Games People Play

Games People Play PDF Author: Eric Berne
Publisher:
ISBN:
Category : Interpersonal relations
Languages : en
Pages : 0

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Book Description

Games People Play

Games People Play PDF Author: Eric Berne
Publisher:
ISBN:
Category : Interpersonal relations
Languages : en
Pages : 0

Get Book Here

Book Description


How to Win Games and Beat People

How to Win Games and Beat People PDF Author: Tom Whipple
Publisher: HarperCollins
ISBN: 0062443720
Category : Games & Activities
Languages : en
Pages : 187

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Book Description
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.

Games People Play

Games People Play PDF Author: Berne, Eric
Publisher: Tantor eBooks
ISBN: 1618030353
Category : Family & Relationships
Languages : en
Pages : 242

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Book Description
We think we’re relating to other people–but actually we’re all playing games. Forty years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965. We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.

Tetris

Tetris PDF Author: Box Brown
Publisher: Macmillan
ISBN: 162672315X
Category : Comics & Graphic Novels
Languages : en
Pages : 258

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Book Description
Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

Games People Played

Games People Played PDF Author: Wray Vamplew
Publisher: Reaktion Books
ISBN: 1789144574
Category : History
Languages : en
Pages : 455

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Book Description
"Games People Played is, surprisingly, the first global history of sport. Wray Vamplew assesses how sports have developed and diffused across continents and centuries, exploring topics such as emotion, discrimination and conviviality; politics, nationalism and protest; and how economics has turned sport into a huge consumer industry. Sport is sociable, charitable and health-giving, but this book also examines its dark side: its impact on the environment, players' use of performance-enhancing drugs and the repercussions of match fixing. Covering everything from curling to baseball, boxing to motor racing, Games People Played will appeal to anyone who plays, watches and enjoys sport."--Publisher's description

The People's Games

The People's Games PDF Author: John Scally
Publisher: Black & White Publishing Ltd
ISBN: 1785303279
Category : Sports & Recreation
Languages : en
Pages : 301

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Book Description
For over 130 years the GAA has been at the heart of Irish life. Now, in The People’s Games, John Scally tells the compelling stories of the men and women behind the rich history of Gaelic Games. Since the introduction of television Gaelic Games have become a huge entertainment industry, yet at their core remain deeply embedded in the local community. They shape the national conversation and lift the mood of the country. Hurling, ladies’ football, camogie and Gaelic football are Ireland’s greatest national treasures. Gaelic Games are part of the DNA of the Irish Race, and the people are the beating heart of the Games. This comprehensive collection captures the GAA’s evolving history, the fabled heroes, the controversies, the scandals, the pulsating games, the fans, the centrality of the clubs, and the unending and heart-stopping drama. Full of fascinating insights, amusing anecdotes, thrilling tales and new revelations about famous incidents and epic encounters, this volume brings the people’s games alive in all their vibrancy. Based on exclusive interviews, this captivating compendium explores the rich history of the men and women of the GAA who made it all happen.

People Games

People Games PDF Author: Associate Professor Department of Applied Communication Studies Southern Illinois University Edwardsville Illinois Min Liu
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530728312
Category :
Languages : en
Pages : 40

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Book Description
"Man is free the moment he wishes to be." -Voltaire In dealing and communicating with other people, we often fall prey to their power plays and mind games. PEOPLE GAMES is a non-technical, easy to read guide (yes, much easier than 'Games People Play') to help you recognize when you are being manipulated by others in your social, family, business, or work interactions. We can be free from other people's power plays and mind games if we wish to be, and if we train ourselves to RECOGNIZE them. A "power play" is a maneuver, usually verbal, that is used by a person to (i) manipulate another person to do something or (ii) avoid giving the other person what they want. This book will teach you how to RECOGNIZE such power plays being used against you, especially the most commonly used ones by other people, and also how to RESPOND to and DEFLECT such power plays. PEOPLE GAMES will teach you how to extricate yourself from secret ploys, unclear motives, and shady maneuvers used by other people, and structure your interactions so that they are no longer clouded by such undesirable things. In doing so, you will be able to protect your personal boundaries, move towards more open and honest communication with other people, and be able to protect your own best interests. Some of the power plays and mind games covered by PEOPLE GAMES are: 1. Dominance/Submission 2. Emotional Blackmail 3. You Owe Me 4. Playing the Victim ...and more!! ***LIMITED TIME ONLY: SPECIAL BONUS CONTENT ("THE NEXT 10 MOST COMMON POWER PLAYS AND MIND GAMES") is also included!

Games People Play

Games People Play PDF Author: Penny Warner
Publisher: Running Press Adult
ISBN: 9780671580018
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
180 party games to keep your party hopping This big book of 180 party games and as many variations, ranging from the intellectual to the rowdy (even risqué) puts the fun back into parties. Games People Play is full of word games, drawing games, knowledge games, memory games, and trivia games. Pick and choose to host your perfect party. For example, design a party around music, romance, food, sports, and culture. All in all, Games People Play has more games and ideas than you'll find in any other party game book. For example: Play a reporter (guests create juicy tabloid headlines). Play a baby (guests taste test baby foods). Play an author (guests create romance or suspense novels). Play the sexes against one another (guests play a "Civil War" game between men and women). Play your luck (guests use a lottery to predict another guest's behavior). Play out the scene of a crime (guests hold a murder mystery). Play a snob (guests play movie or culture critics).

Massively Multiplayer Online Role-Playing Games

Massively Multiplayer Online Role-Playing Games PDF Author: R.V. Kelly 2
Publisher: McFarland
ISBN: 0786455284
Category : Games & Activities
Languages : en
Pages : 209

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Book Description
This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.

Gamers at Work

Gamers at Work PDF Author: Morgan Ramsay
Publisher: Apress
ISBN: 1430233524
Category : Computers
Languages : en
Pages : 345

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Book Description
"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7