Author: Christopher Alexander
Publisher: Oxford University Press
ISBN: 0190050357
Category : Architecture
Languages : en
Pages : 1216
Book Description
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
A Pattern Language
Author: Christopher Alexander
Publisher: Oxford University Press
ISBN: 0190050357
Category : Architecture
Languages : en
Pages : 1216
Book Description
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Publisher: Oxford University Press
ISBN: 0190050357
Category : Architecture
Languages : en
Pages : 1216
Book Description
You can use this book to design a house for yourself with your family; you can use it to work with your neighbors to improve your town and neighborhood; you can use it to design an office, or a workshop, or a public building. And you can use it to guide you in the actual process of construction. After a ten-year silence, Christopher Alexander and his colleagues at the Center for Environmental Structure are now publishing a major statement in the form of three books which will, in their words, "lay the basis for an entirely new approach to architecture, building and planning, which will we hope replace existing ideas and practices entirely." The three books are The Timeless Way of Building, The Oregon Experiment, and this book, A Pattern Language. At the core of these books is the idea that people should design for themselves their own houses, streets, and communities. This idea may be radical (it implies a radical transformation of the architectural profession) but it comes simply from the observation that most of the wonderful places of the world were not made by architects but by the people. At the core of the books, too, is the point that in designing their environments people always rely on certain "languages," which, like the languages we speak, allow them to articulate and communicate an infinite variety of designs within a forma system which gives them coherence. This book provides a language of this kind. It will enable a person to make a design for almost any kind of building, or any part of the built environment. "Patterns," the units of this language, are answers to design problems (How high should a window sill be? How many stories should a building have? How much space in a neighborhood should be devoted to grass and trees?). More than 250 of the patterns in this pattern language are given: each consists of a problem statement, a discussion of the problem with an illustration, and a solution. As the authors say in their introduction, many of the patterns are archetypal, so deeply rooted in the nature of things that it seemly likely that they will be a part of human nature, and human action, as much in five hundred years as they are today.
Pattern Illustrating Patterns: A Pattern Language for Pattern Illustrating
Author: Takashi Iba
Publisher: Lulu.com
ISBN: 1329253833
Category : Art
Languages : en
Pages : 106
Book Description
Recently, the field of pattern language has been developing in various domains. Patterns are usually expressed in sentences, along with a visual expression. One of these expressions is called a "pattern illustration" because it expresses the essence of the pattern, includes characters that express human movements and feelings, and symbolically represents a pattern that does not connect multiple scenes with arrows. Pattern illustration describes the pattern's primary content, and this helps readers understand and memorize the pattern and also motivates them to use it. But our question here is "How can we draw these pattern illustrations?" In this book, Pattern Illustrating Patterns, we have collected 28 patterns on how and what to draw and what aspects must be considered when creating pattern illustrations. We hope this book will stimulate further understanding about including pattern illustration as an approach to visual aid by those considering or creating pattern languages.
Publisher: Lulu.com
ISBN: 1329253833
Category : Art
Languages : en
Pages : 106
Book Description
Recently, the field of pattern language has been developing in various domains. Patterns are usually expressed in sentences, along with a visual expression. One of these expressions is called a "pattern illustration" because it expresses the essence of the pattern, includes characters that express human movements and feelings, and symbolically represents a pattern that does not connect multiple scenes with arrows. Pattern illustration describes the pattern's primary content, and this helps readers understand and memorize the pattern and also motivates them to use it. But our question here is "How can we draw these pattern illustrations?" In this book, Pattern Illustrating Patterns, we have collected 28 patterns on how and what to draw and what aspects must be considered when creating pattern illustrations. We hope this book will stimulate further understanding about including pattern illustration as an approach to visual aid by those considering or creating pattern languages.
A New Pattern Language for Growing Regions
Author: Michael Mehaffy
Publisher:
ISBN: 9780578633640
Category :
Languages : en
Pages :
Book Description
The 1977 book "A Pattern Language" was a landmark in the design world, introducing a methodology that has since become remarkably widespread and effective across many fields. Among them is software, where "design patterns" have since become an industry standard. Important spinoffs include peer-to-peer collaboration technologies like wiki - the basis of Wikipedia and related innovations - as well as Agile Methodology. Yet curiously, the one field where pattern methodology has lagged most conspicuously is the one where it began, the built environment. In part, the popular appeal of the 1977 book served to "freeze" the initial set of patterns, greatly slowing further peer-to-peer development in environmental design - contrary to the original authors' stated aims. As one remedy, we present here - in one of many more hoped-for future companion volumes to the original classic book - a new collection of 80 patterns for a new era of urban challenges, including rapid urbanization, slum upgrading, sustainable urbanism, [CUT: "new"] urban technologies, and new tools and strategies to meet these and other challenges. This new collection comes as a contribution to a five-year collaboration with UN-Habitat on implementation of the "New Urban Agenda," a framework document adopted by consensus by all 193 countries of the United Nations. However, there remains an urgent need to implement its humane aspirations, using tools and strategies grounded in research evidence, but also subject to revision, addition and refinement with new findings from new collaborators. This volume aims to meet that need - together with the launch of an online companion pattern "repository", available at npl.wiki. Both initiatives were developed in collaboration with Ward Cunningham, wiki inventor, and pioneer of pattern languages of programming as well as Agile Methodology. Both are meant to expand the capacity of pattern languages in support of a hopeful new era of open-source, human-centered, life-enriching technology.
Publisher:
ISBN: 9780578633640
Category :
Languages : en
Pages :
Book Description
The 1977 book "A Pattern Language" was a landmark in the design world, introducing a methodology that has since become remarkably widespread and effective across many fields. Among them is software, where "design patterns" have since become an industry standard. Important spinoffs include peer-to-peer collaboration technologies like wiki - the basis of Wikipedia and related innovations - as well as Agile Methodology. Yet curiously, the one field where pattern methodology has lagged most conspicuously is the one where it began, the built environment. In part, the popular appeal of the 1977 book served to "freeze" the initial set of patterns, greatly slowing further peer-to-peer development in environmental design - contrary to the original authors' stated aims. As one remedy, we present here - in one of many more hoped-for future companion volumes to the original classic book - a new collection of 80 patterns for a new era of urban challenges, including rapid urbanization, slum upgrading, sustainable urbanism, [CUT: "new"] urban technologies, and new tools and strategies to meet these and other challenges. This new collection comes as a contribution to a five-year collaboration with UN-Habitat on implementation of the "New Urban Agenda," a framework document adopted by consensus by all 193 countries of the United Nations. However, there remains an urgent need to implement its humane aspirations, using tools and strategies grounded in research evidence, but also subject to revision, addition and refinement with new findings from new collaborators. This volume aims to meet that need - together with the launch of an online companion pattern "repository", available at npl.wiki. Both initiatives were developed in collaboration with Ward Cunningham, wiki inventor, and pioneer of pattern languages of programming as well as Agile Methodology. Both are meant to expand the capacity of pattern languages in support of a hopeful new era of open-source, human-centered, life-enriching technology.
Pattern Language for Game Design
Author: Christopher Barney
Publisher: CRC Press
ISBN: 1000259544
Category : Computers
Languages : en
Pages : 503
Book Description
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
Publisher: CRC Press
ISBN: 1000259544
Category : Computers
Languages : en
Pages : 503
Book Description
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
The Oregon Experiment
Author: Christopher Alexander
Publisher: Center for Environmental Struc
ISBN: 9780195018240
Category : Architecture
Languages : en
Pages : 228
Book Description
Focusing on a plan for an extension to the University of Oregon, this book shows how any community the size of a university or small town might go about designing its own future environment with all members of the community participating personally or by representation. It is a brilliant companion volume to A Pattern Language. --Publisher description.
Publisher: Center for Environmental Struc
ISBN: 9780195018240
Category : Architecture
Languages : en
Pages : 228
Book Description
Focusing on a plan for an extension to the University of Oregon, this book shows how any community the size of a university or small town might go about designing its own future environment with all members of the community participating personally or by representation. It is a brilliant companion volume to A Pattern Language. --Publisher description.
Pitter Pattern
Author: Joyce Hesselberth
Publisher: Greenwillow Books
ISBN: 9780062741233
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
Lu and her friends spot patterns in their daily activities, including patterns found in music, weather, time, play, shapes, nature, math, and language.
Publisher: Greenwillow Books
ISBN: 9780062741233
Category : Juvenile Fiction
Languages : en
Pages : 40
Book Description
Lu and her friends spot patterns in their daily activities, including patterns found in music, weather, time, play, shapes, nature, math, and language.
Pursuit of Pattern Languages for Societal Change - PURPLSOC
Author: Baumgartner, Peter
Publisher: Edition Donau-Universität Krems
ISBN: 3903150150
Category : Reference
Languages : en
Pages : 364
Book Description
The international PURPLSOC (In Pursuit of Pattern Languages for Societal Change) platform aims to substantiate the relevance of Christopher Alexander’s pattern language approach in all major domains by showing its broad applicability and richness and bringing best practice examples from outside the scientific community into research. This anthology of 19 papers, proceedings of the PURPLSOC 2015 World Conference held at Danube University Krems in Austria, is the first outcome of this discussion and reflection. The papers bring a manifold and broad overview of the current state of the implementation of Alexander’s ideas in divergent fields. Additionally, PURPLSOC offers a platform for the research and discussion of Alexander’s most recent work: “The Nature of Order: An Essay on the Art of Building and the Nature of the Universe” (2004). The four volumes explore the “living process” with its “15 structure-preserving transformations” applied in the “unfolding of wholeness”.
Publisher: Edition Donau-Universität Krems
ISBN: 3903150150
Category : Reference
Languages : en
Pages : 364
Book Description
The international PURPLSOC (In Pursuit of Pattern Languages for Societal Change) platform aims to substantiate the relevance of Christopher Alexander’s pattern language approach in all major domains by showing its broad applicability and richness and bringing best practice examples from outside the scientific community into research. This anthology of 19 papers, proceedings of the PURPLSOC 2015 World Conference held at Danube University Krems in Austria, is the first outcome of this discussion and reflection. The papers bring a manifold and broad overview of the current state of the implementation of Alexander’s ideas in divergent fields. Additionally, PURPLSOC offers a platform for the research and discussion of Alexander’s most recent work: “The Nature of Order: An Essay on the Art of Building and the Nature of the Universe” (2004). The four volumes explore the “living process” with its “15 structure-preserving transformations” applied in the “unfolding of wholeness”.
Liberating Voices
Author: Douglas Schuler
Publisher: MIT Press
ISBN: 0262693666
Category : Computers
Languages : en
Pages : 619
Book Description
Inspired by the vision and framework outlined in Christopher Alexander's classic 1977 book, A Pattern Language, Schuler presents a pattern language containing 136 patterns designed to meet these challenges. Using this approach, Schuler proposes a new model of social change that integrates theory and practice by showing how information and communication (whether face-to-face, broadcast, or Internet-based) can be used to address urgent social and environmental problems collaboratively. Each of the patterns that form the pattern language (which was developed collaboratively with nearly 100 contributors) is presented consistently; each describes a problem and its context, a discussion, and a solution. The pattern language begins with the most general patterns ("Theory") and proceeds to the most specific ("Tactics"). Each pattern is a template for research as well as action and is linked to other patterns, thus forming a single coherent whole.
Publisher: MIT Press
ISBN: 0262693666
Category : Computers
Languages : en
Pages : 619
Book Description
Inspired by the vision and framework outlined in Christopher Alexander's classic 1977 book, A Pattern Language, Schuler presents a pattern language containing 136 patterns designed to meet these challenges. Using this approach, Schuler proposes a new model of social change that integrates theory and practice by showing how information and communication (whether face-to-face, broadcast, or Internet-based) can be used to address urgent social and environmental problems collaboratively. Each of the patterns that form the pattern language (which was developed collaboratively with nearly 100 contributors) is presented consistently; each describes a problem and its context, a discussion, and a solution. The pattern language begins with the most general patterns ("Theory") and proceeds to the most specific ("Tactics"). Each pattern is a template for research as well as action and is linked to other patterns, thus forming a single coherent whole.
Project Design Patterns: 32 Patterns of Practical Knowledge for Producers, Project Managers, and Those Involved in Launching New Businesses
Author: Takashi Iba
Publisher: Lulu.com
ISBN: 0359325998
Category : Business & Economics
Languages : en
Pages : 182
Book Description
Architect/designer Fumio Kajiwara and pattern language expert Takashi Iba bring to life 32 patterns crucial to creating and managing innovative projects. "Project Design Patterns" is a unique guide for producers, project managers, entrepreneurs, and anyone involved in managing complex projects. This book is a compilation of project design knowledge based on Fumio Kajiwara (architect/designer/chairman of UDS Ltd.) and his years of experience leading various renowned spatial design projects in Asia. His know-hows are outlined by Takashi Iba (Professor at Keio University) using the "pattern language" method, a way of organizing/sharing practical knowledge. This book is the first case in which the pattern language method, originally invented by architect Christopher Alexander, is used in the context of project design. Through this collaboration, "Project Design Patterns" provides approachable but profound hints that help demystify the difficulty of carrying out innovative projects.
Publisher: Lulu.com
ISBN: 0359325998
Category : Business & Economics
Languages : en
Pages : 182
Book Description
Architect/designer Fumio Kajiwara and pattern language expert Takashi Iba bring to life 32 patterns crucial to creating and managing innovative projects. "Project Design Patterns" is a unique guide for producers, project managers, entrepreneurs, and anyone involved in managing complex projects. This book is a compilation of project design knowledge based on Fumio Kajiwara (architect/designer/chairman of UDS Ltd.) and his years of experience leading various renowned spatial design projects in Asia. His know-hows are outlined by Takashi Iba (Professor at Keio University) using the "pattern language" method, a way of organizing/sharing practical knowledge. This book is the first case in which the pattern language method, originally invented by architect Christopher Alexander, is used in the context of project design. Through this collaboration, "Project Design Patterns" provides approachable but profound hints that help demystify the difficulty of carrying out innovative projects.
Learning Patterns: A Pattern Language for Creative Learning
Author: Takashi Iba
Publisher: Lulu.com
ISBN: 1312408855
Category : Education
Languages : en
Pages : 134
Book Description
In Creative Learning, learner creates opportunities for learning by himself/herself by launching and implementing his/her own project, and learn through actively creating with others. How can such a Creative Learning be achieved? The secrets are scribed in this book. Learning Patterns presents 40 distinct patterns that show tips, methods, and views for a Creative Learning. The Learning Patterns are written as a pattern language that summarizes the design knowledge that develops from a person's experience into the form of a pattern. It pairs a problem that occurs in a certain context of a design with its solution and gives it a name. Read through the pages and use any or all of the Learning Patterns to make your learning more creative!
Publisher: Lulu.com
ISBN: 1312408855
Category : Education
Languages : en
Pages : 134
Book Description
In Creative Learning, learner creates opportunities for learning by himself/herself by launching and implementing his/her own project, and learn through actively creating with others. How can such a Creative Learning be achieved? The secrets are scribed in this book. Learning Patterns presents 40 distinct patterns that show tips, methods, and views for a Creative Learning. The Learning Patterns are written as a pattern language that summarizes the design knowledge that develops from a person's experience into the form of a pattern. It pairs a problem that occurs in a certain context of a design with its solution and gives it a name. Read through the pages and use any or all of the Learning Patterns to make your learning more creative!