Pattern Fish

Pattern Fish PDF Author: Trudy Harris
Publisher: Millbrook Press
ISBN: 0761317120
Category : Juvenile Nonfiction
Languages : en
Pages : 40

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Book Description
Illustrations and rhyming text describe various patterns depicted by different fish. Includes related activities.

Pattern Fish

Pattern Fish PDF Author: Trudy Harris
Publisher: Millbrook Press
ISBN: 0761317120
Category : Juvenile Nonfiction
Languages : en
Pages : 40

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Book Description
Illustrations and rhyming text describe various patterns depicted by different fish. Includes related activities.

Pattern Bugs

Pattern Bugs PDF Author: Trudy Harris
Publisher: Millbrook Press
ISBN: 0761384502
Category : Juvenile Fiction
Languages : en
Pages : 40

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Book Description
Patterns are found in math, reading, science, music, art, dance, and poetry—and in the world all around us. They are also found in this delightful book written by educator Trudy Harris. Children will love the humor and predictability of this story, and teachers and parents alike will appreciate the pattern hunt that will send kids back into the book looking for more patterns again and again.

A-B-A-B-A—a Book of Pattern Play

A-B-A-B-A—a Book of Pattern Play PDF Author: Brian P. Cleary
Publisher: Lerner Digital ™
ISBN: 1512478741
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Audisee® eBooks with Audio combine professional narration and text highlighting for an engaging read aloud experience! In this playful look at patterns, Brian P. Cleary and Brian Gable provide many examples of repeating sequences of shapes, colors, objects, and more. The comical cats of the wildly popular Words Are CATegorical® series show how patterns can be found all around us. Peppy rhymes, goofy illustrations, and kid-friendly examples make pattern practice fun!

A Pattern Language

A Pattern Language PDF Author: Christopher Alexander
Publisher: Oxford University Press
ISBN: 0190050357
Category : Architecture
Languages : en
Pages : 1216

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Book Description
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.

Big Ideas of Early Mathematics

Big Ideas of Early Mathematics PDF Author: The Early Math Collaborative- Erikson Institute
Publisher: Pearson Higher Ed
ISBN: 0133259951
Category : Education
Languages : en
Pages : 209

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Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Note: This is the bound book only and does not include access to the Enhanced Pearson eText. To order the Enhanced Pearson eText packaged with a bound book, use ISBN 0133548635. In this unique guide, classroom teachers, coaches, curriculum coordinators, college students, and teacher educators get a practical look at the foundational concepts and skills of early mathematics, and see how to implement them in their early childhood classrooms. Big Ideas of Early Mathematics presents the skills educators need to organize for mathematics teaching and learning during the early years. For teachers of children ages three through six, the book provides foundations for further mathematics learning and helps facilitate long-term mathematical understanding. The Enhanced Pearson eText features embedded video. Improve mastery and retention with the Enhanced Pearson eText* The Enhanced Pearson eText provides a rich, interactive learning environment designed to improve student mastery of content. The Enhanced Pearson eText is: Engaging. The new interactive, multimedia learning features were developed by the authors and other subject-matter experts to deepen and enrich the learning experience. Convenient. Enjoy instant online access from your computer or download the Pearson eText App to read on or offline on your iPad® and Android® tablet.* Affordable. Experience the advantages of the Enhanced Pearson eText for 40-65% less than a print bound book. * The Enhanced eText features are only available in the Pearson eText format. They are not available in third-party eTexts or downloads. *The Pearson eText App is available on Google Play and in the App Store. It requires Android OS 3.1-4, a 7” or 10” tablet, or iPad iOS 5.0 or later.

The Napping House

The Napping House PDF Author: Audrey Wood
Publisher: Houghton Mifflin Harcourt
ISBN: 9780152056209
Category : Juvenile Fiction
Languages : en
Pages : 68

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Book Description
On a cozy bed lie a snoring granny, a dreaming child, a dozing dog, a snoozing cat, and a tiny slumbering mouse. But then an unexpected visitor arrives to interrupt this rainy afternoon at the napping house . . . where no one now is sleeping

Building the Pattern

Building the Pattern PDF Author: Laura Huhta
Publisher: Quadrille Publishing
ISBN: 9781787135499
Category : Crafts & Hobbies
Languages : en
Pages : 192

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Book Description
The fashionable Finnish sewing duo are back with a second book that shows you how to create a coherent capsule wardrobe - complete with a collection of 20 garments that are easy to make, wear and combine. Complete with stunning photography, clear illustrations and instructions, Scandi sisters Laura and Saara offer up an enticing selection of tops, dresses, skirts, and trousers for the modern seamstress. Using the five essential building blocks, choose, customize and adapt the designs in this book to create a variety of flattering garments for every occasion that suit your style and fit your figure. Taking you beyond the patterns featured in this book, Building the Pattern offers expert advice on how to achieve the perfect fit, alter the designs and add your own personal twist. Discover how to create clothes with care, build your sewing repertoire and embrace the slow fashion movement. Six full-size pattern sheets are included in this neat package. The patterns are in a range of sizes from UK sizes 8 to 22 (US size 2 to 18 / 34 to 50 EUR sizes), with concise information on measuring yourself and technical sewing tips to sew for your shape.

Designing Patterns

Designing Patterns PDF Author: Lotta Kühlhorn
Publisher: Die Gestalten Verlag-DGV
ISBN: 9783899555158
Category : Design
Languages : en
Pages : 137

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Book Description
This practical guide explains the ins and outs of designing patterns while the included CD features templates for experimentation by beginners and professionals alike.

A Theory of Architecture

A Theory of Architecture PDF Author: Nikos A. Salingaros
Publisher: Off The Common Books
ISBN:
Category : Architecture
Languages : en
Pages : 522

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Book Description
More than a decade in the making, this is a textbook of architecture, useful for every architect: from first-year students, to those taking senior design studio, to graduate students writing a Ph.D. dissertation in architectural theory, to experienced practicing architects. It is very carefully written so that it can be read even by the beginning architecture student. The information contained here is a veritable gold mine of design techniques. This book teaches the reader how to design by adapting to human needs and sensibilities, yet independently of any particular style. Here is a unification of genuine architectural knowledge that brings a new clarity to the discipline. It explains much of what people instinctively know about architecture, and puts that knowledge for the first time in a concise, understandable form. Dr. Salingaros has experience in the organization of the built environment that few practicing architects have. The later chapters of this new book touch on very sensitive topics: what drives architects to produce the forms they build; and why architects use only a very restricted visual vocabulary. Is it personal inventiveness, or is it something more, which perhaps they are not even aware of? There has not been such a book treating the very essence of architecture. The only other author who is capable of raising a similar degree of passion (and controversy) is Christopher Alexander, who happens to be Dr. Salingaros’ friend and architectural mentor. “Surely no voice is more thought-provoking than that of this intriguing, perhaps historically important, new thinker?” From the Preface by His Royal Highness, Charles, The Prince of Wales “A New Vitruvius for 21st-Century Architecture and Urbanism?” Dr. Ashraf SalamaChair, Department of Architecture and Urban Planning, Qatar University, Doha, Qatar “Architecture, Salingaros argues, is governed by universal and intuitively understood principles, which have been exemplified by all successful styles and in all civilizations that have left a record of themselves in their buildings. The solution is not to return to the classical styles… the solution is to return to first principles and build within their constraints… ” Dr. Roger Scruton Philosopher, London, UK “A fundamental text, among the most significant of the past several years.” Dr. Vilma Torselli Architect and Author, Milan, Italy “A Theory of Architecture demonstrates how mathematics and the social sciences offer keys to designing a humane architecture. In this brilliant tome Salingaros explains why many modern buildings are neither beautiful nor harmonious and, alternatively, how architects and patrons can employ scale, materials and mathematical logic to design structures which are exciting, nourishing, and visually delightful.” Duncan G. Stroik Professor of Architecture, University of Notre Dame, Indiana “Salingaros explores ways to clarify and formalize our understanding of aesthetic forms in the built environment, using mathematics, thermodynamics, Darwinism, complexity theory and cognitive sciences. Salingaros’ remarkable observations suggest that concepts of complexity and scale can someday provide a full-bodied explanation for both the practice and the appreciation of architecture.” Kim Sorvig Architecture & Planning, University of New Mexico See this book’s Wikipedia entry http://en.wikipedia.org/wiki/A_Theory_of_Architecture Nikos A. Salingaros is an internationally known urbanist and architectural theorist who has studied the scientific bases underlying architecture for thirty years. Utne Reader ranked him as “One of 50 visionaries who are changing your world”, and Planetizen as 11th among “The top 100 urban thinkers of all time”. He is Professor of Mathematics at the University of Texas at San Antonio.

Pattern Language for Game Design

Pattern Language for Game Design PDF Author: Christopher Barney
Publisher: CRC Press
ISBN: 1000259544
Category : Computers
Languages : en
Pages : 503

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Book Description
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.