special operations are the norm. Nanoscale, biological, and digital technologies have transformed how we fight future wars. Tactical lasers that zap pinpoint targets at twenty kilometers are being developed, as is the millimeter-wave Active Denial System that causes intense pain to those exposed. The "Mother of all Bombs" has been dropped, as have thermobaric weapons that destroy caves and bunkers. Robots roam the battlefield while exotic sensors catalogue nearly every facet of our lives. Paralyzing electrical shock weapons are in the hands of police. Even phasers on stun are closer than you think. Winning the War details the technologies and concepts necessary to ultimately determine the outcome of this global conflict. Via realistic scenarios from recovering tourists kidnapped by terrorists, to bringing down drug cartels in the Amazon, and even preventing Armageddon in the Middle East, Winning the War provides an insider's view into how these futuristic weapons will be used and into the complexities of modern warfare. Bold and controversial measures are prescribed, including the essential nature of absolute domination of space. Winning the War makes clear that drastic and innovative actions will be necessary to ensure our national survival.
Publisher: Macmillan
ISBN: 142997012X
Category : Technology & Engineering
Languages : en
Pages : 340
Book Description
Twenty-second century historians will note that a new World War began on 9/11/2001. In reality, it began much earlier. Competing value systems and the lust for natural resources will precipitate an inevitable clash of civilizations. Currently, we face elusive foes-foes who play by other rules-and in fact, we are already engaged in brutal, truly asymmetric conflict with varied forms of fighting; terrorism is but an isolated part. The increasing number of polymorphic hostilities requires revolutionary and unconventional responses. Special operations are the norm. Nanoscale, biological, and digital technologies have transformed how we fight future wars. Tactical lasers that zap pinpoint targets at twenty kilometers are being developed, as is the millimeter-wave Active Denial System that causes intense pain to those exposed. The "Mother of all Bombs" has been dropped, as have thermobaric weapons that destroy caves and bunkers. Robots roam the battlefield while exotic sensors catalogue nearly every facet of our lives. Paralyzing electrical shock weapons are in the hands of police. Even phasers on stun are closer than you think. Winning the War details the technologies and concepts necessary to ultimately determine the outcome of this global conflict. Via realistic scenarios from recovering tourists kidnapped by terrorists, to bringing down drug cartels in the Amazon, and even preventing Armageddon in the Middle East, Winning the War provides an insider's view into how these futuristic weapons will be used and into the complexities of modern warfare. Bold and controversial measures are prescribed, including the essential nature of absolute domination of space. Winning the War makes clear that drastic and innovative actions will be necessary to ensure our national survival.
The Atomic Chef
Author: Steven Michael Casey
Publisher: Aegean
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 296
Book Description
The Atomic Chef is an altogether new collection of 20 true stories abouttechnology and design-induced human error by the author of the highly acclaimed original, Set Phasers on Stun. The 20 stand-alone chapters of this new work describe how technological failures result from the incompatibilities between the way things are designed and the way people actually perceive, think, and act. New technologies will succeed or fail based on our ability to minimize these incompatibilities between the characteristics of people and the characteristics of the things we create and use.This book is the quintessential must read for all those who deal withtechnology in any fashion. From the frustration of an awkward ATM machine to the threat of accidental, nuclear Armageddon, Casey shows how the same crucial factors come into play told through the very eyes of those people who saw and experienced these things. No student of design, psychology, behavioral science, or technology should be without this book, and neither should any intelligent member of society who wants to know what goes on with the successes and failures of modern technology.Sit ringside to the action where compelling events unfold. The stories in this book will take you to airports and airline cabins, an amusement park, a fertility clinic, a pharmaceutical plant, an emergency dispatch center, the Olympic games, and a bank; to hospitals, spacecraft, ships, and cars. From the coasts of Peru and Monterey, in orbit aboard the International Space Station, the freeways of Southern California and the back roads of France, the battlefields of Afghanistan, and a nuclear fuel plant in Japan this is The Atomic Chef.
Publisher: Aegean
ISBN:
Category : Technology & Engineering
Languages : en
Pages : 296
Book Description
The Atomic Chef is an altogether new collection of 20 true stories abouttechnology and design-induced human error by the author of the highly acclaimed original, Set Phasers on Stun. The 20 stand-alone chapters of this new work describe how technological failures result from the incompatibilities between the way things are designed and the way people actually perceive, think, and act. New technologies will succeed or fail based on our ability to minimize these incompatibilities between the characteristics of people and the characteristics of the things we create and use.This book is the quintessential must read for all those who deal withtechnology in any fashion. From the frustration of an awkward ATM machine to the threat of accidental, nuclear Armageddon, Casey shows how the same crucial factors come into play told through the very eyes of those people who saw and experienced these things. No student of design, psychology, behavioral science, or technology should be without this book, and neither should any intelligent member of society who wants to know what goes on with the successes and failures of modern technology.Sit ringside to the action where compelling events unfold. The stories in this book will take you to airports and airline cabins, an amusement park, a fertility clinic, a pharmaceutical plant, an emergency dispatch center, the Olympic games, and a bank; to hospitals, spacecraft, ships, and cars. From the coasts of Peru and Monterey, in orbit aboard the International Space Station, the freeways of Southern California and the back roads of France, the battlefields of Afghanistan, and a nuclear fuel plant in Japan this is The Atomic Chef.
The Witcher Official Cookbook
Author: Anita Sarna
Publisher: Ten Speed Press
ISBN: 1984860941
Category : Cooking
Languages : en
Pages : 257
Book Description
Eighty mouthwatering and restorative recipes inspired by the bestselling video game series The Witcher, from hearty tavern fare and fortifying drinks to lavish banquets for feasts with friends—featuring a foreword by Andrzej Sapkowski, author and creator of The Witcher. Take a culinary journey through the fantastical world of The Witcher with thoughtfully imagined, flavorful recipes inspired by The Witcher's expansive settings, characters, and lore. In this beautifully photographed cookbook, Anita Sarna and Karolina Krupecka, the creators of fan-favorite food blogs Nerds’ Kitchen and Witcher Kitchen, share their meticulously-researched, immersive recipes that give fans a taste of the distinct flavors a witcher might sample as he travels the countryside in search of monsters to slay and coin to earn. These dishes celebrate local and seasonal ingredients while adding unique twists that form a culinary map of the Continent and beyond. Warm up over a bowl of fragrant stew or juicy baked fruit from the namesake trees of White Orchard; end a hard journey to Velen with a hearty, rustic meal at the local tavern; enjoy an aromatic snack as you stroll the markets of Oxenfurt; sample dishes from near and far in the diverse port city of Novigrad; dine on freshly-caught fish and mulled drinks on the islands of Skellige; feast on rich dishes in the sun-drenched climates of Toussaint and Beauclair; or forage on the perilous road to Kaer Morhen to learn the edible secrets of the witcher’s keep. Transport your kitchen to another world with the tempting scents and flavors in The Witcher Official Cookbook. CD PROJEKT®, The Witcher® are registered trademarks of CD PROJEKT Capital Group. The Witcher game © CD PROJEKT S.A. Developed by CD PROJEKT S.A. All rights reserved. The Witcher game is set in the universe created by Andrzej Sapkowski in his series of books. All other copyrights and trademarks are the property of their respective owners.
Publisher: Ten Speed Press
ISBN: 1984860941
Category : Cooking
Languages : en
Pages : 257
Book Description
Eighty mouthwatering and restorative recipes inspired by the bestselling video game series The Witcher, from hearty tavern fare and fortifying drinks to lavish banquets for feasts with friends—featuring a foreword by Andrzej Sapkowski, author and creator of The Witcher. Take a culinary journey through the fantastical world of The Witcher with thoughtfully imagined, flavorful recipes inspired by The Witcher's expansive settings, characters, and lore. In this beautifully photographed cookbook, Anita Sarna and Karolina Krupecka, the creators of fan-favorite food blogs Nerds’ Kitchen and Witcher Kitchen, share their meticulously-researched, immersive recipes that give fans a taste of the distinct flavors a witcher might sample as he travels the countryside in search of monsters to slay and coin to earn. These dishes celebrate local and seasonal ingredients while adding unique twists that form a culinary map of the Continent and beyond. Warm up over a bowl of fragrant stew or juicy baked fruit from the namesake trees of White Orchard; end a hard journey to Velen with a hearty, rustic meal at the local tavern; enjoy an aromatic snack as you stroll the markets of Oxenfurt; sample dishes from near and far in the diverse port city of Novigrad; dine on freshly-caught fish and mulled drinks on the islands of Skellige; feast on rich dishes in the sun-drenched climates of Toussaint and Beauclair; or forage on the perilous road to Kaer Morhen to learn the edible secrets of the witcher’s keep. Transport your kitchen to another world with the tempting scents and flavors in The Witcher Official Cookbook. CD PROJEKT®, The Witcher® are registered trademarks of CD PROJEKT Capital Group. The Witcher game © CD PROJEKT S.A. Developed by CD PROJEKT S.A. All rights reserved. The Witcher game is set in the universe created by Andrzej Sapkowski in his series of books. All other copyrights and trademarks are the property of their respective owners.