Author: Colin Ware
Publisher: Elsevier
ISBN: 0123814642
Category : Business & Economics
Languages : en
Pages : 537
Book Description
"This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--
Information Visualization
Author: Colin Ware
Publisher: Elsevier
ISBN: 0123814642
Category : Business & Economics
Languages : en
Pages : 537
Book Description
"This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--
Publisher: Elsevier
ISBN: 0123814642
Category : Business & Economics
Languages : en
Pages : 537
Book Description
"This is a book about what the science of perception can tell us about visualization. There is a gold mine of information about how we see to be found in more than a century of work by vision researchers. The purpose of this book is to extract from that large body of research literature those design principles that apply to displaying information effectively"--
Stevens' Handbook of Experimental Psychology and Cognitive Neuroscience, Sensation, Perception, and Attention
Author:
Publisher: John Wiley & Sons
ISBN: 1119170044
Category : Psychology
Languages : en
Pages : 992
Book Description
II. Sensation, Perception & Attention: John Serences (Volume Editor) (Topics covered include taste; visual object recognition; touch; depth perception; motor control; perceptual learning; the interface theory of perception; vestibular, proprioceptive, and haptic contributions to spatial orientation; olfaction; audition; time perception; attention; perception and interactive technology; music perception; multisensory integration; motion perception; vision; perceptual rhythms; perceptual organization; color vision; perception for action; visual search; visual cognition/working memory.)
Publisher: John Wiley & Sons
ISBN: 1119170044
Category : Psychology
Languages : en
Pages : 992
Book Description
II. Sensation, Perception & Attention: John Serences (Volume Editor) (Topics covered include taste; visual object recognition; touch; depth perception; motor control; perceptual learning; the interface theory of perception; vestibular, proprioceptive, and haptic contributions to spatial orientation; olfaction; audition; time perception; attention; perception and interactive technology; music perception; multisensory integration; motion perception; vision; perceptual rhythms; perceptual organization; color vision; perception for action; visual search; visual cognition/working memory.)
The Design of Children's Technology
Author: Allison Druin
Publisher: Morgan Kaufmann
ISBN: 9781558605077
Category : Children's software
Languages : en
Pages : 0
Book Description
Compiled by a leading authority in the field of children's technology, this book brings together current discussions of how and why new technologies are being designed. It presents innovative methods, techniques, and ideas, making this a unique resource for developers of children's software, hardware, and multimedia products; graphic/human interface designers; and university faculty doing research in the area of children and technology. * Case studies, commercial products, and academic research projects * Overview of present and future trends in computer technologies for children * Design practices from university and industry researchers that can aid readers in developing their own approaches to creating and using computer technologies for children
Publisher: Morgan Kaufmann
ISBN: 9781558605077
Category : Children's software
Languages : en
Pages : 0
Book Description
Compiled by a leading authority in the field of children's technology, this book brings together current discussions of how and why new technologies are being designed. It presents innovative methods, techniques, and ideas, making this a unique resource for developers of children's software, hardware, and multimedia products; graphic/human interface designers; and university faculty doing research in the area of children and technology. * Case studies, commercial products, and academic research projects * Overview of present and future trends in computer technologies for children * Design practices from university and industry researchers that can aid readers in developing their own approaches to creating and using computer technologies for children
LED Lighting
Author: T. Q. Khan
Publisher: John Wiley & Sons
ISBN: 3527412123
Category : Science
Languages : en
Pages : 517
Book Description
Promoting the design, application and evaluation of visually and electrically effective LED light sources and luminaires for general indoor lighting as well as outdoor and vehicle lighting, this book combines the knowledge of LED lighting technology with human perceptual aspects for lighting scientists and engineers. After an introduction to the human visual system and current radiometry, photometry and color science, the basics of LED chip and phosphor technology are described followed by specific issues of LED radiometry and the optical, thermal and electric modeling of LEDs. This is supplemented by the relevant practical issues of pulsed LEDs, remote phosphor LEDs and the aging of LED light sources. Relevant human visual aspects closely related to LED technology are described in detail for the photopic and the mesopic range of vision, including color rendering, binning, whiteness, Circadian issues, as well as flicker perception, brightness, visual performance, conspicuity and disability glare. The topic of LED luminaires is discussed in a separate chapter, including retrofit LED lamps, LED-based road and street luminaires and LED luminaires for museum and school lighting. Specific sections are devoted to the modularity of LED luminaires, their aging and the planning and evaluation methods of new LED installations. The whole is rounded off by a summary and a look towards future developments.
Publisher: John Wiley & Sons
ISBN: 3527412123
Category : Science
Languages : en
Pages : 517
Book Description
Promoting the design, application and evaluation of visually and electrically effective LED light sources and luminaires for general indoor lighting as well as outdoor and vehicle lighting, this book combines the knowledge of LED lighting technology with human perceptual aspects for lighting scientists and engineers. After an introduction to the human visual system and current radiometry, photometry and color science, the basics of LED chip and phosphor technology are described followed by specific issues of LED radiometry and the optical, thermal and electric modeling of LEDs. This is supplemented by the relevant practical issues of pulsed LEDs, remote phosphor LEDs and the aging of LED light sources. Relevant human visual aspects closely related to LED technology are described in detail for the photopic and the mesopic range of vision, including color rendering, binning, whiteness, Circadian issues, as well as flicker perception, brightness, visual performance, conspicuity and disability glare. The topic of LED luminaires is discussed in a separate chapter, including retrofit LED lamps, LED-based road and street luminaires and LED luminaires for museum and school lighting. Specific sections are devoted to the modularity of LED luminaires, their aging and the planning and evaluation methods of new LED installations. The whole is rounded off by a summary and a look towards future developments.
Human Walking in Virtual Environments
Author: Frank Steinicke
Publisher: Springer Science & Business Media
ISBN: 1441984321
Category : Technology & Engineering
Languages : en
Pages : 405
Book Description
This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
Publisher: Springer Science & Business Media
ISBN: 1441984321
Category : Technology & Engineering
Languages : en
Pages : 405
Book Description
This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
Designing Data Visualizations
Author: Noah Iliinsky
Publisher: "O'Reilly Media, Inc."
ISBN: 1449317065
Category : Computers
Languages : en
Pages : 111
Book Description
Data visualization is an efficient and effective medium for communicating large amounts of information, but the design process can often seem like an unexplainable creative endeavor. This concise book aims to demystify the design process by showing you how to use a linear decision-making process to encode your information visually. Delve into different kinds of visualization, including infographics and visual art, and explore the influences at work in each one. Then learn how to apply these concepts to your design process. Learn data visualization classifications, including explanatory, exploratory, and hybrid Discover how three fundamental influences—the designer, the reader, and the data—shape what you create Learn how to describe the specific goal of your visualization and identify the supporting data Decide the spatial position of your visual entities with axes Encode the various dimensions of your data with appropriate visual properties, such as shape and color See visualization best practices and suggestions for encoding various specific data types
Publisher: "O'Reilly Media, Inc."
ISBN: 1449317065
Category : Computers
Languages : en
Pages : 111
Book Description
Data visualization is an efficient and effective medium for communicating large amounts of information, but the design process can often seem like an unexplainable creative endeavor. This concise book aims to demystify the design process by showing you how to use a linear decision-making process to encode your information visually. Delve into different kinds of visualization, including infographics and visual art, and explore the influences at work in each one. Then learn how to apply these concepts to your design process. Learn data visualization classifications, including explanatory, exploratory, and hybrid Discover how three fundamental influences—the designer, the reader, and the data—shape what you create Learn how to describe the specific goal of your visualization and identify the supporting data Decide the spatial position of your visual entities with axes Encode the various dimensions of your data with appropriate visual properties, such as shape and color See visualization best practices and suggestions for encoding various specific data types
Interactive Sports Technologies
Author: Veronika Tzankova
Publisher: Taylor & Francis
ISBN: 1000592278
Category : Technology & Engineering
Languages : en
Pages : 227
Book Description
Building on the unfolding and expanding embeddedness of digital technologies in all aspects of life, Interactive Sports Technologies: Performance, Participation, Safety focuses on the intersection of body movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities. The accessible and inspiring compilation of theoretical, critical, and phenomenological approaches utilizes the domain of sports to extend our understanding of the nexus between somatic knowledge and human-computer interaction in general. Within this framework, the chapters in this volume draw upon a variety of concepts, processes, practices, and elucidative examples to bring together a timely assessment of interactive technologies’ potential to facilitate increased performance, participation, and safety in sports. This collection of chapters from international authors presents diverse perspectives from a wide range of academic and practice-based researchers within a comprehensive coverage of sport disciplines.
Publisher: Taylor & Francis
ISBN: 1000592278
Category : Technology & Engineering
Languages : en
Pages : 227
Book Description
Building on the unfolding and expanding embeddedness of digital technologies in all aspects of life, Interactive Sports Technologies: Performance, Participation, Safety focuses on the intersection of body movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities. The accessible and inspiring compilation of theoretical, critical, and phenomenological approaches utilizes the domain of sports to extend our understanding of the nexus between somatic knowledge and human-computer interaction in general. Within this framework, the chapters in this volume draw upon a variety of concepts, processes, practices, and elucidative examples to bring together a timely assessment of interactive technologies’ potential to facilitate increased performance, participation, and safety in sports. This collection of chapters from international authors presents diverse perspectives from a wide range of academic and practice-based researchers within a comprehensive coverage of sport disciplines.
Stevens' Handbook of Experimental Psychology and Cognitive Neuroscience, Language and Thought
Author:
Publisher: John Wiley & Sons
ISBN: 1119170710
Category : Psychology
Languages : en
Pages : 896
Book Description
III. Language & Thought: Sharon Thompson-Schill (Volume Editor) (Topics covered include embodied cognition; discourse and dialogue; reading; creativity; speech production; concepts and categorization; culture and cognition; reasoning; sentence processing; bilingualism; speech perception; spatial cognition; word processing; semantic memory; moral reasoning.)
Publisher: John Wiley & Sons
ISBN: 1119170710
Category : Psychology
Languages : en
Pages : 896
Book Description
III. Language & Thought: Sharon Thompson-Schill (Volume Editor) (Topics covered include embodied cognition; discourse and dialogue; reading; creativity; speech production; concepts and categorization; culture and cognition; reasoning; sentence processing; bilingualism; speech perception; spatial cognition; word processing; semantic memory; moral reasoning.)
Stevens' Handbook of Experimental Psychology and Cognitive Neuroscience, Methodology
Author:
Publisher: John Wiley & Sons
ISBN: 1119170141
Category : Psychology
Languages : en
Pages : 1250
Book Description
V. Methodology: E. J. Wagenmakers (Volume Editor) Topics covered include methods and models in categorization; cultural consensus theory; network models for clinical psychology; response time modeling; analyzing neural time series data; models and methods for reinforcement learning; convergent methods of memory research; theories for discriminating signal from noise; bayesian cognitive modeling; mathematical modeling in cognition and cognitive neuroscience; the stop-signal paradigm; hypothesis testing and statistical inference; model comparison in psychology; fmri; neural recordings; open science; neural networks and neurocomputational modeling; serial versus parallel processing; methods in psychophysics.
Publisher: John Wiley & Sons
ISBN: 1119170141
Category : Psychology
Languages : en
Pages : 1250
Book Description
V. Methodology: E. J. Wagenmakers (Volume Editor) Topics covered include methods and models in categorization; cultural consensus theory; network models for clinical psychology; response time modeling; analyzing neural time series data; models and methods for reinforcement learning; convergent methods of memory research; theories for discriminating signal from noise; bayesian cognitive modeling; mathematical modeling in cognition and cognitive neuroscience; the stop-signal paradigm; hypothesis testing and statistical inference; model comparison in psychology; fmri; neural recordings; open science; neural networks and neurocomputational modeling; serial versus parallel processing; methods in psychophysics.
Stevens' Handbook of Experimental Psychology and Cognitive Neuroscience, Learning and Memory
Author:
Publisher: John Wiley & Sons
ISBN: 111917001X
Category : Psychology
Languages : en
Pages : 624
Book Description
I. Learning & Memory: Elizabeth Phelps & Lila Davachi (Volume Editors) Topics covered include working memory; fear learning; education and memory; memory and future imagining; sleep and memory; emotion and memory; motivation and memory; inhibition in memory; attention and memory; aging and memory; autobiographical memory; eyewitness memory; and category learning.
Publisher: John Wiley & Sons
ISBN: 111917001X
Category : Psychology
Languages : en
Pages : 624
Book Description
I. Learning & Memory: Elizabeth Phelps & Lila Davachi (Volume Editors) Topics covered include working memory; fear learning; education and memory; memory and future imagining; sleep and memory; emotion and memory; motivation and memory; inhibition in memory; attention and memory; aging and memory; autobiographical memory; eyewitness memory; and category learning.