Growing Patterns

Growing Patterns PDF Author: Sarah C. Campbell
Publisher: Astra Publishing House
ISBN: 1635928370
Category : Juvenile Nonfiction
Languages : en
Pages : 35

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Book Description
ALSC Notable Children's Book A wonderful introduction to one of the most beautiful connections between mathematics and the natural world–the Fibonacci sequence–through a series of stunning nature photographs. Discover the biggest mathematical mystery in nature—Fibonacci numbers! Named after a famous mathematician, the number pattern is simple and starts with: 1, 1, 2, 3, 5, 8, 13. Each number in the sequence comes from adding the two numbers before it. What's the mystery? The pattern crops up in the most unexpected places. You'll find it in the disk of a sunflower, the skin of a pineapple, and the spiral of a nautilus shell. This book brings math alive, celebrates science, and will inspire kids to see nature through new eyes.

Growing Patterns

Growing Patterns PDF Author: Sarah C. Campbell
Publisher: Astra Publishing House
ISBN: 1635928370
Category : Juvenile Nonfiction
Languages : en
Pages : 35

Get Book Here

Book Description
ALSC Notable Children's Book A wonderful introduction to one of the most beautiful connections between mathematics and the natural world–the Fibonacci sequence–through a series of stunning nature photographs. Discover the biggest mathematical mystery in nature—Fibonacci numbers! Named after a famous mathematician, the number pattern is simple and starts with: 1, 1, 2, 3, 5, 8, 13. Each number in the sequence comes from adding the two numbers before it. What's the mystery? The pattern crops up in the most unexpected places. You'll find it in the disk of a sunflower, the skin of a pineapple, and the spiral of a nautilus shell. This book brings math alive, celebrates science, and will inspire kids to see nature through new eyes.

Pattern Explorer Level 1

Pattern Explorer Level 1 PDF Author: Darin Beigie
Publisher:
ISBN: 9781601447135
Category :
Languages : en
Pages :

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Book Description


Activities for a Differentiated Classroom Level 2

Activities for a Differentiated Classroom Level 2 PDF Author: Wendy Conklin
Publisher: Teacher Created Materials
ISBN: 9781425807344
Category : Education
Languages : en
Pages : 174

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Book Description
Easily implement grade appropriate lessons suitable for Grade 2 classrooms. Based on current research, these easy-to-use lessons are based on a variety of strategies to differentiate your instruction. Activities are included to allow access to all learners. Includes interactive whiteboard-compatible Resource CD with sample projects, templates, and assessment rubrics. 160pp. plus Teacher Resource CD.

Patterns Around Us

Patterns Around Us PDF Author: Tony Hyland
Publisher: Teacher Created Materials
ISBN: 1433391465
Category : Education
Languages : en
Pages : 34

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Book Description
Find patterns in nature, art, fashion, and more all while practicing algebraic thinking! This title introduces readers to many types of patterns, including tessellations and the binary system, mainly focusing on geometric patterns and number patterns. Clear mathematical charts and diagrams simplify number patterns and number sequences. Patterns can be great shortcuts! Find a pattern that makes multiplying by nine easy! This book gives readers many ways to practice algebra and use mathematical charts to find number patterns, developing their mathematical and STEM skills.

Piano Train Trips

Piano Train Trips PDF Author: Juan Cabeza
Publisher:
ISBN: 9781536860566
Category :
Languages : en
Pages : 38

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Book Description
Piano Train Trips is a collection of 18 piano etudes written in an atractive and contemporary fashion. Each of the pieces is based on a theoretical concept to be applied to piano playing. Scales, intervals, arpeggios and chords are presented in an orginal and attractive way. Many of the pieces have been conceived to be easily transposed to other keys. A material that will be equaly enjoyed by children or by adult students and perfect for both individual and group lessons. It includes exercises with the accompaniment for the teacher and downloadable audio files Find more information at www.megustaelpiano/en/pianotraintrips

Beast Academy Guide 2A

Beast Academy Guide 2A PDF Author: Jason Batterson
Publisher:
ISBN: 9781934124307
Category :
Languages : en
Pages :

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Book Description
Beast Academy Guide 2A and its companion Practice 2A (sold separately) are the first part in the planned four-part series for 2nd grade mathematics. Book 2A includes chapters on place value, comparing, and addition.

The Data Model Resource Book

The Data Model Resource Book PDF Author: Len Silverston
Publisher: John Wiley & Sons
ISBN: 1118080831
Category : Computers
Languages : en
Pages : 650

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Book Description
This third volume of the best-selling "Data Model Resource Book" series revolutionizes the data modeling discipline by answering the question "How can you save significant time while improving the quality of any type of data modeling effort?" In contrast to the first two volumes, this new volume focuses on the fundamental, underlying patterns that affect over 50 percent of most data modeling efforts. These patterns can be used to considerably reduce modeling time and cost, to jump-start data modeling efforts, as standards and guidelines to increase data model consistency and quality, and as an objective source against which an enterprise can evaluate data models.

Pattern Explorer Level 2

Pattern Explorer Level 2 PDF Author: Darin Beigie
Publisher:
ISBN: 9781601447142
Category :
Languages : en
Pages :

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Book Description


Pattern Language for Game Design

Pattern Language for Game Design PDF Author: Christopher Barney
Publisher: CRC Press
ISBN: 1000259544
Category : Computers
Languages : en
Pages : 503

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Book Description
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

Patterns

Patterns PDF Author: Pam Holden
Publisher: Flying Start Books
ISBN: 1776544439
Category : Juvenile Nonfiction
Languages : en
Pages : 20

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Book Description
Patterns are designs that show the same thing over and over. When shapes or colors are repeated, we see a pattern. Some patterns are made by people, and some can be seen in the world around us. Some patterns are made with colors and lines. Other patterns are made with words or numbers or sounds. What patterns can you see and hear?