Author: Darin Beigie
Publisher:
ISBN: 9781601447135
Category :
Languages : en
Pages :
Book Description
Pattern Explorer Level 1
Pattern Explorer Level 2
Author: Darin Beigie
Publisher:
ISBN: 9781601447142
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781601447142
Category :
Languages : en
Pages :
Book Description
Pattern Explorer Beginning
Author: Darin Beigie
Publisher:
ISBN: 9781601447128
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781601447128
Category :
Languages : en
Pages :
Book Description
Math Analogies Level 1
Author: Linda Brumbaugh
Publisher:
ISBN: 9781601441973
Category : Mathematics
Languages : en
Pages : 48
Book Description
Publisher:
ISBN: 9781601441973
Category : Mathematics
Languages : en
Pages : 48
Book Description
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Balance Benders Level 2
Author: Robert Femiano
Publisher:
ISBN: 9781601442277
Category :
Languages : en
Pages : 48
Book Description
Publisher:
ISBN: 9781601442277
Category :
Languages : en
Pages : 48
Book Description
Editor in Chief Level 1
Author: Cheryl Block
Publisher:
ISBN: 9781601446404
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781601446404
Category :
Languages : en
Pages :
Book Description
100 Ways to Enhance Self-concept in the Classroom
Author: Jack Canfield
Publisher: Englewood Cliffs, N.J. : Prentice-Hall
ISBN:
Category : Education
Languages : en
Pages : 326
Book Description
Grade level: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, k, p, e, i, s, t.
Publisher: Englewood Cliffs, N.J. : Prentice-Hall
ISBN:
Category : Education
Languages : en
Pages : 326
Book Description
Grade level: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, k, p, e, i, s, t.
Mind Benders Level 1
Author: Michael Baker
Publisher: Critical Thinking Books & Software
ISBN: 9780894558726
Category : Critical thinking in children
Languages : en
Pages : 0
Book Description
Simple logic puzzles designed to help develop comprehension, deductive reasoning, visual tracking, and motor skills.
Publisher: Critical Thinking Books & Software
ISBN: 9780894558726
Category : Critical thinking in children
Languages : en
Pages : 0
Book Description
Simple logic puzzles designed to help develop comprehension, deductive reasoning, visual tracking, and motor skills.
A Trip to the Top of the Volcano with Mouse
Author: Frank Viva
Publisher: Astra Publishing House
ISBN: 1662665164
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Can we have pizza now? Join Mouse and a young explorer as they prepare to climb Mount Etna. Help them list what they’ll need: “walking sticks,” “mountain boots,” “sunglasses . . .“ “Can I have pepperoni?” asks Mouse. From sea to snow, young readers will giggle with delight as they experience the magical world drawn by Frank Viva. Over and over again, the bestselling author of Young Frank, Architect will make them expereince an unforgettable journey to the top of one of the world’s most active volcanoes.
Publisher: Astra Publishing House
ISBN: 1662665164
Category : Juvenile Fiction
Languages : en
Pages : 0
Book Description
Can we have pizza now? Join Mouse and a young explorer as they prepare to climb Mount Etna. Help them list what they’ll need: “walking sticks,” “mountain boots,” “sunglasses . . .“ “Can I have pepperoni?” asks Mouse. From sea to snow, young readers will giggle with delight as they experience the magical world drawn by Frank Viva. Over and over again, the bestselling author of Young Frank, Architect will make them expereince an unforgettable journey to the top of one of the world’s most active volcanoes.